Commit Graph

  • b90d63d0f7 wip(assembler): round S10 -- LOD8 horizon sampled at MC spacing: LOD8 worker time 18.8 s -> 4.3 s Fr0zkaandClaude Opus 5.5 2026-10-19 12:23:18 +02:00
  • e7586a1256 wip(assembler): round S9 -- collision look-ahead: ground ring ready on arrival up to 40 m/s and 50 m/s falls Fr0zkaandClaude Opus 5.5 2026-10-19 10:56:54 +02:00
  • 8440adc742 wip(assembler): round S8 -- region rebuilds no longer stall admission; result backlog capped Fr0zkaandClaude Opus 5.5 2026-10-19 09:43:03 +02:00
  • 5eb9ee76ff wip(assembler): round S7 -- workers kept busy: in-game cold full view 17.5 s -> 7.8 s Fr0zkaandClaude Opus 5.5 2026-10-19 08:10:10 +02:00
  • b9c13c37c0 wip(assembler): round S6 -- in-game cold view counted; workers mostly idle, apply cap not the floor Fr0zkaandClaude Opus 5.5 2026-10-19 06:46:54 +02:00
  • c0596c5f24 wip(assembler): round S5 -- streaming gates + trace; coarse-first order kept opt-in (no win) Fr0zkaandClaude Opus 5.5 2026-10-19 04:42:34 +02:00
  • 9d3c50ca95 wip(assembler): round S4 -- continuous far ceiling at the strate's upper boundary Fr0zkaandClaude Opus 5.5 2026-10-19 00:41:13 +02:00
  • d0f97bf79a wip(assembler): round S3 -- far ground from the native heightfield; LOD7/8 tiles 36-66% cheaper Fr0zkaandClaude Opus 5.5 2026-10-18 21:29:52 +02:00
  • 6ddb834b1c wip(assembler): round S2 (Sol) -- shared per-tile feature queries for every Core family; island placement 30x faster Fr0zkaandClaude Opus 5.5 2026-10-18 19:50:45 +02:00
  • d6e69420e8 wip(assembler): round S1 -- one Core voxel-size source; per-tile feature lists (islands) Fr0zkaandClaude Opus 5.5 2026-10-18 18:48:38 +02:00
  • 111cf3d262 wip(assembler): M3 round 4 -- plans built inside Unreal from the owner's strates; no import needed Fr0zkaandClaude Opus 5.5 2026-10-10 22:48:46 +02:00
  • 48fa028086 wip(assembler): M3 round 3 -- separated islands + Unreal island route (owner build 18:46) Fr0zkaandClaude Opus 5.5 2026-10-10 20:53:03 +02:00
  • 4afea7c802 wip(assembler): M3 round 2 -- islands get real mass: deep crust, separate tapered roots, arched spans Fr0zkaandClaude Opus 5.5 2026-10-10 12:24:35 +02:00
  • 53a1e69af7 wip(assembler): M3 round 1 -- native FloatingIslands recipe in Core (standalone) Fr0zkaandClaude Opus 5.5 2026-10-10 11:36:32 +02:00
  • 4661a445be wip(assembler): M2 round 4 -- WorldAssemblerHybridV2: exact contacts, tagged tiles 1.18-1.27x MC Fr0zkaandClaude Opus 5.5 2026-10-10 10:41:43 +02:00
  • 22a6b30494 wip(assembler): M2 round 3 -- opt-in hybrid sharp mesher (WorldAssemblerHybridV1) in the Unreal Core route Fr0zkaandClaude Opus 5.5 2026-10-10 09:53:04 +02:00
  • a3b7d2015e wip(assembler): M2 round 2 -- same-LOD borders watertight for MC/hybrid/DC; LOD0/1 transitions still open Fr0zkaandClaude Opus 5.5 2026-10-10 03:56:28 +02:00
  • 6953254349 wip(assembler): M2 round 1 -- sharp-mesher spike: hybrid MC+DC keeps edges, borders and LOD seams not solved yet Fr0zkaandClaude Opus 5.5 2026-10-10 01:32:27 +02:00
  • 61633cb492 wip(assembler): M1 round 6 -- owner walk fixes: 25 cm geometry scale, one height datum, carve/fill sign, faster relief meshing Fr0zkaandClaude Opus 5.5 2026-10-09 20:39:24 +02:00
  • f67b519e75 wip(assembler): M1 round 5 -- native SurfaceWorld manifest delivered into the Unreal Core route Fr0zkaandClaude Opus 5.5 2026-10-09 15:31:48 +02:00
