Verified before the reset (density + full mesh hashes equal at 1/8/16 workers, routes 5642/5642,
look audits green):
- merged field lookups, parallel mask merge, compact inline spatial bins, line-local relief hash
cache, lattice-specific mesher entry, fused sign+magnitude evaluation, far connectors as one
capsule each (181,836 -> 16,491 far primitives).
- crater edit (sphere+box+capsule, one transaction across LOD0/1): 15-27 ms; player 3x3x3
neighbourhood meshes ready ~18 ms after streaming starts.
NOT yet verified (in the tree, unhashed): standalone-only skips of UV/colour arrays and of the
ceiling/ground material grouping (best cold whole view 0.958 s @16 workers) and a far-bin reserve
tweak. Those skips drop data the plugin's materials may need: not a game-path win as-is.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
- Removed the thin automatic room-support slabs that left floating caps (in-view detached thin
sheets 9 -> 0; the audit now also fails on isolated small components).
- Bounded 16-voxel floor/wall blend (18 rejected: it created a sub-voxel sheet), 3-voxel
strata/cave blend, C1 tunnel radius profile (0 radius/slope steps at joins).
- Surface relief: broad octave with amplitude modulation instead of uniform bumps.
- Cold, no cache: 64 m full detail 0.924 s (8 workers) / 0.715 s (16); whole view 2.016 / 1.605 s.
- 1-worker and 6-worker hashes match; 5,642/5,642 passage samples open.
Not solved: regular bands in the narrow passage shafts, a few slivers on tile boundaries, faint
wall/floor plates; close-view mean surface distance to the owner field got worse (see REPORT.md).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
ClipRadius override 3 (64 m at 25 cm). Uncached full detail 20.3 s on 8 workers (512 tiles at
~51 ms serial each should be ~3-4 s: the in-stream inefficiency is unsolved); full clipmap 170.6 s.
The 1 s / 5 s targets were met only from an on-disk mesh cache (.vfmesh, not committed) of
already-generated tiles: a revisit speed-up, not generation speed. Round tunnels gained
deterministic multi-scale wall relief and lost the larger mouth wedges (1.54% of lattice signs
changed, mean 0.20 m). Hashes stable across runs and 1 vs 6 workers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
Cause found by profiling: room/SDF graph-cache churn (exact XY bounds + sample order rebuilt it
constantly). Region grouping (one LOD3 tile: 1,084 -> 229 builds), taller-tile traversal for LOD6
(36,480 -> 12,160), extent-dependent cache slots, lambdas instead of recursive std::function.
Serial ms/tile, 64 nearest tiles per level (before -> after):
L0 50.4 -> 50.6, L1 112 -> 110, L2 24 -> 22, L3 223 -> 73, L4 269 -> 134, L5 393 -> 127, L6 283 -> 145.
Hashes of all levels unchanged; parity 3,436/3,436 bit-identical.
Full clipmap, 16 workers BelowNormal: full detail 66.6 s, all 12,054 tiles 175 s. In-stream L0 tail is
high (median 83 ms, mean 198 ms, p95 669 ms) vs 51 ms serial.
Streaming: recentre keeps the intersection, generates only missing tiles nearest/finest first;
one crossing = exactly 441 new tiles in 6.1 s, no stale results.
Lighting: normals already come from the density gradient; the striping was the squared headlamp;
broad linear fill + warmer palette. Daytime CPU rule documented in Standalone/README.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
Hashed TMap/TSet and real TInlineAllocator storage did not move level 0 (72.1 -> 74.1 s, within
noise): the slowness is elsewhere. StreamingWorld.h started (first build hit an int64/uint64
mismatch), library plan drafted (SHARED_CPP_LIBRARY_PLAN.md), before-normal captures saved.
Uncompiled/unmeasured parts: streaming. Resume by forking session 01a0fd2e-3c3b-7050-b4e9-628fdcc4d553.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