feat(stats): stat VoxelForge -- make tile skipping and the column memo observable
The plugin had ZERO stat counters, so every claim this refactor makes was harness-only: "skipped correctly" and "skipped nothing" render identically. CODEX-TASK-001 and -002, executed by Codex (gpt-5.6-luna xhigh), reviewed against the source. Eight DWORD counters in a new stat group: GenerateTileResult -- TilesClassified / SkippedAllSolid / SkippedAllAir / Meshed ClassifyTile bAnyCave exit -- TilesOpStackSolid / TilesOpStackAir FSurfaceColumnSource::GetColumn -- ColumnMemoHit / ColumnMemoMiss The op-stack counters are separate from the lumped skip counters on purpose: ClassifyTile also proves AllSolid on its hand-written bedrock-gap path with no strate opted in, so the lumped number cannot show a before/after. The op-stack pair is zero BY CONSTRUCTION until a strate ticks the flag. GetColumn is instrumented and deliberately NOT fixed -- the instrument and the fix in one build would make each other unreadable. Verified against UE_5.7 Stats.h rather than assumed (first stats use in this plugin, no in-repo precedent): all four macro arities, and INC_DWORD_STAT -> FThreadStats::AddMessage, so the worker-thread safety both sites need holds by mechanism. Not built -- Jahni builds. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -16,6 +16,7 @@
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#include "VoxelDensityPrimitives.h" // spine / seal / passage — shared with the operator stack
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#include "VoxelDensityOpStack.h" // OPSTACK Phase 1: the opt-in per-strate operator stack
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#include "VoxelHeightOp.h" // IVoxelBiomeField — the adapter below implements it
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#include "VoxelStats.h"
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//=============================================================================
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// L'ADAPTATEUR DE CHAMP DE BIOMES / THE BIOME FIELD ADAPTER
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@@ -3007,6 +3008,14 @@ EVoxelTileClass UVoxelGenerator::ClassifyTile(const FIntVector& OriginVoxels, in
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if (D.BridgeDensity > 0.0f || D.RidgeDensity > 0.0f) { bCanAir = false; }
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if (bCanSolid == bCanAir) { return EVoxelTileClass::Mixed; }
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if (bCanSolid)
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{
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INC_DWORD_STAT(STAT_VoxelForgeTilesOpStackSolid);
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}
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else
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{
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INC_DWORD_STAT(STAT_VoxelForgeTilesOpStackAir);
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}
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return bCanSolid ? EVoxelTileClass::AllSolid : EVoxelTileClass::AllAir;
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}
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