  • 2d0cec90e4 wip(assembler): M1 round 4 -- cap rebuilt (no hiding), sub-voxel audit, routes + mesh-free queries Fr0zkaandClaude Opus 5.5 2026-10-09 14:23:38 +02:00
  • 20c6d86f0e wip(assembler): M1 round 4 PARTIAL -- stopped at owner's request (GPU coil whine at night) Fr0zkaandClaude Opus 5.5 2026-10-09 02:12:39 +02:00
  • 2c20f9eaea wip(assembler): M1 repair round -- raised block and cliff fixed; native 7x faster than legacy Fr0zkaandClaude Opus 5.5 2026-10-09 01:22:30 +02:00
  • fcb16fd265 wip(assembler): M1 round 2 -- surface recipe closer to legacy; native still slower and visibly buggy Fr0zkaandClaude Opus 5.5 2026-10-09 00:38:55 +02:00
  • 874c796c65 wip(assembler): M1 round 1 -- manifest format, block contract, bound audit, native Heightfield2D Fr0zkaandClaude Opus 5.5 2026-10-09 00:04:30 +02:00
  • d5ce5d675d design: world assembler -- Luna D3 + Agreed design v1, signed off by both Fr0zkaandClaude Opus 5.5 2026-10-08 23:28:50 +02:00
  • 1cf25eff30 design: world assembler -- Luna D2 + Claude response Fr0zkaandClaude Opus 5.5 2026-10-08 23:24:25 +02:00
  • 61ce0dee4b design: world assembler discussion -- Luna D1 + Claude response Fr0zkaandClaude Opus 5.5 2026-10-08 23:12:59 +02:00
  • 7661fe9d24 wip(unreal): round 5 (stopped early) -- all 15 passage/strate probes walkable Fr0zkaandClaude Opus 5.5 2026-10-08 22:50:54 +02:00
  • d696463c68 wip(unreal): round 4 -- strate-type coverage matrix; SurfaceWorld via exact legacy bridge Fr0zkaandClaude Opus 5.5 2026-10-08 22:29:15 +02:00
  • 75210e56f3 wip(unreal): round 3 -- owner's in-game defects classified; opening room fixed; Core biome query Fr0zkaandClaude Opus 5.5 2026-10-08 21:45:49 +02:00
  • 075e58187e wip(unreal): AVoxelWorld Core mode -- streaming, collision and carving through VoxelForgeCore Fr0zkaandClaude Opus 5.5 2026-10-08 20:33:46 +02:00
  • 29ca99af7f wip(unreal): VoxelForgeCore UBT module + asset adapter reproduce the standalone world Fr0zkaandClaude Opus 5.5 2026-10-08 19:38:18 +02:00
  • a1dfc0422e wip(standalone): close the GPU port chapter at step 29 (owner decision) Fr0zkaandClaude Opus 5.5 2026-10-08 18:39:20 +02:00
  • 61106be142 wip(standalone): GPU step 29 -- viewer no longer self-resets affinity; per-exe shader bundles; W16; CPU route now fastest Fr0zkaandClaude Opus 5.5 2026-10-08 18:30:39 +02:00
  • 5aa285c3ef wip(standalone): GPU step 28 -- skirted near tiles on GPU (correct, but SLOWER); 16 shape workers Fr0zkaandClaude Opus 5.5 2026-10-08 17:07:40 +02:00
  • 7d1808fdf2 wip(standalone): GPU step 27 -- slot-overflow fallback, -SkipCpuDetailBand (slower), -AffinityMask; full machine cached 0.93 s Fr0zkaandClaude Opus 5.5 2026-10-08 04:11:23 +02:00
  • 7d92e148a9 wip(standalone): GPU step 26 -- first launch fixed again; device-removed was our readback overrun Fr0zkaandClaude Opus 5.5 2026-10-08 03:22:38 +02:00
  • 20acf57678 wip(standalone): GPU step 25 -- shape profile, roughness endpoint reuse, export before CPU frame; first launch REGRESSED Fr0zkaandClaude Opus 5.5 2026-10-08 02:55:32 +02:00
  • 94d50edb47 wip(standalone): GPU step 24 -- warmup policy off the critical path; first launch = CPU Fr0zkaandClaude Opus 5.5 2026-10-08 02:06:49 +02:00
