#pragma once // Every standard or platform header used by the copied implementation must be included before // its wrapper opens vfcore::detail. This prevents system declarations from being nested in the // private namespace when the implementation includes its Unreal-shaped compatibility headers. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // VFJson is a small, stateless standalone input parser with no Unreal-shaped names. Keeping its // value tree shared lets the viewer resolve its reference world and Core snapshot from one parse. #include "Json.h"