docs(claude): name all four MPSC result queues in the async rule
Workers return tile results through CriticalProcessQueue, EditedProcessQueue, NearProcessQueue or ProcessQueue (VoxelWorld.h), all EQueueMode::Mpsc; the rule named only ProcessQueue. Rules and links are otherwise unchanged (all links resolve, the other stated facts match the code). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01URDGLsu7c4nunqNFPJEFPU
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@@ -29,7 +29,8 @@ try to run anything.
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- **Determinism:** all randomness = hash of (coord, seed, strateIndex). No RNG state — same seed ⇒
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- **Determinism:** all randomness = hash of (coord, seed, strateIndex). No RNG state — same seed ⇒
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same world. Player edits (diff layer) are the only non-deterministic overlay.
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same world. Player edits (diff layer) are the only non-deterministic overlay.
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- **Async safety:** worker tasks only READ Generator/Mesher, must check `bShuttingDown`, and return via
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- **Async safety:** worker tasks only READ Generator/Mesher, must check `bShuttingDown`, and return via
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`ProcessQueue` (must stay `EQueueMode::Mpsc`). `EndPlay` blocks on `ActiveTaskCount → 0`.
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the result queues — `ProcessQueue` and its `CriticalProcessQueue` / `EditedProcessQueue` /
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`NearProcessQueue` siblings (all must stay `EQueueMode::Mpsc`). `EndPlay` blocks on `ActiveTaskCount → 0`.
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- **Carry the `Epoch`** through any new async path (stale results are dropped on mismatch).
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- **Carry the `Epoch`** through any new async path (stale results are dropped on mismatch).
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- **Don't "optimize" the perf invariants** in ARCHITECTURE `§8.10` — the `thread_local` box-valid
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- **Don't "optimize" the perf invariants** in ARCHITECTURE `§8.10` — the `thread_local` box-valid
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caches, two-pass MC loop, SSE noise, and clipmap streaming are intentional.
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caches, two-pass MC loop, SSE noise, and clipmap streaming are intentional.
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