Near tiles legitimately need floor/ceiling boundary patches, but every hit query scanned the
tile's whole XY column. Direction-specific 3D cell bins conservatively index triangle bounds; the
existing predicates still decide every hit. Candidate visits per query -88..-99%; identical query
and hit counts. Hit-function cost ~1.7-1.9 -> ~0.35 s per FI/TN run. Near-ready @W12: FI 1.63 ->
1.52, TN 1.51 -> 1.38, VS 1.00 -> 0.92 s. All tile/whole hashes equal L103 (Clang/GCC W1/W8/W12).
The 24-28% "idle" is in the serial base-shape (~0.24 s) and far-parent (~0.13 s) phases; the
LOD0-1 drain is >= 99.4% busy. Fast tier PASS; Linux UE builds; FI Unreal arrival 1.96-1.98 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Off-grid census by caller (MC midpoints, skirts, far shells); all 63.0M sweep misses accounted
(1.9M exact-route fallbacks, 61.1M counted bound skips). Exact MC midpoint queries memoized by
float bits (Unreal enables it too); feature bounds expanded. L100/L101 whole-view hashes equal in
all four strata (v216 unchanged); 0 added/removed crossings; 15 capture pairs pixel-identical.
Near-ready @W12 L100 -> L101: FI 1.77 -> 1.65, TN 1.66 -> 1.54, SW 0.85 -> 0.84, VS 1.03 -> 1.03 s
(L98 2.28/2.23/1.02/1.11). Fast tier PASS; Linux UE host builds. Unreal arrival traces not obtained
(the runner wrongly applied the 6 GiB address-space cap to Unreal).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
L99 treated a missing exact-grid sweep sample as "no route here", so off-grid queries exposed the
FI/TN boundary band inside passage 1-2 (flat ceiling/floor). In-bound misses now evaluate the
exact route; a conservative route-feature bound still skips out-of-extent misses. Composition
order unchanged (graph -> bands -> passage -> stamps -> floor caps).
Comparison now counts added/removed crossings and triangles: 0/0 crossings on all four strates
(FI +56 triangles). 1-2 mid-tunnel: L98->L100 changes 32k px (L99 changed 1.14M).
Near-ready @W12 (L98/L99/L100): FI 2.62/1.78/2.05, TN 2.36/1.55/1.80, SW 1.17/0.95/1.04,
VS 1.16/1.03/1.08 s. All walk audits pass; 24/24 Clang/GCC W1/W8/W12 determinism; fast tier PASS.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Route plan unchanged. Per tile, route segments whose bounded influence (tube + 4 m) touches the
tile write min-combined tube distance (base sweep); relief/floor/mouth shaping only in the shell
(detail sweep); 0.5 m edge blend into the strate field. Near-ready @W12: SW 1.01->0.80,
FI 2.23->1.43, TN 2.18->1.37, VS 1.09->0.98 s; whole view FI 3.38->2.37 s. All passage walk
audits pass (21,425/21,425 canonical, 3/3 interfaces); 24-run Clang/GCC W1/W8/W12 determinism;
0 sign flips. Change: mean 0.02 cm / 0.05 deg; max 25.9 cm (passage walls/roofs ~3.5 m from
route, LOD2) and 49.8 deg (rock walls 13-25 m from routes, LOD2). Captures with diffs in
Linux99/captures. Fast tier PASS (v215 pins).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Per-world prepared chord/length/radius/Catmull-Rom/floor-profile data (310 segments, ~66 KB,
<0.04 ms); same expression grouping, divisions and square roots, so output is bit-identical
(zero density/tile mismatches, Clang vs GCC equal). No measurable readiness gain - the cost is
the number of samples running passage work, not per-sample arithmetic. Note: the report's
world labels are shifted by one row (the 2,850-tile row is SurfaceWorld). Fast tier PASS;
Linux UE host builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Explicit carve reach R (diagnostic, default unbounded): R=2.5 m -> 1.56 cm max displacement,
106 deg max normal change; R=4 m -> 0.63 cm but 53 deg normals. Fails the bar; readiness gain
small and inconsistent (TN -5%, VS +6-7%). No world change (v214). Fast tier PASS.
