version=1 voxel_um=250000 tiles=960 camera_m=(0.0, -35.0, -75.0) yaw=0.0 pitch=0.0 lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max 0 512 0 0 0 0 0 nan/nan/nan nan/nan/nan 1 448 76 153596 265964 51168 82938 -43.9418/-14.9892/-6.3079 0.8803/5.3022/10.8345 near_camera_up_tiles (sorted by XY tile-centre distance):