#include "OwnerWorldLoader.h" #include "StreamingWorld.h" #include "StandaloneCoreScheduler.h" #include "../Core/src/StandaloneSnapshotAdapter.h" #include "../Research/OwnerShapeWorld/gpu_field_port/GpuFarViewer.h" #include "VoxelDensityProfile.h" #ifdef TEXT #undef TEXT #endif #ifndef NOMINMAX #define NOMINMAX #endif #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #pragma comment(lib,"d3d11.lib") #pragma comment(lib,"dxgi.lib") #pragma comment(lib,"d3dcompiler.lib") #pragma comment(lib,"user32.lib") #pragma comment(lib,"gdi32.lib") namespace { struct V3 { float X=0.0f,Y=0.0f,Z=0.0f; }; V3 Add(V3 A,V3 B){return {A.X+B.X,A.Y+B.Y,A.Z+B.Z};} V3 Sub(V3 A,V3 B){return {A.X-B.X,A.Y-B.Y,A.Z-B.Z};} V3 Mul(V3 A,float S){return {A.X*S,A.Y*S,A.Z*S};} float Dot(V3 A,V3 B){return A.X*B.X+A.Y*B.Y+A.Z*B.Z;} V3 Cross(V3 A,V3 B){return {A.Y*B.Z-A.Z*B.Y,A.Z*B.X-A.X*B.Z,A.X*B.Y-A.Y*B.X};} V3 Normalize(V3 A){return Mul(A,1.0f/std::sqrt(std::max(1.0e-20f,Dot(A,A))));} #include "FarSurvivalAudit.h" struct FMeshSheetAudit { uint64 Components=0; uint64 SmallComponents=0; uint64 SmallComponentsInView=0; uint64 BoundarySmallComponentsInView=0; uint64 ThinSheets=0; uint64 TrianglesInThinSheets=0; double MinimumThicknessVoxels=std::numeric_limits::max(); }; struct FMeshArtifactAudit { uint64 Tiles=0,SurfaceVertices=0,EdgeVertices=0,MidpointVertices=0; uint64 SkirtTriangles=0,HiddenSameLodSkirtTriangles=0,ExposedSkirtTriangles=0, ReverseSideSolidSkirtTriangles=0,RepeatedOffsetPatches=0,FieldMismatchPatches=0, NormalMismatchPatches=0,GradientFallbackPatches=0,GradientFallbackSamples=0, DetailDisplacementSamples=0,HighDetailDisplacementSamples=0,DetailDisplacementPatches=0, CurvedEdgeChecks=0,CurvedEdgeRootPatches=0,CurvedEdgeRootBadVertices=0, DetailGradientSamples=0,DetailGradientOverLimit=0; double MaximumAirSkirtDensity=0.0,MaximumPatchDominance=0.0; double MaximumDetailDisplacement=0.0; double MaximumCurvedEdgeRootError=0.0; double MaximumDetailGradient=0.0; uint64 FieldEdgeChecks=0,AnalyticCrossingMisses=0,OldInt8RangeEdges=0,NormalChecks=0; double SumAbsSourceResidual=0.0,MaximumAbsSourceResidual=0.0, SumAnalyticEdgeShiftVoxels=0.0,MaximumAnalyticEdgeShiftVoxels=0.0, SumNormalAgreement=0.0,MinimumNormalAgreement=1.0; std::array WorstShiftPosition{},WorstResidualPosition{}; double WorstShiftFraction=0.0,WorstShiftD0=0.0,WorstShiftD1=0.0, WorstShiftExactD0=0.0,WorstShiftExactD1=0.0; int32 WorstShiftAxis=-1; std::array OffsetHistogram{}; }; uint8 ComputeVisibleSkirtFaceMask(const FVoxelTileKey& Tile, const std::unordered_set& Desired) { const FIntVector Origin=Tile.OriginVoxels(); const int32 Extent=Tile.ExtentVoxels(); const auto FloorDiv=[](int64 Value,int64 Divisor) { int64 Quotient=Value/Divisor; if(Value%Divisor<0)--Quotient; return static_cast(Quotient); }; uint8 Mask=0; for(int32 Axis=0;Axis<3;++Axis) for(int32 Side=0;Side<2;++Side) { int64 Probe[3]={Origin.X+Extent/2,Origin.Y+Extent/2,Origin.Z+Extent/2}; Probe[Axis]=Side?static_cast((&Origin.X)[Axis])+Extent :static_cast((&Origin.X)[Axis])-1; int32 NeighborLevel=-1; for(int32 Level=0;Level<=8;++Level) { const int64 NeighborExtent=static_cast(CHUNK_SIZE)<(1u<<(Axis*2+Side)); } return Mask; } FMeshArtifactAudit AuditMeshArtifacts(const FStandaloneCpuTile& Tile, const VoxelForgeCore::World& Shape,double SkirtDepthMeters,uint8 VisibleSkirtFaceMask, bool bPrintSkirts,bool bPrintPatches) { FMeshArtifactAudit Result; if(Tile.Key.Level<0||Tile.Key.Level>1||Tile.Vertices.empty()||Tile.Indices.size()<3) return Result; ++Result.Tiles; const size_t VertexCount=Tile.Vertices.size(); const size_t SurfaceVertices=std::min(Tile.SurfaceVertexCount,VertexCount); Result.SurfaceVertices=SurfaceVertices; const int32 Step=1<; // interpolated axis, then the 8-voxel block xyz struct FFieldBlock {uint64 Vertices=0,BadVertices=0;double MaximumShift=0.0,MaximumResidual=0.0; std::array Position{};}; struct FNormalBlock {uint64 Vertices=0,BadVertices=0;double MinimumAgreement=1.0; std::array Position{},MeshNormal{};}; struct FGradientFallbackBlock {uint64 Vertices=0,BadVertices=0,BadSamples=0;double MaximumError=0.0; std::array Position{};}; struct FCurvedEdgeRootBlock {uint64 Vertices=0,BadVertices=0;double MaximumError=0.0; std::array Position{};}; std::map> OffsetBlocks; std::map FieldBlocks; std::map NormalBlocks; std::map GradientFallbackBlocks; std::map CurvedEdgeRootBlocks; struct FDetailDisplacementBlock {uint64 Vertices=0,HighVertices=0;double Maximum=0.0,MaximumGradient=0.0;std::array Position{};}; std::map,FDetailDisplacementBlock> DetailDisplacementBlocks; std::map> FirstPositionByBlock; std::map> FirstNormalByBlock; uint64 RayTileResidualSamples=0,RayTileResidualGt01=0, RayTileResidualGt025=0,RayTileResidualGt05=0; double RayTileResidualSum=0.0,RayTileResidualMaximum=0.0; std::array RayTileResidualMaximumPosition{}; uint64 RayTileInteriorSamples=0,RayTileInteriorGt0125=0, RayTileInteriorGt025=0,RayTileInteriorGt05=0,RayTileInteriorGt1=0; double RayTileInteriorResidualSum=0.0,RayTileInteriorResidualMaximum=0.0; std::array RayTileInteriorMaximumPosition{}; for(size_t I=0;I=0.60f&&DetailSample.floorInfluence>=0.60f) { constexpr double GradientProbeOffset=0.5; double DetailGradientSquared=0.0; for(int32 Axis=0;Axis<3;++Axis) { double Minus[3]={P[0],P[1],P[2]}; double Plus[3]={P[0],P[1],P[2]}; Minus[Axis]-=GradientProbeOffset; Plus[Axis]+=GradientProbeOffset; const double DMinus=Shape.detailSampleAt( {Minus[0],Minus[1],Minus[2]}).displacement; const double DPlus=Shape.detailSampleAt( {Plus[0],Plus[1],Plus[2]}).displacement; const double Gradient=(DPlus-DMinus)/(2.0*GradientProbeOffset); DetailGradientSquared+=Gradient*Gradient; } const double DetailGradient=std::sqrt(DetailGradientSquared); DetailGradientAtVertex=DetailGradient; ++Result.DetailGradientSamples; Result.MaximumDetailGradient=std::max( Result.MaximumDetailGradient,DetailGradient); if(DetailGradient>0.55)++Result.DetailGradientOverLimit; const double