# Handoff: speed research moves to abyss (Debian 13, i9-12900HK) Written 2026-10-19 by the Windows orchestrator (Claude) for the Claude instance on abyss. ## Where things stand - Branch `assembler/world`. Rounds S3–S13 committed. Each round's report is `Standalone/Research/WorldAssemblerM3/Round*/REPORT.md`. Latest committed: S13 `87b0e5d` (Round17, a tile-cost breakdown, diagnostics only). - **S14 (Round18) is running on the Windows PC.** Its targets: - LOD0 marching cubes costs 243 ns/sample: find out what's inside it; - fix LOD4's column-cache misses (8,224 vs about 1,700); - add shared column pages only if they're still worth it. The Windows side finishes, reviews, commits and pushes it. Pull before you touch Core files. - **Current in-game numbers** (owner plan, BuildHost actor, 25 cm SurfaceWorld, owner's 5800X3D): - full set about 4.9 s (S7: 17.4 s); - walkable ring about 0.51 s; - LOD0 about 1.09 s; - 40 m/s ring 75/75; - about 29 worker-seconds over 8 TaskGraph background workers. - **Open levers, in rough order:** 1. the S14 findings; 2. a frequency-aware far detail cutoff. A global octave drop failed, and the 2 cm LOD-agreement gate rejects any far simplification, so a screen-space gate would need the owner's OK; 3. visibility-aware scheduling in caves; 4. RMC batching; 5. per-strate voxel size; 6. a disk terrain cache. The disk cache is approved as a FEATURE (multiplayer-compatible, compression tested), not as a speed fix. ## Owner rules (non-negotiable) - **Writable scope:** the VoxelForge repo only. On abyss, ask the owner before installing system packages, UE or toolchains. - Never push `main`. Pushing `assembler/world` (and feature branches) is allowed. - **Byte-identical output vs earlier rounds is NEVER a gate.** The gates are: - determinism of the current build across worker counts; - no quality regression; - bump the recipe version when output changes. - **Speed is judged on the cold path** (nothing cached): walking, flying and 40 m/s running must be smooth on a first visit. - Changes go in the shared layer and must benefit every generator family. - Luna (Codex `gpt-6-luna`, effort max) implements; Claude orchestrates. Claude doesn't write code itself. Sol costs 20× and is used only for short read-only design asks, with the owner's OK. - **Briefs:** - investigation rounds are open QUESTIONS answered with measurements, not directives; - give the goal, invariants and evidence bar, not the method; - be kind: credit what the last round got right. - Every brief says "Do not commit, push or stash". Claude reviews against the code and captures, then commits specific files (never files over 300 KB, never raw PNGs). - **Owner explanations:** - plain language, headline first; - say what he'll SEE or feel in game; - say what's measured vs inferred. - Plugin hard rules are in `CLAUDE.md`, plus `CODEMAP.md` and `ARCHITECTURE.md` (§8.10 protected invariants). ## Codex launch (Linux) ``` codex exec -m gpt-6-luna -c model_reasoning_effort="max" -c sandbox_mode="workspace-write" -c tools.web_search=true - < brief.md > out.log 2>&1 ``` - Launch it as a tracked background task, so you're notified when it ends. - **On "Selected model is at capacity":** wait 120 s, then resume with `codex exec resume -m gpt-6-luna ... -` and a short "continue where you left off" on stdin. - Watch for runaway processes (more than 40 min) and rounds longer than 6 h. ## First round on abyss: Linux baseline (proposed) 1. **Build.** Get the Core library (`Standalone/Core`) and its headless benchmark/audit/hash tools building with Clang on Linux. The Windows standalone uses MSVC plus a D3D11 viewer, so the viewer stays Windows-only. 2. **Baseline.** Record the laptop baseline on its performance cores (plugged in, fixed power profile): - per-LOD tile cost (S13 counters); - standalone full clipmap; - W1/W8/W12 hashes. 3. **Determinism.** Compare the hashes against Windows (Round17/Round16 list them). A Linux/Windows mismatch is a real multiplayer finding: dedicated servers usually run Linux. 4. **Later, only if the owner agrees and provides UE 5.7 Linux plus his assets:** headless BuildHost (`-nullrhi`) tests on Linux. **Not transferable:** cache-size effects (24 MB vs 96 MB L3), thread/slot tuning, smoothness, captures. Those must be confirmed on the owner's Windows PC before they're claimed to him.