#pragma once #include "CoreMinimal.h" #include "Json.h" #include "VoxelBiomeDefinition.h" #include "VoxelGenerator.h" #include "VoxelSettings.h" #include "VoxelStrateDefinition.h" #include "VoxelStrateManager.h" #include "VoxelTerrainOpDefinition.h" struct FStandaloneParitySample { FVector PositionVoxels; float PluginDensity = 0.0f; std::string Kind; int32 StrateIndex = INDEX_NONE; }; struct FStandaloneOwnerWorld { std::unique_ptr Settings; std::unique_ptr Manager; std::unique_ptr Generator; std::vector> DefinitionStorage; std::vector> BiomeStorage; std::vector> OperationStorage; std::vector DensitySamples; FVector ViewerStartVoxels = FVector::ZeroVector; bool ViewerStartFound = false; int32 Seed = 0; int32 ClipRadius = 6; int32 MaxClipLevel = 8; int32 FullResClipLevels = 2; int32 CoarseTileCells = 16; int32 RenderDistanceChunks = 1536; int32 StrateContentCutMinLevel = 9; bool bGenerateSkirts = true; int32 SkirtCells = 2; int32 LODOctaveDrop = 0; }; namespace StandaloneOwnerLoader { template inline void ReadField(const VFJson::Value& Object, const char* Name, T& Out) { const VFJson::Value& Value = Object.Get(Name); if constexpr (std::is_same_v) { if (std::holds_alternative(Value.Data)) Out = Value.Boolean(Out); else if (Value.IsNumber()) Out = Value.Number() != 0.0; } else if constexpr (std::is_enum_v) { if (Value.IsNumber()) Out = static_cast(Value.Integer()); } else if constexpr (std::is_arithmetic_v) { if (Value.IsNumber()) Out = static_cast(Value.Number()); } } inline void ReadText(const VFJson::Value& Object, const char* Name, FText& Out) { const VFJson::Value& Value = Object.Get(Name); if (Value.IsString()) Out = FText::FromString(FString(Value.String())); } inline void ReadLinearColor(const VFJson::Value& Object, FLinearColor& Out) { ReadField(Object, "R", Out.R); ReadField(Object, "G", Out.G); ReadField(Object, "B", Out.B); ReadField(Object, "A", Out.A); } inline void ReadVector(const VFJson::Value& Object, FVector& Out) { ReadField(Object, "x", Out.X); ReadField(Object, "y", Out.Y); ReadField(Object, "z", Out.Z); } inline void ReadGenerationParams(const VFJson::Value& J, FStrateGenerationParams& P) { #define VF_LOAD_STRATE_FIELD(Name) ReadField(J, #Name, P.Name); VF_STRATE_PARAM_FIELDS(VF_LOAD_STRATE_FIELD, VF_LOAD_STRATE_FIELD) #undef VF_LOAD_STRATE_FIELD ReadField(J, "bTunnelFloorEnabled", P.bTunnelFloorEnabled); } inline void ReadDisturbances(const VFJson::Value& J, FStrateDisturbanceParams& P) { ReadField(J,"ChasmDensity",P.ChasmDensity); ReadField(J,"ChasmSpacing",P.ChasmSpacing); ReadField(J,"ChasmRadius",P.ChasmRadius); ReadField(J,"BridgeDensity",P.BridgeDensity); ReadField(J,"BridgeSpacing",P.BridgeSpacing); ReadField(J,"BridgeRadius",P.BridgeRadius); ReadField(J,"RidgeDensity",P.RidgeDensity); ReadField(J,"RidgeSpacing",P.RidgeSpacing); ReadField(J,"RidgeHeight",P.RidgeHeight); ReadField(J,"RidgeThickness",P.RidgeThickness); ReadField(J,"BaseDensity",P.BaseDensity); ReadField(J,"BoundarySealThickness",P.BoundarySealThickness); } inline