Controls: hold right mouse to look; WASD move; Space/Ctrl (E/Q) up/down; Shift faster; wheel changes speed; F wireframe; G toggles legacy/detailed round walls; 1-9 toggle LOD; 0 toggle all levels; N/P change seed; T swaps base/round tunnels; Esc quit. Owner data: E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Standalone\data\owner_world.json; starting at first-strate open-space sample (-11.75, -123.25, -19.85) m. Standalone clip override: exported radius=6 (112 m cube) -> radius=3 (64 m LOD0 cube), voxel size=25 cm. Streaming seed 0 with legacy round/winding tunnels: 6498 desired tiles, 960 full-detail tiles, 8 workers; upload budget 4 batches / 2.0 ms per frame. [FullDetailReady] 21.159 s after spawn; resident=1114/960 tiles through LOD1. [TileTiming] LOD=0 generated=512 target=512 samples=21.95M worker_sum=84.865s avg=165.752ms p50=113.790ms p95=554.274ms [TileTiming] LOD=1 generated=448 target=448 samples=19.21M worker_sum=77.757s avg=173.565ms p50=82.070ms p95=573.359ms [ChunkCrossingWork] id=0 submitted=6498 finished=6498 generated=6498 cancelled_queued=0 stale=0 samples=79.15M worker_sum=1462.856s wall=182.941s avg=225.124ms [InitialClipmapReady] 182.941 s after spawn; 6498 tiles, 5227818 vertices, 28555560 indices, 189 GPU batches. [TileTiming] LOD=2 generated=320 target=320 samples=2.19M worker_sum=13.567s avg=42.396ms p50=24.026ms p95=94.973ms [TileTiming] LOD=3 generated=208 target=208 samples=1.43M worker_sum=23.994s avg=115.357ms p50=110.426ms p95=153.005ms [TileTiming] LOD=4 generated=144 target=144 samples=0.99M worker_sum=29.813s avg=207.034ms p50=163.291ms p95=348.831ms [TileTiming] LOD=5 generated=96 target=96 samples=0.66M worker_sum=17.943s avg=186.908ms p50=181.111ms p95=244.778ms [TileTiming] LOD=6 generated=4770 target=4770 samples=32.72M worker_sum=1214.917s avg=254.699ms p50=257.694ms p95=297.145ms Back-buffer capture saved: E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Standalone\Research\VoxelSpeedRound\final\farclip_legacy.png (183.188 s after generation start; full detail uploaded).