# Owner note — L17 FloatingIslands steps The ledges were real generated mesh geometry caused by two boundary mistakes that made empty space look like flat ground: the FloatingIslands seal was applied as a solid cap across XY, and owner chunks were treated as 8 m of Core voxels instead of their actual 4 m. At the measured flat square, the native island field is air and cave/floor influence is zero. The point is about 100 m from the four islands. I removed the false cap and corrected the shared owner/Core coordinate conversion. Evaluator version is 7. The before/after captures show the false sheet disappear and the actual island shape remain. SurfaceWorld’s L1 hash changes because it now selects its intended `Heightfield2D` route; its route, readiness and proof audits pass. The export has nonempty meshes at LOD0–8, and the standalone viewer enables and draws all levels by default. I cannot identify the screenshot’s dark square as a whole missing LOD from the Linux data; it may be a specific tile or viewer draw/upload issue. I did not change the Windows viewer. Please capture the view below and, if the square remains, repeat with `--capture-only-lod=0` through `8`. The low-view camera is `(-22,-19,-22.8) m`, yaw 0°, pitch −4°, matching the Linux island pair. ```bat VoxelForgeCoreStandalone.exe --world-assembler-prototype --recipe=floating-islands --clip-radius=3 --max-clip-level=8 --workers=12 --camera=-22,-19,-22.8,0,-4 --capture=Standalone\Research\WorldAssemblerM3\Linux17\captures\floating-islands-windows.png --frame-limit=60 ``` Use a different `--capture=` filename for each isolated LOD. Send the all-level image plus the isolated image that corresponds to the square.