R43: Unreal SW bReady 2.16 s = serial sign-edge repair (1.94 s, 10.9M corrections;
parallelSignEdgeRepair exists but off); ~0.45 s of SerializeResolvedWorld = adapter SW route search.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Startup apply boost (24 meshes / 14 ms) now ends on initial LOD0-2 + collision readiness or
the 30 s timeout, not on the first desired-epoch change: FI LOD0-2 settled 3.49 -> 3.40 s.
- Known-empty LOD0 collision classifications persist across unloads within a modification epoch
and are invalidated on edits; commandlet readiness accepts CollisionNotRequired tiles. The 30 m/s
movement trace now passes (no re-requests of the 4 support tiles).
- Startup trace events: SerializeResolvedWorld ~466 ms synchronous in BeginPlay (unchanged);
SW bReady at 2.74 s vs FI 0.75 s (to investigate). Redundant second parse removed.
- Core output identical. Fast tier PASS; Linux UE builds. R42 notes attached.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Clamping the passage-composition source density at -c (c=2..6 voxels, diagnostic, default off)
changes the surface far beyond the bar: c=6 still 65 sign flips, up to 165 cm displacement, 120 deg
normal change (downstream composition consumes deep values). Source gradient at crossings is
distance-like at the median but has huge tails (FI p90 |grad| 512, max 894 vox/vox), so the
density-dependent passage reach is inflated by non-distance values. No world change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
54,324 sparse 4 m bricks, uncapped carve/tread/clearance/mouth lists, built in 26-28 ms,
~12 MiB. Weighted over 30.7M near-LOD sample hits: active carve p90 13, mouth p90 13; reach
fallback keeps 18.3% of passage time (FI 12%, TN 19%) - all because the density-dependent reach
(-d*Q + 0.24 m) exceeds 10 m for deeply negative source samples. Not wired into production.
R41 notes (Unreal LOD0-2 gap: ~0.7 s pre-request in BeginPlay, LOD2 tail, apply boost reset;
L80's 4 missing tiles = re-requested empty collision-support tiles) attached.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Verified ablations (zero passage work / zero band calls). LOD0-2 @W12: exact FI 2.27 / TN 2.25 s;
passages off FI 0.81 / TN 0.85; bands off FI 2.11 / TN 2.06. Passages cost ~1.4-1.6 s of near
readiness, bands ~0.1-0.2 s. A tile-local 4-voxel trilinear passage-delta cache increased carve
segment visits (FI 34.5M -> 56.2M) and slowed LOD0-2 (FI 2.58 -> 3.77 s); removed. No world change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
L86's switch left ApplyResolvedStratePassageCarves running (near-tile service unchanged at ~21
worker-s), so its "no change" ceiling was wrong. Corrected (bands + carves off): FI LOD0-2
2.34 -> 0.66 s, whole 3.47 -> 1.49 s @W12; TN 2.27 -> 0.74 / 3.28 -> 1.52 s. Near-tile service
15.6-22.5 -> 2.6-3.8 worker-s. Critical chain: shape/base compile -> LOD0-1 -> far-parent build
(107-153 ms, pipeline thread) -> LOD2. Workers 81-85% busy in the direct window.
No production scheduling change; hashes equal L85. Fast tier PASS.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Environment-only diagnostic hook disables passage composition (never a world setting).
Cold LOD0-2 / whole @W12 WITHOUT passages: SW 1.12/2.25, FI 2.18/3.34, TN 2.15/3.15, VS 1.12/2.03 s
- the same as with passages (FI 2.16 s). Passages are ~58% of sampled CPU but not the
readiness bottleneck. A lazy exact passage-result cache was +47% slower (24% hit rate, ~700 MB)
and was removed. No world change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Tiles with passage-overlap score >= 9 split grid fill over up to 4 helper lanes (disjoint rows,
same per-sample order, join before MC) when workers are idle. FI junction tile fill 173 -> 99 ms;
estimated serial floor ~0.55-0.60 s. Readiness essentially unchanged (FI/TN LOD0-2 ~2.15 s @W12):
the limit is now aggregate work, not single tiles.
