Route plan unchanged. Per tile, route segments whose bounded influence (tube + 4 m) touches the
tile write min-combined tube distance (base sweep); relief/floor/mouth shaping only in the shell
(detail sweep); 0.5 m edge blend into the strate field. Near-ready @W12: SW 1.01->0.80,
FI 2.23->1.43, TN 2.18->1.37, VS 1.09->0.98 s; whole view FI 3.38->2.37 s. All passage walk
audits pass (21,425/21,425 canonical, 3/3 interfaces); 24-run Clang/GCC W1/W8/W12 determinism;
0 sign flips. Change: mean 0.02 cm / 0.05 deg; max 25.9 cm (passage walls/roofs ~3.5 m from
route, LOD2) and 49.8 deg (rock walls 13-25 m from routes, LOD2). Captures with diffs in
Linux99/captures. Fast tier PASS (v215 pins).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Per-world prepared chord/length/radius/Catmull-Rom/floor-profile data (310 segments, ~66 KB,
<0.04 ms); same expression grouping, divisions and square roots, so output is bit-identical
(zero density/tile mismatches, Clang vs GCC equal). No measurable readiness gain - the cost is
the number of samples running passage work, not per-sample arithmetic. Note: the report's
world labels are shifted by one row (the 2,850-tile row is SurfaceWorld). Fast tier PASS;
Linux UE host builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The 50-90 ms UWorld::Tick spikes were the TG_EndPhysics barrier waiting for physics-scene
completion while all 8 TaskGraph workers ran BackgroundHigh tile tasks. Near and horizon tile
generation now run at ETaskPriority::BackgroundLow (helper lanes background); queue depth and
the 8 workers are kept. FI: near set 2.11 s (10 runs), max UWorld::Tick 21 ms, max
EndPhysics->PostPhysics gap 16 ms; SW: 1.32 s, 11 ms. A hard 7-task cap removed spikes but
doubled settle time. World unchanged. Fast tier PASS; Linux UE host builds.
R44 notes (exact passage restructuring: only a full-composer z-column SIMD kernel could
plausibly reach 3x; smaller exact pieces ~1.1-1.2x each) attached.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Per-frame passage-overlap scoring over outstanding tiles (added in L85) measured 121 ms for
407 LOD2 candidates; removed (deterministic desired/travel order kept).
- Visibility reconciliation read-locked the Core world per candidate while the far-world build
held the writer lock (162 ms scan, 123 ms lock wait); the immutable render distance is cached.
Visibility now <= 0.17 ms.
- Ready player-support collision tiles stay in the collision-desired set: fixes the L95 SW outlier
(LOD0 (3,0,-47/-48/-50) re-admitted); 6 SW runs without re-admission.
- AVoxelWorld::Tick during the arrival burst: FI p99 3.7-4.3 ms (max 6.0), SW p99 8.2-8.9 ms
(max 11.2). FI still shows rare 40-60 ms world ticks outside our actor scope (engine tick group).
- Near-set times kept: FI 2.06-2.12 s, SW median 1.30 s after first admission. World unchanged.
Fast tier PASS; Linux UE host builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Unreal per-tile timeline: per-tile Core work is not slower than headless (FI 11.2 vs 16.2 ms
per shared key); the gap was tick-paced admission with a small queue (FI ~5.2 of 8 slots busy).
voxel.StreamingReadyQueueDepth default 16 -> 64 (effective 32 with 8 slots, total cap 40);
result backlog cap 256 unchanged. First admission -> LOD0-2 settled: FI 2.72 -> 2.10 s,
SW 2.37 -> 1.31 s (3 of 4 runs; one 6.9 s outlier re-admitting 3 LOD0 keys, cause open).
apply_ms max 4.2 ms (14 ms budget). Frame-interval max 118-145 ms both before and after (open).
World unchanged. Fast tier PASS; Linux UE host builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Explicit carve reach R (diagnostic, default unbounded): R=2.5 m -> 1.56 cm max displacement,
106 deg max normal change; R=4 m -> 0.63 cm but 53 deg normals. Fails the bar; readiness gain
small and inconsistent (TN -5%, VS +6-7%). No world change (v214). Fast tier PASS.
