standalone: cheap far-survival repairs -- whole view 1.80 -> 1.40 s, payload 277 -> 111 MiB
- Far repairs are source-aware (only where the sampled mesh lost a shell) and redundant radius probes trimmed; ~175k two-triangle repair panels remain (+18 MiB over the no-shell 92.6 MiB). - Pipelined start builds the shape world once; the 27-tile neighbourhood is ready ~0.73 s from process start; pipelined whole view is no slower than direct. - Far audit passes, bad-shell control still fails (16 missing / 16 holes); look audits pass; routes 5642/5642; 60 W1/W8 + direct/pipeline hash fields equal; six fixed captures pixel-identical. Verified by me head to head (8 workers, cold, BelowNormal 0xFF00, quiet machine, two runs each): 1.40 s vs 1.80 s for the previous default. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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@@ -1,5 +1,70 @@
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# Shape world speed round — final half-load verification
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## Round 7 — sparse far repairs and single shape compile (2026-10-05)
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Round 7 cut the LOD8 survival build from **276.74 MiB** to **110.90 MiB** of full mesh-payload allocation, a 59.9% reduction from Round 6. The final CPU follow-up keeps that payload and trims about 0.28 seconds from summed worker time and 0.04 seconds from stream wall. The result remains **18.29 MiB above** the no-shell 92.61 MiB baseline, and the process-wall target below 1.3 seconds was not reached.
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### What changed and what it costs
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The large Round 6 payload came from forced air samples along every far connector plus explicit repairs. Removing those far air samples cut the remaining allocation sharply. The repair follows the source at the same 128-voxel axial stations used by the audit, compares each source-visible radial wall with the tile mesh, and emits a panel only when that tile misses the wall beyond audit tolerance. Its four-panel cross-section is rotated so audit rays pass through panel interiors. A 2048-voxel spatial-bin index narrows connector candidates. The final CPU trim limits exact source-radius searches to the audit-relevant radius band and skips cross-section radii unused by missing panels; its geometry hashes are unchanged.
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The payload drop from the no-shell reference is concentrated at LOD8:
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| Level | No-shell payload | Round 7 payload | Added |
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| ---: | ---: | ---: | ---: |
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| LOD6 | 3.34 MiB | 3.41 MiB | 0.07 MiB |
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| LOD7 | 5.48 MiB | 6.28 MiB | 0.80 MiB |
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| LOD8 | 13.59 MiB | 31.01 MiB | 17.42 MiB |
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| **Whole view** | **92.61 MiB** | **110.90 MiB** | **18.29 MiB** |
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The final view-output allocation is 56.13 MiB versus 45.40 MiB without shells. For context, the Round 6 build was 276.74 MiB allocated and 150.35 MiB of viewer output. The remaining cost is mostly the missing connector walls in LOD8. Connector repair skips radial directions whose sampled mesh hit is already within tolerance; the final audit records 47,858 additional ray intersections across the mesh, while reporting no missing or unsampled connector walls.
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The [no-shell probe](round7_round5_no_shell_probe_w8.stdout.log) has 155,576 LOD8 vertices and 843,312 indices; the final LOD8 mesh has 406,992 vertices and 1,893,900 indices. The repair adds 251,416 vertices and 1,050,588 indices, equivalent to 175,098 two-triangle panels. This is where the remaining 17.42 MiB LOD8 increase comes from. Two coarsening probes passed the far audit but produced the same payload and counts: [tile-range sampling](round7_tile_range_far_audit_w8.stdout.log) and [whole-run rings](round7_coarse_rings_far_audit_w8.stdout.log). A [tolerance-band traversal probe](round7_tolerance_traversal_far_audit_w8.stdout.log) also passed; its [cold direct run](round7_tolerance_traversal_direct_probe_w8.stdout.log) showed no stream-time gain. Those no-gain variants were reverted. The final exact-radius search optimization is in [its build](round7_band_search_build.log).
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The final `/MP8` build is [here](round7_band_search_build.log). The final default far audit is [here](round7_band_search_far_audit_w8.stdout.log); it reports 3 strata boundaries, 7,200 boundary surfaces, 10,976 connectors, 178,351 connector sections, zero missing surfaces, zero holes, and zero unsampled connectors. The injected bad-shell control removes 512 shell triangles and reports 16 missing surfaces and 16 holes, exiting 14 as expected: [control log](round7_band_search_bad_shell_w8.stdout.log). The [look audit](round7_band_search_shape_audit_w8.stdout.log) passes walkability, room floors, floor slopes and profiles, tunnel radius, flat surfaces, grid stairs, thin sheets, both surface-band families, flat patches, and detail scale. Route samples remain **5,642/5,642**.
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### Cold W8 timing and pipeline
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All four runs used fresh processes, `--force-generate`, full payload, BelowNormal priority, and affinity `0xFF00`. No mesh-cache hits were used.
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| Path | Run A process wall | Run B process wall | Mean | Other milestones |
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| --- | ---: | ---: | ---: | --- |
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| Direct | 1.581 s | 1.560 s | 1.571 s | Shape 0.692 / 0.698 s; stream 0.647 / 0.650 s; full detail 0.221 / 0.226 s |
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| Pipeline | 1.538 s | 1.531 s | 1.535 s | Neighborhood 0.738 / 0.729 s; full detail 0.934 / 0.926 s; whole view 1.350 / 1.344 s |
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The pipeline builds the full shape world once. It produces the 27/27 neighborhood in about 0.73 seconds, then reaches 960/960 full-detail tiles and 2,226/2,226 whole-view tiles. Direct shape-plus-stream whole-view time is about 1.34 seconds; pipeline whole-view time is 1.344–1.350 seconds, within measurement noise. The pipeline process-wall mean is 36 ms below direct, while both paths still miss the **under-1.3-second** process target by 0.24–0.27 seconds. Direct logs: [A](round7_band_search_direct_probe_w8.stdout.log), [B](round7_band_search_direct_b_w8.stdout.log). Pipeline logs: [A](round7_band_search_pipeline_a_w8.stdout.log), [B](round7_band_search_pipeline_b_w8.stdout.log).
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At W1 and W8, direct full-detail and every LOD hash match; direct and pipeline full-detail/whole-view hashes also match. The [60-field comparison](round7_band_search_hash_compare.log) passes. Full-detail hashes are density `0x67609e3f9aa3a0b0`, mesh `0xd98eb46b92a59917`, payload `0x8f148240ca4a4a8f`, topology `0x954e28f6fd44967f`. Whole-view hashes are density `0xa78b0985b1b8fefd`, mesh `0xb44e0c998152d1f5`, payload `0x1eb6b48127fd8e26`, topology `0x8b2557006b5ce3c8`. The direct W1/W8 runs are [W1](round7_band_search_direct_hash_w1.stdout.log) and [W8](round7_band_search_direct_hash_w8.stdout.log); pipeline runs are [W1](round7_band_search_pipeline_hash_w1.stdout.log) and [W8](round7_band_search_pipeline_hash_w8.stdout.log). Both pipeline runs report `cache_hits=0 full_payload=1`.
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### Captures
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The six fixed views compare pixel-identically against Round 6. The remote captures are visually close, with these measured differences from the Round 6 LOD8 images:
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| View | Changed pixels | Mean channel delta | Max channel delta |
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| --- | ---: | ---: | ---: |
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| Fixed chamber | 0 / 1,024,000 | 0.000000 | 0 |
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| Fixed tunnel | 0 / 1,024,000 | 0.000000 | 0 |
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| Fixed passage | 0 / 1,024,000 | 0.000000 | 0 |
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| Fixed far | 0 / 1,024,000 | 0.000000 | 0 |
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| Passage floor close-up | 0 / 1,024,000 | 0.000000 | 0 |
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| Tunnel bend | 0 / 1,024,000 | 0.000000 | 0 |
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| Remote X=500 m, yaw 0 | 5,094 / 1,024,000 | 0.145049 | 70 |
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| Remote X=500 m, yaw 90 | 110 / 1,024,000 | 0.003791 | 48 |
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| Remote X=500 m, yaw 180 | 29 / 1,024,000 | 0.000009 | 1 |
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| Remote X=500 m, yaw 270 | 0 / 1,024,000 | 0.000000 | 0 |
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The [capture comparison](round7_final/capture_compare.log) and all ten final capture processes succeeded. Images are in [round7_final](round7_final/); Round 6 LOD8 images are the before set in [round6_far_survival](round6_far_survival/). The later CPU-only follow-up has identical direct and pipeline density, mesh, payload, and topology hashes, so these captures still represent its exact geometry.
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### Failed builds and runs
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No `/MP8` build failed. The tile-range, coarse-ring, tolerance-traversal, and final search builds completed with existing MSVC conversion warnings; there was no `0xC0000142` or out-of-memory failure. The following exploratory connector candidates failed their far audit before the final source-aware panels: [centerline radius](round7_centerline_radius_audit_w8.stdout.log) (17,527 sections / 23,805 rays missing), [iterative rings](round7_iterative_rings_audit_w8.stdout.log) (2 rays just outside tolerance: 22.42 vs 22.4), [cardinal search](round7_cardinal_audit_w8.stdout.log) (1 missing ray), [single interval](round7_single_interval_audit_w8.stdout.log) (3,102 samples / 4,239 rays), [adaptive rings](round7_adaptive_audit_w8.stdout.log) (761 / 1,177), [exact sample rings](round7_exact_sample_ring_audit_w8.stdout.log) and [fine radial](round7_fine_radial_audit_w8.stdout.log) (1,739 / 2,113), [first single panel](round7_single_panel_audit_w8.stdout.log) (1,989 / 2,007), [final candidate](round7_final_candidate_audit_w8.stdout.log) (3 rays just outside tolerance), and [interval guard](round7_interval_guard_audit_w8.stdout.log) (204 LOD8 rays lost at edge-support triangles). The later [one-panel far audit](round7_single_panel_far_audit_w8.stdout.log) also failed with 4,597 samples / 4,664 rays missing. The [single-segment adaptive candidate](round7_single_segment_audit_w8.stdout.log) failed with 40 missing visible samples/rays and 40 connector holes. Its rotated-panel replacement passed.
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Two exploratory commands omitted `--stream-benchmark` and opened interactive viewers instead of running audits: [far audit invocation](round7_step128_far_audit_w8.stdout.log) was stopped after 216.531 seconds, and [bad-shell invocation](round7_step128_bad_shell_w8.stdout.log) after 20.932 seconds; both runner exits were -1. These were rerun correctly: [default audit](round7_step128_far_audit_benchmark_w8.stdout.log) passed and [bad-shell control](round7_step128_bad_shell_benchmark_w8.stdout.log) exited 14 as expected. The first strict Round 7 capture comparator also exited 1 because it demanded pixel identity for the provisional remote views; the numeric comparison on the final captures is [here](round7_final/capture_compare.log).
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All injected bad-shell controls were expected audit failures with exit 14: [acceptance](round7_acceptance_bad_shell_w8.stdout.log), [128-step](round7_step128_bad_shell_benchmark_w8.stdout.log), [single-panel](round7_single_panel_bad_shell_w8.stdout.log), [rotated-panel](round7_rotated_panels_bad_shell_w8.stdout.log), [connector-index](round7_connector_index_bad_shell_w8.stdout.log), [no forced air](round7_no_forced_air_bad_shell_w8.stdout.log), the prior [final control](round7_final_bad_shell_w8.stdout.log), and the current [band-search control](round7_band_search_bad_shell_w8.stdout.log).
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All benchmark, audit, and capture executables were launched through `RunMachine.ps1` at BelowNormal priority with affinity `0xFF00`; builds used `/MP8`. No viewer that this work did not start was closed. No commit, push, or stash was made.
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## Round 6 — far survival proof and neighborhood-first startup (2026-10-04)
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This result supersedes Round 5's LOD6 default. The far-survival audit now passes at LOD6, LOD7, and LOD8, and LOD8 is the least expensive passing level. The standalone viewer also starts the player's neighborhood before compiling the full shape world.
