Round three (Sol fork): keep precise float procedural math, restructure evaluation (region
programs, feature binning, brick certificates, shared lattice), a versioned 16-bit lattice as the
common mesh/edit/collision cache, integer edit composition on GPU for craters. Seven ordered steps,
each with a numeric pass/fail gate; day one instruments collision and upload clocks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
Fork of the Sol research session with the owner's answers (player-only 1 s collision; bounded
digging but fast crater spells). AVX2 integer kernel 4.25-5.86x over its scalar reference with
exact parity; radius-10 m crater = 714 bricks, cached-field edit < 1 ms (render not measured).
Cost estimate revised to 6-12 engineer-months; kill test gate <= 0.35 s worker wall on real plans.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
Sol 6 (high, web search) research round: recommendation, three architectures, determinism
contract, migration with a 5-day standalone kill test. Standalone probe in
Saved/Research/brick_kernel.cpp (not VoxelForge code): 16.8M integer samples in ~0.36-0.48 s,
brick-classified ~0.1 s, 0 sign mismatches.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