void ReadPassageConfig(const VFJson::Value& J, FStratePassageConfig& P) { ReadField(J,"Connections",P.Connections); ReadField(J,"Style",P.Style); ReadField(J,"MouthRadius",P.MouthRadius); ReadField(J,"MidRadius",P.MidRadius); ReadField(J,"ReachMin",P.ReachMin); ReadField(J,"ReachMax",P.ReachMax); ReadField(J,"DistanceMin",P.DistanceMin); ReadField(J,"DistanceMax",P.DistanceMax); ReadField(J,"Wander",P.Wander); ReadField(J,"Segments",P.Segments); ReadField(J,"VerticalWobble",P.VerticalWobble); ReadField(J,"SpiralRadius",P.SpiralRadius); ReadField(J,"SpiralTurns",P.SpiralTurns); ReadField(J,"CascadeSteps",P.CascadeSteps); ReadField(J,"CascadeLedge",P.CascadeLedge); } inline void ReadSurfaceParams(const VFJson::Value& J, FSurfaceGenerationParams& P) { #define VF_SURFACE_FIELD(Name) ReadField(J, #Name, P.Name); VF_SURFACE_FIELD(BaseGroundRelative) VF_SURFACE_FIELD(ElevationRange) VF_SURFACE_FIELD(ContinentFrequency) VF_SURFACE_FIELD(MountainStrength) VF_SURFACE_FIELD(MountainFrequency) VF_SURFACE_FIELD(DetailFrequency) VF_SURFACE_FIELD(SurfaceRoughness) VF_SURFACE_FIELD(HeightWarpStrength) VF_SURFACE_FIELD(HeightWarpFrequency) VF_SURFACE_FIELD(ReliefFrequency) VF_SURFACE_FIELD(ReliefStrength) VF_SURFACE_FIELD(ReliefContrast) VF_SURFACE_FIELD(TerraceStrength) VF_SURFACE_FIELD(TerraceHeight) VF_SURFACE_FIELD(TerraceHardness) VF_SURFACE_FIELD(LayerLineDepth) VF_SURFACE_FIELD(LayerLineSpacing) VF_SURFACE_FIELD(CliffStrength) VF_SURFACE_FIELD(CliffSlopeThreshold) VF_SURFACE_FIELD(CliffSharpness) VF_SURFACE_FIELD(CliffSampleDist) VF_SURFACE_FIELD(OverhangStrength) VF_SURFACE_FIELD(OverhangReach) VF_SURFACE_FIELD(OverhangHeight) VF_SURFACE_FIELD(OverhangFrequency) VF_SURFACE_FIELD(OverhangZScale) VF_SURFACE_FIELD(OverhangSlopeThreshold) VF_SURFACE_FIELD(WaterLevelRelative) VF_SURFACE_FIELD(BeachWidth) VF_SURFACE_FIELD(CeilingRelative) VF_SURFACE_FIELD(CeilingRoughness) VF_SURFACE_FIELD(CeilingRoughnessFrequency) VF_SURFACE_FIELD(CeilingUndulation) VF_SURFACE_FIELD(CeilingUndulationFrequency) VF_SURFACE_FIELD(CeilingRidgeStrength) VF_SURFACE_FIELD(CeilingRidgeFrequency) VF_SURFACE_FIELD(CeilingWarpStrength) VF_SURFACE_FIELD(CeilingWarpFrequency) VF_SURFACE_FIELD(BoundarySealThickness) VF_SURFACE_FIELD(BaseDensity) #undef VF_SURFACE_FIELD } inline void ReadBiomeMap(const VFJson::Value& J, FBiomeMapParams& P) { ReadField(J,"CellSize",P.CellSize); ReadField(J,"WarpStrength",P.WarpStrength); ReadField(J,"WarpFrequency",P.WarpFrequency); ReadField(J,"BorderBlend",P.BorderBlend); ReadField(J,"ReliefFrequency",P.ReliefFrequency); ReadField(J,"ReliefContrast",P.ReliefContrast); ReadField(J,"MoistureFrequency",P.MoistureFrequency); } inline void ReadOperation(const VFJson::Value& J, UVoxelTerrainOpDefinition& O) { ReadField(J,"Type",O.Type); #define