#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { struct FVertex { float Position[3]; float Normal[3]; float Height; }; struct FScene { std::uint32_t VoxelSizeMicrons=0; std::array CameraMeters{}; double YawDegrees=0.0,PitchDegrees=0.0; std::vector Vertices; std::vector Indices; std::uint64_t Triangles=0,SkirtTriangles=0; std::uint32_t TileCount=0; }; template bool Read(std::ifstream& File,T& Value) { File.read(reinterpret_cast(&Value),sizeof(Value)); return static_cast(File); } bool LoadScene(const std::filesystem::path& Path,FScene& Scene,std::string& Error) { std::ifstream File(Path,std::ios::binary); if(!File){Error="cannot open mesh scene";return false;} char Magic[8]{}; File.read(Magic,sizeof(Magic)); if(!File||std::memcmp(Magic,"VFMSH001",8)!=0) {Error="mesh scene magic is invalid";return false;} std::uint32_t Version=0,ExpectedTiles=0; if(!Read(File,Version)||!Read(File,Scene.VoxelSizeMicrons)||!Read(File,ExpectedTiles) ||Version!=1||Scene.VoxelSizeMicrons==0||ExpectedTiles>1000000) {Error="mesh scene header is malformed";return false;} for(double& Value:Scene.CameraMeters)if(!Read(File,Value)) {Error="mesh scene camera is truncated";return false;} if(!Read(File,Scene.YawDegrees)||!Read(File,Scene.PitchDegrees)) {Error="mesh scene camera orientation is truncated";return false;} Scene.TileCount=ExpectedTiles; std::uint64_t TotalVertices=0,TotalIndices=0; for(std::uint32_t Tile=0;Tile10000000||IndexCount>60000000||MaskCount>20000000 ||IndexCount%3!=0||(MaskCount!=0&&MaskCount!=IndexCount/3)) {Error="tile mesh header is malformed";return false;} if(TotalVertices+VertexCount>std::numeric_limits::max() ||TotalIndices+IndexCount>std::numeric_limits::max()) {Error="mesh scene exceeds supported index space";return false;} const std::size_t Base=Scene.Vertices.size(); Scene.Vertices.resize(Base+VertexCount); Scene.Indices.reserve(Scene.Indices.size()+IndexCount); for(std::size_t I=Base;I(Scene.Indices.data()+IndexOffset), static_cast(sizeof(std::uint32_t)*IndexCount)); std::vector Masks(MaskCount); if(MaskCount)File.read(reinterpret_cast(Masks.data()),MaskCount); if(!File){Error="tile index or skirt data is truncated";return false;} for(std::size_t Index=IndexOffset;Index=VertexCount) {Error="tile index points outside its vertex array";return false;} Scene.Indices[Index]+=static_cast(Base); } Scene.Triangles+=IndexCount/3; Scene.SkirtTriangles+=SkirtCount; TotalVertices+=VertexCount;TotalIndices+=IndexCount; } if(File.peek()!=std::char_traits::eof()) {Error="mesh scene has trailing bytes";return false;} if(Scene.Indices.empty()){Error="mesh scene contains no triangles";return false;} return true; } EGLDisplay MakeDisplay() { using TGetPlatformDisplay=EGLDisplay(*)(EGLenum,void*,const EGLint*); auto GetPlatformDisplay=reinterpret_cast( eglGetProcAddress("eglGetPlatformDisplayEXT")); #ifdef EGL_PLATFORM_SURFACELESS_MESA if(GetPlatformDisplay) { const EGLDisplay Display=GetPlatformDisplay(EGL_PLATFORM_SURFACELESS_MESA, EGL_DEFAULT_DISPLAY,nullptr); if(Display!=EGL_NO_DISPLAY)return Display; } #endif return eglGetDisplay(EGL_DEFAULT_DISPLAY); } GLuint CompileShader(GLenum Type,const char* Source) { const GLuint Shader=glCreateShader(Type); glShaderSource(Shader,1,&Source,nullptr); glCompileShader(Shader); GLint Success=GL_FALSE; glGetShaderiv(Shader,GL_COMPILE_STATUS,&Success); if(Success==GL_FALSE) { GLint Length=0;glGetShaderiv(Shader,GL_INFO_LOG_LENGTH,&Length); std::string Log(static_cast(std::max(Length,1)),0); glGetShaderInfoLog(Shader,Length,nullptr,Log.data()); std::fprintf(stderr,"[OffscreenGL] shader