R43: Unreal SW bReady 2.16 s = serial sign-edge repair (1.94 s, 10.9M corrections;
parallelSignEdgeRepair exists but off); ~0.45 s of SerializeResolvedWorld = adapter SW route search.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Startup apply boost (24 meshes / 14 ms) now ends on initial LOD0-2 + collision readiness or
the 30 s timeout, not on the first desired-epoch change: FI LOD0-2 settled 3.49 -> 3.40 s.
- Known-empty LOD0 collision classifications persist across unloads within a modification epoch
and are invalidated on edits; commandlet readiness accepts CollisionNotRequired tiles. The 30 m/s
movement trace now passes (no re-requests of the 4 support tiles).
- Startup trace events: SerializeResolvedWorld ~466 ms synchronous in BeginPlay (unchanged);
SW bReady at 2.74 s vs FI 0.75 s (to investigate). Redundant second parse removed.
- Core output identical. Fast tier PASS; Linux UE builds. R42 notes attached.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Clamping the passage-composition source density at -c (c=2..6 voxels, diagnostic, default off)
changes the surface far beyond the bar: c=6 still 65 sign flips, up to 165 cm displacement, 120 deg
normal change (downstream composition consumes deep values). Source gradient at crossings is
distance-like at the median but has huge tails (FI p90 |grad| 512, max 894 vox/vox), so the
density-dependent passage reach is inflated by non-distance values. No world change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
54,324 sparse 4 m bricks, uncapped carve/tread/clearance/mouth lists, built in 26-28 ms,
~12 MiB. Weighted over 30.7M near-LOD sample hits: active carve p90 13, mouth p90 13; reach
fallback keeps 18.3% of passage time (FI 12%, TN 19%) - all because the density-dependent reach
(-d*Q + 0.24 m) exceeds 10 m for deeply negative source samples. Not wired into production.
R41 notes (Unreal LOD0-2 gap: ~0.7 s pre-request in BeginPlay, LOD2 tail, apply boost reset;
L80's 4 missing tiles = re-requested empty collision-support tiles) attached.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Verified ablations (zero passage work / zero band calls). LOD0-2 @W12: exact FI 2.27 / TN 2.25 s;
passages off FI 0.81 / TN 0.85; bands off FI 2.11 / TN 2.06. Passages cost ~1.4-1.6 s of near
readiness, bands ~0.1-0.2 s. A tile-local 4-voxel trilinear passage-delta cache increased carve
segment visits (FI 34.5M -> 56.2M) and slowed LOD0-2 (FI 2.58 -> 3.77 s); removed. No world change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
L86's switch left ApplyResolvedStratePassageCarves running (near-tile service unchanged at ~21
worker-s), so its "no change" ceiling was wrong. Corrected (bands + carves off): FI LOD0-2
2.34 -> 0.66 s, whole 3.47 -> 1.49 s @W12; TN 2.27 -> 0.74 / 3.28 -> 1.52 s. Near-tile service
15.6-22.5 -> 2.6-3.8 worker-s. Critical chain: shape/base compile -> LOD0-1 -> far-parent build
(107-153 ms, pipeline thread) -> LOD2. Workers 81-85% busy in the direct window.
No production scheduling change; hashes equal L85. Fast tier PASS.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Environment-only diagnostic hook disables passage composition (never a world setting).
Cold LOD0-2 / whole @W12 WITHOUT passages: SW 1.12/2.25, FI 2.18/3.34, TN 2.15/3.15, VS 1.12/2.03 s
- the same as with passages (FI 2.16 s). Passages are ~58% of sampled CPU but not the
readiness bottleneck. A lazy exact passage-result cache was +47% slower (24% hit rate, ~700 MB)
and was removed. No world change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Tiles with passage-overlap score >= 9 split grid fill over up to 4 helper lanes (disjoint rows,
same per-sample order, join before MC) when workers are idle. FI junction tile fill 173 -> 99 ms;
estimated serial floor ~0.55-0.60 s. Readiness essentially unchanged (FI/TN LOD0-2 ~2.15 s @W12):
the limit is now aggregate work, not single tiles.
