Opt-in at build time (VOXELFORGE_PROFILE_LEGACY_TERMS=1; compiled out by default, ~2% when on).
Per legacy sample: passage/support composer ~1.05 us vs primitive scan ~0.19 us, boundary
band ~0.06 us, noise ~0.01 us. Resolved-passage constants are cached at field binding
(arithmetic order unchanged); whole-view effect within noise. Per-tile hashes identical to L75
in all 24 compiler x worker x view comparisons; fast tier PASS; Linux UE host builds.
R40 researcher notes attached.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The compiled-analytic stratum interval now certifies a legacy tile uniform only when it stays
beyond the detail envelope (and smooth-min slack for solid) with no intersecting primitive,
edit, native field, composer candidate, passage or active transition; everything else fails
closed. The stream layer uses the proof for whole-tile skips; legacy sub-tile skips stay off
(two block proofs failed the falsifier in TN).
Falsifier: full-grid reference vs skip-enabled run, identical mesh/payload/topology hashes on
every tile of all four owner views, Clang and GCC, W1/W8/W12; 20-camera sweep per strate,
0 violations; a too-tight control changed 3/184/233/238 tiles and was caught.
Whole view (8 workers): SW 2.61->2.48, FI 7.18->5.05, TN 5.97->4.63, VS 2.70->2.40 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
FI/TN/VS (legacy compiled-analytic) skip ZERO tiles at every LOD and evaluate ~44k density
points per LOD0/1 tile; SW skips 359/512 at LOD0. The whole-tile skip requires a native
tile with a uniform verdict, and the legacy paths return Mixed/unknown (R39 notes attached).
Opt-in stage timers, sampled field timer, per-LOD classification and composer counters.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Capture exports now cover a 90-degree player frustum (radius 3, LOD 0-8, overlap patches);
a 17x9 ray coverage probe aborts before rendering if tiles are missing (truncated-mesh
control: 480 uncovered samples, rejected). Clear colour is sky blue, so un-meshed space can't
pass as dark rock. 16 views of the owner's four-strate plan.
- Explore commandlet: finite XYZ spawn override for traces (Source/, Linux-compiled).
- In-engine four-strate trace NOT obtained: the engine-generated plan fails passage validation
at a solid centerline voxel (~(-43,-34.5,-448.5) m) while the headless owner_world.json
plan passes. Engine and headless plans diverge.
- R36 (read-only): order TN -> VS -> FI for native migration; native FI is reachable from the
adapter but not selected in the owner run, cause unknown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Shared composer: a passage's restored support is applied after a physically overlapping
later bore, instead of being carved away by it (0-1: 59 -> 0 unsupported).
- Capsule clearance for support restoration is tested against nearby route segments only
(1-2: 3 -> 0, 2-3: 2 -> 0 unsupported).
- L66 index switches replaced by a physical criterion (both mouths inside their strata bands,
neither a SurfaceWorld landing).
- Audit: floor zero-crossing refined by bisection (the 0.2498 m "step" was the gauge);
wall ripple keeps the authored radius, cubic detrend per 32 m window. Controls detected:
L35 ribs, beads, synthetic 0.25 m step, L36 washboard, L23 terrace.
- Result: 0-1 and 2-3 pass all audits; 1-2 fails wall ripple 7.27 cm (limit 3.5) from an
authored-radius beat at 7.06 m. Fast tier was green before the final gauge change and was
not re-run after it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Core caps each passage mouth reach to its own strate's usable content band (owner
DA_Strate1 exports ReachMax=5000 owner voxels, which put the SW->FI lower mouth 79.5 m
below FI, inside TN).
- Unreal adapter: SW route search keeps the old 64 m candidates first, then a bounded
single-mouth search with shorter lengths; logs candidate/rejection counts.
- Internal-chain passage floor/support tweaks (only with >2 strates): ripple 1-2 4.78->2.90 cm,
2-3 3.57->0.10 cm. Interfaces still 0/3 walkable (59/3/2 unsupported).
- verify.py: legacy tiers use Standalone/data/regression/owner_world_2strate_l61.json; new
four-strate stage reads its expectations from owner_world.json (currently red on interfaces).