compile failed: %s\n",Log.c_str()); glDeleteShader(Shader);return 0; } return Shader; } GLuint MakeProgram() { static constexpr char VertexSource[]=R"GLSL(#version 300 es precision highp float; layout(location=0) in vec3 inCameraPosition; layout(location=1) in vec3 inNormal; layout(location=2) in float inHeight; out vec3 vNormal; out float vHeight; uniform float uTanHalfHorizontal; uniform float uTanHalfVertical; uniform float uNear; uniform float uFar; void main() { float z=max(inCameraPosition.z,0.0001); float clipZ=((uFar+uNear)/(uFar-uNear))*z-(2.0*uFar*uNear)/(uFar-uNear); gl_Position=vec4(inCameraPosition.x/uTanHalfHorizontal, inCameraPosition.y/uTanHalfVertical,clipZ,z); vNormal=normalize(inNormal); vHeight=inHeight; })GLSL"; static constexpr char FragmentSource[]=R"GLSL(#version 300 es precision highp float; in vec3 vNormal; in float vHeight; out vec4 outColor; void main() { vec3 n=normalize(vNormal); vec3 normalColor=abs(n)*0.78+vec3(0.12); float band=mod(floor((vHeight+10000.0)/80.0),2.0); vec3 bandColor=mix(vec3(0.24,0.31,0.37),vec3(0.39,0.42,0.35),band); outColor=vec4(mix(bandColor,normalColor,0.68),1.0); })GLSL"; const GLuint VS=CompileShader(GL_VERTEX_SHADER,VertexSource); const GLuint FS=CompileShader(GL_FRAGMENT_SHADER,FragmentSource); if(!VS||!FS)return 0; const GLuint Program=glCreateProgram(); glAttachShader(Program,VS);glAttachShader(Program,FS);glLinkProgram(Program); glDeleteShader(VS);glDeleteShader(FS); GLint Success=GL_FALSE;glGetProgramiv(Program,GL_LINK_STATUS,&Success); if(Success==GL_FALSE) { GLint Length=0;glGetProgramiv(Program,GL_INFO_LOG_LENGTH,&Length); std::string Log(static_cast(std::max(Length,1)),0); glGetProgramInfoLog(Program,Length,nullptr,Log.data()); std::fprintf(stderr,"[OffscreenGL] program link failed: %s\n",Log.c_str()); glDeleteProgram(Program);return 0; } return Program; } bool WritePng(const std::filesystem::path& Path,int Width,int Height, const std::vector& Pixels) { std::error_code Error; if(!Path.parent_path().empty())std::filesystem::create_directories(Path.parent_path(),Error); if(Error)return false; FILE* File=std::fopen(Path.c_str(),"wb"); if(!File)return false; png_structp Png=png_create_write_struct(PNG_LIBPNG_VER_STRING,nullptr,nullptr,nullptr); png_infop Info=Png?png_create_info_struct(Png):nullptr; if(!Png||!Info){if(Png)png_destroy_write_struct(&Png,nullptr);std::fclose(File);return false;} if(setjmp(png_jmpbuf(Png))) {png_destroy_write_struct(&Png,&Info);std::fclose(File);return false;} png_init_io(Png,File); png_set_IHDR(Png,Info,static_cast(Width),static_cast(Height), 8,PNG_COLOR_TYPE_RGBA,PNG_INTERLACE_NONE,PNG_COMPRESSION_TYPE_DEFAULT,PNG_FILTER_TYPE_DEFAULT); png_write_info(Png,Info); const std::size_t Stride=static_cast(Width)*4; for(int Y=Height-1;Y>=0;--Y) png_write_row(Png,const_cast(Pixels.data()+static_cast(Y)*Stride)); png_write_end(Png,nullptr); png_destroy_write_struct(&Png,&Info); const bool Good=std::fclose(File)==0; return Good; } bool Render(FScene& Scene,const std::filesystem::path& Output,int Width,int Height, double HorizontalFovDegrees) { EGLDisplay Display=MakeDisplay(); EGLint Major=0,Minor=0; if(Display==EGL_NO_DISPLAY||eglInitialize(Display,&Major,&Minor)!=EGL_TRUE) {std::fprintf(stderr,"[OffscreenEGL] eglInitialize failed (0x%x)\n",eglGetError());return false;} if(eglBindAPI(EGL_OPENGL_ES_API)!