- Per-frame passage-overlap scoring over outstanding tiles (added in L85) measured 121 ms for
407 LOD2 candidates; removed (deterministic desired/travel order kept).
- Visibility reconciliation read-locked the Core world per candidate while the far-world build
held the writer lock (162 ms scan, 123 ms lock wait); the immutable render distance is cached.
Visibility now <= 0.17 ms.
- Ready player-support collision tiles stay in the collision-desired set: fixes the L95 SW outlier
(LOD0 (3,0,-47/-48/-50) re-admitted); 6 SW runs without re-admission.
- AVoxelWorld::Tick during the arrival burst: FI p99 3.7-4.3 ms (max 6.0), SW p99 8.2-8.9 ms
(max 11.2). FI still shows rare 40-60 ms world ticks outside our actor scope (engine tick group).
- Near-set times kept: FI 2.06-2.12 s, SW median 1.30 s after first admission. World unchanged.
Fast tier PASS; Linux UE host builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1