DetailDisplacement=std::abs(DetailSample.displacement); ++Result.DetailDisplacementSamples; Result.MaximumDetailDisplacement=std::max( Result.MaximumDetailDisplacement,DetailDisplacement); const std::array DetailKey{ static_cast(std::floor((P[0]-Origin.X)/8.0)), static_cast(std::floor((P[1]-Origin.Y)/8.0)), static_cast(std::floor((P[2]-Origin.Z)/8.0))}; FDetailDisplacementBlock& DetailBlock=DetailDisplacementBlocks[DetailKey]; ++DetailBlock.Vertices; DetailBlock.MaximumGradient=std::max(DetailBlock.MaximumGradient,DetailGradientAtVertex); if(DetailDisplacement>0.65) { ++DetailBlock.HighVertices; if(DetailDisplacement>DetailBlock.Maximum) { DetailBlock.Maximum=DetailDisplacement; DetailBlock.Position={P[0],P[1],P[2]}; } ++Result.HighDetailDisplacementSamples; } } } double Grid[3];int32 VariableAxis=-1; for(int32 Axis=0;Axis<3;++Axis) { Grid[Axis]=(P[Axis]-(&Origin.X)[Axis])/Step; if(std::abs(Grid[Axis]-std::round(Grid[Axis]))>0.003) { if(VariableAxis>=0){VariableAxis=-2;break;} VariableAxis=Axis; } } if(VariableAxis<0)continue; double Fraction=Grid[VariableAxis]-std::floor(Grid[VariableAxis]); if(Fraction<0.003||Fraction>0.997)continue; ++Result.EdgeVertices; const int32 CoarseBin=std::clamp(static_cast(Fraction*16.0),0,15); const int32 PreciseBin=std::clamp(static_cast(std::lround(Fraction*256.0)),0,255); ++Result.OffsetHistogram[CoarseBin]; if(CoarseBin==7||CoarseBin==8)++Result.MidpointVertices; double EdgeA[3],EdgeB[3]; for(int32 Axis=0;Axis<3;++Axis) { const int32 Cell=static_cast(std::floor(Grid[Axis])); EdgeA[Axis]=(&Origin.X)[Axis]+Cell*Step; EdgeB[Axis]=EdgeA[Axis]; } EdgeB[VariableAxis]+=Step; const double D0=Shape.densityAt({EdgeA[0],EdgeA[1],EdgeA[2]}); const double D1=Shape.densityAt({EdgeB[0],EdgeB[1],EdgeB[2]}); const double ExactD0=Shape.unclampedDensityAt( {EdgeA[0]+0.013,EdgeA[1]+0.013,EdgeA[2]+0.013}); const double ExactD1=Shape.unclampedDensityAt( {EdgeB[0]+0.013,EdgeB[1]+0.013,EdgeB[2]+0.013}); const double ExactDenominator=ExactD1-ExactD0; ++Result.FieldEdgeChecks; if(std::abs(D0)>127.0/256.0||std::abs(D1)>127.0/256.0) ++Result.OldInt8RangeEdges; const bool bExactCrossing=(ExactD0<0.0&&ExactD1>0.0) ||(ExactD0>0.0&&ExactD1<0.0); double AnalyticShift=0.0; if(bExactCrossing&&std::abs(ExactDenominator)>1.0e-9) { const double ExactT=std::clamp(-ExactD0/ExactDenominator,0.0,1.0); AnalyticShift=std::abs(Fraction-ExactT)*Step; Result.SumAnalyticEdgeShiftVoxels+=AnalyticShift; if(AnalyticShift>Result.MaximumAnalyticEdgeShiftVoxels) { Result.MaximumAnalyticEdgeShiftVoxels=AnalyticShift; Result.WorstShiftPosition={P[0],P[1],P[2]}; Result.WorstShiftFraction=Fraction;Result.WorstShiftD0=D0; Result.WorstShiftD1=D1;Result.WorstShiftExactD0=ExactD0; Result.WorstShiftExactD1=ExactD1;Result.WorstShiftAxis=VariableAxis; } } else ++Result.AnalyticCrossingMisses; if(Tile.Key.Level==0&&Step==1&&bExactCrossing &&Fraction>=0.375&&Fraction<=0.625) { const double MidExact=Shape.unclampedDensityAt({ (EdgeA[0]+EdgeB[0])*0.5+0.013, (EdgeA[1]+EdgeB[1])*0.5+0.013, (EdgeA[2]+EdgeB[2])*0.5+0.013}); double CurveRootT=0.5; if(std::abs(MidExact)>1.0e-8) { if((MidExact<0.0)==(ExactD0<0.0)) { const double Denominator=ExactD1-MidExact; if(std::abs(Denominator)>1.0e-9) CurveRootT=0.5+0.5*std::clamp(-MidExact/Denominator,0.0,1.0); } else { const double Denominator=MidExact-ExactD0; if(std::abs(Denominator)>1.0e-9) CurveRootT=0.5*std::clamp(-ExactD0/Denominator,0.0,1.0); } } const double CurveError=std::abs(Fraction-CurveRootT); ++Result.CurvedEdgeChecks; Result.MaximumCurvedEdgeRootError=std::max( Result.MaximumCurvedEdgeRootError,CurveError); FBlockKey RootKey{};RootKey[0]=VariableAxis; for(int32 Axis=0;Axis<3;++Axis) RootKey[Axis+1]=static_cast(std::floor( (P[Axis]-(&Origin.X)[Axis])/8.0)); FCurvedEdgeRootBlock& RootBlock=CurvedEdgeRootBlocks[RootKey]; ++RootBlock.Vertices; if(CurveError>0.08) { ++RootBlock.BadVertices; if(CurveError>RootBlock.MaximumError) { RootBlock.MaximumError=CurveError; RootBlock.Position={P[0],P[1],P[2]}; } ++Result.CurvedEdgeRootBadVertices; } } const double SourceResidual=std::abs(Shape.unclampedDensityAt({P[0],P[1],P[2]})); if(Tile.Key.Level==0&&Tile.Key.Coord.X==1 &&Tile.Key.Coord.Y==-16&&Tile.Key.Coord.Z==-3) { ++RayTileResidualSamples; RayTileResidualSum+=SourceResidual; if(SourceResidual>0.1)++RayTileResidualGt01; if(SourceResidual>0.25)++RayTileResidualGt025; if(SourceResidual>0.5)++RayTileResidualGt05; if(SourceResidual>RayTileResidualMaximum) { RayTileResidualMaximum=SourceResidual; RayTileResidualMaximumPosition={P[0],P[1],P[2]}; } } Result.SumAbsSourceResidual+=SourceResidual; if(SourceResidual>Result.MaximumAbsSourceResidual) { Result.MaximumAbsSourceResidual=SourceResidual; Result.WorstResidualPosition={P[0],P[1],P[2]}; } const double H=0.5; const double GX=Shape.unclampedDensityAt({P[0]+H+0.013,P[1]+0.013,P[2]+0.013}) -Shape.unclampedDensityAt({P[0]-H+0.013,P[1]+0.013,P[2]+0.013}); const double GY=Shape.unclampedDensityAt({P[0]+0.013,P[1]+H+0.013,P[2]+0.013}) -Shape.unclampedDensityAt({P[0]+0.013,P[1]-H+0.013,P[2]+0.013}); const double GZ=Shape.unclampedDensityAt({P[0]+0.013,P[1]+0.013,P[2]+H+0.013}) -Shape.unclampedDensityAt({P[0]+0.013,P[1]+0.013,P[2]-H+0.013}); const double GL=std::sqrt(GX*GX+GY*GY+GZ*GZ); double NormalAgreement=1.0; if(Tile.Key.Level==0&&GL>1.0e-8) { const auto& N=Tile.Vertices[I].Normal; NormalAgreement=std::clamp((N[0]*GX+N[1]*GY+N[2]*GZ)/GL,-1.0,1.0); ++Result.NormalChecks;Result.SumNormalAgreement+=NormalAgreement; Result.MinimumNormalAgreement=std::min(Result.MinimumNormalAgreement,NormalAgreement); } FBlockKey Key{};Key[0]=VariableAxis; for(int32 Axis=0;Axis<3;++Axis) Key[Axis+1]=static_cast(std::floor((P[Axis]-(&Origin.X)[Axis])/8.0)); if(Tile.Key.Level==0&&GL>1.0e-8) { FNormalBlock& NormalBlock=NormalBlocks[Key]; ++NormalBlock.Vertices; if(NormalAgreement0.5; if(bBadFieldEdge) { ++FieldBlock.BadVertices; if(FieldBlock.BadVertices==1)FieldBlock.Position={P[0],P[1],P[2]}; } FGradientFallbackBlock& FallbackBlock=GradientFallbackBlocks[Key]; ++FallbackBlock.Vertices; uint64 