Unreal: LOD0-2 ordered by passage overlap before travel/distance (L80 modes kept); far parents
built after LOD0-1, LOD2 gated on them; helper budget via ParallelFor. Unreal null-RHI FI
arrival: LOD0-2 resident at 3.65 s.
All tile hashes identical to L84 (four whole views). Fast tier PASS; Linux UE host builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Predicted passage-overlap tiles are scheduled earlier (FI worst tile rank 116 -> 69, dispatch
0.95 -> 0.82 s); LOD0-1 publish from the base shape before far parents, which are built before
LOD2 is queued. Every tile hash identical to L83 (all four whole views). Fast tier PASS.
Cold LOD0-2 W8 / W12: SW 1.02 / 0.99, FI 2.26 / 2.18, TN 2.27 / 2.15, VS 1.13 / 1.09 s.
Heaviest tiles (FI/TN junction band, z=-93) still take 0.5-0.7 s each, mostly full-grid fill;
idealized floor ~0.92 s. Unreal scheduler not yet updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Exact through LOD2 (all near tile hashes equal L82). W8 LOD0-2: SW 1.09->1.06, FI 2.47->2.34,
TN 2.39->2.43 (noise), VS 1.20->1.18 s. Fast tier PASS.
Scaling W4/W8/W12/W16 (LOD0-2, FI): 3.59 / 2.48 / 2.33 / 2.34 s - flattens past W8-W12.
Estimated infinite-worker floor ~1.0 s FI/TN = shape compile (0.35-0.41 s, not overlapped:
no shape-free tiles in these views) + slowest single LOD0 tile service (0.51-0.59 s).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Wall relief noise is skipped when its hard-bounded contribution cannot change the final max;
mouth surface/tread noise only on paths that use it.
- Exact active BVH-node masks cached per tile/passage/segment range; no per-sample lower_bound.
- Full-view audit imports the exported Core plan (not the stale 26-point root route): 21,425/21,425
walkability samples pass.
Cold (L80 protocol, medians) LOD0-2: SW 1.16->1.11, FI 2.86->2.51, TN 2.88->2.54, VS 1.23->1.22 s.
Passage share FI 64.6->58.7%, TN 65.4->58.4%. Hashes identical (v214). TN "slowdown" from L81
not reproduced (5 pairs, 3.08 -> 2.75 s). Fast tier PASS; Linux UE host builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The carve is max(source, -roughSDF/Q), so its reach grows with -source; the outer test uses
-d*Q + 0.24 m (wall relief 0.21 + margin) beyond the route radius, disabled in mouth-support
and column-overlap tiles. Skips 16% of passage iterations on the highest-activity tiles and
all of them on ordinary tiles. 84 candidate/full pairs identical in every hash; 0 changed samples.
Evaluator 214 for cache invalidation only. Cold LOD0-2 (L80 protocol): SW 1.30->1.25,
FI 3.59->2.93, TN 3.18->3.51 (noise?), VS 1.33->1.22 s. Fast tier PASS.
Note: the export's legacy 26-point root route owner_world.passages[0] fails a full-view
pre-audit (65 solid samples, unchanged since L70); the canonical 211-point route used by the
plan passes. Stale data to clean up.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Policy 3 (headless + Unreal): walkable ring always first; at rest/arrival LOD0-2 before far;
walking interleaves near:far ~4:1 toward heading; fast travel admits far coarse tiles right after
the walkable ring. Hysteresis: walking 0.75/0.35 m/s, fast 12/8 m/s.
Headless, far holes while moving 30 m/s: L77 9.0% / L79 77.2% / L80 8.9%. Cold LOD0-2 ready
(one clean protocol, medians): SW 1.30, FI 3.61, TN 3.07, VS 1.43 s.
Unreal 30 m/s traces end 2,233/2,237 loaded (commandlet readiness exit 1) for all policies.
Passage zero-padding cut: ~50% fewer passage iterations on active tiles, max 6.6 cm surface
displacement, no sign flips; not adopted yet (padding sweep next). World unchanged (v213).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
L78's strict near-first order starved far LODs at 30 m/s (100% far holes, never completed).
Unreal policy 2: once the collision ring is ready, LOD0-2 keep their reserve and far tiles are
admitted as low-priority Horizon work; headless gives far work 1 of every 16 requests.
