version=1 voxel_um=250000 tiles=960 camera_m=(0.0, -35.0, -42.0) yaw=0.0 pitch=-8.0 lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max 0 512 25 80260 139176 28088 34692 -43.9640/-33.5509/-32.8013 0.7072/4.9851/7.0117 1 448 131 295583 474122 103438 230953 -33.6783/3.9507/4.1428 0.3514/4.4247/10.8345 near_camera_up_tiles (sorted by XY tile-centre distance):