Unreal: LOD0-2 ordered by passage overlap before travel/distance (L80 modes kept); far parents
built after LOD0-1, LOD2 gated on them; helper budget via ParallelFor. Unreal null-RHI FI
arrival: LOD0-2 resident at 3.65 s.
All tile hashes identical to L84 (four whole views). Fast tier PASS; Linux UE host builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Exact through LOD2 (all near tile hashes equal L82). W8 LOD0-2: SW 1.09->1.06, FI 2.47->2.34,
TN 2.39->2.43 (noise), VS 1.20->1.18 s. Fast tier PASS.
Scaling W4/W8/W12/W16 (LOD0-2, FI): 3.59 / 2.48 / 2.33 / 2.34 s - flattens past W8-W12.
Estimated infinite-worker floor ~1.0 s FI/TN = shape compile (0.35-0.41 s, not overlapped:
no shape-free tiles in these views) + slowest single LOD0 tile service (0.51-0.59 s).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Wall relief noise is skipped when its hard-bounded contribution cannot change the final max;
mouth surface/tread noise only on paths that use it.
- Exact active BVH-node masks cached per tile/passage/segment range; no per-sample lower_bound.
- Full-view audit imports the exported Core plan (not the stale 26-point root route): 21,425/21,425
walkability samples pass.
Cold (L80 protocol, medians) LOD0-2: SW 1.16->1.11, FI 2.86->2.51, TN 2.88->2.54, VS 1.23->1.22 s.
Passage share FI 64.6->58.7%, TN 65.4->58.4%. Hashes identical (v214). TN "slowdown" from L81
not reproduced (5 pairs, 3.08 -> 2.75 s). Fast tier PASS; Linux UE host builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The carve is max(source, -roughSDF/Q), so its reach grows with -source; the outer test uses
-d*Q + 0.24 m (wall relief 0.21 + margin) beyond the route radius, disabled in mouth-support
and column-overlap tiles. Skips 16% of passage iterations on the highest-activity tiles and
all of them on ordinary tiles. 84 candidate/full pairs identical in every hash; 0 changed samples.
Evaluator 214 for cache invalidation only. Cold LOD0-2 (L80 protocol): SW 1.30->1.25,
FI 3.59->2.93, TN 3.18->3.51 (noise?), VS 1.33->1.22 s. Fast tier PASS.
Note: the export's legacy 26-point root route owner_world.passages[0] fails a full-view
pre-audit (65 solid samples, unchanged since L70); the canonical 211-point route used by the
plan passes. Stale data to clean up.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Headless and Unreal schedulers drain the collision-critical ring, then LOD0-2, then far LODs
at low priority. LOD0-2 ready (W8 medians): SW 4.36->1.76, FI 6.89->5.26, TN 4.88->3.22,
VS 2.71->1.56 s. Whole view roughly unchanged (FI/VS slightly later).
KNOWN RISK: far tiles wait until every near tile is ready, so far LODs may starve while
moving fast (to address next).
- Exact composer trims: tile-level upper-mouth candidate list, segment-index min/max rejection
before lower_bound, 64-entry thread-local value-noise corner cache. Passage share 65 -> 63%.
- World exact: 24/24 hash matrix + pinned L75 owner hash. Fast tier PASS. Linux UE host builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Opt-in (L77 build + --linux77-profile; compiled out by default, 0.02% handler cost).
FI/TN cost account closes against direct grid-fill timing within 0.15% (LOD0-2 bins within 1.4%).
Passage carving = 66% of LOD0-2 CPU (52-54% whole view), passage support 10-14%, base packed
+ analytic field ~3%. Hotspots: value noise 17%, lower_bound in VisitNearestPassageSpatialNode
14%, ApplyResolvedStratePassageCarves 6.5%. LOD0/1 complete LAST (4.1/4.6 s) while LOD2 is
ready at 2.2 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Opt-in at build time (VOXELFORGE_PROFILE_LEGACY_TERMS=1; compiled out by default, ~2% when on).
Per legacy sample: passage/support composer ~1.05 us vs primitive scan ~0.19 us, boundary
band ~0.06 us, noise ~0.01 us. Resolved-passage constants are cached at field binding
(arithmetic order unchanged); whole-view effect within noise. Per-tile hashes identical to L75
in all 24 compiler x worker x view comparisons; fast tier PASS; Linux UE host builds.
