wip(assembler): round S5 -- streaming gates + trace; coarse-first order kept opt-in (no win)
Walkable/enclosed/refined gates defined; JSONL trace joins request, worker start, build/apply and discards. Coarse-first + dynamic near reserve behind voxel.StreamingCoarseFirst / voxel.StreamingDynamicNearReserve (default 0 = S4 order): matched runs showed no walkability or full-view win and slower LOD0/1 refinement. Instruments settled: 3.1 s standalone reproduced (16.7 s was another generation route); black early captures were clear-only frames. Hashes equal S4; Core-off, M2, SurfaceWorld/FloatingIslands BuildHost pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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@@ -139,6 +139,11 @@ struct FChunkResult
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uint64 GenerationEndCycles = 0;
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uint64 ApplyStartCycles = 0;
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EVoxelTileWorkPriority WorkPriority = EVoxelTileWorkPriority::Horizon;
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// Ordinals make admitted order and actual worker start order auditable across MPSC results.
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// Les numeros d'ordre rendent auditables l'admission et le demarrage des workers via MPSC.
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uint64 RequestOrdinal = 0;
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uint64 GenerationOrdinal = 0;
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bool bResidentAtRequest = false;
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// Step-1-only tag captured on the game thread for the pawn's bounded support cohort.
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bool bStep1SupportCohort = false;
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int32 ClassifyVerdict = -1; double ClassifySeconds = 0.0; double MeshSeconds = 0.0; double StreamSeconds = 0.0; int32 NumTriangles = 0; int32 NumCeilingTriangles = 0; int32 NumSkirtTriangles = 0;
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@@ -1179,6 +1184,9 @@ public:
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uint32 DesiredEpoch = 0; // increments whenever DesiredStamped is rebuilt
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int32 ObsoleteTileAbortCount = 0; // cumulative per-world moving-session cancellation count
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float PeakObservedPawnSpeedCmPerSecond = 0.0f;
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int32 EffectiveNearTaskReserve = -1;
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uint64 NextStreamingRequestOrdinal = 0;
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std::atomic<uint64> NextStreamingGenerationOrdinal{0};
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struct FReadyTransitionVisibilitySample
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{
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@@ -1257,6 +1265,11 @@ public:
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bool bHeadlessStreamingTestExitOnSteady = false;
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bool bHeadlessStreamingTestExitRequested = false;
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bool bStartupTraceThroughCrossing = false;
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bool bStartupTraceUntilEndPlay = false;
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bool bHasLastWalkableGateSample = false;
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bool bLastWalkableGateReady = false;
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FIntVector LastWalkableGateCenter = FIntVector::ZeroValue;
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double LastStreamingTraceSampleSeconds = 0.0;
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bool bHeadlessStreamingTestCenterOverride = false;
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FVector HeadlessStreamingTestCenterVoxel = FVector::ZeroVector;
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int32 HeadlessStreamingTestMoveAttempts = 0;
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