- Unreal trace L14 vs HEAD, same assets (16-chunk FlatPlain): 12.20 vs 12.56 worker-s; no x2.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Core.Lattice.PrimitiveField v1, opt-in per strate (legacy Maze/VerticalShaft stay legacy): resolves the real
arrival and departure mouths first, plans a mandatory spine, then maze cells and two dead ends (9 rooms,
9 edges, stable IDs). The spine descends 20 m through four helix turns (6 m radius, 3 m clear width, 5 m
pitch, 2.6 m clearance; max grade 10.0 deg); each feature is one filleted void (0.57 m measured). Final-field
reachability passes at 883 stations; an orphaned shaft control is rejected; exact intervals (0 misses) and
a whole-surface audit with 0 flags. Whole view 1.69 s (above the 1 s target). fast/medium/full PASS.
Research R27 (self-checked): static stream-to-pool water design.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Motif vocabulary v3: version-1 records keyed by (seed, strate, stable ID) with route keepouts, band
clearance and pairwise spacing. A rounded capped-cylinder monolith (r 1.4 m, 24 m tall) and a rounded-box
plinth, smooth-unioned into a flatField floor with a 0.55 m geometric rounding (measured fillets 0.73-1.17 m).
Exact radial/box interval bounds, a BVH, isTileShapeFree aware (0 brute-force misses, false-proof controls
rejected). Final-field route passes; whole-surface audit covers foot, cap and platform edges. Cold whole
view 0.524 s. Owner world unchanged. fast/medium/full PASS (Clang and GCC).
Research R25 (self-checked): FloatingIslands LOD0 column cache conflicts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Opt-in --instrument-tile-drain records per-tile queue/dispatch/finish timelines, stage spans and counters
(proof skips, X8 lanes, GradAt/midpoint memo, skirts, FI cache stats); <2% when off. Measured: SW 13.3 and
FI 50.2 worker-s across LOD0-8, tails are work-saturated. FI sign-edge repair now computes in parallel and
publishes in sorted serial order (exact output): sign-edge 535 -> 47 ms, FI first tile 1.28 -> 0.85 s, near
ring 1.46 -> 1.04 s, whole view 6.09 -> 5.65 s. Proof block size, lane batching, SW midpoint memo and helper
cap 12 measured and left off. fast/medium/full PASS, Clang and GCC. Research R24: slab + motif generator.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Core.Caves.PrimitiveField v1, opt-in per strate (legacy TunnelNetwork assets stay legacy): solid host rock
and one smooth union of two elliptical spine tubes and an ellipsoid room, each intersected with its rising
floor by cubic smooth-max (W 2.4 m, measured fillet 0.70 m, no trailing floor cap). Bound in the L40 field
table and L42 capabilities, BVH feature candidates, isTileShapeFree aware, exact interval boxes (0 misses).
Capsule flood fill arrival -> departure passes (headroom >= 0.3 m, grade <= 15 deg); the generalized
whole-surface audit passes with its controls failing. Cold whole view 0.727 s, near ring 0.19 s. Graph
ordering/serialization changes are scoped to native caves (the flagged L47 demo is unchanged); verify
tiers write captures under --out only. fast/medium/full PASS, Clang and GCC.
Research R23 (deepened): per-tile LOD0 kernel speed plan.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
WorldAssemblySurfaceProfileV1 on the native SurfaceWorld recipe and plan; version 0 'natural' is omitted
from serialized identity, so the owner world is unchanged. periodicHills (seeded cosine hills, plan-time
grade <= 15 deg), mirroredRelief (cap mirrors the floor by lambda, clearance checked) and flatField share
one profile function for points, lattice classification and exact cosine-extrema intervals (0 interval
misses in brute-force audits). Style-override fixtures with planned passages. Cold whole view about 1.33 s
for each profile vs 1.74 s natural SW (Clang). Owner hashes identical to L52; fast/medium/full PASS.
Research R22: SurfaceWorld critical path to about 1 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Measured first: 45% of FI tiles are all-air, yet FloatingIslandFieldV1 returned unknown for any box near
an island AABB (25,536 unknown boxes, 0 tile skips). Conservative ranges for island bodies, root lobes,
buttresses, connectors, surface detail and smooth-min budgets now let the shared box classifier prove FI
air/solid (216 tile skips; 28.6 M audited samples, 0 violations). The X8 path reuses its FI preflight
samples. LOD7-8 far-shell and column work is skipped outside per-tile island/connector influence bounds
(farHorizonVersion 4 -> 5). FI 16.74 -> 7.36 s (-56%), FI moving entering-tile p50 halved; SW unchanged.
Peer determinism (Clang/GCC W1/W8/W12, random cameras) PASS; fast/medium/full PASS.