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@@ -403,47 +403,23 @@ public:
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const std::vector<FFarConnectorSegment>& GetFarConnectorSegments() const
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{ return FarConnectorSegments; }
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size_t BuildFarConnectorAirSamples(const FIntVector& TileOrigin,int32 Step,int32 Cells,
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std::unordered_set<uint64>& OutSamples) const
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void FindFarConnectorCandidates(const FIntVector& QueryMin,const FIntVector& QueryMax,
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std::vector<uint32>& OutIndices) const
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{
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OutSamples.clear();
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if(FarConnectorSegments.empty()||Step<=0||Cells<=0)return 0;
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const double Pad=Step;
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const double TileMin[3]={TileOrigin.X-Pad,TileOrigin.Y-Pad,TileOrigin.Z-Pad};
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const double TileMax[3]={TileOrigin.X+(Cells+1)*Step,TileOrigin.Y+(Cells+1)*Step,
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TileOrigin.Z+(Cells+1)*Step};
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for(const FFarConnectorSegment& Connector:FarConnectorSegments)
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constexpr int32 BinSize=2048;
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OutIndices.clear();
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const int32 MinX=FloorDiv(QueryMin.X,BinSize),MaxX=FloorDiv(QueryMax.X,BinSize);
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const int32 MinY=FloorDiv(QueryMin.Y,BinSize),MaxY=FloorDiv(QueryMax.Y,BinSize);
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const int32 MinZ=FloorDiv(QueryMin.Z,BinSize),MaxZ=FloorDiv(QueryMax.Z,BinSize);
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for(int32 Z=MinZ;Z<=MaxZ;++Z)for(int32 Y=MinY;Y<=MaxY;++Y)
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for(int32 X=MinX;X<=MaxX;++X)
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{
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const double Start[3]={Connector.Start.X,Connector.Start.Y,Connector.Start.Z};
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const double End[3]={Connector.End.X,Connector.End.Y,Connector.End.Z};
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bool bOverlaps=true;
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for(int32 Axis=0;Axis<3;++Axis)
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bOverlaps &= std::min(Start[Axis],End[Axis])-Connector.Radius<=TileMax[Axis]
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&&std::max(Start[Axis],End[Axis])+Connector.Radius>=TileMin[Axis];
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if(!bOverlaps)continue;
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const double Delta[3]={End[0]-Start[0],End[1]-Start[1],End[2]-Start[2]};
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const double Length=std::sqrt(Delta[0]*Delta[0]+Delta[1]*Delta[1]+Delta[2]*Delta[2]);
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if(Length<=1.0e-6)continue;
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const int32 Samples=std::max(1,static_cast<int32>(std::ceil(Length/(Step*0.25))));
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for(int32 I=0;I<=Samples;++I)
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{
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const double T=static_cast<double>(I)/Samples;
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const double P[3]={Start[0]+Delta[0]*T,Start[1]+Delta[1]*T,Start[2]+Delta[2]*T};
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if(P[0]<TileMin[0]||P[0]>TileMax[0]||P[1]<TileMin[1]||P[1]>TileMax[1]
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||P[2]<TileMin[2]||P[2]>TileMax[2])continue;
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int32 Base[3];
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for(int32 Axis=0;Axis<3;++Axis)
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Base[Axis]=static_cast<int32>(std::floor((P[Axis]-(&TileOrigin.X)[Axis])/Step));
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for(int32 DZ=0;DZ<=1;++DZ)for(int32 DY=0;DY<=1;++DY)for(int32 DX=0;DX<=1;++DX)
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{
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const int32 IX=Base[0]+DX,IY=Base[1]+DY,IZ=Base[2]+DZ;
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if(IX<0||IY<0||IZ<0||IX>Cells||IY>Cells||IZ>Cells)continue;
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OutSamples.insert(PackLatticeKey(TileOrigin.X+IX*Step,
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TileOrigin.Y+IY*Step,TileOrigin.Z+IZ*Step));
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const auto It=FarConnectorSpatialBins.find({X,Y,Z});
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if(It!=FarConnectorSpatialBins.end())
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OutIndices.insert(OutIndices.end(),It->second.begin(),It->second.end());
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}
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}
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}
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return OutSamples.size();
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std::sort(OutIndices.begin(),OutIndices.end());
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OutIndices.erase(std::unique(OutIndices.begin(),OutIndices.end()),OutIndices.end());
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}
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class FScopedForcedFarAirSamples
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@@ -2107,12 +2083,39 @@ private:
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FarConnectorSegments.push_back({A,B,64.0f});
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}
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}
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BuildFarConnectorSpatialBins();
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if(!Parents.empty())
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std::printf("[FarParents] pitch=%d rooms=%zu links=%llu clip=(%d,%d)..(%d,%d)\n",
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ParentPitch,Parents.size(),static_cast<unsigned long long>(Primitives.size()),
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ClipMin[0],ClipMin[1],ClipMax[0],ClipMax[1]);
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}
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void BuildFarConnectorSpatialBins()
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{
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constexpr int32 BinSize=2048;
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FarConnectorSpatialBins.clear();
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FarConnectorSpatialBins.reserve(FarConnectorSegments.size());
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for(uint32 Index=0;Index<FarConnectorSegments.size();++Index)
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{
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const FFarConnectorSegment& Connector=FarConnectorSegments[Index];
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const int32 MinX=static_cast<int32>(std::floor(
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(std::min(Connector.Start.X,Connector.End.X)-Connector.Radius)/BinSize));
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const int32 MaxX=static_cast<int32>(std::floor(
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(std::max(Connector.Start.X,Connector.End.X)+Connector.Radius)/BinSize));
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const int32 MinY=static_cast<int32>(std::floor(
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(std::min(Connector.Start.Y,Connector.End.Y)-Connector.Radius)/BinSize));
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const int32 MaxY=static_cast<int32>(std::floor(
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(std::max(Connector.Start.Y,Connector.End.Y)+Connector.Radius)/BinSize));
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const int32 MinZ=static_cast<int32>(std::floor(
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(std::min(Connector.Start.Z,Connector.End.Z)-Connector.Radius)/BinSize));
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const int32 MaxZ=static_cast<int32>(std::floor(
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(std::max(Connector.Start.Z,Connector.End.Z)+Connector.Radius)/BinSize));
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for(int32 Z=MinZ;Z<=MaxZ;++Z)for(int32 Y=MinY;Y<=MaxY;++Y)
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for(int32 X=MinX;X<=MaxX;++X)
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FarConnectorSpatialBins[{X,Y,Z}].push_back(Index);
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}
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}
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const std::vector<uint32>& GetLineCandidates(int32 Axis,int32 A,int32 B) const
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{
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static const std::vector<uint32> Empty;
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@@ -3236,6 +3239,7 @@ private:
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std::vector<FLayerField> LayerFields;
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std::vector<FPrimitive> Primitives;
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std::vector<FFarConnectorSegment> FarConnectorSegments;
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std::unordered_map<FBinKey,std::vector<uint32>,FBinHash> FarConnectorSpatialBins;
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std::vector<FEditBrush> EditBrushes;
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std::array<FAxisBins,3> AxisBins;
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std::unordered_map<FBinKey,FBinItems,FBinHash> SpatialBins;
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@@ -674,7 +674,9 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
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std::printf("Standalone max clip level override applied after world reload: max_level=%d.\n",
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MaxClipLevelOverride);
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}
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if(bShapeWorld&&!BuildShapeWorldForCamera(Error,false,true))return false;
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// Compile one world field before streaming. The streamer already prioritizes the
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// player's neighborhood, so a second near-only field would only duplicate work.
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if(bShapeWorld&&!BuildShapeWorldForCamera(Error,true,false))return false;
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LoadMeshCache();
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return true;
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}
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@@ -1889,111 +1891,64 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
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}
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if(FineMin.X==INT32_MAX||ClipMin.X==INT32_MAX)
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{std::fprintf(stderr,"[StreamPipeline] no desired detail or clipmap tiles.\n");return 7;}
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const FIntVector CenterChunk=Desired.CenterChunk;
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std::vector<FVoxelTileKey> Neighborhood;
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FIntVector NearMin(INT32_MAX,INT32_MAX,INT32_MAX),NearMax(INT32_MIN,INT32_MIN,INT32_MIN);
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std::unordered_set<FVoxelTileKey,FStandaloneTileKeyHash> Neighborhood;
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Neighborhood.reserve(32);
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for(const FVoxelTileKey& Tile:Desired.Tiles)
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{
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if(Tile.Level!=0||std::abs(Tile.Coord.X-CenterChunk.X)>1
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||std::abs(Tile.Coord.Y-CenterChunk.Y)>1||std::abs(Tile.Coord.Z-CenterChunk.Z)>1)continue;
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Neighborhood.push_back(Tile);const FIntVector Origin=Tile.OriginVoxels();const int32 Extent=Tile.ExtentVoxels();
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NearMin.X=std::min(NearMin.X,Origin.X);NearMin.Y=std::min(NearMin.Y,Origin.Y);NearMin.Z=std::min(NearMin.Z,Origin.Z);
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NearMax.X=std::max(NearMax.X,Origin.X+Extent);NearMax.Y=std::max(NearMax.Y,Origin.Y+Extent);NearMax.Z=std::max(NearMax.Z,Origin.Z+Extent);
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}
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if(Neighborhood.empty())
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{std::fprintf(stderr,"[StreamPipeline] the player neighborhood is absent from the desired set.\n");return 7;}
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constexpr int32 NearBuildPad=64;
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NearMin.X-=NearBuildPad;NearMin.Y-=NearBuildPad;NearMin.Z-=NearBuildPad;
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NearMax.X+=NearBuildPad;NearMax.Y+=NearBuildPad;NearMax.Z+=NearBuildPad;
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const int32 NearWorkers=WorkerCount>=8?2:1;
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const int32 FullBuildWorkers=WorkerCount>=8?6:1;
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auto NearShape=std::make_unique<FStandaloneShapeWorld>();
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if(Tile.Level==0&&std::abs(Tile.Coord.X-CenterChunk.X)<=1
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&&std::abs(Tile.Coord.Y-CenterChunk.Y)<=1&&std::abs(Tile.Coord.Z-CenterChunk.Z)<=1)
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Neighborhood.insert(Tile);
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if(Neighborhood.size()!=27)
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{std::fprintf(stderr,"[StreamPipeline] expected 27 player-neighborhood tiles, found %zu.\n",Neighborhood.size());return 7;}
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FStandaloneShapeWorld Shape;
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std::string BuildError;
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const auto NearBuildStart=Clock::now();
|
||||
if(!NearShape->Build(World,NearMin,NearMax,ClipMin,ClipMax,NearWorkers,
|
||||
DetailVariant,false,BuildError))
|
||||
{std::fprintf(stderr,"[StreamPipeline] near shape build failed: %s\n",BuildError.c_str());return 2;}
|
||||
const double NearShapeSeconds=std::chrono::duration<double>(Clock::now()-NearBuildStart).count();
|
||||
FStandaloneShapeWorldAccess::SetActive(NearShape.get());
|
||||
FStandaloneStreamingGenerator NearStreamer(World,NearWorkers,bHashDensity,nullptr,MaxLevel,
|
||||
const bool bIncludeFarWorld=MaxLevel<0||MaxLevel>=World.FullResClipLevels;
|
||||
const auto ShapeBuildStart=Clock::now();
|
||||
if(!Shape.Build(World,FineMin,FineMax,ClipMin,ClipMax,WorkerCount,
|
||||
DetailVariant,bIncludeFarWorld,BuildError))
|
||||
{std::fprintf(stderr,"[StreamPipeline] full shape build failed: %s\n",BuildError.c_str());return 2;}
|
||||
const auto ShapeReady=Clock::now();
|
||||
const double ShapeSeconds=std::chrono::duration<double>(ShapeReady-ShapeBuildStart).count();
|
||||
FStandaloneShapeWorldAccess::SetActive(&Shape);
|
||||
|
||||
FStandaloneStreamingGenerator Streamer(World,WorkerCount,bHashDensity,nullptr,MaxLevel,
|
||||
bSkipUvAndColors,bSkipMaterialGroups,bSkipUV,bSkipColors);
|
||||
NearStreamer.SetDesiredTileFilter(Neighborhood);
|
||||
const auto NearStreamStart=Clock::now();
|
||||
const FStandaloneStreamingUpdate NearUpdate=NearStreamer.Start(CameraPositionVoxels);
|
||||
if(NearUpdate.DesiredTiles!=static_cast<int32>(Neighborhood.size()))
|
||||
{NearStreamer.Stop();FStandaloneShapeWorldAccess::SetActive(nullptr);
|
||||
std::fprintf(stderr,"[StreamPipeline] expected %zu player tiles but queued %d.\n",Neighborhood.size(),NearUpdate.DesiredTiles);return 7;}
|
||||
const auto StreamStart=Clock::now();
|
||||
const FStandaloneStreamingUpdate Update=Streamer.Start(CameraPositionVoxels);
|
||||
if(Update.DesiredTiles!=static_cast<int32>(Desired.Tiles.size()))
|
||||
{
|
||||
Streamer.Stop();FStandaloneShapeWorldAccess::SetActive(nullptr);
|
||||
std::fprintf(stderr,"[StreamPipeline] expected %zu tiles but queued %d.\n",
|
||||
Desired.Tiles.size(),Update.DesiredTiles);return 7;
|
||||
}
|
||||
|
||||
FStandaloneShapeWorld FullShape;
|
||||
bool bFullBuildOk=false;std::string FullBuildError;
|
||||
const auto FullBuildStart=Clock::now();
|
||||
std::thread FullBuildThread([&]
|
||||
{bFullBuildOk=FullShape.Build(World,FineMin,FineMax,ClipMin,ClipMax,FullBuildWorkers,
|
||||
DetailVariant,true,FullBuildError);});
|
||||
struct FPipelineTileHashes {uint64 Density=0,Mesh=0,Payload=0,Topology=0;};
|
||||
std::unordered_map<FVoxelTileKey,FPipelineTileHashes,FStandaloneTileKeyHash> NearHashByKey;
|
||||
NearHashByKey.reserve(Neighborhood.size()*2+1);
|
||||
std::vector<FHashedTile> DensityRows,MeshRows,PayloadRows,TopologyRows;
|
||||
std::vector<FStandaloneCpuTile> NearTiles;NearTiles.reserve(Neighborhood.size());
|
||||
std::chrono::steady_clock::time_point NeighborhoodReady{};
|
||||
int32 NearFinished=0;
|
||||
while(NearFinished<NearUpdate.DesiredTiles)
|
||||
{
|
||||
std::vector<FStandaloneCpuTile> Ready=NearStreamer.TakeReady();
|
||||
if(Ready.empty()){std::this_thread::sleep_for(std::chrono::milliseconds(1));continue;}
|
||||
for(FStandaloneCpuTile& Tile:Ready)
|
||||
{
|
||||
++NearFinished;
|
||||
if(bHashDensity)
|
||||
{
|
||||
if(Tile.bHasDensityHash)DensityRows.push_back({Tile.Key,Tile.DensityHash});
|
||||
if(Tile.bHasMeshHash)MeshRows.push_back({Tile.Key,Tile.MeshHash});
|
||||
if(Tile.bHasPayloadHash)PayloadRows.push_back({Tile.Key,Tile.PayloadHash});
|
||||
if(Tile.bHasTopologyHash)TopologyRows.push_back({Tile.Key,Tile.TopologyHash});
|
||||
NearHashByKey[Tile.Key]={Tile.DensityHash,Tile.MeshHash,Tile.PayloadHash,Tile.TopologyHash};
|
||||
}
|
||||
NeighborhoodReady=std::max(NeighborhoodReady,Tile.CompletedAt);
|
||||
NearTiles.push_back(std::move(Tile));
|
||||
}
|
||||
}
|
||||
NearStreamer.Stop();
|
||||
const double NearStreamSeconds=std::chrono::duration<double>(NeighborhoodReady-NearStreamStart).count();
|
||||
FStandaloneShapeWorldAccess::SetActive(nullptr);
|
||||
// Release the small shape before the large build finishes allocating its packed field.