VertexFallbackSamples=0; for(int32 Endpoint=0;Endpoint<2;++Endpoint) { const double* EdgePoint=Endpoint?EdgeB:EdgeA; for(int32 Axis=0;Axis<3;++Axis) for(int32 Side=-1;Side<=1;Side+=2) { double Probe[3]={EdgePoint[0],EdgePoint[1],EdgePoint[2]}; Probe[Axis]+=Side; const double Packed=Shape.densityAt({Probe[0],Probe[1],Probe[2]}); if(std::abs(std::abs(Packed)-4.125)>0.001)continue; double ExactProbe[3]={Probe[0]+0.013,Probe[1]+0.013,Probe[2]+0.013}; const double Exact=Shape.unclampedDensityAt( {ExactProbe[0],ExactProbe[1],ExactProbe[2]}); const double Error=std::abs(Packed-Exact); if(Error<=0.25)continue; ++VertexFallbackSamples; FallbackBlock.MaximumError=std::max(FallbackBlock.MaximumError,Error); } } if(VertexFallbackSamples>0&&NormalAgreement<0.98) { ++FallbackBlock.BadVertices; FallbackBlock.BadSamples+=VertexFallbackSamples; if(FallbackBlock.BadVertices==1)FallbackBlock.Position={P[0],P[1],P[2]}; } } FirstPositionByBlock.try_emplace(Key,std::array{P[0],P[1],P[2]}); const auto& Normal=Tile.Vertices[I].Normal; FirstNormalByBlock.try_emplace(Key,std::array{Normal[0],Normal[1],Normal[2]}); ++OffsetBlocks[Key][PreciseBin]; } struct FHighDetailBlock {std::array Key{};uint64 Vertices=0;double Maximum=0.0,MaximumGradient=0.0; std::array Position{};}; std::vector HighDetailBlocks; for(const auto& [Key,Block]:DetailDisplacementBlocks) { if(Block.Vertices<12||Block.HighVertices<6 ||static_cast(Block.HighVertices)/Block.Vertices<0.25)continue; HighDetailBlocks.push_back({Key,Block.HighVertices,Block.Maximum,Block.MaximumGradient,Block.Position}); } std::vector HighDetailVisited(HighDetailBlocks.size(),0); for(size_t I=0;I Pending{I};HighDetailVisited[I]=1; uint64 BlockCount=0,VertexCountInPatch=0;double Maximum=0.0,MaximumGradient=0.0; size_t Representative=I; while(!Pending.empty()) { const size_t Current=Pending.back();Pending.pop_back(); const FHighDetailBlock& A=HighDetailBlocks[Current]; ++BlockCount;VertexCountInPatch+=A.Vertices; MaximumGradient=std::max(MaximumGradient,A.MaximumGradient); if(A.Maximum>Maximum){Maximum=A.Maximum;Representative=Current;} for(size_t J=0;J(BlockCount), static_cast(VertexCountInPatch),Maximum,MaximumGradient, Sample.Position[0],Sample.Position[1],Sample.Position[2]); } } struct FBadFieldBlock {FBlockKey Key{};uint64 Vertices=0,BadVertices=0;double Share=0.0,MaximumShift=0.0, MaximumResidual=0.0;std::array Position{};}; std::vector BadFieldBlocks; for(const auto& [Key,Block]:FieldBlocks) { if(Block.Vertices<12||Block.BadVertices<6)continue; const double Share=static_cast(Block.BadVertices)/Block.Vertices; if(Share<0.25)continue; BadFieldBlocks.push_back({Key,Block.Vertices,Block.BadVertices,Share, Block.MaximumShift,Block.MaximumResidual,Block.Position}); } std::vector BadFieldVisited(BadFieldBlocks.size(),0); for(size_t I=0;I Pending{I};BadFieldVisited[I]=1; uint64 BlockCount=0,BadVertexCount=0;double MaxShift=0.0,MaxResidual=0.0; size_t Representative=I; while(!Pending.empty()) { const size_t Current=Pending.back();Pending.pop_back(); const FBadFieldBlock& A=BadFieldBlocks[Current]; ++BlockCount;BadVertexCount+=A.BadVertices; MaxShift=std::max(MaxShift,A.MaximumShift); MaxResidual=std::max(MaxResidual,A.MaximumResidual); if(A.MaximumShift>=MaxShift||A.MaximumResidual>=MaxResidual)Representative=Current; for(size_t J=0;J(BlockCount), static_cast(BadVertexCount),MaxShift,MaxResidual, Sample.Position[0],Sample.Position[1],Sample.Position[2]); } } struct FBadGradientFallbackBlock {FBlockKey Key{};uint64 Vertices=0,BadVertices=0,BadSamples=0; double MaximumError=0.0;std::array Position{};}; std::vector BadGradientFallbackBlocks; for(const auto& [Key,Block]:GradientFallbackBlocks) { if(Block.Vertices<12||Block.BadVertices<6)continue; if(static_cast(Block.BadVertices)/Block.Vertices<0.25)continue; BadGradientFallbackBlocks.push_back({Key,Block.Vertices,Block.BadVertices, Block.BadSamples,Block.MaximumError,Block.Position}); } std::vector GradientFallbackVisited(BadGradientFallbackBlocks.size(),0); for(size_t I=0;I Pending{I};GradientFallbackVisited[I]=1; uint64 BlockCount=0,BadVertexCount=0,BadSamples=0;double MaximumError=0.0; size_t Representative=I; while(!Pending.empty()) { const size_t Current=Pending.back();Pending.pop_back(); const FBadGradientFallbackBlock& A=BadGradientFallbackBlocks[Current]; ++BlockCount;BadVertexCount+=A.BadVertices;BadSamples+=A.BadSamples; MaximumError=std::max(MaximumError,A.MaximumError); if(A.MaximumError>=MaximumError)Representative=Current; for(size_t J=0;J(BlockCount), static_cast(BadVertexCount), static_cast(BadSamples),MaximumError, Sample.Position[0],Sample.Position[1],Sample.Position[2]); } } struct FBadNormalBlock {FBlockKey Key{};uint64 Vertices=0,BadVertices=0;double MinimumAgreement=1.0; std::array Position{},MeshNormal{};}; std::vector BadNormalBlocks; for(const auto& [Key,Block]:NormalBlocks) { if(Block.Vertices<12||Block.BadVertices<6)continue; if(static_cast(Block.BadVertices)/Block.Vertices<0.25)continue; BadNormalBlocks.push_back({Key,Block.Vertices,Block.BadVertices, Block.MinimumAgreement,Block.Position,Block.MeshNormal}); } std::vector BadNormalVisited(BadNormalBlocks.size(),0); for(size_t I=0;I Pending{I};BadNormalVisited[I]=1; uint64 BlockCount=0,BadVertexCount=0;double MinAgreement=1.0;size_t Representative=I; while(!Pending.empty()) { const size_t Current=Pending.back();Pending.pop_back(); const FBadNormalBlock& A=BadNormalBlocks[Current]; ++BlockCount;BadVertexCount+=A.BadVertices; MinAgreement=std::min(MinAgreement,A.MinimumAgreement); if(A.MinimumAgreement(BlockCount), static_cast(BadVertexCount),MinAgreement, Sample.Position[0],Sample.Position[1],Sample.Position[2]); double EdgeA[3],EdgeB[3]; for(int32 Axis=0;Axis<3;++Axis) { EdgeA[Axis]=(&Origin.X)[Axis] +std::floor((Sample.Position[Axis]-(&Origin.X)[Axis])/Step)*Step; EdgeB[Axis]=EdgeA[Axis]; } EdgeB[Sample.Key[0]]+=Step; double GradPacked[2][3]{},GradExact[2][3]{}; for(int32 Endpoint=0;Endpoint<2;++Endpoint) { const