VF_OPERATION_FIELD(Name) ReadField(J, #Name, O.Name); VF_OPERATION_FIELD(TerraceStepHeight) VF_OPERATION_FIELD(TerraceHardness) VF_OPERATION_FIELD(TerraceNoiseDisplacement) VF_OPERATION_FIELD(LayerLineSpacing) VF_OPERATION_FIELD(LayerLineDepth) VF_OPERATION_FIELD(RibbingSpacing) VF_OPERATION_FIELD(RibbingDepth) VF_OPERATION_FIELD(CliffStrength) VF_OPERATION_FIELD(ScallopStrength) VF_OPERATION_FIELD(ScallopFrequency) VF_OPERATION_FIELD(OverhangStrength) VF_OPERATION_FIELD(OverhangDepth) VF_OPERATION_FIELD(OverhangFrequency) VF_OPERATION_FIELD(ArchDensity) VF_OPERATION_FIELD(ArchMinRadius) VF_OPERATION_FIELD(ArchMaxRadius) VF_OPERATION_FIELD(ColumnDensity) VF_OPERATION_FIELD(ColumnMinRadius) VF_OPERATION_FIELD(ColumnMaxRadius) VF_OPERATION_FIELD(PitDensity) VF_OPERATION_FIELD(PitMinRadius) VF_OPERATION_FIELD(PitMaxRadius) VF_OPERATION_FIELD(PitDepth) VF_OPERATION_FIELD(ChimneyDensity) VF_OPERATION_FIELD(ChimneyMinRadius) VF_OPERATION_FIELD(ChimneyMaxRadius) VF_OPERATION_FIELD(ChimneyHeight) VF_OPERATION_FIELD(DomeDensity) VF_OPERATION_FIELD(DomeMinRadius) VF_OPERATION_FIELD(DomeMaxRadius) VF_OPERATION_FIELD(DomeHeightRatio) VF_OPERATION_FIELD(PinchDensity) VF_OPERATION_FIELD(PinchStrength) VF_OPERATION_FIELD(PinchLength) #undef VF_OPERATION_FIELD } inline void ReadBiome(const VFJson::Value& J, UVoxelBiomeDefinition& B) { ReadText(J,"BiomeName",B.BiomeName); ReadText(J,"BiomeDescription",B.BiomeDescription); ReadLinearColor(J.Get("DebugColor"),B.DebugColor); ReadField(J,"ReliefMin",B.ReliefMin); ReadField(J,"ReliefMax",B.ReliefMax); ReadField(J,"MoistureMin",B.MoistureMin); ReadField(J,"MoistureMax",B.MoistureMax); ReadField(J,"bOverrideTerrain",B.bOverrideTerrain); ReadField(J,"GeneratorType",B.GeneratorType); ReadSurfaceParams(J.Get("SurfaceParams"),B.SurfaceParams); ReadField(J,"bOverrideAtmosphere",B.bOverrideAtmosphere); ReadLinearColor(J.Get("FogColor"),B.FogColor); ReadField(J,"FogDensity",B.FogDensity); ReadLinearColor(J.Get("AmbientLightColor"),B.AmbientLightColor); ReadField(J,"AmbientLightIntensity",B.AmbientLightIntensity); ReadField(J,"MaterialPaletteIndex",B.MaterialPaletteIndex); } inline UVoxelStrateDefinition* ReadDefinition( FStandaloneOwnerWorld& World, const VFJson::Value& Slot, int32 SlotIndex) { const VFJson::Value& J = Slot.Get("asset"); auto Definition = std::make_unique(); ReadText(J,"StrateName",Definition->StrateName); ReadText(J,"StrateDescription",Definition->StrateDescription); ReadField(J,"StrateHeightInChunks",Definition->StrateHeightInChunks); ReadField(J,"TransitionType",Definition->TransitionType); ReadField(J,"TransitionBlendChunks",Definition->TransitionBlendChunks); ReadField(J,"GeneratorType",Definition->GeneratorType); ReadField(J,"bEnableWorms",Definition->bEnableWorms); ReadGenerationParams(Slot.Get("generation_params"),Definition->GenerationParams); ReadDisturbances(Slot.Get("disturbances"),Definition->Disturbances); ReadPassageConfig(Slot.Get("passage_config"),Definition->PassageConfig); ReadSurfaceParams(J.Get("SurfaceParams"),Definition->SurfaceParams); ReadBiomeMap(J.Get("BiomeMapParams"),Definition->BiomeMapParams); ReadField(J,"bHasWater",Definition->bHasWater); const