potential perf regression
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@@ -323,6 +323,12 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Strate|Content")
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TArray<FStrateDecoration> Decorations;
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// Landmarks: RARE, large, far-visible objects placed on a coarse hash lattice (the underground
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// "mini-suns" etc.). Strate-wide; each entry has its own spacing/biome/placement/transform settings.
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// Cheap at any radius — see FStrateLandmark / §8.5. (NOT part of the per-chunk decoration grid.)
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Strate|Content")
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TArray<FStrateLandmark> Landmarks;
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// Ambient actors: things floating in cave space (fog volumes, particles, lights)
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Strate|Content")
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TArray<FStrateAmbientActor> AmbientActors;
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