=EGL_TRUE) {std::fprintf(stderr,"[OffscreenEGL] eglBindAPI failed (0x%x)\n",eglGetError());eglTerminate(Display);return false;} const EGLint ConfigAttributes[]={EGL_SURFACE_TYPE,EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE,EGL_OPENGL_ES3_BIT,EGL_RED_SIZE,8,EGL_GREEN_SIZE,8, EGL_BLUE_SIZE,8,EGL_ALPHA_SIZE,8,EGL_DEPTH_SIZE,24,EGL_NONE}; EGLConfig Config{};EGLint ConfigCount=0; if(eglChooseConfig(Display,ConfigAttributes,&Config,1,&ConfigCount)!=EGL_TRUE||ConfigCount==0) {std::fprintf(stderr,"[OffscreenEGL] no GLES3 pbuffer config (0x%x)\n",eglGetError());eglTerminate(Display);return false;} const EGLint SurfaceAttributes[]={EGL_WIDTH,Width,EGL_HEIGHT,Height,EGL_NONE}; EGLSurface Surface=eglCreatePbufferSurface(Display,Config,SurfaceAttributes); const EGLint ContextAttributes[]={EGL_CONTEXT_CLIENT_VERSION,3,EGL_NONE}; EGLContext Context=eglCreateContext(Display,Config,EGL_NO_CONTEXT,ContextAttributes); if(Surface==EGL_NO_SURFACE||Context==EGL_NO_CONTEXT ||eglMakeCurrent(Display,Surface,Surface,Context)!=EGL_TRUE) {std::fprintf(stderr,"[OffscreenEGL] context/surface creation failed (0x%x)\n",eglGetError()); if(Context!=EGL_NO_CONTEXT)eglDestroyContext(Display,Context); if(Surface!=EGL_NO_SURFACE)eglDestroySurface(Display,Surface); eglTerminate(Display);return false;} const GLubyte* Renderer=glGetString(GL_RENDERER); const GLubyte* GlVersion=glGetString(GL_VERSION); std::printf("[OffscreenEGL] renderer=%s version=%s pbuffer=%dx%d\n", Renderer?reinterpret_cast(Renderer):"unknown", GlVersion?reinterpret_cast(GlVersion):"unknown",Width,Height); GLuint ColorTexture=0,DepthBuffer=0,Framebuffer=0; glGenTextures(1,&ColorTexture);glBindTexture(GL_TEXTURE_2D,ColorTexture); glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA8,Width,Height,0,GL_RGBA,GL_UNSIGNED_BYTE,nullptr); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glGenRenderbuffers(1,&DepthBuffer);glBindRenderbuffer(GL_RENDERBUFFER,DepthBuffer); glRenderbufferStorage(GL_RENDERBUFFER,GL_DEPTH_COMPONENT24,Width,Height); glGenFramebuffers(1,&Framebuffer);glBindFramebuffer(GL_FRAMEBUFFER,Framebuffer); glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_TEXTURE_2D,ColorTexture,0); glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_DEPTH_ATTACHMENT,GL_RENDERBUFFER,DepthBuffer); if(glCheckFramebufferStatus(GL_FRAMEBUFFER)!=GL_FRAMEBUFFER_COMPLETE) {std::fprintf(stderr,"[OffscreenGL] framebuffer is incomplete\n");return false;} constexpr double Pi=3.14159265358979323846; const double Yaw=Scene.YawDegrees*Pi/180.0,Pitch=Scene.PitchDegrees*Pi/180.0; const std::array Forward={std::sin(Yaw)*std::cos(Pitch), std::cos(Yaw)*std::cos(Pitch),std::sin(Pitch)}; const std::array Right={std::cos(Yaw),-std::sin(Yaw),0.0}; const std::array Up={Right[1]*Forward[2]-Right[2]*Forward[1], Right[2]*Forward[0]-Right[0]*Forward[2],Right[0]*Forward[1]-Right[1]*Forward[0]}; const double TanHalfHorizontal=std::tan(HorizontalFovDegrees*Pi/360.0); const double Aspect=static_cast(Width)/Height; const double TanHalfVertical=TanHalfHorizontal/Aspect; const double Near=0.1,Far=20000.0; for(FVertex& Vertex:Scene.Vertices) { const double DX=Vertex.Position[0]-Scene.CameraMeters[0]; const double DY=Vertex.Position[1]-Scene.CameraMeters[1]; const double DZ=Vertex.Position[2]-Scene.CameraMeters[2]; const float CameraX=static_cast(DX*Right[0]+DY*Right[1]+DZ*Right[2]); const float CameraY=static_cast(DX*Up[0]+DY*Up[1]+DZ*Up[2]); const float CameraZ=static_cast(DX*Forward[0]+DY*Forward[1]+DZ*Forward[2]); Vertex.Position[0]=CameraX;Vertex.Position[1]=CameraY;Vertex.Position[2]=CameraZ; } const GLuint Program=MakeProgram(); if(!Program)return false; GLuint