Moving camera, far holes while moving: 1.4 m/s L77 8% / L78 29% / L79 31%; 30 m/s L77 8% /
L78 100% / L79 72% (completes on dwell). Near readiness while moving at 30 m/s: 52 / 51 / 67%.
Still worse than L77 for fast travel -> speed-adaptive policy next. World unchanged (v213).
Fast tier PASS; Linux UE host builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Headless and Unreal schedulers drain the collision-critical ring, then LOD0-2, then far LODs
at low priority. LOD0-2 ready (W8 medians): SW 4.36->1.76, FI 6.89->5.26, TN 4.88->3.22,
VS 2.71->1.56 s. Whole view roughly unchanged (FI/VS slightly later).
KNOWN RISK: far tiles wait until every near tile is ready, so far LODs may starve while
moving fast (to address next).
- Exact composer trims: tile-level upper-mouth candidate list, segment-index min/max rejection
before lower_bound, 64-entry thread-local value-noise corner cache. Passage share 65 -> 63%.
- World exact: 24/24 hash matrix + pinned L75 owner hash. Fast tier PASS. Linux UE host builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Opt-in (L77 build + --linux77-profile; compiled out by default, 0.02% handler cost).
FI/TN cost account closes against direct grid-fill timing within 0.15% (LOD0-2 bins within 1.4%).
Passage carving = 66% of LOD0-2 CPU (52-54% whole view), passage support 10-14%, base packed
+ analytic field ~3%. Hotspots: value noise 17%, lower_bound in VisitNearestPassageSpatialNode
14%, ApplyResolvedStratePassageCarves 6.5%. LOD0/1 complete LAST (4.1/4.6 s) while LOD2 is
ready at 2.2 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Opt-in at build time (VOXELFORGE_PROFILE_LEGACY_TERMS=1; compiled out by default, ~2% when on).
Per legacy sample: passage/support composer ~1.05 us vs primitive scan ~0.19 us, boundary
band ~0.06 us, noise ~0.01 us. Resolved-passage constants are cached at field binding
(arithmetic order unchanged); whole-view effect within noise. Per-tile hashes identical to L75
in all 24 compiler x worker x view comparisons; fast tier PASS; Linux UE host builds.
R40 researcher notes attached.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
L74's passage bound omitted the 0.21 m wall relief and 0.20 m floor relief, so its whole-tile
proof was unsound in principle (no tested view hit it). Passage support is now bounded per route
segment by four parameter-subinterval boxes using Catmull-Rom derivative extrema, local max
radius and relief padding. Stratum slicing only at LOD0-2 in FI/VS. Legacy sub-tile block
certificates are audit-only (runtime version was slower). TN regression (-80,-20,-3218) kept.
Exact full-grid vs skip hashes on every tile, 4 views, Clang/GCC, W1/W8/W12; control caught;
80-camera sweep 0 violations. Whole view vs c67b200: SW -1.3%, FI -7.6%, TN -2.3%, VS +0.2%.
Compiles in the Linux UE host (VFHostEditor, 27/27 actions).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The compiled-analytic stratum interval now certifies a legacy tile uniform only when it stays
beyond the detail envelope (and smooth-min slack for solid) with no intersecting primitive,
edit, native field, composer candidate, passage or active transition; everything else fails
closed. The stream layer uses the proof for whole-tile skips; legacy sub-tile skips stay off
(two block proofs failed the falsifier in TN).
Falsifier: full-grid reference vs skip-enabled run, identical mesh/payload/topology hashes on
every tile of all four owner views, Clang and GCC, W1/W8/W12; 20-camera sweep per strate,
0 violations; a too-tight control changed 3/184/233/238 tiles and was caught.
Whole view (8 workers): SW 2.61->2.48, FI 7.18->5.05, TN 5.97->4.63, VS 2.70->2.40 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
FI/TN/VS (legacy compiled-analytic) skip ZERO tiles at every LOD and evaluate ~44k density
points per LOD0/1 tile; SW skips 359/512 at LOD0. The whole-tile skip requires a native
tile with a uniform verdict, and the legacy paths return Mixed/unknown (R39 notes attached).
