Commit Graph
2 Commits
Author SHA1 Message Date
Fr0zkaandClaude Opus 5.5 782f195bdb wip(standalone): GPU step 3 -- GPU decides far rock/air, sparse CPU exceptions, hybrid viewer (H)
1,114 of 1,266 far tiles meshed on the GPU; vs CPU and vs WARP: 0 sign/topology differences,
including the protected/thin exception audit; max symmetric vertex distance 0.125 cm; repeat RX runs
identical; GPU field+mesh 0.029 ms/tile average. Strata survival 7,200/7,200, but connector survival
fails (GPU lacks the connector repair panels). Hybrid cold clipmap 5.74 s vs CPU 2.23 s: dispatch and
readback overhead, not compute (~33 ms of GPU work in total).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
2026-10-06 09:14:22 +02:00
Fr0zkaandClaude Opus 5.5 b61ccff549 wip(standalone): GPU field step 2 -- far-field shapes/strata/relief in shared C++/HLSL, GPU field+mesh
Seven LOD2-8 tiles: RX 7900 XTX field+meshing 0.335 ms vs CPU generateTile 15.81 ms; repeat runs
bit-identical; CPU W1/W8 44/44 hashes unchanged. Not yet a real gain: rock/air signs still come from
CPU masks for every sample. Viewer does not draw GPU tiles yet; no whole-view timing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
2026-10-06 08:02:02 +02:00