#include "VoxelSeasonAsset.h" #include "VoxelSeasonManifest.h" #include "VoxelStrateDefinition.h" #include "VoxelStartupTrace.h" // The owner's exported settings have no active Season reference. Engine deserialization already // ran the version migration before export, so the standalone data holder only reapplies the // current normalized compatibility field. void UVoxelStrateDefinition::PostLoad() { GenerationParams.bTunnelFloorEnabled = true; } bool UVoxelSeasonAsset::LoadManifest(FVoxelSeasonManifest& OutManifest, FString& OutReport) const { OutManifest = FVoxelSeasonManifest(); OutReport = TEXT("Standalone owner snapshot has no active season manifest."); return false; } namespace VoxelForgeStartupTrace { void BeginFromCommandLine() {} bool IsActive() { return false; } void RecordEvent(const TCHAR*, const FString&) {} void StageBegin(const TCHAR*) {} void StageEnd(const TCHAR*) {} void RecordTile(const FTileSample&) {} void Finish(const TCHAR*) {} FStageScope::FStageScope(const TCHAR*) {} FStageScope::~FStageScope() = default; }