  • bb082f3ae9 wip(standalone): GPU step 23 -- skip empty connector-ring dispatch; cached 1.07-1.17 s Fr0zkaandClaude Opus 5.5 2026-10-08 00:32:13 +02:00
  • 052b6de354 wip(standalone): GPU step 22 -- startup multi-batch pump, pool before handoff: cached 1.12-1.20 s Fr0zkaandClaude Opus 5.5 2026-10-08 00:00:06 +02:00
  • 38f6009200 wip(standalone): GPU step 21 -- GPU input export shares the 8 workers (3:1 priority); no wall gain Fr0zkaandClaude Opus 5.5 2026-10-07 23:20:42 +02:00
  • 2cb3344e1b wip(standalone): GPU step 20 -- detail band batched by 8 columns; gap instrumented Fr0zkaandClaude Opus 5.5 2026-10-07 22:35:22 +02:00
  • 89fd9a0021 wip(standalone): GPU step 19 -- streamed GPU input export; RUNNERS.md Fr0zkaandClaude Opus 5.5 2026-10-07 22:09:29 +02:00
  • 2fea2710f7 wip(standalone): GPU step 18 -- warm-up marker: hybrid now wins cached and ties first launch Fr0zkaandClaude Opus 5.5 2026-10-07 21:07:05 +02:00
  • 6f2d33e0a9 wip(standalone): GPU step 17 -- far skirt-depth fix (LOD3/4 back on GPU); adaptive start trades cached speed for first-launch Fr0zkaandClaude Opus 5.5 2026-10-07 20:36:40 +02:00
  • 666dfb811c wip(standalone): GPU step 16 -- CPU cold drain; hybrid beats CPU once shaders are driver-cached Fr0zkaandClaude Opus 5.5 2026-10-07 09:34:22 +02:00
  • c152708a67 wip(standalone): GPU step 15 -- cold-start drain: hybrid whole view 3.2 -> 1.25-1.68 s Fr0zkaandClaude Opus 5.5 2026-10-07 08:47:36 +02:00
  • f322b1c089 wip(standalone): GPU step 14 -- warm-up 2.04 -> 1.05 s; cold path now waits on streaming, not shaders Fr0zkaandClaude Opus 5.5 2026-10-07 08:03:00 +02:00
  • a96fd0b95b wip(standalone): GPU step 13 -- near base/skirts/connectors cheaper to compile; warm-up still ~2.0 s Fr0zkaandClaude Opus 5.5 2026-10-07 07:41:31 +02:00
  • 05b1523c54 wip(standalone): GPU step 12 -- far evaluator cold use 1704 -> 3 ms; near detail now the floor Fr0zkaandClaude Opus 5.5 2026-10-07 06:51:53 +02:00
  • 7f64e2e0aa wip(standalone): add missing GPU skirt shader binaries and step 6-8 scripts/report Fr0zkaandClaude Opus 5.5 2026-10-07 06:14:04 +02:00
  • b6ac950073 wip(standalone): GPU step 11 -- per-shader cold cost measured; far EmitCS split, still CPU wins Fr0zkaandClaude Opus 5.5 2026-10-07 06:13:59 +02:00
  • 10580650cb wip(standalone): GPU step 10 -- first-submit stall bisected to cold shader use under 8 workers Fr0zkaandClaude Opus 5.5 2026-10-07 05:38:14 +02:00
  • b0da995978 wip(standalone): GPU step 9 -- remote band closed by CPU fallback; CPU still wins whole view Fr0zkaandClaude Opus 5.5 2026-10-07 04:36:34 +02:00
  • f2de8fe9c6 wip(standalone): GPU step 8 partial -- GPU skirts, first-present hold; remote gap open Fr0zkaandClaude Opus 5.5 2026-10-07 02:19:38 +02:00
  • 90421d0655 wip(standalone): GPU step 7 -- viewer cold start 2.45 -> 1.49 s on CPU; GPU skirts missing Fr0zkaandClaude Opus 5.5 2026-10-06 22:39:40 +02:00
  • 41716f00b8 wip(standalone): GPU step 7 partial -- parity check deferred off cold path (stopped early) Fr0zkaandClaude Opus 5.5 2026-10-06 20:17:37 +02:00
  • b0a14262b1 wip(standalone): GPU step 6 -- near field on GPU, exact; cold start still slower than CPU Fr0zkaandClaude Opus 5.5 2026-10-06 20:03:10 +02:00
  • 0e730cdbba wip(standalone): GPU step 5 -- far GPU work 646 -> 112 ms; hybrid whole view equal to CPU Fr0zkaandClaude Opus 5.5 2026-10-06 13:50:07 +02:00
