wip(assembler): round S11 -- bounded spawn apply budget: in-game full set 7.1 s -> 6.0 s
Startup apply mode on by default (12 meshes / 14 ms per frame, ends when the initial set and walkable ring are ready, 30 s cap); normal play keeps the authored budget. Backlog peak 252 -> 10, LOD8 apply wait 1.1 s -> 4 ms. Ring 0.49 s, LOD0 1.40 s, 40 m/s ring 75/75. Remaining floor: frame-paced admission (~8.3 submits/frame, 8 running workers max). No geometry change. Report: Standalone/Research/WorldAssemblerM3/Round15. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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@@ -1225,6 +1225,8 @@ public:
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bool bSampleStacksStarted = false;
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bool bStartupApplyBoostStarted = false;
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bool bStartupApplyBoostEnded = false;
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// Trace the resolved startup budget once per world. / Tracer une fois le budget de demarrage resolu par monde.
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bool bStartupApplyConfigTraced = false;
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uint64 LastApplyFrameCycles = 0;
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float StartupTraceSpeedCmPerSecond = 0.0f;
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TArray<FVoxelTileKey> DesiredSorted; // critical floor prefix, then true-pawn distance-first
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