fix(collision gate): hold the fall, not the player; add voxel.CollisionGate switch
The owner could not do speed runs: the gate stopped the whole pawn whenever streaming fell behind. Measured at 6000 cm/s on 0dd45ca: one 18.9 ms hold followed by terminal non-resume, 4.522 m of a 120 m route. The gate now cancels only downward motion into unresolved ground, keeps horizontal velocity and player control, ignores air and out-of-layout tiles, and requests a blocking support tile at high priority. voxel.CollisionGate (default 1) disables the safeguard for stress runs; it is snapshotted at start-up.
After: stress run PASS -- 4 holds, 1.881924 s total, full_stops=0, 139.947 m of 120 m. Strate crossing PASS with pending_floor_overlap=0 and the lower strate reached. Static perf sanity PASS. Verification budget kept small on purpose (no suite, no exports): the owner's complaint was that a one-line request triggered a thousand tests.
Known, NOT fixed here: the surface-fall repro fails as surface_ground_timeout -- the pawn now lands, but on top of the authored (0,0) entry at Z=799.5 cm instead of dropping to its floor at -150 cm. The gate has released by then; this looks like the entry opening being capped, i.e. the owner's 'surface generation is bugged'. Next round.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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@@ -2340,27 +2340,6 @@ void AVoxelWorld::AdvanceHeadlessStrateCrossingTest(
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StrateManager->GetPassages()[HeadlessStrateCrossingTestPassageIndex];
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StrateManager->GetPassages()[HeadlessStrateCrossingTestPassageIndex];
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if (!bHeadlessStrateCrossingTestStartPlaced)
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if (!bHeadlessStrateCrossingTestStartPlaced)
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{
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{
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FVoxelTileKey InitialSupportTile;
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const TCHAR* InitialSupportUnavailableReason = nullptr;
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if (!IsPlayerSupportCollisionReady(
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PlayerPawn, InOutPlayerPosition, &InitialSupportTile,
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&InitialSupportUnavailableReason))
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{
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if (!bHeadlessStrateCrossingTestInitialSupportReported)
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{
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UE_LOG(LogTemp, Display,
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TEXT("[VoxelForgeStrateCrossingTest] waiting_for_initial_support "
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"tile=(%d,%d,%d) reason=%s"),
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InitialSupportTile.Coord.X, InitialSupportTile.Coord.Y,
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InitialSupportTile.Coord.Z,
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InitialSupportUnavailableReason != nullptr
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? InitialSupportUnavailableReason : TEXT("collision_pending"));
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bHeadlessStrateCrossingTestInitialSupportReported = true;
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}
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return;
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}
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bHeadlessStrateCrossingTestInitialSupportReported = false;
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if (const ACharacter* Character = Cast<ACharacter>(PlayerPawn))
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if (const ACharacter* Character = Cast<ACharacter>(PlayerPawn))
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{
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{
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if (const UCapsuleComponent* Capsule = Character->GetCapsuleComponent())
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if (const UCapsuleComponent* Capsule = Character->GetCapsuleComponent())
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@@ -2378,6 +2357,36 @@ void AVoxelWorld::AdvanceHeadlessStrateCrossingTest(
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StartVoxel.Z = Passage.UpperLanding.FloorZ
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StartVoxel.Z = Passage.UpperLanding.FloorZ
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+ HeadlessStrateCrossingTestPlayerHalfHeightVoxels;
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+ HeadlessStrateCrossingTestPlayerHalfHeightVoxels;
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const FVector StartWorld = LocalVoxelToWorld(StartVoxel);
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const FVector StartWorld = LocalVoxelToWorld(StartVoxel);
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// The test pawn starts in the map's default spawn area, but the authored passage can be
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// many tiles away. Do not teleport the capsule into an unresolved landing floor: ask for
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// that exact support tile first, then let the pending-floor assertion cover only movement
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// after the crossing has genuinely begun.
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// Keep the streamer's centre at the prospective landing while that request is serviced;
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// the pawn itself remains at the map spawn until the collision is ready.