Opt-in stage timers, sampled field timer, per-LOD classification and composer counters.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The L70 "2x SurfaceWorld GenerateTile in Unreal" was the instrument: the trace enabled
bCaptureVoxelForgeCoreHashesForValidation, which disables the native heightfield-band
shortcut and whole-tile skips (W1 same keys: 9.00 s hash-off vs 28.46 s hash-on). With
hashing off, Unreal and headless match at W8 within 1.2-2.5% (Core 14.42 s vs 14.26 s) on
identical tile keys. LOD0 p95 tail = real cost of non-empty passage tiles near the spawn mouth
(p50/p95 18.8/105 ms); most LOD0 tiles are empty.
verify.py reads its baselines from Standalone/Tools/verify/baselines/ instead of untracked
Saved/Linux. The 11 .vfmesh control meshes (~78 MB) are not committed yet (to be stored
compressed). Fast tier green.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Export commandlet writes the live Core adapter's world_assembly + resolved layout pair;
the headless owner path imports that pair (manifest/layout equal, layout_chunk_width_q
validated). owner_world.json re-exported from the owner's staged assets on the Linux host.
- Adapter SW route: Core clearance/radius floors, 0.5 m support search, outward-facing
tie-break; passage mouth/mid radius floors match Core (36/24 owner voxels).
- FI in Unreal now uses the legacy (compiled analytic) generator unless a plan is imported:
the auto native-FI plan failed the passage audit on the owner plan (1843 blocked samples,
945 open-air violations). Owner decides whether native FI returns.
- In-engine spawn traces per strate (3 each): SW GenerateTile 42.7 worker-s vs 20.1 headless
for equal tile counts; LOD0 p95 45-169 ms in UE.
- Fast tier green; all three passages pass on the shared plan.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Capture exports now cover a 90-degree player frustum (radius 3, LOD 0-8, overlap patches);
a 17x9 ray coverage probe aborts before rendering if tiles are missing (truncated-mesh
control: 480 uncovered samples, rejected). Clear colour is sky blue, so un-meshed space can't
pass as dark rock. 16 views of the owner's four-strate plan.
- Explore commandlet: finite XYZ spawn override for traces (Source/, Linux-compiled).
- In-engine four-strate trace NOT obtained: the engine-generated plan fails passage validation
at a solid centerline voxel (~(-43,-34.5,-448.5) m) while the headless owner_world.json
plan passes. Engine and headless plans diverge.
- R36 (read-only): order TN -> VS -> FI for native migration; native FI is reachable from the
adapter but not selected in the owner run, cause unknown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The FI->TN wall beat (4.77 cm at 7.06 m) was the lower-mouth flare: the full mouth radius
was assigned to the penultimate control point, a one-segment radius jump. The shared route
builder now blends to the mouth radius over 12 m with a smoothstep. Wall ripple 1-2:
7.27 -> 1.62 cm. All three passages pass support/blocked/grade/ripple/naturalness; controls
detected. Fast tier 269/269 incl. the new-plan stage; W1/W8/W12 equal, Clang and GCC.
Hash pins: FI style 2 re-pinned at v213.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Shared composer: a passage's restored support is applied after a physically overlapping
later bore, instead of being carved away by it (0-1: 59 -> 0 unsupported).
- Capsule clearance for support restoration is tested against nearby route segments only
(1-2: 3 -> 0, 2-3: 2 -> 0 unsupported).
- L66 index switches replaced by a physical criterion (both mouths inside their strata bands,
neither a SurfaceWorld landing).
- Audit: floor zero-crossing refined by bisection (the 0.2498 m "step" was the gauge);
wall ripple keeps the authored radius, cubic detrend per 32 m window. Controls detected:
L35 ribs, beads, synthetic 0.25 m step, L36 washboard, L23 terrace.
- Result: 0-1 and 2-3 pass all audits; 1-2 fails wall ripple 7.27 cm (limit 3.5) from an
authored-radius beat at 7.06 m. Fast tier was green before the final gauge change and was
not re-run after it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
- Core caps each passage mouth reach to its own strate's usable content band (owner
DA_Strate1 exports ReachMax=5000 owner voxels, which put the SW->FI lower mouth 79.5 m
below FI, inside TN).
