feat(stats): stat VoxelForge -- make tile skipping and the column memo observable

The plugin had ZERO stat counters, so every claim this refactor makes was
harness-only: "skipped correctly" and "skipped nothing" render identically.
CODEX-TASK-001 and -002, executed by Codex (gpt-5.6-luna xhigh), reviewed
against the source.

Eight DWORD counters in a new stat group:
  GenerateTileResult -- TilesClassified / SkippedAllSolid / SkippedAllAir / Meshed
  ClassifyTile bAnyCave exit -- TilesOpStackSolid / TilesOpStackAir
  FSurfaceColumnSource::GetColumn -- ColumnMemoHit / ColumnMemoMiss

The op-stack counters are separate from the lumped skip counters on purpose:
ClassifyTile also proves AllSolid on its hand-written bedrock-gap path with no
strate opted in, so the lumped number cannot show a before/after. The op-stack
pair is zero BY CONSTRUCTION until a strate ticks the flag.

GetColumn is instrumented and deliberately NOT fixed -- the instrument and the
fix in one build would make each other unreadable.

Verified against UE_5.7 Stats.h rather than assumed (first stats use in this
plugin, no in-repo precedent): all four macro arities, and INC_DWORD_STAT ->
FThreadStats::AddMessage, so the worker-thread safety both sites need holds by
mechanism. Not built -- Jahni builds.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-16 16:01:26 +02:00
parent 7909c4f2ca
commit eb317d9933
7 changed files with 131 additions and 1 deletions
+1
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@@ -79,6 +79,7 @@ Paths relative to `Source/VoxelForge/`. `Public/` = headers, `Private/` = impl.
| `../../VoxelForge.uplugin` | Plugin manifest. One Runtime module `VoxelForge`. Beta. |
| `VoxelForge.Build.cs` | Deps: Core, CoreUObject, Engine, **GameplayTags**, **RealtimeMeshComponent**. |
| `Public/VoxelForgeModule.h` / `Private/VoxelForgeModule.cpp` | `FVoxelForgeModule` boilerplate (Startup/Shutdown just log). |
| `Public/VoxelStats.h` / `Private/VoxelStats.cpp` | `stat VoxelForge` DWORD counters for tile classification, skipping, meshing, and operator-stack verdicts. |
### 3.2 Foundational types — `Public/VoxelTypes.h` (no UClass, everyone includes it)
| Symbol | Line | Notes |