potential perf regression

This commit is contained in:
2026-07-04 11:30:43 +02:00
parent 6875614002
commit cb61c8b2e4
17 changed files with 2321 additions and 492 deletions
@@ -323,6 +323,12 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Strate|Content")
TArray<FStrateDecoration> Decorations;
// Landmarks: RARE, large, far-visible objects placed on a coarse hash lattice (the underground
// "mini-suns" etc.). Strate-wide; each entry has its own spacing/biome/placement/transform settings.
// Cheap at any radius — see FStrateLandmark / §8.5. (NOT part of the per-chunk decoration grid.)
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Strate|Content")
TArray<FStrateLandmark> Landmarks;
// Ambient actors: things floating in cave space (fog volumes, particles, lights)
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Strate|Content")
TArray<FStrateAmbientActor> AmbientActors;