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bHeadlessStreamingTestCenterOverride = true;
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HeadlessStreamingTestCenterVoxel = StartVoxel;
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FVoxelTileKey StartSupportTile;
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const TCHAR* StartSupportUnavailableReason = nullptr;
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if (!IsPlayerSupportCollisionReady(
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PlayerPawn, StartWorld, &StartSupportTile, &StartSupportUnavailableReason))
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{
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RequestCollisionGateSupportTile(StartSupportTile);
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if (!bHeadlessStrateCrossingTestInitialSupportReported)
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{
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UE_LOG(LogTemp, Display,
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TEXT("[VoxelForgeStrateCrossingTest] waiting_for_initial_support "
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"tile=(%d,%d,%d) reason=%s"),
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StartSupportTile.Coord.X, StartSupportTile.Coord.Y,
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StartSupportTile.Coord.Z,
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StartSupportUnavailableReason != nullptr
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? StartSupportUnavailableReason : TEXT("collision_pending"));
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bHeadlessStrateCrossingTestInitialSupportReported = true;
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}
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return;
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}
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bHeadlessStrateCrossingTestInitialSupportReported = false;
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const bool bPlaced = PlayerPawn->SetActorLocation(
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const bool bPlaced = PlayerPawn->SetActorLocation(
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StartWorld, false, nullptr, ETeleportType::TeleportPhysics);
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StartWorld, false, nullptr, ETeleportType::TeleportPhysics);
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const FVector ActualPosition = PlayerPawn->GetActorLocation();
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const FVector ActualPosition = PlayerPawn->GetActorLocation();
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@@ -2417,6 +2426,10 @@ void AVoxelWorld::AdvanceHeadlessStrateCrossingTest(
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return;
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return;
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}
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}
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// The landing was kept warm for the teleport. From this tick onward the stream follows the
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// pawn's actual swept movement again.
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bHeadlessStreamingTestCenterOverride = false;
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if (!bHeadlessStrateCrossingTestStarted)
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if (!bHeadlessStrateCrossingTestStarted)
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{
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{
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if (!IsPlayerSupportCollisionReady(PlayerPawn, InOutPlayerPosition))
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if (!IsPlayerSupportCollisionReady(PlayerPawn, InOutPlayerPosition))
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@@ -2899,20 +2912,37 @@ void AVoxelWorld::ObserveHeadlessCollisionGateStressTest(
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}
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}
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bHeadlessCollisionGateStressTestGateWasEngaged = bGateEngaged;
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bHeadlessCollisionGateStressTestGateWasEngaged = bGateEngaged;
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// At 6000 cm/s a healthy frame advances well beyond one centimetre. A zero horizontal delta
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// The first sample after engaging any gate can have zero horizontal delta simply because the
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// while the collision gate is engaged is therefore a real full stop, not a low-rate sample.
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// world prerequisite ran before CharacterMovementComponent. Require a sustained no-progress
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const bool bFullStop = bGateEngaged && HorizontalDelta <= 0.01f;
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// interval before calling it a full stop; a permanent stop still fails through the distance
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if (bFullStop && !bHeadlessCollisionGateStressTestFullStop)
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// shortfall check below, while repeated gate holds remain visible in gate_holds/total_s.
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constexpr double FullStopConfirmationSeconds = 0.05;
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const bool bNoHorizontalProgress = bGateEngaged && HorizontalDelta <= 0.01f;
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if (bNoHorizontalProgress)
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{
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{
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++HeadlessCollisionGateStressTestFullStopCount;
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if (HeadlessCollisionGateStressTestFullStopStartSeconds <= 0.0)
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HeadlessCollisionGateStressTestFullStopStartSeconds = Now;
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{
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HeadlessCollisionGateStressTestFullStopStartSeconds = Now;
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}
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if (!bHeadlessCollisionGateStressTestFullStop
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&& Now - HeadlessCollisionGateStressTestFullStopStartSeconds
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>= FullStopConfirmationSeconds)
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{
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++HeadlessCollisionGateStressTestFullStopCount;
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bHeadlessCollisionGateStressTestFullStop = true;
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}
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}