R40 researcher notes attached.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
L74's passage bound omitted the 0.21 m wall relief and 0.20 m floor relief, so its whole-tile
proof was unsound in principle (no tested view hit it). Passage support is now bounded per route
segment by four parameter-subinterval boxes using Catmull-Rom derivative extrema, local max
radius and relief padding. Stratum slicing only at LOD0-2 in FI/VS. Legacy sub-tile block
certificates are audit-only (runtime version was slower). TN regression (-80,-20,-3218) kept.
Exact full-grid vs skip hashes on every tile, 4 views, Clang/GCC, W1/W8/W12; control caught;
80-camera sweep 0 violations. Whole view vs c67b200: SW -1.3%, FI -7.6%, TN -2.3%, VS +0.2%.
Compiles in the Linux UE host (VFHostEditor, 27/27 actions).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The compiled-analytic stratum interval now certifies a legacy tile uniform only when it stays
beyond the detail envelope (and smooth-min slack for solid) with no intersecting primitive,
edit, native field, composer candidate, passage or active transition; everything else fails
closed. The stream layer uses the proof for whole-tile skips; legacy sub-tile skips stay off
(two block proofs failed the falsifier in TN).
Falsifier: full-grid reference vs skip-enabled run, identical mesh/payload/topology hashes on
every tile of all four owner views, Clang and GCC, W1/W8/W12; 20-camera sweep per strate,
0 violations; a too-tight control changed 3/184/233/238 tiles and was caught.
Whole view (8 workers): SW 2.61->2.48, FI 7.18->5.05, TN 5.97->4.63, VS 2.70->2.40 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
FI/TN/VS (legacy compiled-analytic) skip ZERO tiles at every LOD and evaluate ~44k density
points per LOD0/1 tile; SW skips 359/512 at LOD0. The whole-tile skip requires a native
tile with a uniform verdict, and the legacy paths return Mixed/unknown (R39 notes attached).
Opt-in stage timers, sampled field timer, per-LOD classification and composer counters.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Export commandlet writes the live Core adapter's world_assembly + resolved layout pair;
the headless owner path imports that pair (manifest/layout equal, layout_chunk_width_q
validated). owner_world.json re-exported from the owner's staged assets on the Linux host.
- Adapter SW route: Core clearance/radius floors, 0.5 m support search, outward-facing
tie-break; passage mouth/mid radius floors match Core (36/24 owner voxels).
- FI in Unreal now uses the legacy (compiled analytic) generator unless a plan is imported:
the auto native-FI plan failed the passage audit on the owner plan (1843 blocked samples,
945 open-air violations). Owner decides whether native FI returns.
- In-engine spawn traces per strate (3 each): SW GenerateTile 42.7 worker-s vs 20.1 headless
for equal tile counts; LOD0 p95 45-169 ms in UE.
- Fast tier green; all three passages pass on the shared plan.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The FI->TN wall beat (4.77 cm at 7.06 m) was the lower-mouth flare: the full mouth radius
was assigned to the penultimate control point, a one-segment radius jump. The shared route
builder now blends to the mouth radius over 12 m with a smoothstep. Wall ripple 1-2:
7.27 -> 1.62 cm. All three passages pass support/blocked/grade/ripple/naturalness; controls
detected. Fast tier 269/269 incl. the new-plan stage; W1/W8/W12 equal, Clang and GCC.
Hash pins: FI style 2 re-pinned at v213.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Shared composer: a passage's restored support is applied after a physically overlapping
later bore, instead of being carved away by it (0-1: 59 -> 0 unsupported).
- Capsule clearance for support restoration is tested against nearby route segments only
(1-2: 3 -> 0, 2-3: 2 -> 0 unsupported).
- L66 index switches replaced by a physical criterion (both mouths inside their strata bands,
neither a SurfaceWorld landing).
- Audit: floor zero-crossing refined by bisection (the 0.2498 m "step" was the gauge);
wall ripple keeps the authored radius, cubic detrend per 32 m window. Controls detected:
L35 ribs, beads, synthetic 0.25 m step, L36 washboard, L23 terrace.
