version=1 voxel_um=250000 tiles=2370 camera_m=(-22.0, -19.0, -22.799999237060547) yaw=0.0 pitch=-4.0 lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max 0 512 15 30819 54860 9176 12102 -29.7482/-28.0275/-25.2555 0.5335/1.1856/1.9265 1 448 64 94272 163840 32768 131072 -60.0000/-60.0000/-60.0000 0.0000/0.0000/0.0000 2 320 40 28476 45376 15296 20480 -60.0000/-60.0000/-60.0000 0.0000/0.0000/0.0000 3 208 48 58599 93736 30968 24576 -60.0000/-60.0000/-60.0000 0.0000/0.0000/0.0000 4 240 48 105724 164240 27638 22945 -60.0000/-60.0000/-60.0000 0.0000/0.9167/1.8008 5 144 96 96543 156615 22706 109798 -506.3981/-502.5195/-60.0000 1.7900/110.1491/138.3581 6 96 48 114212 157583 28194 91871 -506.2913/-503.3460/-411.9775 78.1123/124.2575/136.4059 7 96 48 142940 234358 31690 95029 -506.1172/-503.3633/-412.8203 90.7064/105.1855/106.9902 8 306 153 290960 421667 73118 147296 -505.8558/-503.1657/-422.5029 82.1507/93.3314/110.2594 near_camera_up_tiles (sorted by XY tile-centre distance): key=(-2, -2, -4, 1) xy_distance_m=5.39 vertices=1473 triangles=2560 skirt_triangles=512 upward_triangles=2048 z_m=-60.000/-60.000/-60.000 tile_span_p05_p95_m=0.000