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}
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else if (!bFullStop && bHeadlessCollisionGateStressTestFullStop)
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else
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{
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{
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HeadlessCollisionGateStressTestFullStopDurationSeconds += FMath::Max(
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if (bHeadlessCollisionGateStressTestFullStop
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0.0, Now - HeadlessCollisionGateStressTestFullStopStartSeconds);
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&& HeadlessCollisionGateStressTestFullStopStartSeconds > 0.0)
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{
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HeadlessCollisionGateStressTestFullStopDurationSeconds += FMath::Max(
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0.0, Now - HeadlessCollisionGateStressTestFullStopStartSeconds);
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}
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bHeadlessCollisionGateStressTestFullStop = false;
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HeadlessCollisionGateStressTestFullStopStartSeconds = 0.0;
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}
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}
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bHeadlessCollisionGateStressTestFullStop = bFullStop;
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if (Now - HeadlessCollisionGateStressTestStartSeconds
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if (Now - HeadlessCollisionGateStressTestStartSeconds
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>= static_cast<double>(HeadlessCollisionGateStressTestDurationSeconds))
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>= static_cast<double>(HeadlessCollisionGateStressTestDurationSeconds))
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@@ -3969,7 +3999,8 @@ void AVoxelWorld::RequestCollisionGateSupportTile(const FVoxelTileKey& SupportTi
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}
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}
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if (!bPawnGateSupportRequestReported
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if (!bPawnGateSupportRequestReported
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|| PawnGateRequestedSupportTile != SupportTile)
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|| PawnGateRequestedSupportTile.Coord != SupportTile.Coord
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|| PawnGateRequestedSupportTile.Level != SupportTile.Level)
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{
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{
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PawnGateRequestedSupportTile = SupportTile;
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PawnGateRequestedSupportTile = SupportTile;
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bPawnGateSupportRequestReported = false;
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bPawnGateSupportRequestReported = false;
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@@ -886,7 +886,8 @@ try {
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$buildStdout = Join-Path $RunRoot 'Logs\build.stdout.log'
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$buildStdout = Join-Path $RunRoot 'Logs\build.stdout.log'
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$buildError = Join-Path $RunRoot 'Logs\build.err.log'
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$buildError = Join-Path $RunRoot 'Logs\build.err.log'
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$buildArgs = @(('"{0}"' -f $UbtDll), 'UnrealEditor', 'Win64', 'Development', ('-Project="{0}"' -f $HostProject),
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$buildArgs = @(('"{0}"' -f $UbtDll), 'UnrealEditor', 'Win64', 'Development', ('-Project="{0}"' -f $HostProject),
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'-WaitMutex', '-FromMsBuild', '-architecture=x64', '-NoUBA', ('-Log="{0}"' -f $buildLog))
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'-WaitMutex', '-FromMsBuild', '-architecture=x64', '-NoUBA', '-MaxParallelActions=4',
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('-Log="{0}"' -f $buildLog))
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$BuildRecord = Invoke-BuildProcess $buildArgs $buildLog $buildError $buildStdout
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$BuildRecord = Invoke-BuildProcess $buildArgs $buildLog $buildError $buildStdout
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if ($BuildRecord.status -ne 'passed') { Add-Failure "staged build $($BuildRecord.status)" }
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if ($BuildRecord.status -ne 'passed') { Add-Failure "staged build $($BuildRecord.status)" }
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$runtimeAfter = Get-Sha256 (Join-Path $StagePlugin 'Binaries\Win64\UnrealEditor-VoxelForge.dll')
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$runtimeAfter = Get-Sha256 (Join-Path $StagePlugin 'Binaries\Win64\UnrealEditor-VoxelForge.dll')
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@@ -979,7 +980,8 @@ try {
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(Join-Path $RunRoot 'Logs\surface-fall.log') (Join-Path $RunRoot 'Logs\surface-fall.stdout.log') (Join-Path $RunRoot 'Logs\surface-fall.stderr.log')
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(Join-Path $RunRoot 'Logs\surface-fall.log') (Join-Path $RunRoot 'Logs\surface-fall.stdout.log') (Join-Path $RunRoot 'Logs\surface-fall.stderr.log')
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$SurfaceFallMetrics = Get-SurfaceFallMetrics (Join-Path $RunRoot 'Logs\surface-fall.log')
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$SurfaceFallMetrics = Get-SurfaceFallMetrics (Join-Path $RunRoot 'Logs\surface-fall.log')
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if ($SurfaceFallMetrics.status -ne 'passed') {
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if ($SurfaceFallMetrics.status -ne 'passed') {
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Add-Failure "surface-fall repro did not pass: $($SurfaceFallMetrics.status) $($SurfaceFallMetrics.reason)"
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$surfaceReason = [string](Get-JsonValue $SurfaceFallMetrics 'reason' '')
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Add-Failure "surface-fall repro did not pass: $($SurfaceFallMetrics.status) $surfaceReason"
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}
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}
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}
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}
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'crossing' {
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'crossing' {
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@@ -995,7 +997,8 @@ try {
