- Removed the thin automatic room-support slabs that left floating caps (in-view detached thin
sheets 9 -> 0; the audit now also fails on isolated small components).
- Bounded 16-voxel floor/wall blend (18 rejected: it created a sub-voxel sheet), 3-voxel
strata/cave blend, C1 tunnel radius profile (0 radius/slope steps at joins).
- Surface relief: broad octave with amplitude modulation instead of uniform bumps.
- Cold, no cache: 64 m full detail 0.924 s (8 workers) / 0.715 s (16); whole view 2.016 / 1.605 s.
- 1-worker and 6-worker hashes match; 5,642/5,642 passage samples open.
Not solved: regular bands in the narrow passage shafts, a few slivers on tile boundaries, faint
wall/floor plates; close-view mean surface distance to the owner field got worse (see REPORT.md).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
Luna's continuation stopped when Windows could not start new processes (0xC0000142, low memory).
Fixed-view join step: chamber 0.041, tunnel 0.434 (bar 0.450, barely). Routes 5642/5642 open.
Shape stages 0.963 s / 0.870 s. Floor join plates still visible; final checks not run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
The look round was stopped by the system for low memory (not a code fault) while
checking worker-independent hashes and refreshed owner-distance comparisons.
Saved state, not yet reviewed:
- passage floors carry rock detail (flat-floor check passes)
- tunnel radius step between joined segments 0.0000 voxels across 240 joins (was 2.9156)
- 3-octave surface relief
- cold 64 m full detail 0.982 s (0.703 shapes + 0.279 mesh), whole view 2.490 s, 8 workers
Pending: determinism 1 vs 6 workers, owner-distance numbers, final captures, report.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