|
||||
NearTiles.clear();NearTiles.shrink_to_fit();NearShape.reset();
|
||||
FullBuildThread.join();
|
||||
const double FullShapeSeconds=std::chrono::duration<double>(Clock::now()-FullBuildStart).count();
|
||||
if(!bFullBuildOk)
|
||||
{std::fprintf(stderr,"[StreamPipeline] full shape build failed: %s\n",FullBuildError.c_str());return 2;}
|
||||
FStandaloneShapeWorldAccess::SetActive(&FullShape);
|
||||
|
||||
std::unordered_set<FVoxelTileKey,FStandaloneTileKeyHash> NearSet;
|
||||
NearSet.reserve(Neighborhood.size()*2+1);for(const FVoxelTileKey& Key:Neighborhood)NearSet.insert(Key);
|
||||
std::vector<FVoxelTileKey> Remaining;Remaining.reserve(Desired.Tiles.size()-Neighborhood.size());
|
||||
int32 Finished=0,NeighborhoodFinished=0,FullDetailFinished=0;
|
||||
int32 FullDetailExpected=0;
|
||||
for(const FVoxelTileKey& Tile:Desired.Tiles)
|
||||
{
|
||||
if(Tile.Level<World.FullResClipLevels)++FullDetailExpected;
|
||||
if(!NearSet.contains(Tile))Remaining.push_back(Tile);
|
||||
}
|
||||
FStandaloneStreamingGenerator FullStreamer(World,WorkerCount,bHashDensity,nullptr,MaxLevel,
|
||||
bSkipUvAndColors,bSkipMaterialGroups,bSkipUV,bSkipColors);
|
||||
FullStreamer.SetDesiredTileFilter(Remaining);
|
||||
const auto FillStart=Clock::now();
|
||||
const FStandaloneStreamingUpdate FillUpdate=FullStreamer.Start(CameraPositionVoxels);
|
||||
int32 Finished=0,FullDetailFinished=static_cast<int32>(Neighborhood.size());
|
||||
const int32 FullDetailRemaining=std::max(0,FullDetailExpected-FullDetailFinished);
|
||||
std::chrono::steady_clock::time_point FullDetailReady=NeighborhoodReady,WholeViewReady{};
|
||||
bool bFullDetailReported=false;
|
||||
while(Finished<FillUpdate.DesiredTiles)
|
||||
Clock::time_point NeighborhoodReady{},FullDetailReady{},WholeViewReady{};
|
||||
bool bNeighborhoodReported=false,bFullDetailReported=false;
|
||||
while(Finished<Update.DesiredTiles)
|
||||
{
|
||||
std::vector<FStandaloneCpuTile> Ready=FullStreamer.TakeReady();
|
||||
std::vector<FStandaloneCpuTile> Ready=Streamer.TakeReady();
|
||||
if(Ready.empty()){std::this_thread::sleep_for(std::chrono::milliseconds(1));continue;}
|
||||
for(const FStandaloneCpuTile& Tile:Ready)
|
||||
{
|
||||
++Finished;WholeViewReady=std::max(WholeViewReady,Tile.CompletedAt);
|
||||
++Finished;
|
||||
WholeViewReady=std::max(WholeViewReady,Tile.CompletedAt);
|
||||
if(Neighborhood.contains(Tile.Key))
|
||||
{
|
||||
++NeighborhoodFinished;
|
||||
NeighborhoodReady=std::max(NeighborhoodReady,Tile.CompletedAt);
|
||||
}
|
||||
if(Tile.Key.Level<World.FullResClipLevels)
|
||||
{++FullDetailFinished;FullDetailReady=std::max(FullDetailReady,Tile.CompletedAt);}
|
||||
{
|
||||
++FullDetailFinished;
|
||||
FullDetailReady=std::max(FullDetailReady,Tile.CompletedAt);
|
||||
}
|
||||
if(bHashDensity)
|
||||
{
|
||||
if(Tile.bHasDensityHash)DensityRows.push_back({Tile.Key,Tile.DensityHash});
|
||||
@@ -2002,7 +1957,13 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
|
||||
if(Tile.bHasTopologyHash)TopologyRows.push_back({Tile.Key,Tile.TopologyHash});
|
||||
}
|
||||
}
|
||||
if(!bFullDetailReported&&FullDetailRemaining>0&&FullDetailFinished>=FullDetailExpected)
|
||||
if(!bNeighborhoodReported&&NeighborhoodFinished==static_cast<int32>(Neighborhood.size()))
|
||||
{
|
||||
std::printf("[PipelineMilestone] neighborhood_ready=%.3fs generated=%d/27\n",
|
||||
std::chrono::duration<double>(NeighborhoodReady-ColdStart).count(),NeighborhoodFinished);
|
||||
bNeighborhoodReported=true;
|
||||
}
|
||||
if(!bFullDetailReported&&FullDetailFinished==FullDetailExpected)
|
||||
{
|
||||
std::printf("[PipelineMilestone] full_detail_ready=%.3fs generated=%d/%d\n",
|
||||
std::chrono::duration<double>(FullDetailReady-ColdStart).count(),
|
||||
@@ -2010,51 +1971,24 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
|
||||
bFullDetailReported=true;
|
||||
}
|
||||
}
|
||||
FullStreamer.Stop();
|
||||
const double WholeViewSeconds=std::chrono::duration<double>(WholeViewReady-ColdStart).count();
|
||||
Streamer.Stop();
|
||||
const double NeighborhoodSeconds=std::chrono::duration<double>(NeighborhoodReady-ColdStart).count();
|
||||
const double NeighborhoodMeshSeconds=std::chrono::duration<double>(NeighborhoodReady-ShapeReady).count();
|
||||
const double FullDetailSeconds=std::chrono::duration<double>(FullDetailReady-ColdStart).count();
|
||||
bool bNearParityPassing=true;
|
||||
if(bHashDensity)
|
||||
{
|
||||
FStandaloneStreamingGenerator NearVerifier(World,NearWorkers,true,nullptr,MaxLevel,
|
||||
bSkipUvAndColors,bSkipMaterialGroups,bSkipUV,bSkipColors);
|
||||
NearVerifier.SetDesiredTileFilter(Neighborhood);
|
||||
const FStandaloneStreamingUpdate VerifyUpdate=NearVerifier.Start(CameraPositionVoxels);
|
||||
int32 VerifiedTiles=0,NearHashMismatches=0;
|
||||
while(VerifiedTiles<VerifyUpdate.DesiredTiles)
|
||||
{
|
||||
std::vector<FStandaloneCpuTile> Ready=NearVerifier.TakeReady();
|
||||
if(Ready.empty()){std::this_thread::sleep_for(std::chrono::milliseconds(1));continue;}
|
||||
for(const FStandaloneCpuTile& Tile:Ready)
|
||||
{
|
||||
++VerifiedTiles;
|
||||
const auto It=NearHashByKey.find(Tile.Key);
|
||||
if(It==NearHashByKey.end()||!Tile.bHasDensityHash||!Tile.bHasMeshHash
|
||||
||!Tile.bHasPayloadHash||!Tile.bHasTopologyHash
|
||||
||It->second.Density!=Tile.DensityHash||It->second.Mesh!=Tile.MeshHash
|
||||
||It->second.Payload!=Tile.PayloadHash||It->second.Topology!=Tile.TopologyHash)
|
||||
{
|
||||
++NearHashMismatches;
|
||||
if(NearHashMismatches<=4)
|
||||
std::fprintf(stderr,"[PipelineNeighborhoodHashMismatch] key=(%d,%d,%d,lod%d)\n",
|
||||
Tile.Key.Coord.X,Tile.Key.Coord.Y,Tile.Key.Coord.Z,Tile.Key.Level);
|
||||
}
|
||||
}
|
||||
}
|
||||
NearVerifier.Stop();
|
||||
bNearParityPassing=VerifiedTiles==static_cast<int32>(Neighborhood.size())
|
||||
&&NearHashMismatches==0;
|
||||
std::printf("[PipelineNeighborhoodParity] tiles=%d/%zu hash_fields=%d mismatched_tiles=%d status=%s\n",
|
||||
VerifiedTiles,Neighborhood.size(),VerifiedTiles*4,NearHashMismatches,
|
||||
bNearParityPassing?"PASS":"FAIL");
|
||||
}
|
||||
std::printf("[StreamPipeline] workers=%d near_mesh_workers=%d full_shape_workers=%d near_shape=%.3fs near_mesh=%.3fs full_shape=%.3fs neighborhood_ready=%.3fs full_detail_ready=%.3fs whole_view_ready=%.3fs neighborhood_tiles=%zu/%zu full_detail_tiles=%d/%d whole_tiles=%d/%zu cache_hits=0 full_payload=1\n",
|
||||
WorkerCount,NearWorkers,FullBuildWorkers,NearShapeSeconds,NearStreamSeconds,FullShapeSeconds,
|
||||
NeighborhoodSeconds,FullDetailSeconds,WholeViewSeconds,Neighborhood.size(),Neighborhood.size(),
|
||||
FullDetailFinished,FullDetailExpected,static_cast<int32>(Desired.Tiles.size()),Desired.Tiles.size());
|
||||
const double WholeViewSeconds=std::chrono::duration<double>(WholeViewReady-ColdStart).count();
|
||||
const double StreamSeconds=std::chrono::duration<double>(WholeViewReady-StreamStart).count();
|
||||
std::printf("[StreamPipeline] workers=%d shape=%.3fs neighborhood_mesh=%.3fs neighborhood_ready=%.3fs full_detail_ready=%.3fs whole_view_ready=%.3fs neighborhood_tiles=%d/27 full_detail_tiles=%d/%d whole_tiles=%d/%zu stream_wall=%.3fs cache_hits=0 full_payload=1\n",
|
||||
WorkerCount,ShapeSeconds,NeighborhoodMeshSeconds,NeighborhoodSeconds,
|
||||
FullDetailSeconds,WholeViewSeconds,NeighborhoodFinished,
|
||||
FullDetailFinished,FullDetailExpected,Finished,Desired.Tiles.size(),StreamSeconds);
|
||||
|
||||
bool bHashesPassing=true;
|
||||
if(bHashDensity)
|
||||
{
|
||||
bHashesPassing=DensityRows.size()==Desired.Tiles.size()
|
||||
&&MeshRows.size()==Desired.Tiles.size()
|
||||
&&PayloadRows.size()==Desired.Tiles.size()
|
||||
&&TopologyRows.size()==Desired.Tiles.size();
|
||||
std::vector<FHashedTile> FullDensity,FullMesh,FullPayload,FullTopology;
|
||||
for(const FHashedTile& Row:DensityRows)if(Row.Key.Level<World.FullResClipLevels)FullDensity.push_back(Row);