- Result: 0-1 and 2-3 pass all audits; 1-2 fails wall ripple 7.27 cm (limit 3.5) from an
authored-radius beat at 7.06 m. Fast tier was green before the final gauge change and was
not re-run after it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Core caps each passage mouth reach to its own strate's usable content band (owner
DA_Strate1 exports ReachMax=5000 owner voxels, which put the SW->FI lower mouth 79.5 m
below FI, inside TN).
- Unreal adapter: SW route search keeps the old 64 m candidates first, then a bounded
single-mouth search with shorter lengths; logs candidate/rejection counts.
- Internal-chain passage floor/support tweaks (only with >2 strates): ripple 1-2 4.78->2.90 cm,
2-3 3.57->0.10 cm. Interfaces still 0/3 walkable (59/3/2 unsupported).
- verify.py: legacy tiers use Standalone/data/regression/owner_world_2strate_l61.json; new
four-strate stage reads its expectations from owner_world.json (currently red on interfaces).
- Unreal trace L14 vs HEAD, same assets (16-chunk FlatPlain): 12.20 vs 12.56 worker-s; no x2.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Linux UE builds failed on the Core wrapper module: the Linux-only PerModuleInline.gen.cpp saw Standalone/Compat
shadow headers instead of the engine's, and WITH_EDITOR was redefined under -Werror. Compat headers now forward
to the engine headers with include_next for generated Linux module TUs (canonical Core TUs opt into the Compat
definitions via CoreNamespacePreamble.h); CoreMinimal.h undefines WITH_EDITOR first. VoxelForgeCore.Build.cs
enables that forwarding and AVX2 on Linux only; VoxelForge.Build.cs disables Unity on Linux only. Portability:
std::int64_t consistently in VoxelContentManager.cpp; grouped &&/|| in VoxelRedefinedDensityField.cpp. Linux-only
trace fields split Core generateTile / mesh copy / RMC stream build. Standalone Clang and GCC whole-view hashes
are unchanged vs 3202193. The Unreal spawn trace is blocked by the owner's new assets (SW route sweep fails).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
VoxelHash::Cell/Pair, legacy Cellular3D and the shared Core cellular hash added 0x7FFFFFFF to a signed
int32 before casting to uint32; overflow is undefined, so Clang and GCC placed cave passage 1 differently
(first differing sample at LOD1 tile (0,64,-512)). The bias is now done in unsigned arithmetic, in both the
standalone copy and the Unreal plugin header (Source/VoxelForge/Public/VoxelCaveMorphology.h). Native
caves, motifs and lattice now stream LOD0-8 with skirts and cross-level transitions. New verify.py
--speed-matrix runs every generator on one asserted-identical view (5 interleaved runs): motifs 1.33,
profiles 1.30-1.32, caves 1.41, natural SW 1.67, lattice 1.70, FI 4.93 s whole view. fast/medium/full PASS,
Clang/GCC peer hashes equal. Research R29 (open-edge ledge) and R30 (compiler-divergence suspects).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Core.Lattice.PrimitiveField v1, opt-in per strate (legacy Maze/VerticalShaft stay legacy): resolves the real
arrival and departure mouths first, plans a mandatory spine, then maze cells and two dead ends (9 rooms,
9 edges, stable IDs). The spine descends 20 m through four helix turns (6 m radius, 3 m clear width, 5 m
pitch, 2.6 m clearance; max grade 10.0 deg); each feature is one filleted void (0.57 m measured). Final-field
reachability passes at 883 stations; an orphaned shaft control is rejected; exact intervals (0 misses) and
a whole-surface audit with 0 flags. Whole view 1.69 s (above the 1 s target). fast/medium/full PASS.
Research R27 (self-checked): static stream-to-pool water design.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Sampled cycle attribution of FI LOD0 field work: grid fill 83%, boundary 13%, skirts 4%; island roots,
columns and helix dominate, the column cache path is real but secondary (no thrashing). FI-only Z-inner
traversal at LOD0 (same lattice samples, exact) cuts FI whole view 5.35 -> 5.03 s and moving p50 by 12%;
global Z-inner and <=4-island culling were measured and rejected. The meshing band now includes the planned
passage support column's conservative bounds, closing a real gap where the arrival shaft meets the floor
(WorldAssemblyEvaluatorVersion 208 -> 209). fast/medium/full PASS, Clang and GCC.