double* P=Endpoint?EdgeB:EdgeA; for(int32 Axis=0;Axis<3;++Axis) { double Minus[3]={P[0],P[1],P[2]},Plus[3]={P[0],P[1],P[2]}; Minus[Axis]-=1.0;Plus[Axis]+=1.0; GradPacked[Endpoint][Axis]=Shape.densityAt({Plus[0],Plus[1],Plus[2]}) -Shape.densityAt({Minus[0],Minus[1],Minus[2]}); for(int32 A=0;A<3;++A){Minus[A]+=0.013;Plus[A]+=0.013;} GradExact[Endpoint][Axis]=Shape.unclampedDensityAt( {Plus[0],Plus[1],Plus[2]}) -Shape.unclampedDensityAt({Minus[0],Minus[1],Minus[2]}); } } const double T=std::clamp(Sample.Position[Sample.Key[0]]-EdgeA[Sample.Key[0]],0.0,1.0); double PackedInterpolated[3]{},ExactInterpolated[3]{}; for(int32 Axis=0;Axis<3;++Axis) { PackedInterpolated[Axis]=GradPacked[0][Axis]+T*(GradPacked[1][Axis]-GradPacked[0][Axis]); ExactInterpolated[Axis]=GradExact[0][Axis]+T*(GradExact[1][Axis]-GradExact[0][Axis]); } const auto NormalDot=[](const double A[3],const double B[3]) { const double AL=std::sqrt(A[0]*A[0]+A[1]*A[1]+A[2]*A[2]); const double BL=std::sqrt(B[0]*B[0]+B[1]*B[1]+B[2]*B[2]); return AL>1.0e-10&&BL>1.0e-10 ?(A[0]*B[0]+A[1]*B[1]+A[2]*B[2])/(AL*BL):0.0; }; std::printf("[MeshNormalProbe] t=%.3f edge_axis=%d mesh=(%.3f,%.3f,%.3f) packed_grid=(%.3f,%.3f,%.3f) exact_grid=(%.3f,%.3f,%.3f) packed_dot=%.3f exact_dot=%.3f endpoints=(%.0f,%.0f,%.0f)->(%.0f,%.0f,%.0f)\n", T,Sample.Key[0],Sample.MeshNormal[0],Sample.MeshNormal[1],Sample.MeshNormal[2], PackedInterpolated[0],PackedInterpolated[1],PackedInterpolated[2], ExactInterpolated[0],ExactInterpolated[1],ExactInterpolated[2], NormalDot(Sample.MeshNormal.data(),PackedInterpolated), NormalDot(Sample.MeshNormal.data(),ExactInterpolated), EdgeA[0],EdgeA[1],EdgeA[2],EdgeB[0],EdgeB[1],EdgeB[2]); for(int32 Endpoint=0;Endpoint<2;++Endpoint) for(int32 Axis=0;Axis<3;++Axis) { const double* P=Endpoint?EdgeB:EdgeA; for(int32 Side=-1;Side<=1;Side+=2) { double Q[3]={P[0],P[1],P[2]};Q[Axis]+=Side; const double Packed=Shape.densityAt({Q[0],Q[1],Q[2]}); Q[0]+=0.013;Q[1]+=0.013;Q[2]+=0.013; const double Exact=Shape.unclampedDensityAt({Q[0],Q[1],Q[2]}); if(std::abs(Packed-Exact)>0.02) std::printf("[MeshNormalProbeNode] endpoint=%d axis=%d side=%d packed=%.4f exact=%.4f delta=%.4f\n", Endpoint,Axis,Side,Packed,Exact,Packed-Exact); } } } } if(Tile.Key.Level==0&&Tile.Key.Coord.X==1 &&Tile.Key.Coord.Y==-16&&Tile.Key.Coord.Z==-3) { struct FConcentratedBlock {FBlockKey Key{};uint64 Count=0;double TopOne=0.0,TopThree=0.0; std::array Bins{};std::array Position{};}; std::vector ConcentratedBlocks; for(const auto& [Key,Bins]:OffsetBlocks) { const uint64 Count=std::accumulate(Bins.begin(),Bins.end(),uint64{0}); if(Count<12)continue; std::array Order{}; std::iota(Order.begin(),Order.end(),0); std::partial_sort(Order.begin(),Order.begin()+3,Order.end(), [&](int32 A,int32 B){return Bins[A]>Bins[B];}); const uint64 TopThree=Bins[Order[0]]+Bins[Order[1]]+Bins[Order[2]]; ConcentratedBlocks.push_back({Key,Count, static_cast(Bins[Order[0]])/Count, static_cast(TopThree)/Count, {Order[0],Order[1],Order[2]},FirstPositionByBlock[Key]}); } std::sort(ConcentratedBlocks.begin(),ConcentratedBlocks.end(), [](const auto& A,const auto& B){return A.TopThree>B.TopThree;}); for(size_t I=0;I(8,ConcentratedBlocks.size());++I) { const auto& B=ConcentratedBlocks[I]; std::printf("[MeshOffsetConcentration] tile=(1,-16,-3) axis=%d block=(%d,%d,%d) vertices=%llu top1=%.3f top3=%.3f bins=(%d,%d,%d) sample=(%.3f,%.3f,%.3f)\n", B.Key[0],B.Key[1],B.Key[2],B.Key[3], static_cast(B.Count),B.TopOne,B.TopThree, B.Bins[0],B.Bins[1],B.Bins[2], B.Position[0],B.Position[1],B.Position[2]); } } struct FRepeatBlock {FBlockKey Key{};int32 Bin=0;uint64 Count=0;double Share=0.0; std::array Position{},Normal{};}; std::vector RepeatBlocks; for(const auto& [Key,Bins]:OffsetBlocks) { const uint64 Count=std::accumulate(Bins.begin(),Bins.end(),uint64{0}); if(Count<12)continue; const auto Best=std::max_element(Bins.begin(),Bins.end()); const int32 Bin=static_cast(Best-Bins.begin()); const double Share=static_cast(*Best)/Count; if(Bin<80||Bin>176||Share<0.75)continue; RepeatBlocks.push_back({Key,Bin,Count,Share,FirstPositionByBlock[Key],FirstNormalByBlock[Key]}); } std::vector Visited(RepeatBlocks.size(),0); for(size_t I=0;I Pending{I};Visited[I]=1; uint64 BlockCount=0,VertexCountInPatch=0;double Dominance=0.0; while(!Pending.empty()) { const size_t Current=Pending.back();Pending.pop_back(); const FRepeatBlock& A=RepeatBlocks[Current]; ++BlockCount;VertexCountInPatch+=A.Count;Dominance=std::max(Dominance,A.Share); for(size_t J=0;J1)continue; int32 Manhattan=0; for(int32 Axis=1;Axis<4;++Axis) Manhattan+=std::abs(A.Key[Axis]-RepeatBlocks[J].Key[Axis]); if(Manhattan==1){Visited[J]=1;Pending.push_back(J);} } } if(BlockCount<3||VertexCountInPatch<48)continue; ++Result.RepeatedOffsetPatches; Result.MaximumPatchDominance=std::max(Result.MaximumPatchDominance,Dominance); if(bPrintPatches&&Result.RepeatedOffsetPatches<=8) { const auto& P=RepeatBlocks[I].Position;const int32 Axis=RepeatBlocks[I].Key[0]; double EdgeA[3],EdgeB[3]; for(int32 A=0;A<3;++A) { const int32 Cell=static_cast(std::floor((P[A]-(&Origin.X)[A])/Step)); EdgeA[A]=(&Origin.X)[A]+Cell*Step;EdgeB[A]=EdgeA[A]; } EdgeB[Axis]+=Step; const double D0=Shape.densityAt({EdgeA[0],EdgeA[1],EdgeA[2]}); const double D1=Shape.densityAt({EdgeB[0],EdgeB[1],EdgeB[2]}); const double ExactD0=Shape.densityAt({EdgeA[0]+0.013,EdgeA[1]+0.013,EdgeA[2]+0.013}); const double ExactD1=Shape.densityAt({EdgeB[0]+0.013,EdgeB[1]+0.013,EdgeB[2]+0.013}); const double InterpolatedT=std::abs(D1-D0)>1.0e-9 ?std::clamp(-D0/(D1-D0),0.0,1.0):0.5; const double SourceDensity=Shape.densityAt({P[0],P[1],P[2]}); const auto& N=RepeatBlocks[I].Normal; const double PlusNormal=Shape.densityAt({P[0]+N[0],P[1]+N[1],P[2]+N[2]}); const double MinusNormal=Shape.densityAt({P[0]-N[0],P[1]-N[1],P[2]-N[2]}); std::printf("[MeshLatticePatch] level=%d tile=(%d,%d,%d) connected_8vox_blocks=%llu edge_vertices=%llu dominant_share=%.3f midpoint_bin_cluster=1 axis=%d sample=(%.3f,%.3f,%.3f) offset=%.4f