|
||||
for(const FHashedTile& Row:MeshRows)if(Row.Key.Level<World.FullResClipLevels)FullMesh.push_back(Row);
|
||||
@@ -2072,10 +2006,9 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
|
||||
static_cast<unsigned long long>(HashTileRows(TopologyRows)));
|
||||
}
|
||||
FStandaloneShapeWorldAccess::SetActive(nullptr);
|
||||
return FullDetailFinished==FullDetailExpected&&Finished==FillUpdate.DesiredTiles
|
||||
&&bNearParityPassing?0:6;
|
||||
return NeighborhoodFinished==static_cast<int32>(Neighborhood.size())
|
||||
&&FullDetailFinished==FullDetailExpected&&Finished==Update.DesiredTiles&&bHashesPassing?0:6;
|
||||
}
|
||||
|
||||
int RunStreamingBenchmark(FStandaloneOwnerWorld& World,const FVector& CameraPositionVoxels,
|
||||
int32 WorkerCount,int32 MaxLevel,bool bRoundTunnels,
|
||||
bool bEnhancedWalls,const FStandaloneMeshCache* Cache,
|
||||
|
||||
+651
-119
@@ -153,17 +153,160 @@ inline uint64 HashStandaloneCpuTileMesh(const FStandaloneCpuTile& Tile)
|
||||
return Hash;
|
||||
}
|
||||
|
||||
inline double FindFarConnectorSurfaceRadius(const FStandaloneShapeWorld& Shape,const FVector& Center,
|
||||
const FVector& Direction,double PreferredRadius)
|
||||
struct FFarMeshSegmentIndex
|
||||
{
|
||||
FFarMeshSegmentIndex(const FVoxelMeshData& InMesh,const FIntVector& InOrigin,int32 InExtent,
|
||||
int32 InCells,double InStep)
|
||||
:Mesh(InMesh),Origin(InOrigin),Extent(InExtent),Cells(std::max(1,InCells)),Step(InStep),
|
||||
ByCell(static_cast<size_t>(Cells)*Cells*Cells),
|
||||
TriangleMarks(static_cast<size_t>(InMesh.Triangles.Num()/3),0)
|
||||
{
|
||||
for(int32 Triangle=0;Triangle+2<Mesh.Triangles.Num();Triangle+=3)
|
||||
{
|
||||
const int32 A=Mesh.Triangles[Triangle],B=Mesh.Triangles[Triangle+1],C=Mesh.Triangles[Triangle+2];
|
||||
if(A<0||B<0||C<0||A>=Mesh.Vertices.Num()||B>=Mesh.Vertices.Num()||C>=Mesh.Vertices.Num())continue;
|
||||
int32 Lo[3],Hi[3];
|
||||
for(int32 Axis=0;Axis<3;++Axis)
|
||||
{
|
||||
const double VA=PositionAxis(A,Axis),VB=PositionAxis(B,Axis),VC=PositionAxis(C,Axis);
|
||||
Lo[Axis]=CellFor(std::min({VA,VB,VC}),Axis);
|
||||
Hi[Axis]=CellFor(std::max({VA,VB,VC}),Axis);
|
||||
}
|
||||
for(int32 Z=Lo[2];Z<=Hi[2];++Z)for(int32 Y=Lo[1];Y<=Hi[1];++Y)for(int32 X=Lo[0];X<=Hi[0];++X)
|
||||
ByCell[CellOffset(X,Y,Z)].push_back(Triangle/3);
|
||||
}
|
||||
}
|
||||
|
||||
double NearestHitDifference(const FVector& Start,const FVector& Direction,double Length,
|
||||
double TargetDistance)
|
||||
{
|
||||
double BestDifference=std::numeric_limits<double>::infinity();
|
||||
++QueryStamp;
|
||||
if(QueryStamp==0){std::fill(TriangleMarks.begin(),TriangleMarks.end(),0);QueryStamp=1;}
|
||||
const auto TestCell=[&](int32 X,int32 Y,int32 Z)
|
||||
{
|
||||
if(X<0||X>=Cells||Y<0||Y>=Cells||Z<0||Z>=Cells)return;
|
||||
for(const int32 Triangle:ByCell[CellOffset(X,Y,Z)])
|
||||
{
|
||||
if(TriangleMarks[static_cast<size_t>(Triangle)]==QueryStamp)continue;
|
||||
TriangleMarks[static_cast<size_t>(Triangle)]=QueryStamp;
|
||||
const int32 IA=Mesh.Triangles[Triangle*3],IB=Mesh.Triangles[Triangle*3+1],IC=Mesh.Triangles[Triangle*3+2];
|
||||
const FVector A=PositionVector(IA),B=PositionVector(IB),C=PositionVector(IC);
|
||||
const FVector E1=B-A,E2=C-A,P=FVector::CrossProduct(Direction,E2);
|
||||
const double Determinant=FVector::DotProduct(E1,P);
|
||||
if(std::abs(Determinant)<1.0e-8)continue;
|
||||
const double Inv=1.0/Determinant;
|
||||
const FVector T=Start-A;
|
||||
const double U=FVector::DotProduct(T,P)*Inv;
|
||||
if(U<-1.0e-5||U>1.00001)continue;
|
||||
const FVector Q=FVector::CrossProduct(T,E1);
|
||||
const double V=FVector::DotProduct(Direction,Q)*Inv;
|
||||
if(V<-1.0e-5||U+V>1.00001)continue;
|
||||
const double Distance=FVector::DotProduct(E2,Q)*Inv;
|
||||
if(Distance>=-1.0e-4&&Distance<=Length+1.0e-4)
|
||||
BestDifference=std::min(BestDifference,
|
||||
std::abs(std::clamp(Distance,0.0,Length)-TargetDistance));
|
||||
}
|
||||
};
|
||||
int32 Cell[3],CellStep[3];
|
||||
double NextBoundary[3],BoundaryDelta[3];
|
||||
for(int32 Axis=0;Axis<3;++Axis)
|
||||
{
|
||||
const double StartAxis=AxisValue(Start,Axis);
|
||||
const double DirectionAxis=AxisValue(Direction,Axis);
|
||||
Cell[Axis]=CellFor(StartAxis,Axis);
|
||||
const double AxisOrigin=(&Origin.X)[Axis];
|
||||
if(DirectionAxis>1.0e-12)
|
||||
{
|
||||
CellStep[Axis]=1;
|
||||
NextBoundary[Axis]=(AxisOrigin+(Cell[Axis]+1)*Step-StartAxis)/DirectionAxis;
|
||||
BoundaryDelta[Axis]=Step/DirectionAxis;
|
||||
}
|
||||
else if(DirectionAxis<-1.0e-12)
|
||||
{
|
||||
CellStep[Axis]=-1;
|
||||
NextBoundary[Axis]=(AxisOrigin+Cell[Axis]*Step-StartAxis)/DirectionAxis;
|
||||
BoundaryDelta[Axis]=-Step/DirectionAxis;
|
||||
}
|
||||
else
|
||||
{
|
||||
CellStep[Axis]=0;
|
||||
NextBoundary[Axis]=BoundaryDelta[Axis]=std::numeric_limits<double>::infinity();
|
||||
}
|
||||
}
|
||||
for(;;)
|
||||
{
|
||||
TestCell(Cell[0],Cell[1],Cell[2]);
|
||||
const double NextT=std::min({NextBoundary[0],NextBoundary[1],NextBoundary[2]});
|
||||
if(!std::isfinite(NextT)||NextT>Length+1.0e-8)break;
|
||||
int32 CrossingMask=0;
|
||||
for(int32 Axis=0;Axis<3;++Axis)
|
||||
if(std::abs(NextBoundary[Axis]-NextT)<=1.0e-8)CrossingMask|=1<<Axis;
|
||||
for(int32 Subset=1;Subset<8;++Subset)
|
||||
{
|
||||
if(Subset&~CrossingMask)continue;
|
||||
int32 X=Cell[0],Y=Cell[1],Z=Cell[2];
|
||||
if(Subset&1)X+=CellStep[0];
|
||||
if(Subset&2)Y+=CellStep[1];
|
||||
if(Subset&4)Z+=CellStep[2];
|
||||
TestCell(X,Y,Z);
|
||||
}
|
||||
for(int32 Axis=0;Axis<3;++Axis)
|
||||
if(CrossingMask&(1<<Axis))
|
||||
{Cell[Axis]+=CellStep[Axis];NextBoundary[Axis]+=BoundaryDelta[Axis];}
|
||||
}
|
||||
return BestDifference;
|
||||
}
|
||||
|
||||
private:
|
||||
int32 CellFor(double Value,int32 Axis)const
|
||||
{return std::clamp(static_cast<int32>(std::floor((Value-(&Origin.X)[Axis])/Step)),0,Cells-1);}
|
||||
size_t CellOffset(int32 X,int32 Y,int32 Z)const
|
||||
{return (static_cast<size_t>(Z)*Cells+Y)*Cells+X;}
|
||||
static double AxisValue(const FVector& P,int32 Axis)
|
||||
{return Axis==0?P.X:(Axis==1?P.Y:P.Z);}
|
||||
double PositionAxis(int32 Index,int32 Axis)const
|
||||
{
|
||||
const FVector& P=Mesh.Vertices[Index];
|
||||
return AxisValue(P,Axis)*0.04;
|
||||
}
|
||||
FVector PositionVector(int32 Index)const
|
||||
{
|
||||
const FVector& P=Mesh.Vertices[Index];return P*0.04;
|
||||
}
|
||||
const FVoxelMeshData& Mesh;
|
||||
FIntVector Origin;
|
||||
int32 Extent=0,Cells=1;
|
||||
double Step=1.0;
|
||||
std::vector<std::vector<int32>> ByCell;
|
||||
std::vector<uint32> TriangleMarks;
|
||||
uint32 QueryStamp=0;
|
||||
};
|
||||
|
||||
inline bool ContainsFarTilePoint(const FVoxelTileKey& Key,const FVector& P)
|
||||
{
|
||||
const FIntVector Origin=Key.OriginVoxels();const int32 Extent=Key.ExtentVoxels();
|
||||
return P.X>=Origin.X&&P.X<=Origin.X+Extent&&P.Y>=Origin.Y&&P.Y<=Origin.Y+Extent
|
||||
&&P.Z>=Origin.Z&&P.Z<=Origin.Z+Extent;
|
||||
}
|
||||
|
||||
inline bool FindFarConnectorSurfaceRadius(const FStandaloneShapeWorld& Shape,const FVector& Center,
|
||||
const FVector& Direction,double PreferredRadius,double& OutRadius)
|
||||
{
|
||||
const double SearchLength=PreferredRadius*2.0+32.0;
|
||||
const double AcceptBand=std::max(16.0,PreferredRadius*0.75);
|
||||
constexpr double Stride=8.0;
|
||||
double PreviousDistance=0.0;
|
||||
bool PreviousSolid=Shape.DensityAt(static_cast<float>(Center.X),static_cast<float>(Center.Y),
|
||||
static_cast<float>(Center.Z))<0.0f;
|
||||
double BestRadius=PreferredRadius,BestDifference=std::numeric_limits<double>::infinity();
|
||||
for(double Distance=Stride;Distance<=SearchLength+1.0e-6;Distance=std::min(Distance+Stride,SearchLength))
|
||||
// Crossings outside this band are discarded; start one stride below it to
|
||||
// keep a crossing on the lower boundary bracketed.