Research R26 (self-checked): native lattice (maze/shaft) generator design.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Motif vocabulary v3: version-1 records keyed by (seed, strate, stable ID) with route keepouts, band
clearance and pairwise spacing. A rounded capped-cylinder monolith (r 1.4 m, 24 m tall) and a rounded-box
plinth, smooth-unioned into a flatField floor with a 0.55 m geometric rounding (measured fillets 0.73-1.17 m).
Exact radial/box interval bounds, a BVH, isTileShapeFree aware (0 brute-force misses, false-proof controls
rejected). Final-field route passes; whole-surface audit covers foot, cap and platform edges. Cold whole
view 0.524 s. Owner world unchanged. fast/medium/full PASS (Clang and GCC).
Research R25 (self-checked): FloatingIslands LOD0 column cache conflicts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Opt-in --instrument-tile-drain records per-tile queue/dispatch/finish timelines, stage spans and counters
(proof skips, X8 lanes, GradAt/midpoint memo, skirts, FI cache stats); <2% when off. Measured: SW 13.3 and
FI 50.2 worker-s across LOD0-8, tails are work-saturated. FI sign-edge repair now computes in parallel and
publishes in sorted serial order (exact output): sign-edge 535 -> 47 ms, FI first tile 1.28 -> 0.85 s, near
ring 1.46 -> 1.04 s, whole view 6.09 -> 5.65 s. Proof block size, lane batching, SW midpoint memo and helper
cap 12 measured and left off. fast/medium/full PASS, Clang and GCC. Research R24: slab + motif generator.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Core.Caves.PrimitiveField v1, opt-in per strate (legacy TunnelNetwork assets stay legacy): solid host rock
and one smooth union of two elliptical spine tubes and an ellipsoid room, each intersected with its rising
floor by cubic smooth-max (W 2.4 m, measured fillet 0.70 m, no trailing floor cap). Bound in the L40 field
table and L42 capabilities, BVH feature candidates, isTileShapeFree aware, exact interval boxes (0 misses).
Capsule flood fill arrival -> departure passes (headroom >= 0.3 m, grade <= 15 deg); the generalized
whole-surface audit passes with its controls failing. Cold whole view 0.727 s, near ring 0.19 s. Graph
ordering/serialization changes are scoped to native caves (the flagged L47 demo is unchanged); verify
tiers write captures under --out only. fast/medium/full PASS, Clang and GCC.
Research R23 (deepened): per-tile LOD0 kernel speed plan.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
WorldAssemblySurfaceProfileV1 on the native SurfaceWorld recipe and plan; version 0 'natural' is omitted
from serialized identity, so the owner world is unchanged. periodicHills (seeded cosine hills, plan-time
grade <= 15 deg), mirroredRelief (cap mirrors the floor by lambda, clearance checked) and flatField share
one profile function for points, lattice classification and exact cosine-extrema intervals (0 interval
misses in brute-force audits). Style-override fixtures with planned passages. Cold whole view about 1.33 s
for each profile vs 1.74 s natural SW (Clang). Owner hashes identical to L52; fast/medium/full PASS.
Research R22: SurfaceWorld critical path to about 1 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Measured first: 45% of FI tiles are all-air, yet FloatingIslandFieldV1 returned unknown for any box near
an island AABB (25,536 unknown boxes, 0 tile skips). Conservative ranges for island bodies, root lobes,
buttresses, connectors, surface detail and smooth-min budgets now let the shared box classifier prove FI
air/solid (216 tile skips; 28.6 M audited samples, 0 violations). The X8 path reuses its FI preflight
samples. LOD7-8 far-shell and column work is skipped outside per-tile island/connector influence bounds
(farHorizonVersion 4 -> 5). FI 16.74 -> 7.36 s (-56%), FI moving entering-tile p50 halved; SW unchanged.
Peer determinism (Clang/GCC W1/W8/W12, random cameras) PASS; fast/medium/full PASS.
