docs: correct an inaccurate claim in an earlier progress entry
The "starting Phase 0.5" entry said the ClassifyTile test self-skips when the fixture fails to build. It does not -- all four tests fail loudly with a message identifying it as a fixture failure. Corrected by appending, since the log is append-only. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -164,3 +164,14 @@ fixture's `TSoftObjectPtr` → transient-`UVoxelStrateDefinition` resolve has ne
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`OPSTACK-DECOMPOSITION.md §11`, then port Maze. Do not write more plugin C++ before the build.
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## 2026-07-27 — correction to the 3rd entry above
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The entry *"starting Phase 0.5"* says the `ClassifyTile` test **self-skips** if the fixture's
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`TSoftObjectPtr` resolve fails headless. That was the plan; it is **not** what was written. All four
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tests call `AddError(World.WhyInvalid())` and FAIL, with a message that says explicitly it is a
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fixture failure and not a density bug. Failing is the right behaviour — a skip that reads as a pass
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is exactly what hides bugs — but the earlier entry describes code that does not exist, so it is
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corrected here rather than edited (this log is append-only).
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