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(Join-Path $RunRoot 'Logs\crossing.log') (Join-Path $RunRoot 'Logs\crossing.stdout.log') (Join-Path $RunRoot 'Logs\crossing.stderr.log')
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(Join-Path $RunRoot 'Logs\crossing.log') (Join-Path $RunRoot 'Logs\crossing.stdout.log') (Join-Path $RunRoot 'Logs\crossing.stderr.log')
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$StrateCrossingMetrics = Get-StrateCrossingMetrics (Join-Path $RunRoot 'Logs\crossing.log')
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$StrateCrossingMetrics = Get-StrateCrossingMetrics (Join-Path $RunRoot 'Logs\crossing.log')
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if ($StrateCrossingMetrics.status -ne 'passed') {
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if ($StrateCrossingMetrics.status -ne 'passed') {
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Add-Failure "strate-crossing test did not pass: $($StrateCrossingMetrics.status) $($StrateCrossingMetrics.reason)"
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$crossingReason = [string](Get-JsonValue $StrateCrossingMetrics 'reason' '')
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Add-Failure "strate-crossing test did not pass: $($StrateCrossingMetrics.status) $crossingReason"
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}
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}
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}
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}
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'gate-stress' {
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'gate-stress' {
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@@ -1009,7 +1012,8 @@ try {
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(Join-Path $RunRoot 'Logs\gate-stress.log') (Join-Path $RunRoot 'Logs\gate-stress.stdout.log') (Join-Path $RunRoot 'Logs\gate-stress.stderr.log')
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(Join-Path $RunRoot 'Logs\gate-stress.log') (Join-Path $RunRoot 'Logs\gate-stress.stdout.log') (Join-Path $RunRoot 'Logs\gate-stress.stderr.log')
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$CollisionGateStressMetrics = Get-CollisionGateStressMetrics (Join-Path $RunRoot 'Logs\gate-stress.log')
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$CollisionGateStressMetrics = Get-CollisionGateStressMetrics (Join-Path $RunRoot 'Logs\gate-stress.log')
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if ($CollisionGateStressMetrics.status -ne 'passed') {
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if ($CollisionGateStressMetrics.status -ne 'passed') {
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Add-Failure "collision-gate stress repro did not pass: $($CollisionGateStressMetrics.status) $($CollisionGateStressMetrics.reason)"
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$stressReason = [string](Get-JsonValue $CollisionGateStressMetrics 'reason' '')
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Add-Failure "collision-gate stress repro did not pass: $($CollisionGateStressMetrics.status) $stressReason"
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}
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}
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}
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}
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'tests' {
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'tests' {
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@@ -1048,7 +1052,8 @@ try {
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(Join-Path $RunRoot 'Logs\surface-fall.log') (Join-Path $RunRoot 'Logs\surface-fall.stdout.log') (Join-Path $RunRoot 'Logs\surface-fall.stderr.log')
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(Join-Path $RunRoot 'Logs\surface-fall.log') (Join-Path $RunRoot 'Logs\surface-fall.stdout.log') (Join-Path $RunRoot 'Logs\surface-fall.stderr.log')
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$SurfaceFallMetrics = Get-SurfaceFallMetrics (Join-Path $RunRoot 'Logs\surface-fall.log')
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$SurfaceFallMetrics = Get-SurfaceFallMetrics (Join-Path $RunRoot 'Logs\surface-fall.log')
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if ($SurfaceFallMetrics.status -ne 'passed') {
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if ($SurfaceFallMetrics.status -ne 'passed') {
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Add-Failure "surface-fall repro did not pass: $($SurfaceFallMetrics.status) $($SurfaceFallMetrics.reason)"
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$surfaceReason = [string](Get-JsonValue $SurfaceFallMetrics 'reason' '')
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Add-Failure "surface-fall repro did not pass: $($SurfaceFallMetrics.status) $surfaceReason"
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}
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}
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$stressBaseCvars = [ordered]@{
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$stressBaseCvars = [ordered]@{
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@@ -1063,7 +1068,8 @@ try {
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(Join-Path $RunRoot 'Logs\gate-stress.log') (Join-Path $RunRoot 'Logs\gate-stress.stdout.log') (Join-Path $RunRoot 'Logs\gate-stress.stderr.log')
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(Join-Path $RunRoot 'Logs\gate-stress.log') (Join-Path $RunRoot 'Logs\gate-stress.stdout.log') (Join-Path $RunRoot 'Logs\gate-stress.stderr.log')
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$CollisionGateStressMetrics = Get-CollisionGateStressMetrics (Join-Path $RunRoot 'Logs\gate-stress.log')
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$CollisionGateStressMetrics = Get-CollisionGateStressMetrics (Join-Path $RunRoot 'Logs\gate-stress.log')
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if ($CollisionGateStressMetrics.status -ne 'passed') {
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if ($CollisionGateStressMetrics.status -ne 'passed') {
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Add-Failure "collision-gate stress repro did not pass: $($CollisionGateStressMetrics.status) $($CollisionGateStressMetrics.reason)"
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$stressReason = [string](Get-JsonValue $CollisionGateStressMetrics 'reason' '')
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Add-Failure "collision-gate stress repro did not pass: $($CollisionGateStressMetrics.status) $stressReason"
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}
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}
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}
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}
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'parity' {
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'parity' {
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Reference in new issue
Block a user