Research R20: world-type catalogue and dreamcore/liminal concepts (revised after a deepening pass).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Versioned capsule vein records (stable ID, resource ID, endpoints, radius, seeded irregularity) resolved
into the snapshot only when requested, placed beside the route and away from passages, landings and
landmarks (forced-passage control rejected). The bound field table gains materialAt (host + two resource
IDs + Q16 weights) behind a per-tile BVH; mesh export v2 carries per-vertex materials; a measurement-only
yield computes removed resource volume (0 on already-air space). With veins on, every density, mesh,
payload and topology hash is unchanged; demo off: owner hashes identical to L47. fast/medium/full PASS.
Research R18 (cavern-graph planner) and R19 (why FloatingIslands costs ~10x SurfaceWorld).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The demo tunnel's hard floor cap used a vertical Z - floorZ on a sloped Bezier floor, which is not a signed
distance, so marching cubes produced a staircase through the first 7 m (40-51 mm ripple, 82 mm steps). The
cap now uses the grade-normalised signed distance with a floor-adjacent bore re-application fading over the
entrance; mesh tile Z bounds include cavern bounds. New three-rail entrance audit: L46 fails, L47 passes.
verify: the cost baseline exports only build inputs into Saved/Linux/<out>/baseline-<commit> and removes it;
/tmp unchanged after a full tier. Demo off: owner hashes identical to L46. fast/medium/full PASS.
Known: sawtooth at the tunnel wall foot (next round). Research R14: Windows/MSVC readiness review.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The flagged SW demo's ramp (57 carves + 107 support pillars, visibly ribbed) becomes one cubic-Bezier
sweep: closest point by 17-point seed plus 5 Newton steps, a cubic floor profile, a rounded 2.6 m bore,
and a hard floor cap applied after unions and relief that only adds support where the field is air.
Optional resolved cavern-graph records (one room, one edge) enter canonical identity only when present;
their bounds extend World::isTileShapeFree. Reachability passes (L43 control fails), headroom 2.8 m,
floor ripple 1.8 mm (L45 ramp control fails at 17.9 mm), shape limits met; demo off: owner hashes
identical to L45. fast/medium/full PASS. Research R13 (read-only): continuous SDF sweeps along curves.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Stamp vocabulary v2; the flagged SW demo opens through a side-facing portal and a bent ramp (max 14 deg,
two landings) into a 17 x 15 m chamber with a rock dais. New reachability audit: a capsule surface search
from walkable ground near the arrival mouth to the chamber floor (66 samples, 0 blocked/unsupported); the
buried L43 layout fails it. Demo off: owner hashes identical to L44. fast/medium/full PASS (Clang+GCC).
Research R12 (read-only): composite cavern-graph generator design and slices.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
L27 added passage support columns, but World::isTileShapeFree only bounded the route and bridge, so tiles
touched by a column could be approved for early native-only generation; depending on scheduling they used
that incomplete field or the compiled one (six LOD0 tiles differed between W1 and W12 at an SW camera near
the arrival mouth). The shape-free proof now includes a conservative envelope for every possible column.
The compiled world is unchanged (the old W1 variant), so no version bump. verify tiers gain a seeded
(SplitMix64 0x4c3434) random-camera W1/W8/W12 sweep across both recipes and several clip settings; it fails
before the fix and passes after. fast/medium/full PASS; cost within noise. Research R11: suspect review.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Stamp vocabulary v1 (carve ellipsoid/arch, fill pillar/dais) with smooth CSG and seeded relief; the
director resolves records (stable ID, strate, micrometre position, conservative bounds) from
hash(seed, strate, ID) with up to 512 candidates and rejects any that touch a passage mouth, walk corridor,
content face or ceiling/bedrock band; a stamp BVH skips tiles outside all bounds. No requests: canonical
JSON and owner hashes unchanged. --landmark-chamber-demo adds a SW chamber (buried; see review).
fast/medium/full PASS on clean builds. Research R10 (read-only): ore/resource channel design.
Review also records a pre-existing W1/W12 determinism mismatch at a non-spawn camera (L37+, not S14).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
ResolvedLayoutSnapshotV3::finalize maps each strate's generator and interface once into capability
records (FI gradient air-gap, surface/FI landing support, passage-anchor columns, SW-to-TN floor);
ApplyResolvedStrateBoundaryBand and passage composition read those instead of generator kinds. Derived
records stay out of canonical JSON, so layout identity is unchanged. Owner hashes identical to L41;
fast/medium/full PASS on clean Clang and GCC builds; cost within noise.