|
||||
const double SearchMin=std::max(0.0,PreferredRadius-AcceptBand-Stride);
|
||||
const double SearchMax=std::min(SearchLength,PreferredRadius+AcceptBand);
|
||||
double PreviousDistance=SearchMin;
|
||||
const FVector SearchStart=Center+Direction*PreviousDistance;
|
||||
bool PreviousSolid=Shape.DensityAt(static_cast<float>(SearchStart.X),static_cast<float>(SearchStart.Y),
|
||||
static_cast<float>(SearchStart.Z))<0.0f;
|
||||
double BestDifference=std::numeric_limits<double>::infinity();bool bFound=false;
|
||||
for(double Distance=std::min(PreviousDistance+Stride,SearchMax);Distance<=SearchMax+1.0e-6;
|
||||
Distance=std::min(Distance+Stride,SearchMax))
|
||||
{
|
||||
const FVector P=Center+Direction*Distance;
|
||||
const bool Solid=Shape.DensityAt(static_cast<float>(P.X),static_cast<float>(P.Y),
|
||||
@@ -173,51 +316,129 @@ inline double FindFarConnectorSurfaceRadius(const FStandaloneShapeWorld& Shape,c
|
||||
double Lo=PreviousDistance,Hi=Distance;
|
||||
for(int32 I=0;I<6;++I)
|
||||
{
|
||||
const double Mid=(Lo+Hi)*0.5;
|
||||
const FVector M=Center+Direction*Mid;
|
||||
const double Mid=(Lo+Hi)*0.5;const FVector M=Center+Direction*Mid;
|
||||
const bool MidSolid=Shape.DensityAt(static_cast<float>(M.X),static_cast<float>(M.Y),
|
||||
static_cast<float>(M.Z))<0.0f;
|
||||
if(MidSolid==PreviousSolid)Lo=Mid;else Hi=Mid;
|
||||
}
|
||||
const double Crossing=(Lo+Hi)*0.5;
|
||||
const double Difference=std::abs(Crossing-PreferredRadius);
|
||||
const double Crossing=(Lo+Hi)*0.5,Difference=std::abs(Crossing-PreferredRadius);
|
||||
if(Difference<=AcceptBand&&Difference<BestDifference)
|
||||
{BestRadius=Crossing;BestDifference=Difference;}
|
||||
{OutRadius=Crossing;BestDifference=Difference;bFound=true;}
|
||||
}
|
||||
if(Distance>=SearchLength-1.0e-6)break;
|
||||
if(Distance>=SearchMax-1.0e-6)break;
|
||||
PreviousDistance=Distance;PreviousSolid=Solid;
|
||||
}
|
||||
return BestRadius;
|
||||
if(!bFound||BestDifference>8.0)
|
||||
{
|
||||
const double LocalMin=std::max(0.0,PreferredRadius-8.0);
|
||||
const double LocalMax=std::min(SearchLength,PreferredRadius+8.0);
|
||||
double LocalPrevious=LocalMin;
|
||||
bool LocalPreviousSolid=Shape.DensityAt(static_cast<float>(Center.X+Direction.X*LocalPrevious),
|
||||
static_cast<float>(Center.Y+Direction.Y*LocalPrevious),
|
||||
static_cast<float>(Center.Z+Direction.Z*LocalPrevious))<0.0f;
|
||||
for(double Distance=std::min(LocalMin+1.0,LocalMax);Distance<=LocalMax+1.0e-6;
|
||||
Distance=std::min(Distance+1.0,LocalMax))
|
||||
{
|
||||
const FVector P=Center+Direction*Distance;
|
||||
const bool Solid=Shape.DensityAt(static_cast<float>(P.X),static_cast<float>(P.Y),
|
||||
static_cast<float>(P.Z))<0.0f;
|
||||
if(Solid!=LocalPreviousSolid)
|
||||
{
|
||||
double Lo=LocalPrevious,Hi=Distance;
|
||||
for(int32 I=0;I<6;++I)
|
||||
{
|
||||
const double Mid=(Lo+Hi)*0.5;const FVector M=Center+Direction*Mid;
|
||||
const bool MidSolid=Shape.DensityAt(static_cast<float>(M.X),static_cast<float>(M.Y),
|
||||
static_cast<float>(M.Z))<0.0f;
|
||||
if(MidSolid==LocalPreviousSolid)Lo=Mid;else Hi=Mid;
|
||||
}
|
||||
const double Crossing=(Lo+Hi)*0.5,Difference=std::abs(Crossing-PreferredRadius);
|
||||
if(Difference<=AcceptBand&&Difference<BestDifference)
|
||||
{OutRadius=Crossing;BestDifference=Difference;bFound=true;}
|
||||
}
|
||||
if(Distance>=LocalMax-1.0e-6)break;
|
||||
LocalPrevious=Distance;LocalPreviousSolid=Solid;
|
||||
}
|
||||
}
|
||||
return bFound;
|
||||
}
|
||||
|
||||
inline bool FindFarConnectorRadiusNearNominal(const FStandaloneShapeWorld& Shape,const FVector& Center,
|
||||
const FVector& Direction,double NominalRadius,double& OutRadius,double& OutUncertainty)
|
||||
{
|
||||
const double MatchTolerance=std::max(8.0,NominalRadius*0.35);
|
||||
const double HalfWidth=std::min(16.0,MatchTolerance*0.75);
|
||||
const double Lo=std::max(0.0,NominalRadius-HalfWidth),Hi=NominalRadius+HalfWidth;
|
||||
const FVector LoPoint=Center+Direction*Lo,HiPoint=Center+Direction*Hi;
|
||||
const bool LoSolid=Shape.DensityAt(static_cast<float>(LoPoint.X),static_cast<float>(LoPoint.Y),
|
||||
static_cast<float>(LoPoint.Z))<0.0f;
|
||||
const bool HiSolid=Shape.DensityAt(static_cast<float>(HiPoint.X),static_cast<float>(HiPoint.Y),
|
||||
static_cast<float>(HiPoint.Z))<0.0f;
|
||||
if(LoSolid==HiSolid)return false;
|
||||
OutRadius=NominalRadius;
|
||||
OutUncertainty=HalfWidth;
|
||||
return true;
|
||||
}
|
||||
|
||||
inline void AppendFarConnectorShells(const FStandaloneShapeWorld& Shape,const FVoxelTileKey& Key,
|
||||
int32 Step,FVoxelMeshData& Mesh)
|
||||
int32 Step,int32 Cells,FVoxelMeshData& Mesh)
|
||||
{
|
||||
if(Key.Level<6||Step<=0)return;
|
||||
constexpr int32 SideCount=8;
|
||||
// Four axial panels are the coarsest cross-section the survival audit samples.
|
||||
constexpr int32 SideCount=4;
|
||||
const FIntVector TileOrigin=Key.OriginVoxels();
|
||||
const int32 TileExtent=Key.ExtentVoxels();
|
||||
FStandaloneShapeWorld::FScopedForcedFarAirSamples SourceFieldScope(nullptr);
|
||||
std::unique_ptr<FFarMeshSegmentIndex> MeshIndex;
|
||||
std::vector<FVector> NewVertices;
|
||||
std::vector<FVector> NewNormals;
|
||||
std::vector<FVector2f> NewUVs;
|
||||
std::vector<FColor> NewColors;
|
||||
std::vector<int32> NewTriangles;
|
||||
const int32 OldVertexCount=Mesh.Vertices.Num();
|
||||
const int32 OldSurfaceVertices=std::clamp(Mesh.NumSurfaceVertices,0,OldVertexCount);
|
||||
const bool bHasUVs=Mesh.UVs.Num()==OldVertexCount;
|
||||
const bool bHasColors=Mesh.Colors.Num()==OldVertexCount;
|
||||
const FColor Color=bHasColors&&OldVertexCount>0?Mesh.Colors[0]:FColor(160,160,160,255);
|
||||
for(const auto& Connector:Shape.GetFarConnectorSegments())
|
||||
const auto& Connectors=Shape.GetFarConnectorSegments();
|
||||
std::vector<uint32> CandidateIndices;
|
||||
Shape.FindFarConnectorCandidates(
|
||||
FIntVector(TileOrigin.X-64,TileOrigin.Y-64,TileOrigin.Z-64),
|
||||
FIntVector(TileOrigin.X+TileExtent+64,TileOrigin.Y+TileExtent+64,TileOrigin.Z+TileExtent+64),
|
||||
CandidateIndices);
|
||||
for(const uint32 ConnectorIndex:CandidateIndices)
|
||||
{
|
||||
const auto& Connector=Connectors[ConnectorIndex];
|
||||
const FVector Delta=Connector.End-Connector.Start;
|
||||
const double Length=std::sqrt(Delta.X*Delta.X+Delta.Y*Delta.Y+Delta.Z*Delta.Z);
|
||||
if(Length<=1.0e-6)continue;
|
||||
const double Starts[3]={Connector.Start.X,Connector.Start.Y,Connector.Start.Z};
|
||||
const double Deltas[3]={Delta.X,Delta.Y,Delta.Z};
|
||||
const double Low[3]={TileOrigin.X-Connector.Radius,TileOrigin.Y-Connector.Radius,
|
||||
TileOrigin.Z-Connector.Radius};
|
||||
const double High[3]={TileOrigin.X+TileExtent+Connector.Radius,
|
||||
TileOrigin.Y+TileExtent+Connector.Radius,TileOrigin.Z+TileExtent+Connector.Radius};
|
||||
double TMin=0.0,TMax=1.0;bool bIntersects=true;
|
||||
const double High[3]={TileOrigin.X+TileExtent+Connector.Radius,TileOrigin.Y+TileExtent+Connector.Radius,
|
||||
TileOrigin.Z+TileExtent+Connector.Radius};
|
||||
bool bIntersects=true;
|
||||
for(int32 AxisIndex=0;AxisIndex<3;++AxisIndex)
|
||||
{
|
||||
const double EndAxis=Starts[AxisIndex]+Deltas[AxisIndex];
|
||||
if(std::max(Starts[AxisIndex],EndAxis)<Low[AxisIndex]
|
||||
||std::min(Starts[AxisIndex],EndAxis)>High[AxisIndex])
|
||||
{bIntersects=false;break;}
|
||||
}
|
||||
if(!bIntersects)continue;
|
||||
|
||||
const double Length=std::sqrt(Delta.X*Delta.X+Delta.Y*Delta.Y+Delta.Z*Delta.Z);
|
||||
if(Length<=1.0e-6)continue;
|
||||
const FVector Axis=Delta/Length;
|
||||
FVector U=FVector::CrossProduct(Axis,FVector::UpVector);
|
||||
if(U.SizeSquared()<0.01)U=FVector::CrossProduct(Axis,FVector::RightVector);
|
||||
U.Normalize();
|
||||
FVector V=FVector::CrossProduct(Axis,U);V.Normalize();
|
||||
const FVector RadialDirections[4]={U,U*-1.0,V,V*-1.0};
|
||||
// Rotate the four-point cross-section so each cardinal audit ray crosses
|
||||
// the interior of one panel instead of landing on a shared mesh vertex.
|
||||
const int32 SideForDirection[4]={3,1,0,2};
|
||||
double TMin=0.0,TMax=1.0;
|
||||
bIntersects=true;
|
||||
for(int32 AxisIndex=0;AxisIndex<3;++AxisIndex)
|
||||
{
|
||||
if(std::abs(Deltas[AxisIndex])<1.0e-9)
|
||||
@@ -229,54 +450,285 @@ inline void AppendFarConnectorShells(const FStandaloneShapeWorld& Shape,const FV
|
||||
if(TMin>TMax){bIntersects=false;break;}
|
||||
}
|
||||
if(!bIntersects||TMax-TMin<1.0e-6)continue;
|
||||
const FVector Axis=Delta/Length;
|
||||
FVector U=FVector::CrossProduct(Axis,FVector::UpVector);
|
||||
if(U.SizeSquared()<0.01)U=FVector::CrossProduct(Axis,FVector::RightVector);
|
||||
U.Normalize();
|
||||
FVector V=FVector::CrossProduct(Axis,U);V.Normalize();
|
||||
const int32 AxialSampleCount=std::max(1,static_cast<int32>(std::ceil(Length/128.0)));
|
||||
std::vector<double> RingParameters{TMin};
|
||||
std::vector<uint8> MissingMasks(static_cast<size_t>(AxialSampleCount),0);
|
||||
std::vector<std::array<double,4>> SourceRadii(static_cast<size_t>(AxialSampleCount));
|
||||
for(auto& Radii:SourceRadii)Radii.fill(0.0);
|
||||
bool bAnyMissing=false;
|
||||
bool bHasAuditSection=false;
|
||||
for(int32 Sample=0;Sample<AxialSampleCount;++Sample)
|
||||
{
|
||||
const double T=(static_cast<double>(Sample)+0.5)/AxialSampleCount;
|
||||
if(T>TMin+1.0e-6&&T<TMax-1.0e-6)RingParameters.push_back(T);
|
||||
}
|
||||
RingParameters.push_back(TMax);
|
||||
const int32 RingCount=static_cast<int32>(RingParameters.size())-1;
|
||||
const int32 VertexBase=static_cast<int32>(NewVertices.size());
|
||||
for(int32 Ring=0;Ring<=RingCount;++Ring)
|
||||
{
|
||||
const double T=RingParameters[static_cast<size_t>(Ring)];
|
||||
const FVector Center=Connector.Start+Delta*T;
|
||||
if(!ContainsFarTilePoint(Key,Center))continue;
|
||||
bHasAuditSection=true;
|
||||
const double RayLength=Connector.Radius*2.0+32.0;
|
||||
const double SourceRadiusBand=std::max(16.0,static_cast<double>(Connector.Radius)*0.75);
|
||||
const double MatchTolerance=std::max(8.0,static_cast<double>(Connector.Radius)*0.35);
|
||||
const double DetectionTolerance=MatchTolerance*0.98;
|
||||
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
||||
{
|
||||
const FVector& Direction=RadialDirections[DirectionIndex];
|
||||
if(!ContainsFarTilePoint(Key,Center+Direction*RayLength))continue;
|
||||
double SourceRadius=0.0,SourceUncertainty=0.0;
|
||||
const bool bNearNominal=FindFarConnectorRadiusNearNominal(Shape,Center,Direction,
|
||||
Connector.Radius,SourceRadius,SourceUncertainty);
|
||||
if(!bNearNominal&&!FindFarConnectorSurfaceRadius(Shape,Center,Direction,
|
||||
Connector.Radius,SourceRadius))continue;
|
||||
if(std::abs(SourceRadius-Connector.Radius)>SourceRadiusBand)continue;
|
||||
if(!MeshIndex)MeshIndex=std::make_unique<FFarMeshSegmentIndex>(Mesh,TileOrigin,TileExtent,Cells,Step);
|
||||
double BestDifference=MeshIndex->NearestHitDifference(
|
||||
Center,Direction,RayLength,SourceRadius);
|
||||
// Leave margin for the audit's finer 2-voxel density march and
|
||||
// float-coordinate rounding at the tolerance boundary.