auto& Biomes = J.Get("Biomes").AsArray(); Definition->Biomes.Reserve(static_cast(Biomes.size())); for (const VFJson::Value& BiomeJson : Biomes) { auto Biome = std::make_unique(); ReadBiome(BiomeJson,*Biome); Definition->Biomes.Add(Biome.get()); World.BiomeStorage.push_back(std::move(Biome)); } const auto& OperationEntries = Slot.Get("terrain_operation_assets").AsArray(); Definition->TerrainOperations.Reserve(static_cast(OperationEntries.size())); for (int32 I = 0; I < static_cast(OperationEntries.size()); ++I) { const VFJson::Value& EntryJson = OperationEntries[static_cast(I)]; const VFJson::Value& AssetJson = EntryJson.Get("asset"); const VFJson::Value& PathJson = EntryJson.Get("asset_path"); const FString Path = PathJson.IsString() ? FString(PathJson.String()) : FString{}; FStrateTerrainOpEntry Entry; ReadField(EntryJson,"weight",Entry.Weight); ReadField(EntryJson,"probability",Entry.Probability); if (AssetJson.IsObject()) { auto Operation = std::make_unique(); ReadOperation(AssetJson,*Operation); UVoxelTerrainOpDefinition* Raw = Operation.get(); World.OperationStorage.push_back(std::move(Operation)); Entry.Operation.Set(Raw,Path); RegisterStandaloneAsset(Path,Raw); } else if (!Path.IsEmpty()) Entry.Operation = TSoftObjectPtr(Path); Definition->TerrainOperations.Add(std::move(Entry)); } const FString SyntheticPath = FString::Printf("/Standalone/Strate_%d",SlotIndex); Definition->PostLoad(); UVoxelStrateDefinition* Raw = Definition.get(); World.DefinitionStorage.push_back(std::move(Definition)); RegisterStandaloneAsset(SyntheticPath,Raw); return Raw; } inline bool Resolve(const VFJson::Value& Root, FStandaloneOwnerWorld& Out, std::string& Error) { if (Root.Get("voxel_size_cm").Number() != VOXEL_SIZE) { Error = "export voxel_size_cm does not match the standalone VOXEL_SIZE"; return false; } Out.Seed = static_cast(Root.Get("seed").Integer()); Out.ClipRadius = static_cast(Root.Get("clip_radius").Integer(6)); Out.MaxClipLevel = static_cast(Root.Get("max_clip_level").Integer(8)); Out.FullResClipLevels = static_cast(Root.Get("full_res_clip_levels").Integer(2)); Out.CoarseTileCells = static_cast(Root.Get("coarse_tile_cells").Integer(16)); Out.RenderDistanceChunks = static_cast(Root.Get("render_distance_chunks").Integer(1536)); Out.StrateContentCutMinLevel = static_cast(Root.Get("strate_content_cut_min_level").Integer(9)); Out.bGenerateSkirts = Root.Get("generate_skirts").Boolean(true); Out.SkirtCells = static_cast(Root.Get("skirt_cells").Integer(2)); Out.LODOctaveDrop = static_cast(Root.Get("lod_octave_drop").Integer(0)); ReadVector(Root.Get("viewer_start"),Out.ViewerStartVoxels); Out.ViewerStartFound = Root.Get("viewer_start").Get("found_open_space").Boolean(); for (const VFJson::Value& SampleJson : Root.Get("density_samples").AsArray()) { FStandaloneParitySample