using UnrealBuildTool; public class VoxelForgeLivingPlane : ModuleRules { public VoxelForgeLivingPlane(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; if (Target.Platform == UnrealTargetPlatform.Linux) { bUseUnity = false; } PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine" }); PrivateDependencyModuleNames.AddRange(new string[] { "Projects", "RenderCore", "RHI" }); } }