Vao=0,Vbo=0,Ebo=0; glGenVertexArrays(1,&Vao);glBindVertexArray(Vao); glGenBuffers(1,&Vbo);glBindBuffer(GL_ARRAY_BUFFER,Vbo); glBufferData(GL_ARRAY_BUFFER,static_cast(Scene.Vertices.size()*sizeof(FVertex)), Scene.Vertices.data(),GL_STATIC_DRAW); glGenBuffers(1,&Ebo);glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,Ebo); glBufferData(GL_ELEMENT_ARRAY_BUFFER,static_cast(Scene.Indices.size()*sizeof(std::uint32_t)), Scene.Indices.data(),GL_STATIC_DRAW); glEnableVertexAttribArray(0);glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,sizeof(FVertex), reinterpret_cast(offsetof(FVertex,Position))); glEnableVertexAttribArray(1);glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,sizeof(FVertex), reinterpret_cast(offsetof(FVertex,Normal))); glEnableVertexAttribArray(2);glVertexAttribPointer(2,1,GL_FLOAT,GL_FALSE,sizeof(FVertex), reinterpret_cast(offsetof(FVertex,Height))); glViewport(0,0,Width,Height);glDisable(GL_CULL_FACE);glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL);glClearColor(0.035f,0.055f,0.075f,1.0f); glClearDepthf(1.0f);glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glUseProgram(Program); glUniform1f(glGetUniformLocation(Program,"uTanHalfHorizontal"),static_cast(TanHalfHorizontal)); glUniform1f(glGetUniformLocation(Program,"uTanHalfVertical"),static_cast(TanHalfVertical)); glUniform1f(glGetUniformLocation(Program,"uNear"),static_cast(Near)); glUniform1f(glGetUniformLocation(Program,"uFar"),static_cast(Far)); glDrawElements(GL_TRIANGLES,static_cast(Scene.Indices.size()),GL_UNSIGNED_INT,nullptr); glFinish(); std::vector Pixels(static_cast(Width)*Height*4); glReadPixels(0,0,Width,Height,GL_RGBA,GL_UNSIGNED_BYTE,Pixels.data()); const GLenum GlError=glGetError(); const bool PngGood=GlError==GL_NO_ERROR&&WritePng(Output,Width,Height,Pixels); if(!PngGood)std::fprintf(stderr,"[OffscreenGL] render or PNG write failed (GL=0x%x)\n",GlError); else { std::error_code SizeError; const auto Bytes=std::filesystem::file_size(Output,SizeError); std::printf("[OffscreenCapture] triangles=%llu tiles=%u skirts=%llu png_bytes=%llu status=PASS path=%s\n", static_cast(Scene.Triangles),Scene.TileCount, static_cast(Scene.SkirtTriangles), static_cast(SizeError?0:Bytes),Output.string().c_str()); } glDeleteProgram(Program);glDeleteBuffers(1,&Ebo);glDeleteBuffers(1,&Vbo); glDeleteVertexArrays(1,&Vao);glDeleteFramebuffers(1,&Framebuffer); glDeleteRenderbuffers(1,&DepthBuffer);glDeleteTextures(1,&ColorTexture); eglMakeCurrent(Display,EGL_NO_SURFACE,EGL_NO_SURFACE,EGL_NO_CONTEXT); eglDestroyContext(Display,Context);eglDestroySurface(Display,Surface);eglTerminate(Display); return PngGood; } } int main(int argc,char** argv) { if(argc<3) { std::fprintf(stderr,"Usage: %s scene.vfmesh output.png [--size=WIDTHxHEIGHT] [--fov-deg=90] [--camera-m=X,Y,Z] [--yaw-deg=N] [--pitch-deg=N]\n",argv[0]); return 2; } int Width=2560,Height=1440;double Fov=90.0; bool HasYaw=false,HasPitch=false;double Yaw=0.0,Pitch=0.0; bool HasCamera=false;std::array Camera{}; for(int I=3;I(Arg.size()),Arg.data());return 2;} } FScene Scene;std::string Error; if(!LoadScene(argv[1],Scene,Error)) {std::fprintf(stderr,"[OffscreenCapture] FAIL: %s\n",Error.c_str());return 2;} if(HasCamera)Scene.CameraMeters=Camera; if(HasYaw)Scene.YawDegrees=Yaw; if(HasPitch)Scene.PitchDegrees=Pitch; std::printf("[OffscreenScene] voxels_per_meter=%.6f camera_m=(%.3f,%.3f,%.3f) yaw=%.2f pitch=%.2f vertices=%zu triangles=%llu\n", 1000000.0/Scene.VoxelSizeMicrons,Scene.CameraMeters[0],Scene.CameraMeters[1],Scene.CameraMeters[2], Scene.YawDegrees,Scene.PitchDegrees,Scene.Vertices.size(), static_cast(Scene.Triangles)); return Render(Scene,argv[2],Width,Height,Fov)?0:3; }