normal=(%.3f,%.3f,%.3f) endpoint_density=(%.4f,%.4f) analytic_probe=(%.4f,%.4f) predicted_t=%.4f source_density=%.4f normal_probe=(plus1=%.4f,minus1=%.4f)\n", Tile.Key.Level,Tile.Key.Coord.X,Tile.Key.Coord.Y,Tile.Key.Coord.Z, static_cast(BlockCount), static_cast(VertexCountInPatch),Dominance,Axis, P[0],P[1],P[2],(P[Axis]-EdgeA[Axis])/Step,N[0],N[1],N[2],D0,D1, ExactD0,ExactD1,InterpolatedT,SourceDensity,PlusNormal,MinusNormal); } } const size_t TriangleCount=Tile.Indices.size()/3; for(size_t T=0;T=VertexCount||B>=VertexCount||C>=VertexCount)continue; if(A0.125)++RayTileInteriorGt0125; if(Residual>0.25)++RayTileInteriorGt025; if(Residual>0.5)++RayTileInteriorGt05; if(Residual>1.0)++RayTileInteriorGt1; if(Residual>RayTileInteriorResidualMaximum) { RayTileInteriorResidualMaximum=Residual; RayTileInteriorMaximumPosition={Sample[0],Sample[1],Sample[2]}; } } } continue; } const uint8 SkirtFaces=T(PA[0])+PB[0]+PC[0])*4.0/3.0, (static_cast(PA[1])+PB[1]+PC[1])*4.0/3.0, (static_cast(PA[2])+PB[2]+PC[2])*4.0/3.0}; const double Density=Shape.densityAt(Center); double AlternativeCenter[3]={0.0,0.0,0.0}; const uint32 TriangleIndices[3]={A,B,C}; for(uint32 Index:TriangleIndices) for(int32 Axis=0;Axis<3;++Axis) { double Position=Tile.Vertices[Index].Position[Axis]; if(Index>=SurfaceVertices) Position+=2.0*SkirtDepthMeters*Tile.Vertices[Index].Normal[Axis]; AlternativeCenter[Axis]+=Position*4.0/3.0; } const double AlternativeDensity=Shape.densityAt({ AlternativeCenter[0],AlternativeCenter[1],AlternativeCenter[2]}); double Normal[3]={0.0,0.0,0.0}; for(uint32 Index:TriangleIndices)if(Index>=SurfaceVertices) for(int32 Axis=0;Axis<3;++Axis)Normal[Axis]+=Tile.Vertices[Index].Normal[Axis]; const double NormalLength=std::sqrt(Normal[0]*Normal[0]+Normal[1]*Normal[1]+Normal[2]*Normal[2]); if(NormalLength>1.0e-8)for(double& Value:Normal)Value/=NormalLength; const double Inward1=Shape.densityAt({Center.x-Normal[0],Center.y-Normal[1],Center.z-Normal[2]}); const double Inward2=Shape.densityAt({Center.x-Normal[0]*2.0,Center.y-Normal[1]*2.0,Center.z-Normal[2]*2.0}); double MaximumProbeDensity=Density; const double ProbeWeights[10][3]={ {1.0,0.0,0.0},{0.0,1.0,0.0},{0.0,0.0,1.0}, {1.0/3.0,1.0/3.0,1.0/3.0}, {0.5,0.5,0.0},{0.0,0.5,0.5},{0.5,0.0,0.5}, {0.75,0.125,0.125},{0.125,0.75,0.125},{0.125,0.125,0.75}}; for(const auto& Weights:ProbeWeights) { const VoxelForgeCore::Vec3d Probe{ PA[0]*Weights[0]+PB[0]*Weights[1]+PC[0]*Weights[2], PA[1]*Weights[0]+PB[1]*Weights[1]+PC[1]*Weights[2], PA[2]*Weights[0]+PB[2]*Weights[1]+PC[2]*Weights[2]}; MaximumProbeDensity=std::max(MaximumProbeDensity,static_cast( Shape.densityAt({Probe.x*4.0,Probe.y*4.0,Probe.z*4.0}))); } if(MaximumProbeDensity>0.25) { ++Result.ExposedSkirtTriangles; Result.MaximumAirSkirtDensity=std::max( Result.MaximumAirSkirtDensity,MaximumProbeDensity); if(AlternativeDensity<-0.25)++Result.ReverseSideSolidSkirtTriangles; if(bPrintSkirts&&Result.ExposedSkirtTriangles<=8) std::printf("[ExposedTileSkirt] level=%d tile=(%d,%d,%d) center=(%.2f,%.2f,%.2f) center_density=%.3f max_probe_density=%.3f reverse_density=%.3f inward=(%.3f,%.3f) normal=(%.3f,%.3f,%.3f)\n", Tile.Key.Level,Tile.Key.Coord.X,Tile.Key.Coord.Y,Tile.Key.Coord.Z, Center.x,Center.y,Center.z,Density,MaximumProbeDensity, AlternativeDensity,Inward1,Inward2, Normal[0],Normal[1],Normal[2]); } } if(Tile.Key.Level==0&&Tile.Key.Coord.X==1 &&Tile.Key.Coord.Y==-16&&Tile.Key.Coord.Z==-3) { std::printf("[MeshRayTileResidual] tile=(1,-16,-3) vertices=%llu mean=%.4f max=%.4f gt0.1=%llu gt0.25=%llu gt0.5=%llu max_vertex=(%.3f,%.3f,%.3f)\n", static_cast(RayTileResidualSamples), RayTileResidualSamples?RayTileResidualSum/RayTileResidualSamples:0.0, RayTileResidualMaximum, static_cast(RayTileResidualGt01), static_cast(RayTileResidualGt025), static_cast(RayTileResidualGt05), RayTileResidualMaximumPosition[0],RayTileResidualMaximumPosition[1], RayTileResidualMaximumPosition[2]); std::printf("[MeshRayTileInteriorResidual] tile=(1,-16,-3) samples=%llu mean=%.4f max=%.4f gt0.125=%llu gt0.25=%llu gt0.5=%llu gt1=%llu max_probe=(%.3f,%.3f,%.3f)\n", static_cast(RayTileInteriorSamples), RayTileInteriorSamples?RayTileInteriorResidualSum/RayTileInteriorSamples:0.0, RayTileInteriorResidualMaximum, static_cast(RayTileInteriorGt0125), static_cast(RayTileInteriorGt025), static_cast(RayTileInteriorGt05), static_cast(RayTileInteriorGt1), RayTileInteriorMaximumPosition[0],RayTileInteriorMaximumPosition[1], RayTileInteriorMaximumPosition[2]); } struct FBadCurvedEdgeRootBlock {FBlockKey Key{};uint64 Vertices=0,BadVertices=0;double Share=0.0,MaximumError=0.0; std::array Position{};}; std::vector BadCurvedEdgeRootBlocks; for(const auto& [Key,Block]:CurvedEdgeRootBlocks) { if(Block.Vertices<12||Block.BadVertices<6)continue; const double Share=static_cast(Block.BadVertices)/Block.Vertices; if(Share<0.25)continue; BadCurvedEdgeRootBlocks.push_back({Key,Block.Vertices,Block.BadVertices,Share, Block.MaximumError,Block.Position}); } std::vector CurvedEdgeRootVisited(BadCurvedEdgeRootBlocks.size(),0); for(size_t I=0;I Pending{I};CurvedEdgeRootVisited[I]=1; uint64 BlockCount=0,BadVertexCount=0;double MaximumError=0.0;size_t Representative=I; while(!Pending.empty()) { const size_t Current=Pending.back();Pending.pop_back(); const FBadCurvedEdgeRootBlock& A=BadCurvedEdgeRootBlocks[Current]; ++BlockCount;BadVertexCount+=A.BadVertices; if(A.MaximumError>MaximumError) {MaximumError=A.MaximumError;Representative=Current;} for(size_t J=0;J(BlockCount), static_cast(BadVertexCount),MaximumError, Sample.Position[0],Sample.Position[1],Sample.Position[2]); } } return Result; } FMeshSheetAudit AuditThinMeshSheets(const FStandaloneCpuTile& Tile, const FVector& CameraVoxels,float Yaw,float Pitch,bool bPrintCandidates) { FMeshSheetAudit Result; const size_t VertexCount=Tile.Vertices.size(); if(VertexCount==0||Tile.Indices.size()<3)return Result; std::vector Parent(VertexCount); std::vector Rank(VertexCount,0); std::iota(Parent.begin(),Parent.end(),0u); auto Find=[&](uint32 Value) { uint32 Root=Value; while(Parent[Root]!