#pragma once #include "Json.h" #include "VoxelForgeCore/VoxelForgeCore.h" #include namespace VoxelForgeCore { // Standalone-only bridge. Core parses into its namespaced compatibility snapshot and applies // the same command-line overrides as the viewer's reference loader. ResolvedWorldSnapshot MakeStandaloneSnapshotFromParsedJson(const VFJson::Value& jsonRoot, std::int32_t seed,std::int32_t clipRadius,std::int32_t maxLodOverride, bool roundTunnels,bool enhancedTunnelWalls,std::string& error, bool hasUnrealResolvedCorePlan=false); }