- Unreal adapter: SW route search keeps the old 64 m candidates first, then a bounded
single-mouth search with shorter lengths; logs candidate/rejection counts.
- Internal-chain passage floor/support tweaks (only with >2 strates): ripple 1-2 4.78->2.90 cm,
2-3 3.57->0.10 cm. Interfaces still 0/3 walkable (59/3/2 unsupported).
- verify.py: legacy tiers use Standalone/data/regression/owner_world_2strate_l61.json; new
four-strate stage reads its expectations from owner_world.json (currently red on interfaces).
- Unreal trace L14 vs HEAD, same assets (16-chunk FlatPlain): 12.20 vs 12.56 worker-s; no x2.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Linux UE builds failed on the Core wrapper module: the Linux-only PerModuleInline.gen.cpp saw Standalone/Compat
shadow headers instead of the engine's, and WITH_EDITOR was redefined under -Werror. Compat headers now forward
to the engine headers with include_next for generated Linux module TUs (canonical Core TUs opt into the Compat
definitions via CoreNamespacePreamble.h); CoreMinimal.h undefines WITH_EDITOR first. VoxelForgeCore.Build.cs
enables that forwarding and AVX2 on Linux only; VoxelForge.Build.cs disables Unity on Linux only. Portability:
std::int64_t consistently in VoxelContentManager.cpp; grouped &&/|| in VoxelRedefinedDensityField.cpp. Linux-only
trace fields split Core generateTile / mesh copy / RMC stream build. Standalone Clang and GCC whole-view hashes
are unchanged vs 3202193. The Unreal spawn trace is blocked by the owner's new assets (SW route sweep fails).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Per-round bisect of a176d07..3202193 (56 builds; timings inflated by concurrent UE builds) plus a clean
quiet-machine endpoint re-measure: L14 12.62 vs L61 14.65 worker-s (+16%), LOD0 3.99 vs 4.99 ms/tile. The
owner's Windows x2 is therefore mostly on the Unreal side or not like-for-like. Four-strate U2 plan: all
strates generate and are deterministic; passage 0-1 lower mouth is out of FI's band, 0/3 interfaces pass,
FI/TN/VS use legacy evaluators. R33: ranked Unreal-side suspects and Windows experiments.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Owner re-saved strates 2026-10-26: DA_Strate1 SurfaceWorld, 2 FloatingIslands,
3 TunnelNetwork, 4 VerticalShafts (default params). BuildHost copies and the
enforced SHA-256 tables updated (old U1 set kept in the report); the export
commandlet handles the four-strate plan; Standalone/data/owner_world.json
regenerated (SHA-256 F42F96AD...). One normal BuildHost gate passed (64/64
tiles) but its top-strate window produced 0 triangles, and a missing
NewDataAsset reference warns -- both to check. No measurements this round.
Report: Standalone/Research/WorldAssemblerM3/Unreal2.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Windows MSVC catch-up after abyss L15-L61 (no Unreal there): 64-bit clipmap
shift (C4334), qualified VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel, UHT
metadata and duplicate-signature fixes. Optional CoreGeometry section on
UVoxelStrateDefinition (native caves, lattice, profiled heightfields, named
stamps, rooms/tunnels; off/empty by default), resolved after passage planning.
VoxelForgeAssetVersion 2 converts strate height/transition/gap to metres on
load (exact, 0 m change on the owner's 5 assets; packages never saved).
Gates pass (SurfaceWorld, FloatingIslands, Core-off, M2, W1/W8/W16).
KNOWN REGRESSION vs L14 (2026-10-20, same command, same PC): full set 3.9 ->
5.37 s, worker-seconds 15.8 -> 30, LOD0 1.11 -> 1.69 s, ring 0.50 -> 0.80 s;
not yet attributed (Core L15-L61 vs Unreal side).