  • 247682a8e0 wip(standalone): GPU step 4 -- batched far generation, connector panels on GPU; far survival passes Fr0zkaandClaude Opus 5.5 2026-10-06 11:01:03 +02:00
  • 782f195bdb wip(standalone): GPU step 3 -- GPU decides far rock/air, sparse CPU exceptions, hybrid viewer (H) Fr0zkaandClaude Opus 5.5 2026-10-06 09:14:22 +02:00
  • b61ccff549 wip(standalone): GPU field step 2 -- far-field shapes/strata/relief in shared C++/HLSL, GPU field+mesh Fr0zkaandClaude Opus 5.5 2026-10-06 08:02:02 +02:00
  • d4b4377d30 research(standalone): GPU first port -- marching cubes in D3D11 compute, exact vs WARP; field still CPU Fr0zkaandClaude Opus 5.5 2026-10-06 06:44:43 +02:00
  • 566d1f342a standalone: rock detail restored in lattice-resolvable bands (4-16 voxels), owner-band gate added Fr0zkaandClaude Opus 5.5 2026-10-06 05:43:31 +02:00
  • de14f0042d standalone: owner LOD0 defects -- relief blended as partition of unity (stairs gone), exposed skirts 0 Fr0zkaandClaude Opus 5.5 2026-10-06 02:42:56 +02:00
  • b3af0e589e wip(standalone): owner LOD0 defects -- skirt curtains clipped, exact edge roots; interrupted (OpenAI capacity) Fr0zkaandClaude Opus 5.5 2026-10-06 00:17:14 +02:00
  • 08ceed200d standalone: cheap chunk crossings -- exact-tile slab compile, nearest tiles first (~1.2 s -> 121 ms peak) Fr0zkaandClaude Opus 5.5 2026-10-05 20:12:51 +02:00
  • 3b37d5702e standalone: owner review fixes -- paged streaming in Core, no LOD fins, LOD0 stair patches fixed Fr0zkaandClaude Opus 5.5 2026-10-05 18:17:25 +02:00
  • aeeedaa73d standalone: VoxelForgeCore link-safe next to Unreal -- internals in vfcore::detail, symbol check Fr0zkaandClaude Opus 5.5 2026-10-05 15:20:29 +02:00
  • 557f6aac30 standalone: VoxelForgeCore library -- the fast generator behind a clean C++20 API, output unchanged Fr0zkaandClaude Opus 5.5 2026-10-05 11:39:02 +02:00
  • 631dd57eb4 standalone: landing plate removed; passage shaft rings reduced with the rock detail kept Fr0zkaandClaude Opus 5.5 2026-10-05 09:56:11 +02:00
  • 2656d81ac9 standalone: whole view under one second -- 0.955 s cold @8 workers, full payload, world unchanged Fr0zkaandClaude Opus 5.5 2026-10-05 05:15:19 +02:00
  • 16612acba4 standalone: canonical AVX2 noise + factored lattice hashes -- whole view 1.40 -> 1.09 s, world unchanged Fr0zkaandClaude Opus 5.5 2026-10-05 02:58:46 +02:00
  • d4fa89204d standalone: cheap far-survival repairs -- whole view 1.80 -> 1.40 s, payload 277 -> 111 MiB Fr0zkaandClaude Opus 5.5 2026-10-05 01:56:41 +02:00
  • a40b0454b3 standalone: far-survival audit + LOD8 default with explicit far shells; neighbourhood-first viewer Fr0zkaandClaude Opus 5.5 2026-10-04 22:51:44 +02:00
  • 5602a281b9 research(standalone): far-field round -- measured only; LOD8 1.35 s but unproven, LOD6 default 1.74 s Fr0zkaandClaude Opus 5.5 2026-10-04 19:26:11 +02:00
  • 9ffe296cd1 standalone: speed round 3 -- local detail envelope + 8-voxel owner roughness lattice (band ~590 -> ~500 ms) Fr0zkaandClaude Opus 5.5 2026-10-04 18:12:08 +02:00
  • a3cb26b5c8 standalone: speed round 2 -- far biome colour grid (payload -365 ms), whole view 1.90 s @8w full payload Fr0zkaandClaude Opus 5.5 2026-10-04 15:21:19 +02:00
  • 6ec4a8f856 standalone: speed round closed -- full-payload whole view 2.16 s @8 workers; UV/colour/groups cost 0.62 s Fr0zkaandClaude Opus 5.5 2026-10-04 13:27:03 +02:00