Research R20: world-type catalogue and dreamcore/liminal concepts (revised after a deepening pass).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Versioned capsule vein records (stable ID, resource ID, endpoints, radius, seeded irregularity) resolved
into the snapshot only when requested, placed beside the route and away from passages, landings and
landmarks (forced-passage control rejected). The bound field table gains materialAt (host + two resource
IDs + Q16 weights) behind a per-tile BVH; mesh export v2 carries per-vertex materials; a measurement-only
yield computes removed resource volume (0 on already-air space). With veins on, every density, mesh,
payload and topology hash is unchanged; demo off: owner hashes identical to L47. fast/medium/full PASS.
Research R18 (cavern-graph planner) and R19 (why FloatingIslands costs ~10x SurfaceWorld).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The demo tunnel's hard floor cap used a vertical Z - floorZ on a sloped Bezier floor, which is not a signed
distance, so marching cubes produced a staircase through the first 7 m (40-51 mm ripple, 82 mm steps). The
cap now uses the grade-normalised signed distance with a floor-adjacent bore re-application fading over the
entrance; mesh tile Z bounds include cavern bounds. New three-rail entrance audit: L46 fails, L47 passes.
verify: the cost baseline exports only build inputs into Saved/Linux/<out>/baseline-<commit> and removes it;
/tmp unchanged after a full tier. Demo off: owner hashes identical to L46. fast/medium/full PASS.
Known: sawtooth at the tunnel wall foot (next round). Research R14: Windows/MSVC readiness review.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The flagged SW demo's ramp (57 carves + 107 support pillars, visibly ribbed) becomes one cubic-Bezier
sweep: closest point by 17-point seed plus 5 Newton steps, a cubic floor profile, a rounded 2.6 m bore,
and a hard floor cap applied after unions and relief that only adds support where the field is air.
Optional resolved cavern-graph records (one room, one edge) enter canonical identity only when present;
their bounds extend World::isTileShapeFree. Reachability passes (L43 control fails), headroom 2.8 m,
floor ripple 1.8 mm (L45 ramp control fails at 17.9 mm), shape limits met; demo off: owner hashes
identical to L45. fast/medium/full PASS. Research R13 (read-only): continuous SDF sweeps along curves.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Stamp vocabulary v2; the flagged SW demo opens through a side-facing portal and a bent ramp (max 14 deg,
two landings) into a 17 x 15 m chamber with a rock dais. New reachability audit: a capsule surface search
from walkable ground near the arrival mouth to the chamber floor (66 samples, 0 blocked/unsupported); the
buried L43 layout fails it. Demo off: owner hashes identical to L44. fast/medium/full PASS (Clang+GCC).
Research R12 (read-only): composite cavern-graph generator design and slices.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
L27 added passage support columns, but World::isTileShapeFree only bounded the route and bridge, so tiles
touched by a column could be approved for early native-only generation; depending on scheduling they used
that incomplete field or the compiled one (six LOD0 tiles differed between W1 and W12 at an SW camera near
the arrival mouth). The shape-free proof now includes a conservative envelope for every possible column.
The compiled world is unchanged (the old W1 variant), so no version bump. verify tiers gain a seeded
(SplitMix64 0x4c3434) random-camera W1/W8/W12 sweep across both recipes and several clip settings; it fails
before the fix and passes after. fast/medium/full PASS; cost within noise. Research R11: suspect review.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The walk tread was built per segment as a one-sided density clamp, so its crossing with the native
field moved at segment joins (L35: 2.25-2.48 cm washboard). Treads now overlap up to 2 m as bounded
signed-distance slabs (0.06 cm residual). The FI mouth's crater detail and tread met without a smooth
join; v23 filters the local field, drops thin isolated solids and smooth-unions the tread with the
terrain. New floor ripple and mouth fragment/crease audits with L35 as failing controls. 24/24
passage rows, 30/30 determinism, 16/16 invariants, LOD0-8 rings; cost within noise.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
The shared passage carve took the minimum of piecewise-linear capsules (scallops at joins) and added
wall relief on regular 8 m / 4 m octaves, which read as evenly spaced ribs. Interior sweep joins are
now Catmull-Rom smoothed and the relief uses irregular rotated 43/29/19 m scales; the natural wobble
remains. New axial ripple audit (0.125 m radius samples, 0.5-8 m periods): beaded control and L34
geometry fail, all 24 passage rows pass. FI mouth tread apron tapered. 30/30 determinism, 16/16
invariants, ring audits LOD0-8 pass; cost within noise.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
Adds a density-field floor/wall profile audit along passages near mouths (0.125 m spacing; L23
terraced negative control detected) and a reusable 12-view passage capture set (80 deg FOV, eye
height, LOD0, skirts off, capped clip planes). The old blurry mouth shot was camera framing; the
L33 entry ledges were tile skirts. Owner world hashes unchanged; 24/24 passage rows, 30/30
determinism, 16/16 invariants; cost within noise.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
Route planning for an upper SurfaceWorld failed on long candidate chords over steep relief; chords
are now capped to the arrival/departure radii on an 8 m centre grid with an origin-proximity cost
(21.5 m walk, about 4 deg). The departure passage starts at the SW ground and tunnels down through rock.