=Root)Root=Parent[Root]; while(Parent[Value]!=Value) {const uint32 Next=Parent[Value];Parent[Value]=Root;Value=Next;} return Root; }; auto Union=[&](uint32 A,uint32 B) { A=Find(A);B=Find(B);if(A==B)return; if(Rank[A]=VertexCount||B>=VertexCount||C>=VertexCount)continue; Union(A,B);Union(B,C); } struct FComponent { uint64 Triangles=0,Vertices=0; double Min[3]={std::numeric_limits::max(),std::numeric_limits::max(),std::numeric_limits::max()}; double Max[3]={-std::numeric_limits::max(),-std::numeric_limits::max(),-std::numeric_limits::max()}; double Sum[3]={0.0,0.0,0.0}; double Cov[6]={0.0,0.0,0.0,0.0,0.0,0.0}; }; std::vector Components(VertexCount); for(size_t I=0;I(I)); FComponent& C=Components[Root];++C.Vertices; for(int32 A=0;A<3;++A) { const double P=Tile.Vertices[I].Position[A]; C.Min[A]=std::min(C.Min[A],P);C.Max[A]=std::max(C.Max[A],P);C.Sum[A]+=P; } } for(size_t T=0;T=VertexCount||B>=VertexCount||C>=VertexCount)continue; ++Components[Find(A)].Triangles; } for(size_t I=0;I(I)); FComponent& C=Components[Root]; if(C.Vertices==0)continue; const double P[3]={Tile.Vertices[I].Position[0],Tile.Vertices[I].Position[1],Tile.Vertices[I].Position[2]}; const double D[3]={P[0]-C.Sum[0]/C.Vertices,P[1]-C.Sum[1]/C.Vertices,P[2]-C.Sum[2]/C.Vertices}; C.Cov[0]+=D[0]*D[0];C.Cov[1]+=D[1]*D[1];C.Cov[2]+=D[2]*D[2]; C.Cov[3]+=D[0]*D[1];C.Cov[4]+=D[0]*D[2];C.Cov[5]+=D[1]*D[2]; } const double Camera[3]={CameraVoxels.X*0.25,CameraVoxels.Y*0.25,CameraVoxels.Z*0.25}; const double CP=std::cos(Pitch),Forward[3]={std::sin(Yaw)*CP,std::cos(Yaw)*CP,std::sin(Pitch)}; const double Right[3]={std::cos(Yaw),-std::sin(Yaw),0.0}; const double Up[3]={-std::sin(Yaw)*std::sin(Pitch),-std::cos(Yaw)*std::sin(Pitch),std::cos(Pitch)}; for(size_t Root=0;Rootstd::abs(A[P][Q])){P=0;Q=2;} if(std::abs(A[1][2])>std::abs(A[P][Q])){P=1;Q=2;} if(std::abs(A[P][Q])<1.0e-16)break; const double Tau=(A[Q][Q]-A[P][P])/(2.0*A[P][Q]); const double T=std::copysign(1.0,Tau)/(std::abs(Tau)+std::sqrt(1.0+Tau*Tau)); const double Cos=1.0/std::sqrt(1.0+T*T),Sin=T*Cos; const double App=A[P][P],Aqq=A[Q][Q],Apq=A[P][Q]; A[P][P]=App-T*Apq;A[Q][Q]=Aqq+T*Apq;A[P][Q]=A[Q][P]=0.0; for(int32 K=0;K<3;++K)if(K!=P&&K!=Q) { const double Akp=A[K][P],Akq=A[K][Q]; A[K][P]=A[P][K]=Cos*Akp-Sin*Akq; A[K][Q]=A[Q][K]=Sin*Akp+Cos*Akq; } } const double Variance=std::max(0.0,std::min({A[0][0],A[1][1],A[2][2]})/C.Vertices); const double ThicknessVoxels=3.5*std::sqrt(Variance)/0.25; const double Center[3]={C.Sum[0]/C.Vertices,C.Sum[1]/C.Vertices,C.Sum[2]/C.Vertices}; const double Relative[3]={Center[0]-Camera[0],Center[1]-Camera[1],Center[2]-Camera[2]}; const double Depth=Relative[0]*Forward[0]+Relative[1]*Forward[1]+Relative[2]*Forward[2]; const double ScreenX=Relative[0]*Right[0]+Relative[1]*Right[1]+Relative[2]*Right[2]; const double ScreenY=Relative[0]*Up[0]+Relative[1]*Up[1]+Relative[2]*Up[2]; const bool bInView=Depth>0.0&&Depth<=64.0&&std::abs(ScreenX)<0.924*Depth &&std::abs(ScreenY)<0.5774*Depth; if(!bInView)continue; const FIntVector TileOrigin=Tile.Key.OriginVoxels(); const int32 TileMin[3]={TileOrigin.X,TileOrigin.Y,TileOrigin.Z}; const int32 TileMax[3]={TileOrigin.X+Tile.Key.ExtentVoxels(), TileOrigin.Y+Tile.Key.ExtentVoxels(),TileOrigin.Z+Tile.Key.ExtentVoxels()}; bool bTouchesTileBoundary=false; for(int32 Axis=0;Axis<3;++Axis) { const double MinVoxels=C.Min[Axis]*4.0,MaxVoxels=C.Max[Axis]*4.0; bTouchesTileBoundary|=MinVoxels<=TileMin[Axis]+0.5 ||MaxVoxels>=TileMax[Axis]-0.5; } if(bTouchesTileBoundary)++Result.BoundarySmallComponentsInView; else ++Result.SmallComponentsInView; if(bPrintCandidates&&!bTouchesTileBoundary&&Result.SmallComponentsInView<=8) std::printf("[SmallMeshComponent] level=%d tile=(%d,%d,%d) tris=%llu size=(%.2f,%.2f,%.2f) vox pca_thickness=%.3f vox center=(%.2f,%.2f,%.2f)m\n", Tile.Key.Level,Tile.Key.Coord.X,Tile.Key.Coord.Y,Tile.Key.Coord.Z, static_cast(C.Triangles),Extent[0]/0.25,Extent[1]/0.25, Extent[2]/0.25,ThicknessVoxels,Center[0],Center[1],Center[2]); else if(bPrintCandidates&&bTouchesTileBoundary &&Result.BoundarySmallComponentsInView<=8) std::printf("[BoundaryMeshComponent] level=%d tile=(%d,%d,%d) tris=%llu size=(%.2f,%.2f,%.2f) vox pca_thickness=%.3f vox center=(%.2f,%.2f,%.2f)m\n", Tile.Key.Level,Tile.Key.Coord.X,Tile.Key.Coord.Y,Tile.Key.Coord.Z, static_cast(C.Triangles),Extent[0]/0.25,Extent[1]/0.25, Extent[2]/0.25,ThicknessVoxels,Center[0],Center[1],Center[2]); if(ThicknessVoxels>=1.0)continue; ++Result.ThinSheets;Result.MinimumThicknessVoxels=std::min(Result.MinimumThicknessVoxels,ThicknessVoxels); Result.TrianglesInThinSheets+=C.Triangles; if(bPrintCandidates&&Result.ThinSheets==1) std::printf("[ThinMeshSheetCandidate] level=%d tile=(%d,%d,%d) tris=%llu size=(%.2f,%.2f,%.2f) vox pca_thickness=%.3f vox center=(%.2f,%.2f,%.2f)m\n", Tile.Key.Level,Tile.Key.Coord.X,Tile.Key.Coord.Y,Tile.Key.Coord.Z, static_cast(C.Triangles),Extent[0]/0.25,Extent[1]/0.25,Extent[2]/0.25, ThicknessVoxels,Center[0],Center[1],Center[2]); } return Result; } struct FCoarsePanelAudit { uint64 Tiles=0,PlanarOpenComponents=0,OffSurfacePanels=0,Triangles=0; double MaximumSourceErrorVoxels=0.0; }; FCoarsePanelAudit AuditCoarseSurfacePanels(const FStandaloneCpuTile& Tile, const VoxelForgeCore::World& Shape,const VoxelForgeCore::WorldConfiguration& Config, bool bPrintCandidates) { FCoarsePanelAudit Result; const size_t VertexCount=Tile.Vertices.size(); const size_t TriangleCount=Tile.Indices.size()/3; if(Tile.Key.Level<1||VertexCount==0||TriangleCount==0)return Result; std::vector Parent(VertexCount); std::vector Rank(VertexCount,0); std::iota(Parent.begin(),Parent.end(),0u); const auto Find=[&](uint32 Value) { uint32 Root=Value; while(Parent[Root]!=Root)Root=Parent[Root]; while(Parent[Value]!