  • ee5b05b357 wip(standalone): speed round -- interrupted by a PC hard reset at 10:16 (Kernel-Power 41) Fr0zkaandClaude Opus 5.5 2026-10-04 12:18:48 +02:00
  • 97c0455939 standalone: shape-world look round 2 -- shards gone, calmer layered relief, still 0.72 s / 1.6 s cold Fr0zkaandClaude Opus 5.5 2026-10-04 04:09:59 +02:00
  • 7e3f926352 wip(standalone): shape-world join blends (room 12, strata/cave 3) -- source restored to last passing set, not rebuilt Fr0zkaandClaude Opus 5.5 2026-10-04 00:07:00 +02:00
  • 4f4e67c8ca wip(standalone): shape-world look round, stopped by low memory mid-check Fr0zkaandClaude Opus 5.5 2026-10-03 18:01:27 +02:00
  • 8c068ee2cd research(standalone): shape world -- 64 m full detail in 0.96 s, whole view in 2.27 s, cold; look not there Fr0zkaandClaude Opus 5.5 2026-10-03 11:44:45 +02:00
  • 5441c7da5c standalone: 64 m full-detail override, detailed round tunnels, optional mesh cache -- generation itself NOT faster Fr0zkaandClaude Opus 5.5 2026-10-03 08:59:46 +02:00
  • 81b7d6d0ff standalone: per-tile speed at plugin level, streaming like the game, softer lighting Fr0zkaandClaude Opus 5.5 2026-10-03 06:49:41 +02:00
  • 3f300b912a wip(standalone): paused by the owner -- hashed maps + inline allocator (no speedup yet), streaming in progress Fr0zkaandClaude Opus 5.5 2026-10-02 18:01:49 +02:00
  • 05f62cff36 standalone: the owner's world outside Unreal -- bit-identical density, D3D11 fly-through viewer Fr0zkaandClaude Opus 5.5 2026-10-02 12:14:04 +02:00
  • a443eb8546 research(intervals): blends, dual contouring, surface relief -- look better, not there; new stages single-threaded Fr0zkaandClaude Opus 5.5 2026-10-02 04:23:38 +02:00
  • 8d29c09512 research(intervals): OBJ export switch and a D3D11 fly-through viewer for the spike Fr0zkaandClaude Opus 5.5 2026-10-02 01:27:18 +02:00
  • 61b1c9c329 research(intervals): one-day spike -- whole near region in 241 ms (6 workers), exact signs, far proxy 8.6 ms Fr0zkaandClaude Opus 5.5 2026-10-02 00:45:59 +02:00
  • 413983f2d3 docs(research): Astra round 3 -- interval columns, packed sign words, surface-emitting hierarchy, 900 ms budget Fr0zkaandClaude Opus 5.5 2026-10-01 23:40:47 +02:00
  • 8b87749771 docs(research): Astra round 2 -- shared shoreline curves, flowing stone, material-space deformation Fr0zkaandClaude Opus 5.5 2026-10-01 23:15:09 +02:00
  • 35e3d149d2 docs(research): Astra free-thinking round -- coarse structure + real surface relief, boundary-aware generator Fr0zkaandClaude Opus 5.5 2026-10-01 21:55:23 +02:00
  • bc0f9ee791 wip(step3): 12.5 cm voxels, fall-through fixed, brick evaluator in game, organic tunnels -- speed gate FAILS Fr0zkaandClaude Opus 5.5 2026-10-01 21:21:45 +02:00
  • ca78352e43 research(step2f): coherent caves pass every gate, worst 572 ms idle -- look still to be judged in game Fr0zkaandClaude Opus 5.5 2026-10-01 05:50:20 +02:00
  • d6555df5fa wip(step2f): coherent field -- flakes, speckle, grid, roof fixed; 3 crumbs + 636 ms left; last edits UNCOMPILED Fr0zkaandClaude Opus 5.5 2026-09-30 19:50:42 +02:00
  • 0a7492ffab research(step2e): 8 parameter profiles, worst 570 ms -- speed gate met, look NOT yet accepted Fr0zkaandClaude Opus 5.5 2026-09-30 17:47:36 +02:00