Research R9 (read-only): player-visible roadmap refresh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
SurfaceWorld, FloatingIslands and legacy evaluators sit behind one immutable densityAt adapter held in
a variant (no virtual call per sample); BindResolvedStratumFields builds a sorted strate table at world
setup, so DensityAt, native SW/FI sampling and ClassifyBoxDetailed no longer ask the strate manager per
sample. No arithmetic change: owner hashes identical to L37/L39 at W1/W12. Cost vs L39: FI -0.66%,
SW -1.31% (noise). verify fast/medium/full PASS (full re-run alone: 407 gates).
Research R7: disk cache design for UE5/Windows/multiplayer and a zlib probe (about 1/3 size, 0.1 ms/tile).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
ShapeWorldInternal.h kept an extra ')' after a diagnostic edit was restored post-build, so the L37
commit did not compile; the fixed build reproduces L37's verified owner-world hashes exactly.
Unreal (uncompiled here): SetHardTransitionFallbackForAssembly is const over a mutable runtime flag
(the adapter calls it through a const manager); the legacy fallback clears the flag; VoxelStrateManager
includes <cmath> for std::llround. Adds research R2 (read-only Unreal compile/behaviour review).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The passage mouth fade multiplied the signed carve distance by zero, which turned native rock into an
open surface (the reason earlier rounds stamped walk pads at mouths); it now blends between the
uncarved field and the full signed carve. The FI style-0 route followed a lifted grade envelope over
the crater (the "bridge"); it now runs on the rim and follows the native surface. New built-shape and
crease audits with thresholds frozen before the fix (L36 and box controls fail). 24/24 passage rows,
30/30 determinism, 16/16 invariants, 18/18 interface/ring. Unreal: one recipe setter (uncompiled).
Research R1 (read-only, web): ranked proposals for natural walkable mouths, floor-limited carve first.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The walk tread was built per segment as a one-sided density clamp, so its crossing with the native
field moved at segment joins (L35: 2.25-2.48 cm washboard). Treads now overlap up to 2 m as bounded
signed-distance slabs (0.06 cm residual). The FI mouth's crater detail and tread met without a smooth
join; v23 filters the local field, drops thin isolated solids and smooth-unions the tread with the
terrain. New floor ripple and mouth fragment/crease audits with L35 as failing controls. 24/24
passage rows, 30/30 determinism, 16/16 invariants, LOD0-8 rings; cost within noise.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
The shared passage carve took the minimum of piecewise-linear capsules (scallops at joins) and added
wall relief on regular 8 m / 4 m octaves, which read as evenly spaced ribs. Interior sweep joins are
now Catmull-Rom smoothed and the relief uses irregular rotated 43/29/19 m scales; the natural wobble
remains. New axial ripple audit (0.125 m radius samples, 0.5-8 m periods): beaded control and L34
geometry fail, all 24 passage rows pass. FI mouth tread apron tapered. 30/30 determinism, 16/16
invariants, ring audits LOD0-8 pass; cost within noise.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
Route planning for an upper SurfaceWorld failed on long candidate chords over steep relief; chords
are now capped to the arrival/departure radii on an 8 m centre grid with an origin-proximity cost
(21.5 m walk, about 4 deg). The departure passage starts at the SW ground and tunnels down through rock.
FI -> SW -> TN fixture: all 4 styles pass every passage audit on both compilers. FloorProfileBlend
now checks endpoint height/tangent seams (step and tangent-step negative controls detected). Owner
world hashes unchanged; 30/30 determinism; cost within noise.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
Band faces now use signed distance to the displaced solid intervals, continuous across bands, so
MC interpolates the interface instead of terracing at density levels. The Gradient amplitude is
restored to width/8 (about 4 m peak-to-peak at 16 m). Ring/terrace audit at LOD0-8 on the FI floor and SW
ceiling passes; negative controls: L30 (rings) and L31 (flat) both fail. Hole/interface audits,
16 passage rows and 24/24 determinism pass. Evaluator 20. Cost vs L31 SW +1.9%, FI +1.5%.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX