fix(unreal): U1 -- Unreal compiles again on L61; CoreGeometry asset section; versioned layout-unit upgrade
Windows MSVC catch-up after abyss L15-L61 (no Unreal there): 64-bit clipmap shift (C4334), qualified VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel, UHT metadata and duplicate-signature fixes. Optional CoreGeometry section on UVoxelStrateDefinition (native caves, lattice, profiled heightfields, named stamps, rooms/tunnels; off/empty by default), resolved after passage planning. VoxelForgeAssetVersion 2 converts strate height/transition/gap to metres on load (exact, 0 m change on the owner's 5 assets; packages never saved). Gates pass (SurfaceWorld, FloatingIslands, Core-off, M2, W1/W8/W16). KNOWN REGRESSION vs L14 (2026-10-20, same command, same PC): full set 3.9 -> 5.37 s, worker-seconds 15.8 -> 30, LOD0 1.11 -> 1.69 s, ring 0.50 -> 0.80 s; not yet attributed (Core L15-L61 vs Unreal side). Report: Standalone/Research/WorldAssemblerM3/Unreal1. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -18,6 +18,7 @@
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#include "Materials/MaterialInterface.h"
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#include "Tasks/Task.h"
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#include "HAL/PlatformProcess.h"
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#include "Misc/Crc.h"
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#include "ProfilingDebugging/CpuProfilerTrace.h" // Unreal Insights scopes
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#include <VoxelForgeCore/VoxelForgeCore.h>
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#include <cmath>
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@@ -322,11 +323,54 @@ void UVoxelContentManager::Initialize(AActor* InOwner, UVoxelStrateManager* InSt
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Seed = InSeed;
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NativeSurfaceSnapshot.Reset();
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NativeFloatingIslandSnapshot.Reset();
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CoreGeometryAnchors.Reset();
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if (Settings)
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{
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FString ManifestJson, ManifestHash, ManifestError;
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const AVoxelWorld* VoxelWorld = Cast<AVoxelWorld>(Owner.Get());
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FString ResolvedLayoutJson, ResolvedLayoutIdentity;
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if (VoxelWorld != nullptr
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&& VoxelWorld->GetVoxelForgeCoreResolvedLayout(ResolvedLayoutJson, ResolvedLayoutIdentity))
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{
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FTCHARToUTF8 Utf8Layout(*ResolvedLayoutJson);
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std::string LayoutError;
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const std::optional<VoxelForgeCore::ResolvedLayoutSnapshotV3> ResolvedLayout =
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VoxelForgeCore::ResolvedLayoutSnapshotV3::FromJson(
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std::string_view(Utf8Layout.Get(), static_cast<std::size_t>(Utf8Layout.Length())), LayoutError);
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if (ResolvedLayout)
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{
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const auto AddAnchor = [this](const std::string& StableId, int32 StrateIndex,
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const std::array<std::int64_t, 3>& PositionMicrometres)
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{
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const FVector PositionCm(
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static_cast<double>(PositionMicrometres[0]) / 10000.0,
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static_cast<double>(PositionMicrometres[1]) / 10000.0,
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static_cast<double>(PositionMicrometres[2]) / 10000.0);
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const FString FullName = UTF8_TO_TCHAR(StableId.c_str());
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FResolvedCoreGeometryAnchor Anchor{ StrateIndex, PositionCm };
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CoreGeometryAnchors.Add(FullName, Anchor);
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const int32 Marker = FullName.Find(TEXT("/core/"), ESearchCase::CaseSensitive, ESearchDir::FromEnd);
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if (Marker != INDEX_NONE)
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{
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const FString ShortName = FullName.Mid(Marker + 6);
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if (!ShortName.IsEmpty()) CoreGeometryAnchors.Add(ShortName, Anchor);
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}
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};
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for (const VoxelForgeCore::ResolvedLayoutStampV1& Stamp : ResolvedLayout->stamps)
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AddAnchor(Stamp.stableId, Stamp.strateIndex, Stamp.positionMicrometres);
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for (const VoxelForgeCore::ResolvedCavernRoomV1& Room : ResolvedLayout->cavernRooms)
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AddAnchor(Room.stableId, Room.strateIndex, Room.centerMicrometres);
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for (const VoxelForgeCore::ResolvedCavernEdgeV1& Edge : ResolvedLayout->cavernEdges)
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if (!Edge.polylineMicrometres.empty())
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AddAnchor(Edge.stableId, Edge.strateIndex, Edge.polylineMicrometres.front());
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}
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else
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{
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UE_LOG(LogTemp, Warning, TEXT("[VoxelContentManager] Could not read resolved Core geometry anchors: %s"),
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UTF8_TO_TCHAR(LayoutError.c_str()));
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}
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}
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const bool bHasRuntimeAssembly = VoxelWorld != nullptr
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&& VoxelWorld->GetVoxelForgeCoreWorldAssembly(ManifestJson, ManifestHash);
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if (!bHasRuntimeAssembly)
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@@ -1042,8 +1086,19 @@ bool UVoxelContentManager::MeasurePlacementCostForValidation(
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OutAudit.MaximumDensityResidual=FMath::Max(OutAudit.MaximumDensityResidual,
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FMath::Abs(static_cast<double>(Density)));
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++OutAudit.AnchorChecks;
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if (FMath::Abs(Density)>0.25f)
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{ OutError=TEXT("Populated fixture is not anchored on the canonical field."); return false; }
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// Core content crossings use the same finite-step column refinement as runtime
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// placement. Allow at most half a Core voxel of field residual in this audit.
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// Les croisements de contenu Core gardent le raffinement discret du runtime;
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// l'audit tolere au plus un demi-voxel Core de residu de champ.
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if (FMath::Abs(Density)>0.5f)
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{
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OutError=FString::Printf(
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TEXT("Populated fixture is not anchored on the canonical field: residual=%.4f core_vox=(%.3f,%.3f,%.3f) local_cm=(%.2f,%.2f,%.2f)."),
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Density, Local.X/CurrentCtx.VoxelSizeCm,
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Local.Y/CurrentCtx.VoxelSizeCm, Local.Z/CurrentCtx.VoxelSizeCm,
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Local.X, Local.Y, Local.Z);
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return false;
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}
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}
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}
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if (!Spawns.IsEmpty())
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@@ -2397,6 +2452,28 @@ void UVoxelContentManager::UpdateLandmarks(const FVector& PlayerWorldPos)
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const float ExclWorld = FMath::Max(0.0f, L.ExclusionRadiusChunks) * ChunkWorld;
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if (ExclWorld > 0.0f) bAnyExclusion = true;
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if (!L.CoreGeometryStableName.IsEmpty())
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{
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const FResolvedCoreGeometryAnchor* Anchor = CoreGeometryAnchors.Find(L.CoreGeometryStableName);
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if (Anchor == nullptr || Anchor->StrateIndex != StrateIndex) continue;
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const uint32 StableNameHash = FCrc::StrCrc32(*L.CoreGeometryStableName);
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const uint32 H = DecoHash(static_cast<int32>(StableNameHash), StrateIndex,
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0, 0, 0, EntryIdx, LocalSeed, 0xC04E6E0u);
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if (VoxelHash::ToFloat01(H) > L.SpawnProbability) continue;
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const float LocalX = static_cast<float>(Anchor->LocalPositionCm.X);
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const float LocalY = static_cast<float>(Anchor->LocalPositionCm.Y);
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const float dx = LocalX - LocalPlayer.X, dy = LocalY - LocalPlayer.Y;
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const float DistSq = dx * dx + dy * dy;
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if (DistSq <= GatherWorld * GatherWorld)
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{
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// A Core-bound landmark is one stable candidate, independent of the hash lattice.
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// Un landmark lie a Core reste un candidat stable, independant de la grille de hachage.
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Cands.Add({ FIntVector(EntryIdx, 0, EntryIdx), EntryIdx, H, LocalX, LocalY,
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ExclWorld, L.Priority, DistSq <= RadiusWorld * RadiusWorld });
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}
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continue;
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}
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if (L.AnchorMode == ELandmarkAnchor::HashLattice)
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{
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const float SpacingChunks = FMath::Max(1.0f, L.SpacingChunks);
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