Report: Standalone/Research/WorldAssemblerM3/Unreal1.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New verify.py sanitize tier (Clang address,undefined,float-cast-overflow; GCC address,undefined;
-fno-sanitize-recover) runs 19 cases per compiler at LOD0-8 across every generator, passages and the
crossing: 0 runtime reports; a planted signed-overflow control is caught by both. A static scan fixed
INT_MIN negation in floor division, unbounded signed LOD shifts and coordinate-times-extent overflow in
VoxelClipmapDesiredTiles.h and VoxelTypes.h (plugin and standalone), and VoxelWorld.cpp, VoxelContentManager.cpp
and VoxelDensityVolume.cpp (plugin only, uncompiled here). Supported-input output unchanged (version 211).
fast/medium/full PASS. Research R31 (self-checked): far-LOD 4-8 cut plan.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
VoxelHash::Cell/Pair, legacy Cellular3D and the shared Core cellular hash added 0x7FFFFFFF to a signed
int32 before casting to uint32; overflow is undefined, so Clang and GCC placed cave passage 1 differently
(first differing sample at LOD1 tile (0,64,-512)). The bias is now done in unsigned arithmetic, in both the
standalone copy and the Unreal plugin header (Source/VoxelForge/Public/VoxelCaveMorphology.h). Native
caves, motifs and lattice now stream LOD0-8 with skirts and cross-level transitions. New verify.py
--speed-matrix runs every generator on one asserted-identical view (5 interleaved runs): motifs 1.33,
profiles 1.30-1.32, caves 1.41, natural SW 1.67, lattice 1.70, FI 4.93 s whole view. fast/medium/full PASS,
Clang/GCC peer hashes equal. Research R29 (open-edge ledge) and R30 (compiler-divergence suspects).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Core.Lattice.PrimitiveField v1, opt-in per strate (legacy Maze/VerticalShaft stay legacy): resolves the real
arrival and departure mouths first, plans a mandatory spine, then maze cells and two dead ends (9 rooms,
9 edges, stable IDs). The spine descends 20 m through four helix turns (6 m radius, 3 m clear width, 5 m
pitch, 2.6 m clearance; max grade 10.0 deg); each feature is one filleted void (0.57 m measured). Final-field
reachability passes at 883 stations; an orphaned shaft control is rejected; exact intervals (0 misses) and
a whole-surface audit with 0 flags. Whole view 1.69 s (above the 1 s target). fast/medium/full PASS.
Research R27 (self-checked): static stream-to-pool water design.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Sampled cycle attribution of FI LOD0 field work: grid fill 83%, boundary 13%, skirts 4%; island roots,
columns and helix dominate, the column cache path is real but secondary (no thrashing). FI-only Z-inner
traversal at LOD0 (same lattice samples, exact) cuts FI whole view 5.35 -> 5.03 s and moving p50 by 12%;
global Z-inner and <=4-island culling were measured and rejected. The meshing band now includes the planned
passage support column's conservative bounds, closing a real gap where the arrival shaft meets the floor
(WorldAssemblyEvaluatorVersion 208 -> 209). fast/medium/full PASS, Clang and GCC.
Research R26 (self-checked): native lattice (maze/shaft) generator design.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Motif vocabulary v3: version-1 records keyed by (seed, strate, stable ID) with route keepouts, band
clearance and pairwise spacing. A rounded capped-cylinder monolith (r 1.4 m, 24 m tall) and a rounded-box
plinth, smooth-unioned into a flatField floor with a 0.55 m geometric rounding (measured fillets 0.73-1.17 m).
Exact radial/box interval bounds, a BVH, isTileShapeFree aware (0 brute-force misses, false-proof controls
rejected). Final-field route passes; whole-surface audit covers foot, cap and platform edges. Cold whole
view 0.524 s. Owner world unchanged. fast/medium/full PASS (Clang and GCC).
Research R25 (self-checked): FloatingIslands LOD0 column cache conflicts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Opt-in --instrument-tile-drain records per-tile queue/dispatch/finish timelines, stage spans and counters
(proof skips, X8 lanes, GradAt/midpoint memo, skirts, FI cache stats); <2% when off. Measured: SW 13.3 and
FI 50.2 worker-s across LOD0-8, tails are work-saturated. FI sign-edge repair now computes in parallel and
publishes in sorted serial order (exact output): sign-edge 535 -> 47 ms, FI first tile 1.28 -> 0.85 s, near
ring 1.46 -> 1.04 s, whole view 6.09 -> 5.65 s. Proof block size, lane batching, SW midpoint memo and helper
cap 12 measured and left off. fast/medium/full PASS, Clang and GCC. Research R24: slab + motif generator.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1