FI -> SW -> TN fixture: all 4 styles pass every passage audit on both compilers. FloorProfileBlend
now checks endpoint height/tangent seams (step and tangent-step negative controls detected). Owner
world hashes unchanged; 30/30 determinism; cost within noise.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
On the real FloatingIslands recipe, column caps sit inside anchor-island rock and native bedrock;
the old check sampled the route foot. The audit now samples each planned cap against the native
field (negative control: a cap moved into air is detected). The audit runner records requested vs
actual recipe and exits on mismatch. All 16 passage rows (4 styles x 2 recipes x 2 compilers) pass.
The readable shader uses a smooth tint. Interim: FI Gradient displacement capped at width/256
(flat floor, no contour rings); restoring real undulation is L32. Evaluator 19.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
EVoxelStrateTransition from the upper strate shapes the bedrock(N)/ceiling(N+1) interface in the
shared composition layer: Hard flat; Gradient = smooth 2D hash surface (16 m owner width, about 4 m
measured undulation); Interleaved = 3D domain-warped fingered overlap within the width. Each band
keeps >= 2 Core voxels solid; faces return to the seam near passage mouths. Interface audit over
512 m: 0 hole columns for all modes; wider-than-declared and too-thin controls rejected. All passage,
route, proof and validator audits pass; deterministic Clang = GCC. Evaluator 15. Cost +4% SW,
+1.3% FI vs L28. Open: ring-like artifact on the FI floor capture; transition look unverified.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
Unsupported passage runs > 12.5 m become a solid relief-bearing column (ceiling/island to
ground, flared base) with the helix inside, for every recipe; FI anchor uses the same path.
All 4 styles x both recipes: 0/0/0, 0 open-air, naturalness pass; no-long-bridge audit (L26
fails it). Deterministic, Clang = GCC. Look approved; cost +35% SW / +19% FI blocks merge (L28).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
All 4 styles x both recipes pass capsule, open-air and naturalness audits, and full-view hashes are
deterministic. But the SW passage crosses 355 m of open SurfaceWorld sky as a ~2 km fragmented rock
ramp, which is not natural. L27 replaces long bridges with a shared ceiling-to-ground rock column.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
Fixes the L24 ribbon (owner request). NOT merged: the open-air support gate leaves ~4,000 unsupported
samples on every SurfaceWorld-recipe passage style (TN -> SW), a walkability regression. L26 fixes that
on this branch. See Linux25/REPORT.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
Core plans inter-strate passages from each upper strate's FStratePassageConfig for every
generator: Straight / Worm (the new natural default: meander, variable radius, rough walls) /
Spiral / Cascading. A naturalness audit (no >8 m flat runs, >=0.20 m wall relief) fails on L23's
smooth tube. FloatingIslands selects Spiral, with a deterministic unique anchor island (ordinal 2)
joined to the bedrock floor by a rock root. The SW arrival no longer stamps flat shelves.
Capsule audits 0 blocked / 0 unsupported / 0 grade failures, all styles. Full-view hashes
deterministic W1/W8/W12, Clang = GCC (reviewer re-run). Evaluator 10, FI geometry 5.
KNOWN: the FI helix renders as a spiral ribbon in open air around the pillar instead of a tunnel
enclosed in rock; fix next round. Unreal edits uncompiled.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
After L22 the FI -> SW passage no longer connected the strates (legacy owner-voxel coordinates,
lower end 23 m above SW), and Core never carved passages through the bands. Now the director
plans passages from the resolved layout (PlanResolvedLayoutPassagesV1; deterministic hash of
seed/strates/connection; placement disk from PassageConfig, 8-24 m around (0,0)); shared
composition applies generator field -> bands -> bounded passage carve and support shelf, opening
the bands only along the tunnel. Mouths bind to the strate routes. Capsule audit: 0 blocked /
0 unsupported (325,962 samples FI, 284,319 TunnelNetwork), negative controls detected; all 8
generator kinds exercised. SW away from the passage is bit-identical. Layout V3, evaluator 9.
