Controls: hold right mouse to look; WASD move; Space/Ctrl (E/Q) up/down; Shift faster; wheel changes speed; F wireframe; G toggles legacy/detailed round walls; 1-9 toggle LOD; 0 toggle all levels; N/P change seed; T swaps base/round tunnels; Esc quit. Owner data: E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Standalone\data\owner_world.json; starting at first-strate open-space sample (-11.75, -123.25, -19.85) m. Standalone clip override: exported radius=6 (112 m cube) -> radius=3 (64 m LOD0 cube), voxel size=25 cm. Streaming seed 0 with detailed round/winding tunnels: 6498 desired tiles, 960 full-detail tiles, 8 workers; upload budget 4 batches / 2.0 ms per frame. [FullDetailReady] 20.459 s after spawn; resident=1134/960 tiles through LOD1. [TileTiming] LOD=0 generated=512 target=512 samples=21.95M worker_sum=79.782s avg=155.824ms p50=101.122ms p95=550.949ms [TileTiming] LOD=1 generated=448 target=448 samples=19.21M worker_sum=76.806s avg=171.441ms p50=80.464ms p95=566.909ms Back-buffer capture saved: E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Saved\Research\VoxelSpeedRound\round_tunnel_detailed_final.png (20.518 s after generation start; full detail uploaded).