wip(assembler): round L32 -- smooth Gradient interface at full amplitude (no rings, not flat)
Band faces now use signed distance to the displaced solid intervals, continuous across bands, so MC interpolates the interface instead of terracing at density levels. The Gradient amplitude is restored to width/8 (about 4 m peak-to-peak at 16 m). Ring/terrace audit at LOD0-8 on the FI floor and SW ceiling passes; negative controls: L30 (rings) and L31 (flat) both fail. Hole/interface audits, 16 passage rows and 24/24 determinism pass. Evaluator 20. Cost vs L31 SW +1.9%, FI +1.5%. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
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#!/usr/bin/env python3
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"""Stream one VFMSH tile at a time to locate LOD/interface patches."""
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import argparse
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import array
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import resource
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import struct
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import sys
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def main():
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parser = argparse.ArgumentParser()
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parser.add_argument("scene")
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parser.add_argument("--lod", type=int, required=True)
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parser.add_argument("--surface", choices=("floor", "ceiling"), required=True)
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parser.add_argument("--height-min-m", type=float, required=True)
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parser.add_argument("--height-max-m", type=float, required=True)
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args = parser.parse_args()
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candidates = []
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scanned = 0
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with open(args.scene, "rb") as stream:
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if stream.read(8) != b"VFMSH001":
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raise SystemExit("invalid VFMSH001 scene")
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version, voxel_um, tile_count = struct.unpack("<3I", stream.read(12))
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stream.seek(40, 1)
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if version != 1:
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raise SystemExit("unsupported mesh scene")
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for _ in range(tile_count):
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key = struct.unpack("<4i", stream.read(16))
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surface_count, _, vertex_count, index_count, mask_count = struct.unpack(
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"<5I", stream.read(20))
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payload = vertex_count * 24 + index_count * 4 + mask_count
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if key[3] != args.lod:
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stream.seek(payload, 1)
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continue
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scanned += 1
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positions = array.array("f")
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positions.frombytes(stream.read(vertex_count * 12))
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normals = array.array("f")
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normals.frombytes(stream.read(vertex_count * 12))
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indices = array.array("I")
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indices.frombytes(stream.read(index_count * 4))
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masks = stream.read(mask_count)
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if sys.byteorder != "little":
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positions.byteswap()
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normals.byteswap()
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indices.byteswap()
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hits = 0
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sum_x = sum_y = sum_z = 0.0
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min_z, max_z = float("inf"), float("-inf")
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want_up = args.surface == "floor"
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for offset in range(0, index_count, 3):
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if masks and masks[offset // 3]:
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continue
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a, b, c = indices[offset:offset + 3]
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if max(a, b, c) >= surface_count:
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continue
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nz = (normals[a * 3 + 2] + normals[b * 3 + 2] + normals[c * 3 + 2]) / 3.0
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if (nz > 0) != want_up:
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continue
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za, zb, zc = positions[a * 3 + 2], positions[b * 3 + 2], positions[c * 3 + 2]
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if ((za + zb + zc) / 3.0 < args.height_min_m
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or (za + zb + zc) / 3.0 > args.height_max_m):
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continue
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hits += 1
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sum_x += (positions[a * 3] + positions[b * 3] + positions[c * 3]) / 3.0
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sum_y += (positions[a * 3 + 1] + positions[b * 3 + 1] + positions[c * 3 + 1]) / 3.0
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z = (za + zb + zc) / 3.0
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sum_z += z
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min_z, max_z = min(min_z, za, zb, zc), max(max_z, za, zb, zc)
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if hits:
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extent = 32.0 * (1 << key[3]) * voxel_um / 1_000_000.0
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candidates.append((hits, key, sum_x / hits, sum_y / hits,
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sum_z / hits, min_z, max_z, extent))
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candidates.sort(reverse=True, key=lambda item: item[0])
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print(f"[VFMeshTileScan] lod={args.lod} surface={args.surface} scanned_tiles={scanned} "
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f"candidate_tiles={len(candidates)} peak_rss_kib="
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f"{resource.getrusage(resource.RUSAGE_SELF).ru_maxrss}")
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for hits, key, x, y, z, low, high, extent in candidates[:40]:
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print(f"[VFMeshTile] key={key} triangles={hits} centroid_m=({x:.3f},{y:.3f},{z:.3f}) "
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f"z_m={low:.3f}..{high:.3f} extent_m={extent:.3f}")
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if __name__ == "__main__":
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main()
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