Open: look not yet natural (stepped tube in FI void, terraced SW arrival); SW-as-upper route
planning fails; Unreal adapter uncompiled.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
StrateLayoutChunkSizeMeters (world setting, default 8 m; owner decision) is resolved once in
the director/adapter and standalone loader; every generator reads the resolved width (no
CHUNK_SIZE / Core-tile inference). Every strate gets solid ceiling and bedrock bands from its
BoundarySealThickness in the shared composition path (diggable by default); faces come from the
shared boundary path. Owner world: FloatingIslands +8..-120 m (128 m, now with a bedrock floor),
SurfaceWorld -120..-632 m (unchanged; full-detail and exact-query hashes equal L21); the 60 m gap is
gone. The strict layout validator passes on the real world, with 0 endpoint dispatch
disagreements. Spawn/benchmark camera derived from route.front. Ledges under the islands gone
(reviewer capture). Evaluator 7, recipe schema 2, layout snapshot 2, FI geometry 4.
Open: SW cap profiles exceed the ceiling band (owner call); transitions still Hard; Unreal
setting/manager/adapter edits uncompiled here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
Core ResolvedLayoutSnapshotV1 (canonical JSON, stable identity): per strate stable ID, generator,
recipe, interior bounds in metres, ceiling/bedrock bands as Core really applies them, transition
mode/width, dispatch provenance. Validator: compat mode reports today's deviations; strict mode
enforces ceiling -> content -> bedrock -> next ceiling (owner rule), two separate bands, nominal
contiguity, interpenetration only within the declared EVoxelStrateTransition width; 7 negative
controls rejected. Findings: SW built at -120..-632 m although the params say -60 m; a 60 m unowned
gap filled by analytic FI fallback; no active bedrock bands; transitions ignored by Core.
All L19 hashes unchanged (28 + 14 crossing runs). The Unreal adapter exports resolved_layout
(uncompiled here).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
Region pages fell back to the legacy GetDensityAt evaluator while the base shape used the Core
manifest field, so a tile's density (and sometimes mesh) depended on streaming history. Pages
are now bound to their world's base FStandaloneShapeWorld evaluator before publication; density,
lattice, detail, classification and solid queries all delegate to it. WorldAssemblyEvaluatorVersion
5 -> 6. Route-parity audit: fails on L12 (5/5); after the fix 0 mismatches over 87 tile pairs
(base/page, base/native-only, edited, two histories), 56 exact-query pairs, 2.3M page samples,
4 seeds/recipes. Page-tile proof audit: 1,274 blocks, 0 violations. The spawn and island worlds
are unchanged; crossing output changed as intended. Reviewer interleaved spawn: +1.1% (noise).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
Analytic region pages now retain the immutable shared manifest, so LOD1 page tiles get the L9
uniform-block proofs (71.7 -> 5.6 ms per tile). Reviewer W12 no-hash: 24 m crossing 0.898 ->
0.166 s; Luna: 1 km 5.89 -> 1.25 s. Spawn unchanged; all L1/FloatingIslands hashes and the 24 m
crossing hash unchanged (W1/W12).
KNOWN BUG (pre-existing, measured here): the same tile key yields different density from the base
shape (manifest field) than from a region page (legacy field), sometimes different mesh too, so
output depends on streaming history. To be fixed in L13.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
Crash: crossing tiles were coalesced into one huge rectangle, and BuildSpatialBins tried to
resize to ~4.3e17 bytes (std::bad_alloc; the L7 32 m failure had the same cause). Analytic
regions now skip unread dense bins and compile in world-aligned 128-voxel pages, published
together; out-of-range keys error before allocation. 24 m, 32 m and 1 km crossings pass
(1 km: 72 pages, peak RSS 700 MiB).
Spawn: World::isTileShapeFree proves LOD0 SurfaceWorld tiles that never read the cave shape;
those start before shape compile, and all others wait. Reviewer W12 no-hash: near ring 0.337 ->
0.159 s, whole view +2.1%. All SurfaceWorld/FloatingIslands hashes unchanged (W1/W8/W12, both
compilers, forced-overlap run). Unreal VoxelWorld.cpp adapter changed but NOT built here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
Step-2 (LOD1) tiles of native SurfaceWorld now prove 8-cell blocks uniform from exact heightfield
column extrema over the padded block (cells + normal halo) and skip their density fill; features,
edits, mixed strata and Unknown verdicts still fill. LOD1 samples 42,875 -> 2,063 per tile.
