version=1 voxel_um=250000 tiles=960 camera_m=(-11.612443923950195, -118.22123718261719, -506.7861328125) yaw=0.0 pitch=0.0 lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max 0 512 0 0 0 0 0 nan/nan/nan nan/nan/nan 1 448 0 0 0 0 0 nan/nan/nan nan/nan/nan near_camera_up_tiles (sorted by XY tile-centre distance):