=Value) {const uint32 Next=Parent[Value];Parent[Value]=Root;Value=Next;} return Root; }; const auto Union=[&](uint32 A,uint32 B) { A=Find(A);B=Find(B);if(A==B)return; if(Rank[A]B)std::swap(A,B);return (static_cast(A)<<32)|B;}; std::unordered_map EdgeUse; EdgeUse.reserve(TriangleCount*3/2+1); for(size_t T=0;T=VertexCount||B>=VertexCount||C>=VertexCount)continue; Union(A,B);Union(B,C); for(const auto [U,V]:std::array,3>{{{A,B},{B,C},{C,A}}}) { uint8& Count=EdgeUse[EdgeKey(U,V)]; if(Count<255)++Count; } } struct FComponent { uint64 Triangles=0,InteriorFreeEdges=0,SourceSamples=0,OffSourceSamples=0; double Normal[3]={0,0,0},NormalWeight=0,MaximumSourceError=0; double WorstPosition[3]={0,0,0}; bool bWorstTriangleCentroid=false; }; std::vector Components(VertexCount); for(size_t T=0;T=VertexCount||B>=VertexCount||C>=VertexCount)continue; const uint32 Root=Find(A);FComponent& Stats=Components[Root];++Stats.Triangles; const auto& PA=Tile.Vertices[A].Position;const auto& PB=Tile.Vertices[B].Position; const auto& PC=Tile.Vertices[C].Position; const double U[3]={PB[0]-PA[0],PB[1]-PA[1],PB[2]-PA[2]}; const double V[3]={PC[0]-PA[0],PC[1]-PA[1],PC[2]-PA[2]}; double N[3]={U[1]*V[2]-U[2]*V[1],U[2]*V[0]-U[0]*V[2],U[0]*V[1]-U[1]*V[0]}; const double Area2=std::sqrt(N[0]*N[0]+N[1]*N[1]+N[2]*N[2]); if(Area2>1.0e-12) { for(int32 Axis=0;Axis<3;++Axis)Stats.Normal[Axis]+=N[Axis]/Area2*Area2; Stats.NormalWeight+=Area2; } } const FIntVector Origin=Tile.Key.OriginVoxels(); const double TileMin[3]={static_cast(Origin.X),static_cast(Origin.Y),static_cast(Origin.Z)}; const double TileMax[3]={TileMin[0]+Tile.Key.ExtentVoxels(),TileMin[1]+Tile.Key.ExtentVoxels(),TileMin[2]+Tile.Key.ExtentVoxels()}; const auto IsTileBoundaryEdge=[&](uint32 A,uint32 B) { for(int32 Axis=0;Axis<3;++Axis) { const double PA=Tile.Vertices[A].Position[Axis]*4.0; const double PB=Tile.Vertices[B].Position[Axis]*4.0; if((std::abs(PA-TileMin[Axis])<0.75&&std::abs(PB-TileMin[Axis])<0.75) ||(std::abs(PA-TileMax[Axis])<0.75&&std::abs(PB-TileMax[Axis])<0.75))return true; } return false; }; for(const auto& [Key,Count]:EdgeUse) { if(Count!=1)continue; const uint32 A=static_cast(Key>>32),B=static_cast(Key); if(A>=VertexCount||B>=VertexCount||IsTileBoundaryEdge(A,B))continue; ++Components[Find(A)].InteriorFreeEdges; } const int32 Extent=Tile.Key.ExtentVoxels(); const int32 Cells=Tile.Key.Level Candidate(VertexCount,0); for(size_t Root=0;Root256||Stats.InteriorFreeEdges==0||Stats.NormalWeight<=0.0)continue; const double NormalLength=std::sqrt(Stats.Normal[0]*Stats.Normal[0] +Stats.Normal[1]*Stats.Normal[1]+Stats.Normal[2]*Stats.Normal[2]); const double Coherence=NormalLength/Stats.NormalWeight; if(Coherence<0.995)continue; Candidate[Root]=1;++Result.PlanarOpenComponents; } if(Result.PlanarOpenComponents==0)return Result; for(size_t Vertex=0;Vertex(Vertex)); if(!Candidate[Root])continue; const auto& P=Tile.Vertices[Vertex].Position; const double Error=std::abs(Shape.densityAt({P[0]*4.0,P[1]*4.0,P[2]*4.0})); FComponent& Stats=Components[Root];++Stats.SourceSamples; if(Error>Stats.MaximumSourceError) { Stats.MaximumSourceError=Error; std::copy_n(P,3,Stats.WorstPosition); Stats.bWorstTriangleCentroid=false; } if(Error>ResidualLimit)++Stats.OffSourceSamples; } for(size_t T=0;T=VertexCount||B>=VertexCount||C>=VertexCount)continue; const uint32 Root=Find(A);if(!Candidate[Root])continue; const auto& PA=Tile.Vertices[A].Position;const auto& PB=Tile.Vertices[B].Position; const auto& PC=Tile.Vertices[C].Position; const double Error=std::abs(Shape.densityAt({(PA[0]+PB[0]+PC[0])*4.0/3.0, (PA[1]+PB[1]+PC[1])*4.0/3.0,(PA[2]+PB[2]+PC[2])*4.0/3.0})); FComponent& Stats=Components[Root];++Stats.SourceSamples; if(Error>Stats.MaximumSourceError) { Stats.MaximumSourceError=Error; Stats.WorstPosition[0]=(PA[0]+PB[0]+PC[0])/3.0; Stats.WorstPosition[1]=(PA[1]+PB[1]+PC[1])/3.0; Stats.WorstPosition[2]=(PA[2]+PB[2]+PC[2])/3.0; Stats.bWorstTriangleCentroid=true; } if(Error>ResidualLimit)++Stats.OffSourceSamples; } for(size_t Root=0;Root(Stats.OffSourceSamples)/Stats.SourceSamples; Result.MaximumSourceErrorVoxels=std::max(Result.MaximumSourceErrorVoxels,Stats.MaximumSourceError); if(OffShare<0.25)continue; ++Result.OffSurfacePanels;Result.Triangles+=Stats.Triangles; if(bPrintCandidates&&Result.OffSurfacePanels<=8) std::printf("[CoarsePanelCandidate] lod=%d tile=(%d,%d,%d) triangles=%llu interior_free_edges=%llu source_error=%.3f vox off_share=%.1f%% limit=%.3f vox worst=(%.2f,%.2f,%.2f)m sample=%s\n", Tile.Key.Level,Tile.Key.Coord.X,Tile.Key.Coord.Y,Tile.Key.Coord.Z, static_cast(Stats.Triangles), static_cast(Stats.InteriorFreeEdges),Stats.MaximumSourceError, OffShare*100.0,ResidualLimit, Stats.WorstPosition[0],Stats.WorstPosition[1],Stats.WorstPosition[2], Stats.bWorstTriangleCentroid?"centroid":"vertex"); } Result.Tiles=1; return Result; } struct M4 { float M[4][4]{}; }; M4 Identity(){M4 R{};for(int I=0;I<4;++I)R.M[I][I]=1.0f;return R;} M4 Transpose(M4 A){M4 B{};for(int I=0;I<4;++I)for(int J=0;J<4;++J)B.M[I][J]=A.M[J][I];return B;} M4 Perspective(float Fov,float Aspect,float NearZ,float FarZ) { M4 R{};const float Y=1.0f/std::tan(Fov*0.5f); R.M[0][0]=Y/Aspect;R.M[1][1]=Y;R.M[2][2]=FarZ/(FarZ-NearZ); R.M[2][3]=1.0f;R.M[3][2]=-NearZ*FarZ/(FarZ-NearZ);return R; } M4 View(V3 Position,V3 Forward,V3 Right,V3 Up) { M4 R=Identity(); R.M[0][0]=Right.X;R.M[1][0]=Right.Y;R.M[2][0]=Right.Z;R.M[3][0]=-Dot(Right,Position); R.M[0][1]=Up.X;R.M[1][1]=Up.Y;R.M[2][1]=Up.Z;R.M[3][1]=-Dot(Up,Position); R.M[0][2]=Forward.X;R.M[1][2]=Forward.Y;R.M[2][2]=Forward.Z;R.M[3][2]=-Dot(Forward,Position); return R; } struct FGpuVertex { float Position[3]; float Normal[3]; }; struct FConstants { M4 ViewProjection; float Camera[3]; float FogStart; float Forward[3]; float FogEnd; float LightDirection[3]; float Ambient; float Padding[4]; }; constexpr int32 MaxLevels=8; struct FStandaloneBatchKey { int32 Level=0,X=0,Y=0,Z=0; bool operator==(const FStandaloneBatchKey& O)const {return Level==O.Level&&X==O.X&&Y==O.Y&&Z==O.Z;} }; struct FStandaloneBatchKeyHash { size_t operator()(const FStandaloneBatchKey& K)const noexcept { uint64 