Audit: 80,502 skipped blocks (3 seeds) + 9,216 island blocks force-filled, 0 violations. All
SurfaceWorld and FloatingIslands hashes unchanged at W1/W8/W12, Clang off and GCC default.
Reviewer interleaved W12, no hashing: whole view 1.439 -> 1.409 s. L8 phase probes removed;
--profile-lod-work and --audit-uniform-block-proofs are opt-in.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
SharedColumnCache.h: a world-owned, bounded 4-way second-tier cache of exact column values
(heightfield and floating islands), keyed by recipe/plan identity plus content hash, XY and island
id. Lock-free seqlock reads; set-local spin lock on misses. The FLazy thread-local tier stays
first. 83.6% of repeated column work was cross-worker; formula evaluations -60.9%.
W12 L1 view: Luna 2.165 -> 1.754 s; reviewer interleaved 2.059 -> 1.722 s. 8 m crossing new tiles
82 -> 52 ms. +66 MiB peak RSS. All hashes (whole view, per-LOD, exact queries, islands seed 0)
identical at W1/W8/W12, Clang off and GCC default. MSVC/UBT not compiled here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
Linux offscreen capture (EGL/GLES pbuffer; llvmpipe in the sandbox) and an opt-in screen-space gate
for LOD>=3 (normal distance projected at each LOD's closest display distance, 1 px at 1440p =
0.61 mrad). The gate rejects the S13 octave-drop and stride-2 controls, fault injections, and a
vertical-vs-screen control. Finding: today's far meshes differ from the field by up to 92 px, and
LOD swaps snap mesa rims by tens of px (p50 0 px), a silhouette effect of plain LOD switching. The
octave cutoff was dropped: nothing qualified, and octaves are a small share of far time. Off-path
cost: reviewer interleaved W12 within noise vs L4 (+0.6% median). Hashes = L4.
Largest far lever measured: column work outside noise, 34% of far worker time (duplicate XY across tiles).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ED33VnqepD4YY6gDAAA832
CoreNamespacePreamble.h applies per-compiler contraction-off pragmas (Clang, MSVC, GCC; unknown
compiler = #error) and a fused-multiply-add self-test that World::compile runs before building.
Clang -ffp-contract=on and GCC's default (fast) now reproduce the L1/Windows hashes (they diverged
in L2); Clang -ffp-contract=fast ignores the pragma and is refused at startup (negative control).
Seed sweep with every cube on real terrain: 48 seeds x 2 recipes x 3 builds x W1/W12, 576 runs,
0 mismatches, 0 empty meshes. Cost +0.5% (2.326 -> 2.337 s, interleaved). World unchanged.
MSVC/UBT not compiled here: Windows to-do list in Linux3/REPORT.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Clang -ffp-contract=on/fast and GCC's default (fast) all change the density hash on the L1 view;
contraction off reproduces L1 (= Windows S13) at W1/W12. Seed sweep: 48 FloatingIslands seeds and
14 effective SurfaceWorld seeds (34 of 48 fell on a seed-independent cube) match across Clang/GCC
and W1/W12. Standalone gains --seed/--recipe/--render-distance-chunks (viewer + headless) and a
Windows replay script. Linux standalone workers get 32 MiB pthread stacks (TLS is 17.3 MiB/thread),
so no external stack limit is needed. No Core or world-output change; MSVC compile unverified.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Headless Linux benchmark/hash tool (Clang 19 / GCC 14) sharing the viewer's plan builder and
streaming pipeline (moved verbatim into StreamBenchmarkPipeline.h / WorldAssemblyPrototype.h).
Owner Round17 view: density/mesh/payload/topology hashes equal the Windows S13 reference at
W1/W8/W12 (Clang, 3 runs each) and W8 (GCC), with -ffp-contract=off. No output change.
Baseline (i9-12900H, CPUs 0-11, powersave/balance_performance): whole view W8 3.562 s median,
W12 3.512 s, W1 16.555 s; peak RSS < 605 MiB.
Review: the default-stack crash is 17.3 MiB of static TLS per thread (glibc puts it in the
thread stack; HeightfieldColumnCache 6.8 MB), not recursion -- open, after S14.
MSVC compile of the viewer refactor not verified (no MSVC here).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>