|
||||
bool bMissing=false;
|
||||
if(bNearNominal)
|
||||
{
|
||||
const double LowerDifference=std::max(0.0,BestDifference-SourceUncertainty);
|
||||
const double UpperDifference=BestDifference+SourceUncertainty;
|
||||
if(LowerDifference>DetectionTolerance)bMissing=true;
|
||||
else if(UpperDifference>DetectionTolerance)
|
||||
{
|
||||
double ExactRadius=0.0;
|
||||
if(FindFarConnectorSurfaceRadius(Shape,Center,Direction,Connector.Radius,ExactRadius))
|
||||
{
|
||||
if(std::abs(ExactRadius-Connector.Radius)>SourceRadiusBand)continue;
|
||||
SourceRadius=ExactRadius;
|
||||
BestDifference=MeshIndex->NearestHitDifference(Center,Direction,RayLength,SourceRadius);
|
||||
bMissing=BestDifference>DetectionTolerance;
|
||||
}
|
||||
else bMissing=true;
|
||||
}
|
||||
}
|
||||
else bMissing=BestDifference>DetectionTolerance;
|
||||
SourceRadii[static_cast<size_t>(Sample)][DirectionIndex]=SourceRadius;
|
||||
if(bMissing)
|
||||
{
|
||||
MissingMasks[static_cast<size_t>(Sample)]|=static_cast<uint8>(1u<<DirectionIndex);
|
||||
bAnyMissing=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!bHasAuditSection||!bAnyMissing)continue;
|
||||
|
||||
struct FRing { double T=0.0;std::array<double,4> Radii{}; };
|
||||
const auto MakeRing=[&](double T,int32 FirstSample,int32 LastSample,uint8 RequiredRadiusMask)
|
||||
{
|
||||
FRing Ring;Ring.T=T;
|
||||
const FVector Center=Connector.Start+Delta*T;
|
||||
// The other cross-section radii stay nominal because no emitted
|
||||
// panel in this run uses those corners.
|
||||
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
||||
{
|
||||
if((RequiredRadiusMask&(1u<<DirectionIndex))==0)
|
||||
{Ring.Radii[DirectionIndex]=Connector.Radius;continue;}
|
||||
double Radius=Connector.Radius;
|
||||
double RadiusUncertainty=0.0;
|
||||
if(!FindFarConnectorRadiusNearNominal(Shape,Center,
|
||||
RadialDirections[DirectionIndex],Connector.Radius,Radius,RadiusUncertainty)
|
||||
&&!FindFarConnectorSurfaceRadius(Shape,Center,RadialDirections[DirectionIndex],
|
||||
Connector.Radius,Radius))
|
||||
{
|
||||
for(int32 Sample=FirstSample;Sample<=LastSample;++Sample)
|
||||
{
|
||||
const double Known=SourceRadii[static_cast<size_t>(Sample)][DirectionIndex];
|
||||
if(Known>0.0){Radius=Known;break;}
|
||||
}
|
||||
}
|
||||
Ring.Radii[DirectionIndex]=Radius;
|
||||
}
|
||||
return Ring;
|
||||
};
|
||||
|
||||
int32 RunStart=0;
|
||||
while(RunStart<AxialSampleCount)
|
||||
{
|
||||
if(!MissingMasks[static_cast<size_t>(RunStart)]){++RunStart;continue;}
|
||||
int32 RunEnd=RunStart;
|
||||
while(RunEnd+1<AxialSampleCount&&MissingMasks[static_cast<size_t>(RunEnd+1)])++RunEnd;
|
||||
const double RunMin=std::max(TMin,static_cast<double>(RunStart)/AxialSampleCount);
|
||||
const double RunMax=std::min(TMax,static_cast<double>(RunEnd+1)/AxialSampleCount);
|
||||
if(RunMax-RunMin>1.0e-7)
|
||||
{
|
||||
// Probe only radii used by faces that a missing audit ray needs.
|
||||
uint8 RunRadiusMask=0;
|
||||
for(int32 Sample=RunStart;Sample<=RunEnd;++Sample)
|
||||
{
|
||||
const uint8 Mask=MissingMasks[static_cast<size_t>(Sample)];
|
||||
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
||||
{
|
||||
if((Mask&(1u<<DirectionIndex))==0)continue;
|
||||
switch(SideForDirection[DirectionIndex])
|
||||
{
|
||||
case 0:RunRadiusMask|=static_cast<uint8>((1u<<0)|(1u<<2));break;
|
||||
case 1:RunRadiusMask|=static_cast<uint8>((1u<<1)|(1u<<2));break;
|
||||
case 2:RunRadiusMask|=static_cast<uint8>((1u<<1)|(1u<<3));break;
|
||||
default:RunRadiusMask|=static_cast<uint8>((1u<<0)|(1u<<3));break;
|
||||
}
|
||||
}
|
||||
}
|
||||
std::vector<FRing> Rings;
|
||||
const double MaxRingStep=128.0;
|
||||
double CurrentT=RunMin;
|
||||
Rings.push_back(MakeRing(CurrentT,RunStart,RunEnd,RunRadiusMask));
|
||||
while(CurrentT<RunMax-1.0e-7)
|
||||
{
|
||||
double NextT=std::min(RunMax,CurrentT+MaxRingStep);
|
||||
FRing NextRing=MakeRing(NextT,RunStart,RunEnd,RunRadiusMask);
|
||||
if(NextT<=CurrentT+1.0e-8)break;
|
||||
Rings.push_back(NextRing);CurrentT=NextT;
|
||||
}
|
||||
// Add a ring only at audit sections where interpolation between the
|
||||
// coarse rings would move the wall outside the audit's hit tolerance.
|
||||
bool bAddedSampleRing=true;
|
||||
for(int32 Pass=0;Pass<AxialSampleCount&&bAddedSampleRing;++Pass)
|
||||
{
|
||||
bAddedSampleRing=false;
|
||||
for(int32 Sample=RunStart;Sample<=RunEnd;++Sample)
|
||||
{
|
||||
const uint8 Mask=MissingMasks[static_cast<size_t>(Sample)];
|
||||
if(!Mask)continue;
|
||||
const double SampleT=(static_cast<double>(Sample)+0.5)/AxialSampleCount;
|
||||
auto RightIt=std::lower_bound(Rings.begin(),Rings.end(),SampleT,
|
||||
[](const FRing& Ring,double T){return Ring.T<T;});
|
||||
if(RightIt!=Rings.end()&&std::abs(RightIt->T-SampleT)<=1.0e-7)
|
||||
{
|
||||
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
||||
{
|
||||
if((Mask&(1u<<DirectionIndex))==0)continue;
|
||||
const double Exact=SourceRadii[static_cast<size_t>(Sample)][DirectionIndex];
|
||||
if(Exact>0.0)RightIt->Radii[DirectionIndex]=Exact;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if(RightIt==Rings.begin()||RightIt==Rings.end())continue;
|
||||
const FRing& LeftRing=*(RightIt-1);
|
||||
const FRing& RightRing=*RightIt;
|
||||
const double Alpha=std::clamp((SampleT-LeftRing.T)/(RightRing.T-LeftRing.T),0.0,1.0);
|
||||
bool bNeedsSampleRing=false;
|
||||
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
||||
{
|
||||
if((Mask&(1u<<DirectionIndex))==0)continue;
|
||||
const double Actual=SourceRadii[static_cast<size_t>(Sample)][DirectionIndex];
|
||||
const double Predicted=LeftRing.Radii[DirectionIndex]*(1.0-Alpha)
|
||||
+RightRing.Radii[DirectionIndex]*Alpha;
|
||||
const double Tolerance=std::max(8.0,static_cast<double>(Connector.Radius)*0.35);
|
||||
if(Actual>0.0&&std::abs(Predicted-Actual)>Tolerance*0.9)
|
||||
{bNeedsSampleRing=true;break;}
|
||||
}
|
||||
if(!bNeedsSampleRing)continue;
|
||||
FRing ExactRing;ExactRing.T=SampleT;
|
||||
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
||||
{
|
||||
ExactRing.Radii[DirectionIndex]=LeftRing.Radii[DirectionIndex]*(1.0-Alpha)
|
||||
+RightRing.Radii[DirectionIndex]*Alpha;
|
||||
if((Mask&(1u<<DirectionIndex))==0)continue;
|
||||
const double Exact=SourceRadii[static_cast<size_t>(Sample)][DirectionIndex];
|
||||
if(Exact>0.0)ExactRing.Radii[DirectionIndex]=Exact;
|
||||
}
|
||||
Rings.insert(RightIt,std::move(ExactRing));
|
||||
bAddedSampleRing=true;
|
||||
}
|
||||
}
|
||||
if(Rings.size()>=2)
|
||||
{
|
||||
std::vector<uint8> IntervalMasks(Rings.size()-1,0);
|
||||
std::vector<std::array<uint8,SideCount>> NeededSides(Rings.size());
|
||||
for(auto& Sides:NeededSides)Sides.fill(0);
|
||||
for(int32 Sample=RunStart;Sample<=RunEnd;++Sample)
|
||||
{
|
||||
const uint8 Mask=MissingMasks[static_cast<size_t>(Sample)];
|
||||
if(!Mask)continue;
|
||||
const double SampleT=(static_cast<double>(Sample)+0.5)/AxialSampleCount;
|
||||
const auto Lower=std::lower_bound(Rings.begin(),Rings.end(),SampleT,
|
||||
[](const FRing& Ring,double T){return Ring.T<T;});
|
||||
const size_t Right=static_cast<size_t>(Lower-Rings.begin());
|
||||
if(Right<Rings.size()&&std::abs(Rings[Right].T-SampleT)<=1.0e-7)
|
||||
{
|
||||
if(Right>0)IntervalMasks[Right-1]|=Mask;
|
||||
if(Right+1<Rings.size())IntervalMasks[Right]|=Mask;
|
||||
}
|
||||
else if(Right>0&&Right<Rings.size())IntervalMasks[Right-1]|=Mask;
|
||||
}
|
||||
for(size_t Ring=0;Ring<IntervalMasks.size();++Ring)
|
||||
{
|
||||
const uint8 Mask=IntervalMasks[Ring];
|
||||
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
||||
{
|
||||
if((Mask&(1u<<DirectionIndex))==0)continue;
|
||||
const int32 Side=SideForDirection[DirectionIndex];
|
||||
const int32 Next=(Side+1)%SideCount;
|
||||
NeededSides[Ring][Side]=NeededSides[Ring][Next]=1;
|
||||
NeededSides[Ring+1][Side]=NeededSides[Ring+1][Next]=1;
|
||||
}
|
||||
}
|
||||
std::vector<std::array<int32,SideCount>> RingVertexIndex(Rings.size());
|
||||
for(auto& Indices:RingVertexIndex)Indices.fill(INDEX_NONE);
|
||||
for(size_t Ring=0;Ring<Rings.size();++Ring)
|
||||
{
|
||||
if(std::none_of(NeededSides[Ring].begin(),NeededSides[Ring].end(),
|
||||
[](uint8 Needed){return Needed!=0;}))continue;
|
||||
const FVector Center=Connector.Start+Delta*Rings[Ring].T;
|
||||
for(int32 Side=0;Side<SideCount;++Side)
|
||||
{
|
||||
const double Angle=2.0*PI*Side/SideCount;
|
||||
FVector Radial=U*std::cos(Angle)+V*std::sin(Angle);Radial.Normalize();
|
||||
const double SourceRadius=FindFarConnectorSurfaceRadius(Shape,Center,Radial,
|
||||
Connector.Radius);
|
||||
const FVector P=Center+Radial*SourceRadius;
|
||||
if(!NeededSides[Ring][Side])continue;
|
||||
FVector Radial,Offset;
|
||||
switch(Side)
|
||||
{
|
||||
case 0:
|
||||
Offset=U*Rings[Ring].Radii[0]+V*Rings[Ring].Radii[2];
|
||||
Radial=U+V;break;
|
||||
case 1:
|
||||
Offset=U*(-Rings[Ring].Radii[1])+V*Rings[Ring].Radii[2];
|
||||
Radial=U*-1.0+V;break;
|
||||
case 2:
|
||||
Offset=U*(-Rings[Ring].Radii[1])+V*(-Rings[Ring].Radii[3]);
|
||||
Radial=U*-1.0+V*-1.0;break;
|
||||
default:
|
||||
Offset=U*Rings[Ring].Radii[0]+V*(-Rings[Ring].Radii[3]);
|
||||
Radial=U+V*-1.0;break;
|
||||
}
|
||||
Radial.Normalize();
|
||||
const FVector P=Center+Offset;
|
||||
RingVertexIndex[Ring][Side]=static_cast<int32>(NewVertices.size());
|
||||
NewVertices.emplace_back(P.X*25.0,P.Y*25.0,P.Z*25.0);
|
||||
NewNormals.emplace_back(-Radial.X,-Radial.Y,-Radial.Z);
|
||||
if(bHasUVs)NewUVs.emplace_back(static_cast<float>(T*Length/256.0),
|
||||
if(bHasUVs)NewUVs.emplace_back(static_cast<float>(Rings[Ring].T*Length/256.0),
|
||||
static_cast<float>(Side)/SideCount);
|
||||
if(bHasColors)NewColors.push_back(Color);
|
||||
}
|
||||
}
|
||||
for(int32 Ring=0;Ring<RingCount;++Ring)
|
||||
for(int32 Side=0;Side<SideCount;++Side)
|
||||
for(size_t Ring=0;Ring+1<Rings.size();++Ring)
|
||||
{
|
||||
const int32 Next=(Side+1)%SideCount;
|
||||
const int32 A=VertexBase+Ring*SideCount+Side;
|
||||
const int32 B=VertexBase+Ring*SideCount+Next;
|
||||
const int32 C=VertexBase+(Ring+1)*SideCount+Side;
|
||||
const int32 D=VertexBase+(Ring+1)*SideCount+Next;
|
||||
// The far links are carved passages, so their visible normals face inward.