Sample; ReadField(SampleJson,"x",Sample.PositionVoxels.X); ReadField(SampleJson,"y",Sample.PositionVoxels.Y); ReadField(SampleJson,"z",Sample.PositionVoxels.Z); ReadField(SampleJson,"density",Sample.PluginDensity); ReadField(SampleJson,"strate_index",Sample.StrateIndex); Sample.Kind = SampleJson.Get("kind").String(); Out.DensitySamples.push_back(std::move(Sample)); } Out.Settings = std::make_unique(); const VFJson::Value& SettingsJson = Root.Get("settings_asset"); Out.Settings->Seed = Out.Seed; ReadField(Root,"origin_spine_radius",Out.Settings->OriginSpineRadius); ReadField(Root,"world_radius_voxels",Out.Settings->WorldRadiusVoxels); ReadField(Root,"edge_seal_thickness",Out.Settings->EdgeSealThickness); ReadField(Root,"open_surface_entry",Out.Settings->bOpenSurfaceEntry); ReadField(Root,"inter_strate_gap_chunks",Out.Settings->InterStrateGapChunks); ReadField(SettingsJson,"total_strates",Out.Settings->TotalStrates); ReadField(Root,"clip_radius",Out.Settings->ClipRadius); ReadField(Root,"max_clip_level",Out.Settings->MaxClipLevel); ReadField(Root,"full_res_clip_levels",Out.Settings->FullResClipLevels); ReadField(Root,"coarse_tile_cells",Out.Settings->CoarseTileCells); ReadField(Root,"render_distance_chunks",Out.Settings->RenderDistanceChunks); ReadField(Root,"generate_skirts",Out.Settings->bGenerateSkirts); ReadField(Root,"skirt_cells",Out.Settings->SkirtCells); ReadField(Root,"lod_octave_drop",Out.Settings->LODOctaveDrop); ReadField(Root,"strate_content_cut_min_level",Out.Settings->StrateContentCutMinLevel); ReadField(SettingsJson,"TotalStrates",Out.Settings->TotalStrates); ReadField(SettingsJson,"InterStrateGapChunks",Out.Settings->InterStrateGapChunks); Out.Settings->StratePool.Reset(); Out.Settings->FixedStrates.Empty(); const auto& Strates = Root.Get("strates").AsArray(); Out.Settings->TotalStrates = static_cast(Strates.size()); for (int32 I = 0; I < static_cast(Strates.size()); ++I) { UVoxelStrateDefinition* Definition = ReadDefinition(Out,Strates[static_cast(I)],I); const FString SyntheticPath = FString::Printf("/Standalone/Strate_%d",I); TSoftObjectPtr SoftDefinition; SoftDefinition.Set(Definition,SyntheticPath); Out.Settings->FixedStrates.Add(I,std::move(SoftDefinition)); } if (Strates.empty()) { Error = "owner JSON contains no resolved strates"; return false; } Out.Manager = std::make_unique(); if (!Out.Manager->Initialize(Out.Settings.get(),Out.Seed)) { Error = "copied strate manager rejected the owner settings snapshot"; return false; } Out.Generator = std::make_unique(); Out.Generator->InitializeSettings(Out.Settings.get()); Out.Generator->SetStrateManager(Out.Manager.get()); return true; } inline bool LoadJson(std::string_view Json,FStandaloneOwnerWorld& Out,std::string& Error) { VFJson::Value Root; if(!VFJson::Parser(std::string(Json)).Parse(Root,Error))return false; return Resolve(Root,Out,Error); } inline bool Load(const std::string& Path,FStandaloneOwnerWorld& Out,std::string& Error) { VFJson::Value Root; if(!VFJson::Load(Path,Root,Error))return false; return Resolve(Root,Out,Error); } }