New verify.py sanitize tier (Clang address,undefined,float-cast-overflow; GCC address,undefined;
-fno-sanitize-recover) runs 19 cases per compiler at LOD0-8 across every generator, passages and the
crossing: 0 runtime reports; a planted signed-overflow control is caught by both. A static scan fixed
INT_MIN negation in floor division, unbounded signed LOD shifts and coordinate-times-extent overflow in
VoxelClipmapDesiredTiles.h and VoxelTypes.h (plugin and standalone), and VoxelWorld.cpp, VoxelContentManager.cpp
and VoxelDensityVolume.cpp (plugin only, uncompiled here). Supported-input output unchanged (version 211).
fast/medium/full PASS. Research R31 (self-checked): far-LOD 4-8 cut plan.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Stopped by the owner's decision (in-game lit captures were eating the round); he judges the look in
game instead.
1. Fall-through with the research field: fixed. Deep drop, gate on: 2 holds (0.50 s), min foot
clearance +43 cm; gate off: penetrates (-278 cm). Stress fixture offsets converted to metres.
2. VOXEL_SIZE 25 -> 12.5 cm. Physical sizes kept in metres (player, steps, gate, insets, research
field sizes, dig radii, test thresholds); class defaults that count chunks/voxels doubled
(ClipRadius 6, RenderDistanceChunks 1536, ViewDistance*, StrateViewMargin 6,
PawnCollisionRadius 2, SkirtCells 4, EdgeSealThickness 128, decoration spacings, density volume
res 256). Asset values override these defaults: the owner must double his own.
Ring scale, six workers, idle, step-2f field before the look changes: 64 m cube (519^3) 4.55 s;
32 m cube (259^3) 0.95 s.
3. In game: tiles go through the brick evaluator (proved by a log marker); profile switch rebuilds
the loaded world (~5,800 tiles); full-detail fill 12.4 s after spawn in the visible-window test.
4. Look: round winding tunnels, per-column ellipsoid/lattice caches. All step-2f geometry gates pass
at 12.5 cm (0 crumbs, 1 solid component per profile, solid share 69-87%). 259^3 ring, six workers:
1.08-2.02 s (worst HyperComplex) -- the 600 ms gate FAILS. Lit captures failed (hidden/off-screen
window, then blank frames); not pursued.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
Correctness round on AUDIT-COLD-2026-09-14.md (Codex; key fixes reviewed by me).
#7 (determinism, introduced by the tile-cache work): the refetch guard in GetDensityAt now
rebuilds on `bTileCacheContext != CP_UsesTileCacheWindow` or when the worker-local stack/core were
moved into a cache entry (`CP_ActiveTunnelDensityCache != nullptr`). A cache miss can no longer
evaluate a moved-from, empty operator stack. Test (VoxelForgeCorrectnessRoundTest): the pre-fix
binary CRASHED in the context-switch case (negative control); the fixed binary passes with 0/5
coarse and fine mismatches, and warm vs fresh origin-tile meshes are identical.
Also fixed, each with a focused test that passes:
- #3/#8: worker diff/surface/biome caches carry owner/layer identity (no cross-world reuse);
#9: the shaft key gains LedgeSpacing/LedgeDepth and the island key BoundarySealThickness;
#14: clearing passages bumps PassagesVersion; #21: HasAnyModInChunkRange is proportional to
the queried range (the sealed-rock proof calls it per candidate).
- #1: the density-volume fill thread is paused/drained with generation; #2: each content manager
joins its own decoration tasks before destruction; #15: non-finite/invalid modification
geometry is rejected; #20: zero-width transition blend is guarded at runtime.
- Also #4-#6, #10-#13, #16-#18, #22. #19 is valid C++20 and unchanged.
Verified: canonical export b3e5f4c3..9b377; capability 20,830 / 10,909; fresh trace 841/841
identical, 0 origin-column mismatches; static mesher calls 18,078,130. Performance: two pairs
disagree in sign, and the means are final -2.5% static / -0.8% moving; no repeatable regression.
Known and NOT caused by this round: ClassifyTileSoundness and PassageLandsInOpenSpace were already
failing (15/17 in the grouped suite). Queued for investigation.
Ledger: first determinism launch hit the DDC fatal (crash folder 57DB6ADC, 23:21); the retry
exited 1 on the two known failures; one malformed multi-test launch was inconclusive; one
malformed trace launch was stopped; one launch with an unquoted project path found no test and its
retry passed. Everything else passed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TaFdXhTdYMkW1xrV6ApT6Y