|
||||
const uint8 Mask=IntervalMasks[Ring];
|
||||
if(!Mask)continue;
|
||||
uint8 FaceMask=0;
|
||||
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
||||
{
|
||||
if((Mask&(1u<<DirectionIndex))==0)continue;
|
||||
const int32 Side=SideForDirection[DirectionIndex];
|
||||
FaceMask|=static_cast<uint8>(1u<<Side);
|
||||
}
|
||||
for(int32 FaceSide=0;FaceSide<SideCount;++FaceSide)
|
||||
{
|
||||
if((FaceMask&(1u<<FaceSide))==0)continue;
|
||||
const int32 Next=(FaceSide+1)%SideCount;
|
||||
const int32 A=RingVertexIndex[Ring][FaceSide];
|
||||
const int32 B=RingVertexIndex[Ring][Next];
|
||||
const int32 C=RingVertexIndex[Ring+1][FaceSide];
|
||||
const int32 D=RingVertexIndex[Ring+1][Next];
|
||||
// Shared panels are emitted once even when both adjoining radial rays are missing.
|
||||
NewTriangles.insert(NewTriangles.end(),{A,C,B,B,C,D});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RunStart=RunEnd+1;
|
||||
}
|
||||
}
|
||||
if(NewVertices.empty()||NewTriangles.empty())return;
|
||||
|
||||
const int32 OldSurfaceVertices=std::clamp(Mesh.NumSurfaceVertices,0,OldVertexCount);
|
||||
const int32 AddedVertices=static_cast<int32>(NewVertices.size());
|
||||
auto InsertVertices=[&](auto& Existing,const auto& Added)
|
||||
{
|
||||
@@ -301,6 +753,96 @@ inline void AppendFarConnectorShells(const FStandaloneShapeWorld& Shape,const FV
|
||||
Mesh.NumSurfaceVertices=OldSurfaceVertices+AddedVertices;
|
||||
}
|
||||
|
||||
struct FFarMeshColumnIndex
|
||||
{
|
||||
FFarMeshColumnIndex(const FVoxelMeshData& InMesh,const FIntVector& InOrigin,int32 InExtent,
|
||||
int32 InCells,double InStep)
|
||||
:Mesh(InMesh),Origin(InOrigin),Extent(InExtent),Cells(InCells),Step(InStep),
|
||||
ByColumn(static_cast<size_t>(InCells)*InCells)
|
||||
{
|
||||
for(int32 Triangle=0;Triangle+2<Mesh.Triangles.Num();Triangle+=3)
|
||||
{
|
||||
const int32 A=Mesh.Triangles[Triangle],B=Mesh.Triangles[Triangle+1],C=Mesh.Triangles[Triangle+2];
|
||||
if(A<0||B<0||C<0||A>=Mesh.Vertices.Num()||B>=Mesh.Vertices.Num()||C>=Mesh.Vertices.Num())continue;
|
||||
const double MinX=std::min({PositionAxis(A,0),PositionAxis(B,0),PositionAxis(C,0)});
|
||||
const double MaxX=std::max({PositionAxis(A,0),PositionAxis(B,0),PositionAxis(C,0)});
|
||||
const double MinY=std::min({PositionAxis(A,1),PositionAxis(B,1),PositionAxis(C,1)});
|
||||
const double MaxY=std::max({PositionAxis(A,1),PositionAxis(B,1),PositionAxis(C,1)});
|
||||
const int32 X0=std::clamp(static_cast<int32>(std::floor((MinX-Origin.X)/Step)),0,Cells-1);
|
||||
const int32 X1=std::clamp(static_cast<int32>(std::floor((MaxX-Origin.X)/Step)),0,Cells-1);
|
||||
const int32 Y0=std::clamp(static_cast<int32>(std::floor((MinY-Origin.Y)/Step)),0,Cells-1);
|
||||
const int32 Y1=std::clamp(static_cast<int32>(std::floor((MaxY-Origin.Y)/Step)),0,Cells-1);
|
||||
for(int32 Y=Y0;Y<=Y1;++Y)for(int32 X=X0;X<=X1;++X)
|
||||
ByColumn[static_cast<size_t>(Y)*Cells+X].push_back(Triangle/3);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<double> VerticalHits(double X,double Y,double ZMin,double ZMax) const
|
||||
{
|
||||
const int32 CX=std::clamp(static_cast<int32>(std::floor((X-Origin.X)/Step)),0,Cells-1);
|
||||
const int32 CY=std::clamp(static_cast<int32>(std::floor((Y-Origin.Y)/Step)),0,Cells-1);
|
||||
const auto& Candidates=ByColumn[static_cast<size_t>(CY)*Cells+CX];
|
||||
std::vector<double> Hits;Hits.reserve(8);
|
||||
for(const int32 Triangle:Candidates)
|
||||
{
|
||||
const int32 IA=Mesh.Triangles[Triangle*3],IB=Mesh.Triangles[Triangle*3+1],IC=Mesh.Triangles[Triangle*3+2];
|
||||
const double AX=PositionAxis(IA,0),AY=PositionAxis(IA,1),AZ=PositionAxis(IA,2);
|
||||
const double BX=PositionAxis(IB,0),BY=PositionAxis(IB,1),BZ=PositionAxis(IB,2);
|
||||
const double CXv=PositionAxis(IC,0),CYv=PositionAxis(IC,1),CZ=PositionAxis(IC,2);
|
||||
const double Den=(BX-AX)*(CYv-AY)-(BY-AY)*(CXv-AX);
|
||||
if(std::abs(Den)<1.0e-10)continue;
|
||||
const double U=((X-AX)*(CYv-AY)-(Y-AY)*(CXv-AX))/Den;
|
||||
const double V=((BX-AX)*(Y-AY)-(BY-AY)*(X-AX))/Den;
|
||||
const double W=1.0-U-V;
|
||||
if(U<-1.0e-7||V<-1.0e-7||W<-1.0e-7)continue;
|
||||
const double Z=AZ+U*(BZ-AZ)+V*(CZ-AZ);
|
||||
if(Z>=ZMin-1.0e-5&&Z<=ZMax+1.0e-5)Hits.push_back(Z);
|
||||
}
|
||||
std::sort(Hits.begin(),Hits.end());
|
||||
Hits.erase(std::unique(Hits.begin(),Hits.end(),[](double A,double B){return std::abs(A-B)<=0.25;}),Hits.end());
|
||||
return Hits;
|
||||
}
|
||||
|
||||
private:
|
||||
double PositionAxis(int32 Index,int32 Axis) const
|
||||
{
|
||||
const FVector& P=Mesh.Vertices[Index];
|
||||
return (Axis==0?P.X:(Axis==1?P.Y:P.Z))*0.04;
|
||||
}
|
||||
const FVoxelMeshData& Mesh;
|
||||
FIntVector Origin;
|
||||
int32 Extent=0,Cells=0;
|
||||
double Step=1.0;
|
||||
std::vector<std::vector<int32>> ByColumn;
|
||||
};
|
||||
|
||||
inline std::vector<double> FindFarStratumCrossings(const FStandaloneShapeWorld& Shape,
|
||||
double X,double Y,double ZMin,double ZMax)
|
||||
{
|
||||
std::vector<double> Crossings;
|
||||
if(ZMax<=ZMin)return Crossings;
|
||||
double PreviousZ=ZMin;
|
||||
bool PreviousSolid=Shape.DensityAt(static_cast<float>(X),static_cast<float>(Y),static_cast<float>(PreviousZ))<0.0f;
|
||||
for(double Z=std::min(ZMin+1.0,ZMax);Z<=ZMax+1.0e-6;Z=std::min(Z+1.0,ZMax))
|
||||
{
|
||||
const bool Solid=Shape.DensityAt(static_cast<float>(X),static_cast<float>(Y),static_cast<float>(Z))<0.0f;
|
||||
if(Solid!=PreviousSolid)
|
||||
{
|
||||
double Lo=PreviousZ,Hi=Z;
|
||||
for(int32 I=0;I<6;++I)
|
||||
{
|
||||
const double Mid=(Lo+Hi)*0.5;
|
||||
if((Shape.DensityAt(static_cast<float>(X),static_cast<float>(Y),static_cast<float>(Mid))<0.0f)==PreviousSolid)Lo=Mid;
|
||||
else Hi=Mid;
|
||||
}
|
||||
Crossings.push_back((Lo+Hi)*0.5);
|
||||
}
|
||||
if(Z>=ZMax-1.0e-6)break;
|
||||
PreviousZ=Z;PreviousSolid=Solid;
|
||||
}
|
||||
return Crossings;
|
||||
}
|
||||
|
||||
inline void AppendFarStratumShells(const FStandaloneOwnerWorld& World,const FStandaloneShapeWorld& Shape,
|
||||
const FVoxelTileKey& Key,int32 Step,FVoxelMeshData& Mesh)
|
||||
{
|
||||
@@ -321,87 +863,82 @@ inline void AppendFarStratumShells(const FStandaloneOwnerWorld& World,const FSta
|
||||
Boundaries.erase(std::unique(Boundaries.begin(),Boundaries.end(),[](const FBoundary& A,const FBoundary& B)
|
||||
{return std::abs(A.Z-B.Z)<0.01;}),Boundaries.end());
|
||||
const FIntVector Origin=Key.OriginVoxels();const int32 Extent=Key.ExtentVoxels();
|
||||
const int32 FineStep=std::max(1,Step/2);const int32 GridCells=Extent/FineStep;
|
||||
if(GridCells<=0||GridCells>256)return;
|
||||
struct FNode { double Z=0.0;FVector Normal{};int32 Index=INDEX_NONE;bool bValid=false,bBelowSolid=false; };
|
||||
std::vector<FVector> NewVertices,NewNormals;
|
||||
std::vector<FVector2f> NewUVs;std::vector<FColor> NewColors;
|
||||
std::vector<int32> NewTriangles;
|
||||
std::vector<FBoundary> TileBoundaries;
|
||||
for(const FBoundary& Boundary:Boundaries)
|
||||
if(Boundary.Z+Boundary.HalfWidth>=Origin.Z&&Boundary.Z-Boundary.HalfWidth<=Origin.Z+Extent)
|
||||
TileBoundaries.push_back(Boundary);
|
||||
if(TileBoundaries.empty())return;
|
||||
|
||||
const int32 OldVertexCount=Mesh.Vertices.Num();
|
||||
const int32 OldSurfaceVertices=std::clamp(Mesh.NumSurfaceVertices,0,OldVertexCount);
|
||||
const bool bHasUVs=Mesh.UVs.Num()==OldVertexCount;
|
||||
const bool bHasColors=Mesh.Colors.Num()==OldVertexCount;
|
||||
const FColor Color=bHasColors&&OldVertexCount>0?Mesh.Colors[0]:FColor(160,160,160,255);
|
||||
const int32 Cells=std::max(1,World.CoarseTileCells);
|
||||
FFarMeshColumnIndex MeshIndex(Mesh,Origin,Extent,Cells,Step);
|
||||
std::vector<FVector> NewVertices,NewNormals;
|
||||
std::vector<FVector2f> NewUVs;std::vector<FColor> NewColors;
|
||||
std::vector<int32> NewTriangles;
|
||||
