# One relative source path per translation unit. Build.ps1 consumes this manifest; a future UBT # module should use the same list to generate one thin source include shim per row. Core/src/VoxelForgeCore.cpp Compat/UnrealPerlin.cpp Compat/StandaloneDataAssetGlue.cpp Source/VoxelForge/Private/VoxelBiomeDefinition.cpp Source/VoxelForge/Private/VoxelCaveMorphology.cpp Source/VoxelForge/Private/VoxelDensityAblation.cpp Source/VoxelForge/Private/VoxelDensityOpStack.cpp Source/VoxelForge/Private/VoxelDensityProfile.cpp Source/VoxelForge/Private/VoxelDiffLayer.cpp Source/VoxelForge/Private/VoxelGenerator.cpp Source/VoxelForge/Private/VoxelHeightOpStack.cpp Source/VoxelForge/Private/VoxelMarchingCubesMesher.cpp Source/VoxelForge/Private/VoxelSettings.cpp Source/VoxelForge/Private/VoxelStrateComposer.cpp Source/VoxelForge/Private/VoxelStrateManager.cpp Source/VoxelForge/Private/VoxelStrateMeasure.cpp Source/VoxelForge/Private/VoxelTerrainOpDefinition.cpp Source/VoxelForge/Private/VoxelWormField.cpp