experiment: LivingPlane readable + alive mode (L163)

RGBA32F displacement/velocity/imprint field; rolling base relief, grazing light, elevation colours, 7.5 cm contours,
follow camera; scenes: roll, rest and wobble, lift-off, second sphere; alive mode = travelling swells + viscoelastic
imprint. Intel ADL GT2: ~0.17 ms/step at 512^2. Open: run-to-run difference with queries on/off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
This commit is contained in:
Fr0zkaandClaude Opus 5.5 committed 2026-11-02 10:55:32 +01:00
1 parent 5b15595e4a
commit e1d87eed26
3 files changed
+460 -128

No files matched your search

+71
View File
@@ -60,3 +60,74 @@ The only changed file outside `Experiments/LivingPlane/` is `.gitignore`, which
submission, so it's an upper bound): **0.080 ms/step at 512²** and **0.292 ms/step at 1024²**.
- Visual read: the effect is very subtle in the current render (a slight dip under the sphere, faint rings). It needs
a larger push amplitude, grazing light or height colouring, and a closer camera to read.
## L163 — readable, living plane
The plane now reads as rolling terrain, and the objects leave visible troughs and wakes. `alive` adds travelling
breathing and a viscoelastic imprint that remains after lift-off. The simulation still runs in one GPU dispatch per
step; CPU work only supplies the two object states.
`LivingPlane.cpp` now keeps the dynamic displacement, velocity, and imprint in an `RGBA32F` ping-pong field. The
surface shader adds broad static terrain relief, calculates normals from relief plus displacement, and uses grazing
light, elevation colours, slope tint, and 7.5 cm contour bands. The camera follows the first sphere at a closer angle.
The wake scene rolls the first sphere, pauses and wobbles it, lifts it, then sends a second sphere through the wake.
The alive scene runs that same sequence with low-frequency travelling swells and a decaying contact imprint. Its
defaults are breathing strength 4.8 m/s², imprint capture 0.15 m/s, recovery time 6 s, and maximum imprint depth
0.34 m. These values have command-line overrides.
The timer query check found no early read or reuse in L162: it allocated a unique query per step, called `glFinish`,
then read every result. The saved Intel/Mesa 25.0.7 samples are 0 or 52 ns for most dispatches (512² median 0,
p95 52 ns; largest sample 17.552 µs), which cannot be a credible per-dispatch cost. The old usage did not reuse
query objects, so lifetime is not the cause; the saved data point to Intel/Mesa's timer-query reporting or timing
scope, but the sandbox cannot isolate which. L163 uses a 64-query ring, reads each query before reusing its slot,
checks availability after `glFinish`, and records `GL_QUERY_COUNTER_BITS`. On llvmpipe the availability check passed
with 64 counter bits and zero waits. The Intel query result still needs the GPU diagnostic command below.
### Measurements and checks
- llvmpipe wake: 128², 600 steps (`dt=9.56814 ms`, 5.741 s simulation window), 151 frames at 30 fps. First-step
equation audit and timer-query lifetime check passed; final displacement range was −0.177488 m to +0.104854 m.
- llvmpipe alive: same grid, steps, and window; equation audit and timer-query lifetime check passed. Final
displacement range was −0.200437 m to +0.115904 m, with a −0.111667 m stored imprint.
- llvmpipe cost: 512², 1,800 steps, `--queries=off`, no frame capture: **0.767473 ms/step** in one timed
simulation-loop window. `timing.json` includes dispatch submission, the step-0 equation readback, and final
`glFinish`, but excludes setup and frame capture. This is a software-renderer measurement, not the Intel GPU cost.
- Both five-second llvmpipe previews are in `Saved/Linux/l163/llvmpipe-wake.mp4` and
`Saved/Linux/l163/llvmpipe-alive.mp4`. They are 128² review previews; use the GPU commands below for the owner
videos.
- Equation-audit negative control: a temporary copy with its expected first-step height forced to zero exited FAIL
at actual −0.0488777 m. The final source passes that same check.
- The fast verification tier passed in 278.5 s. Build and logs are under `Saved/Linux/l163/verify/`.
- No Unreal `Source/` files changed and no Unreal build ran.
### Intel GPU run
Run from the plugin root as `jahni`. First build the runner. For timed runs, check `uptime` and keep the machine
quiet. The wall-time field is valid only when `--capture-every=0`; use `--queries=off` for the step-cost measurement.
```sh
bash Experiments/LivingPlane/build.sh
uptime
taskset -c 0-11 prlimit --as=6442450944 -- timeout 1740s ./Saved/Linux/l163/living-plane --device=gpu --scene=wake --size=512 --steps=2400 --capture-every=16 --queries=off --out=Saved/Linux/l163/gpu-wake-512
taskset -c 0-11 prlimit --as=6442450944 -- timeout 1740s ./Saved/Linux/l163/living-plane --device=gpu --scene=alive --size=512 --steps=2400 --capture-every=16 --queries=off --out=Saved/Linux/l163/gpu-alive-512
ffmpeg -y -framerate 30 -i Saved/Linux/l163/gpu-wake-512/frame_%06d.png -c:v libx264 -pix_fmt yuv420p Saved/Linux/l163/living-plane-wake-512.mp4
ffmpeg -y -framerate 30 -i Saved/Linux/l163/gpu-alive-512/frame_%06d.png -c:v libx264 -pix_fmt yuv420p Saved/Linux/l163/living-plane-alive-512.mp4
taskset -c 0-11 prlimit --as=6442450944 -- timeout 1740s ./Saved/Linux/l163/living-plane --device=gpu --scene=alive --size=512 --steps=1800 --capture-every=0 --queries=off --out=Saved/Linux/l163/gpu-timing-512
taskset -c 0-11 prlimit --as=6442450944 -- timeout 1740s ./Saved/Linux/l163/living-plane --device=gpu --scene=alive --size=512 --steps=1800 --capture-every=0 --queries=on --out=Saved/Linux/l163/gpu-query-check-512
```
`gpu-timing-512/timing.json` reports the 512² batch wall time per step, including dispatch submission and completion.
`gpu-query-check-512/timing.json` contains query counter bits, waits before slot reuse, availability status, and raw
per-step query samples. The sandbox has no accessible Intel DRM node, so the current Intel step cost and new query
diagnostic remain unmeasured here.
### L163 Intel GPU pass (run by the orchestrator, 2026-11-02)
- Intel ADL GT2 (Mesa 25.0.7, `renderD128`): wake and alive scenes, 512², 2,400 steps, 151 frames each; equation
audits PASS. Videos (local): `Saved/Linux/l163/living-plane-wake-512.mp4`, `living-plane-alive-512.mp4`.
- Step cost, alive scene, 512², 1,800 steps, no capture: **0.172 ms/step** with queries off, 0.152 ms/step with
queries on (batch wall time per step).
- The Intel `GL_TIME_ELAPSED` median is still 0 with 64 counter bits and the ring/availability checks passing. That
looks like a Mesa/Intel reporting issue; use wall time.
- **Open issue:** the same scene with the same steps gave different final fields (min −0.637 m with queries off vs
−0.327 m with queries on). Something depends on more than the step index (e.g. wall-clock time); investigate.