wip(assembler): M1 round 5 -- native SurfaceWorld manifest delivered into the Unreal Core route
Manifest imported into UVoxelSettings (hash 8933693d9560ba9f), folded into the season content hash only when Core is on. BuildHost: W1/W8/W16 stable, 2553 surface tiles match standalone, 432 LOD transitions, collision on all 36 expected tiles. Matched timing 96.8 s native vs 197.3 s bridge (2.04x). Collision support tiles wait for Core region admission. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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@@ -28,6 +28,14 @@ public:
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float GetEffectiveWorldRadiusVoxels() const;
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int32 GetEffectiveSeasonNumber() const;
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/** Import a reviewed native SurfaceWorld plan; empty preserves the existing Core/legacy routes. */
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VOXELFORGE_API bool SetWorldAssemblyManifestJson(const FString& InJson, FString& OutReport);
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VOXELFORGE_API bool GetWorldAssemblyManifestJson(FString& OutCanonicalJson, FString& OutContentHash,
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FString& OutError) const;
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UFUNCTION(CallInEditor, Category = "Voxel|Strates")
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void ImportWorldAssemblyManifestJson();
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//=========================================================================
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// STREAMING (distance de vue)
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//=========================================================================
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@@ -365,6 +373,21 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Voxel|Strates")
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TSoftObjectPtr<UVoxelSeasonAsset> Season;
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// Optional reviewed Core surface plan. The canonical JSON stays in this cooked settings asset;
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// its Core FNV digest is included in GetCurrentSeasonContentHash when present.
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// Plan de surface Core facultatif; le JSON canonique est cuit avec les reglages et son hash
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// Core est inclus dans GetCurrentSeasonContentHash lorsqu'il est present.
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Voxel|Strates", meta = (MultiLine = true))
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FString WorldAssemblyManifestJson;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Voxel|Strates")
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FString WorldAssemblyManifestHash;
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#if WITH_EDITORONLY_DATA
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UPROPERTY(EditAnywhere, Category = "Voxel|Strates|World Assembly", meta = (FilePathFilter = "json"))
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FFilePath SourceWorldAssemblyManifestJson;
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#endif
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// Numéro de saison (incrementé par ChangeSeed). Purement informatif côté gameplay.
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Voxel|Strates")
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int32 CurrentSeason = 1;
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