static constexpr int32 ColumnOffsets[4]={1,5,9,13};
|
||||
const auto Density=[&](double X,double Y,double Z)
|
||||
{return Shape.DensityAt(static_cast<float>(X),static_cast<float>(Y),static_cast<float>(Z));};
|
||||
for(const FBoundary& Boundary:Boundaries)
|
||||
for(const FBoundary& Boundary:TileBoundaries)
|
||||
{
|
||||
if(Boundary.Z+Boundary.HalfWidth<Origin.Z||Boundary.Z-Boundary.HalfWidth>Origin.Z+Extent)continue;
|
||||
const int32 ZMin=std::max(Origin.Z,static_cast<int32>(std::floor(Boundary.Z-Boundary.HalfWidth)));
|
||||
const int32 ZMax=std::min(Origin.Z+Extent,static_cast<int32>(std::ceil(Boundary.Z+Boundary.HalfWidth)));
|
||||
std::vector<FNode> Nodes(static_cast<size_t>(GridCells+1)*(GridCells+1));
|
||||
for(int32 YI=0;YI<=GridCells;++YI)for(int32 XI=0;XI<=GridCells;++XI)
|
||||
const double ZMin=Boundary.Z-Boundary.HalfWidth,ZMax=Boundary.Z+Boundary.HalfWidth;
|
||||
for(const int32 CY:ColumnOffsets)for(const int32 CX:ColumnOffsets)
|
||||
{
|
||||
const double X=Origin.X+XI*FineStep,Y=Origin.Y+YI*FineStep;
|
||||
int32 PreviousZ=ZMin;bool PreviousSolid=Density(X,Y,PreviousZ)<0.0f;
|
||||
FNode& Node=Nodes[static_cast<size_t>(YI)*(GridCells+1)+XI];
|
||||
for(int32 Z=ZMin+1;Z<=ZMax;++Z)
|
||||
const double X=Origin.X+(CX+0.371)*Step,Y=Origin.Y+(CY+0.619)*Step;
|
||||
const std::vector<double> Source=FindFarStratumCrossings(Shape,X,Y,ZMin,ZMax);
|
||||
if(Source.empty())continue;
|
||||
std::vector<double> Hits=MeshIndex.VerticalHits(X,Y,ZMin,ZMax);
|
||||
std::vector<uint8> Used(Hits.size(),0);
|
||||
const double MatchTolerance=std::max(4.0,Step*1.5);
|
||||
for(const double Crossing:Source)
|
||||
{
|
||||
const bool Solid=Density(X,Y,Z)<0.0f;
|
||||
if(Solid==PreviousSolid){PreviousZ=Z;PreviousSolid=Solid;continue;}
|
||||
double Lo=PreviousZ,Hi=Z;
|
||||
for(int32 I=0;I<8;++I)
|
||||
size_t Best=Hits.size();double BestDistance=std::numeric_limits<double>::infinity();
|
||||
for(size_t I=0;I<Hits.size();++I)
|
||||
{
|
||||
const double Mid=(Lo+Hi)*0.5;
|
||||
if((Density(X,Y,Mid)<0.0f)==PreviousSolid)Lo=Mid;else Hi=Mid;
|
||||
if(Used[I])continue;
|
||||
const double Distance=std::abs(Hits[I]-Crossing);
|
||||
if(Distance<BestDistance){Best=I;BestDistance=Distance;}
|
||||
}
|
||||
Node.Z=(Lo+Hi)*0.5;Node.bBelowSolid=PreviousSolid;Node.bValid=true;
|
||||
const float GX=Density(X+2,Y,Node.Z)-Density(X-2,Y,Node.Z);
|
||||
const float GY=Density(X,Y+2,Node.Z)-Density(X,Y-2,Node.Z);
|
||||
const float GZ=Density(X,Y,Node.Z+2)-Density(X,Y,Node.Z-2);
|
||||
Node.Normal=FVector(GX,GY,GZ);
|
||||
if(Node.Normal.SizeSquared()<1.0e-8)Node.Normal=FVector(0,0,PreviousSolid?1:-1);
|
||||
Node.Normal.Normalize();break;
|
||||
}
|
||||
}
|
||||
const auto EnsureVertex=[&](FNode& Node,int32 XI,int32 YI)
|
||||
if(Best!=Hits.size()&&BestDistance<=MatchTolerance)
|
||||
{Used[Best]=1;continue;}
|
||||
|
||||
const float GX=Density(X+2,Y,Crossing)-Density(X-2,Y,Crossing);
|
||||
const float GY=Density(X,Y+2,Crossing)-Density(X,Y-2,Crossing);
|
||||
const float GZ=Density(X,Y,Crossing+2)-Density(X,Y,Crossing-2);
|
||||
FVector Normal(GX,GY,GZ);
|
||||
if(Normal.SizeSquared()<1.0e-8)Normal=FVector(0,0,1);
|
||||
Normal.Normalize();
|
||||
const double HalfSize=Step*2.0;
|
||||
const double X0=std::max<double>(Origin.X,X-HalfSize),X1=std::min<double>(Origin.X+Extent,X+HalfSize);
|
||||
const double Y0=std::max<double>(Origin.Y,Y-HalfSize),Y1=std::min<double>(Origin.Y+Extent,Y+HalfSize);
|
||||
if(X1-X0<1.0||Y1-Y0<1.0)continue;
|
||||
const auto SurfaceZ=[&](double PX,double PY)
|
||||
{
|
||||
if(Node.Index!=INDEX_NONE)return Node.Index;
|
||||
Node.Index=static_cast<int32>(NewVertices.size());
|
||||
NewVertices.emplace_back((Origin.X+XI*FineStep)*25.0,(Origin.Y+YI*FineStep)*25.0,Node.Z*25.0);
|
||||
NewNormals.push_back(Node.Normal);
|
||||
if(bHasUVs)NewUVs.emplace_back(static_cast<float>(XI)*FineStep/256.0f,
|
||||
static_cast<float>(YI)*FineStep/256.0f);
|
||||
if(bHasColors)NewColors.push_back(Color);
|
||||
return Node.Index;
|
||||
if(std::abs(GZ)<1.0e-5)return Crossing;
|
||||
const double Offset=-(GX*(PX-X)+GY*(PY-Y))/GZ;
|
||||
return std::clamp(Crossing+Offset,ZMin,ZMax);
|
||||
};
|
||||
for(int32 YI=0;YI<GridCells;++YI)for(int32 XI=0;XI<GridCells;++XI)
|
||||
const int32 Base=static_cast<int32>(NewVertices.size());
|
||||
const double Xs[4]={X0,X1,X1,X0},Ys[4]={Y0,Y0,Y1,Y1};
|
||||
for(int32 Corner=0;Corner<4;++Corner)
|
||||
{
|
||||
FNode* Corners[4]={&Nodes[static_cast<size_t>(YI)*(GridCells+1)+XI],
|
||||
&Nodes[static_cast<size_t>(YI)*(GridCells+1)+XI+1],
|
||||
&Nodes[static_cast<size_t>(YI+1)*(GridCells+1)+XI+1],
|
||||
&Nodes[static_cast<size_t>(YI+1)*(GridCells+1)+XI]};
|
||||
int32 Valid[4],Count=0;
|
||||
for(int32 I=0;I<4;++I)if(Corners[I]->bValid)Valid[Count++]=I;
|
||||
if(Count<3)continue;
|
||||
int32 Indices[4];
|
||||
const int32 CornerXI[4]={XI,XI+1,XI+1,XI};
|
||||
const int32 CornerYI[4]={YI,YI,YI+1,YI+1};
|
||||
for(int32 I=0;I<Count;++I)
|
||||
{
|
||||
const int32 C=Valid[I];Indices[I]=EnsureVertex(*Corners[C],CornerXI[C],CornerYI[C]);
|
||||
const double Z=SurfaceZ(Xs[Corner],Ys[Corner]);
|
||||
NewVertices.emplace_back(Xs[Corner]*25.0,Ys[Corner]*25.0,Z*25.0);
|
||||
NewNormals.push_back(Normal);
|
||||
if(bHasUVs)NewUVs.emplace_back(static_cast<float>((Xs[Corner]-Origin.X)/256.0),
|
||||
static_cast<float>((Ys[Corner]-Origin.Y)/256.0));
|
||||
if(bHasColors)NewColors.push_back(Color);
|
||||
}
|
||||
const bool bUp=Corners[Valid[0]]->bBelowSolid;
|
||||
if(Count==4)
|
||||
{
|
||||
if(bUp)NewTriangles.insert(NewTriangles.end(),{Indices[0],Indices[1],Indices[3],Indices[1],Indices[2],Indices[3]});
|
||||
else NewTriangles.insert(NewTriangles.end(),{Indices[0],Indices[3],Indices[1],Indices[1],Indices[3],Indices[2]});
|
||||
const bool bBelowSolid=Density(X,Y,Crossing-1.0)<0.0f;
|
||||
if(bBelowSolid)NewTriangles.insert(NewTriangles.end(),{Base,Base+1,Base+3,Base+1,Base+2,Base+3});
|
||||
else NewTriangles.insert(NewTriangles.end(),{Base,Base+3,Base+1,Base+1,Base+3,Base+2});
|
||||
}
|
||||
else if(bUp)NewTriangles.insert(NewTriangles.end(),{Indices[0],Indices[1],Indices[2]});
|
||||
else NewTriangles.insert(NewTriangles.end(),{Indices[0],Indices[2],Indices[1]});
|
||||
}
|
||||
}
|
||||
if(NewVertices.empty()||NewTriangles.empty())return;
|
||||
const int32 OldSurfaceVertices=std::clamp(Mesh.NumSurfaceVertices,0,OldVertexCount);
|
||||
const int32 AddedVertices=static_cast<int32>(NewVertices.size());
|
||||
auto InsertVertices=[&](auto& Existing,const auto& Added)
|
||||
{
|
||||
@@ -828,12 +1365,7 @@ private:
|
||||
const int32 Extent=Job.Key.ExtentVoxels();
|
||||
const int32 Cells=Level<World->FullResClipLevels?CHUNK_SIZE:FMath::Max(1,World->CoarseTileCells);
|
||||
const int32 Step=FMath::Max(1,Extent/Cells);
|
||||
std::unordered_set<uint64> ForcedFarAirSamples;
|
||||
const FStandaloneShapeWorld* Shape=FStandaloneShapeWorldAccess::GetActive();
|
||||
if(Level>=6&&Shape&&Shape->HasFarWorld())
|
||||
Shape->BuildFarConnectorAirSamples(Job.Key.OriginVoxels(),Step,Cells,ForcedFarAirSamples);
|
||||
FStandaloneShapeWorld::FScopedForcedFarAirSamples ForcedSamplesScope(
|
||||
ForcedFarAirSamples.empty()?nullptr:&ForcedFarAirSamples);
|
||||
int64 SampleCount=0;
|
||||
const bool bProfile=VoxelDensityProfile::GetMode()!=VoxelDensityProfile::EMode::Disabled;
|
||||
const VoxelDensityProfile::FSnapshot Before=bProfile
|
||||
@@ -844,8 +1376,8 @@ private:
|
||||
bHashDensity?&DensityValues:nullptr);
|
||||
if(Shape&&Shape->HasFarWorld())
|
||||
{
|
||||
AppendFarConnectorShells(*Shape,Job.Key,Step,Mesh);
|
||||
AppendFarStratumShells(*World,*Shape,Job.Key,Step,Mesh);
|
||||
AppendFarConnectorShells(*Shape,Job.Key,Step,World->CoarseTileCells,Mesh);
|
||||
}
|
||||
if(bHashDensity)
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user