#include "Definitions.h" #include "CoreMinimal.h" #include "VoxelForgeCore/VoxelForgeCore.h" #include static_assert(std::is_standard_layout_v); static_assert(sizeof(VoxelForgeCore::Vec3d)==sizeof(double)*3); void VoxelForgeCoreUnrealHeaderCoexistenceSmoke() { const VoxelForgeCore::Vec3d query{1.0,2.0,3.0}; const FVector enginePoint(1.0,2.0,3.0); (void)query; (void)enginePoint; }