H=static_cast(K.Level); H=(H*0x9e3779b185ebca87ull)^static_cast(K.X); H=(H*0x9e3779b185ebca87ull)^static_cast(K.Y); H=(H*0x9e3779b185ebca87ull)^static_cast(K.Z); return static_cast(H^(H>>32)); } }; struct FResidentTileMesh { std::vector Vertices; std::vector Indices; std::vector TriangleSkirtFaceMasks; uint8 ActiveSkirtFaceMask=0x3f; uint64 Samples=0; double WorkerSeconds=0.0; }; struct FStreamingGpuBatch { ID3D11Buffer* VertexBuffer=nullptr; ID3D11Buffer* IndexBuffer=nullptr; UINT IndexCount=0; UINT DrawOnlyIndexStart=0,DrawOnlyIndexCount=0; uint64 VertexCount=0; }; struct FCrossingWork { uint64 SubmittedJobs=0; uint64 PendingJobs=0; uint64 FinishedJobs=0; uint64 CancelledQueuedJobs=0; uint64 StaleResults=0; uint64 Tiles=0; uint64 Samples=0; double WorkerSeconds=0.0; double CorePageSeconds=0.0; double CorePageWorkerSeconds=0.0; uint64 PageCoveredTiles=0; uint64 PageRegions=0; uint64 PageLatticeNodes=0; FVoxelTileKey NearestNewTile{}; double NearestReadySeconds=-1.0; bool bHasNearestNewTile=false; uint64 TilesByLevel[MaxLevels+1]{}; uint64 SamplesByLevel[MaxLevels+1]{}; double WorkerSecondsByLevel[MaxLevels+1]{}; double WallSeconds=0.0; std::chrono::steady_clock::time_point StartTime{}; bool bReported=false; }; struct FGpuFarTile { ID3D11Buffer* VertexBuffer=nullptr; ID3D11Buffer* IndexBuffer=nullptr; ID3D11Buffer* IndirectArgs=nullptr; ID3D11Buffer* ConnectorVertexBuffer=nullptr; ID3D11Buffer* ConnectorIndexBuffer=nullptr; ID3D11Query* CompletionEvent=nullptr; VoxelForgeGpuFarViewer::GpuTimingQueries TimingQueries{}; uint64 VertexCapacityBytes=0; uint32 OutputSlot=0,IndirectArgsByteOffset=0,BatchIndex=UINT32_MAX; uint8 VisibleSkirtFaceMask=0; bool bSkirtDrawArgsAudited=false; double GpuDispatchMs=0.0; bool bGpuComplete=false; bool bTimingResolved=false; }; struct FGpuFarBatch { ID3D11Query* CompletionEvent=nullptr; VoxelForgeGpuFarViewer::GpuTimingQueries TimingQueries{}; uint32 TileCount=0; uint64 TimestampFrequency=0; double GpuDispatchMs=0.0; std::chrono::steady_clock::time_point SubmittedAt{}; bool bGpuComplete=false,bTimingResolved=false; }; uint64 HashStandaloneFile(const std::string& Path) { std::ifstream File(Path,std::ios::binary); if(!File)return 0; uint64 Hash=14695981039346656037ull; char Buffer[65536]; while(File) { File.read(Buffer,sizeof(Buffer)); const std::streamsize Count=File.gcount(); for(std::streamsize I=0;I(Buffer[I]); Hash*=1099511628211ull; } } return Hash; } FStandaloneBatchKey BatchForTile(const FVoxelTileKey& Tile) { return {Tile.Level,VoxelClipmapDesiredTiles::FloorDiv(Tile.Coord.X,8), VoxelClipmapDesiredTiles::FloorDiv(Tile.Coord.Y,8),Tile.Coord.Z}; } bool PrepareStandaloneDensityWorld(FStandaloneOwnerWorld& World,int32 Seed, bool bRoundTunnels,bool bEnhancedWalls,std::string& Error) { World.Generator.reset();World.Manager.reset(); World.Settings->Seed=Seed;World.Seed=Seed; // Keep the owner's walkable rooms, tunnels, and strate passages intact. The research // round field composes as additional air after the owner field, so it can widen/connect // spaces but cannot remove the authored entrance-to-exit route. World.Manager=std::make_unique(); if(!World.Manager->Initialize(World.Settings.get(),Seed)) {Error="standalone copied strate manager failed while applying viewer settings";return false;} World.Generator=std::make_unique(); World.Generator->InitializeSettings(World.Settings.get()); World.Generator->SetStrateManager(World.Manager.get()); World.Generator->bStandaloneResearchRoundTunnels=bRoundTunnels; World.Generator->bStandaloneResearchEnhancedWalls=bEnhancedWalls; return true; } struct FApp { HWND Window=nullptr; ID3D11Device* Device=nullptr; ID3D11DeviceContext* Context=nullptr; IDXGISwapChain* SwapChain=nullptr; ID3D11RenderTargetView* RenderTarget=nullptr; ID3D11DepthStencilView* DepthView=nullptr; ID3D11VertexShader* VertexShader=nullptr; ID3D11PixelShader* PixelShader=nullptr; ID3D11InputLayout* InputLayout=nullptr; ID3D11Buffer* Constants=nullptr; ID3D11RasterizerState* SolidRasterizer=nullptr; ID3D11RasterizerState* WireRasterizer=nullptr; std::shared_ptr World; VoxelForgeCore::ResolvedWorldSnapshot Snapshot; std::unique_ptr ShapeWorld; std::unique_ptr PendingFullShapeWorld; FStandaloneCoreScheduler CoreScheduler; std::unique_ptr Streamer; std::thread FullShapeBuildThread; std::atomic bFullShapeBuildFinished{false}; bool bFullShapeBuildSucceeded=false; std::string FullShapeBuildError; std::chrono::steady_clock::time_point FullShapeBuildStart{}; FStandaloneMeshCache MeshCache; std::string DataPath; VFJson::Value OwnerJsonRoot; bool bHasCameraOverride=false; V3 CameraPositionOverride{}; float CameraYawOverride=0.0f,CameraPitchOverride=0.0f; std::unordered_map ResidentTiles; std::unordered_set DeferredLeaverTiles; std::unordered_set DesiredTileSet; std::unordered_map,FStandaloneBatchKeyHash> BatchMembers; std::unordered_map StreamingBatches; std::unordered_map GpuFarTiles; std::vector GpuFarBatches; std::deque GpuFarQueue; std::unordered_set GpuFarQueued; std::unordered_set GpuFarEligibleTiles; std::unordered_set DirtyBatchSet; std::unordered_map CrossingWork; std::vector DesiredTiles; std::vector InitialNeighborhoodTiles; int32 DesiredByLevel[MaxLevels+1]{}; uint64 GeneratedByLevel[MaxLevels+1]{}; uint64 SamplesByLevel[MaxLevels+1]{}; double WorkerSecondsByLevel[MaxLevels+1]{}; uint64 ProfileCyclesByLevel[MaxLevels+1][VoxelDensityProfile::BucketCount]{}; std::vector TileSecondsByLevel[MaxLevels+1]; uint64 CrossingIndex=0; bool bGenerationRunning=false; bool bRebuildPending=false; bool bParityChecked=false; bool bRoundTunnels=false; bool bRoundTunnelEnhanced=true; bool bShapeWorld=false; bool bShapePipelineActive=false; bool bNeighborhoodReadyReported=false; bool bShapeAuditOnly=false; bool bShapeCompare=false; bool bFarShapeStagePending=false; bool bGpuFarEnabled=false; bool bGpuFarAuditEnabled=false; bool bGpuFarShaderPrewarm=false,bDisableGpuWarmupPresentHold=false; bool bGpuFarWarmupResourcesOnly=false; bool bGpuFarWarmupNormalPriority=false,bGpuFarWarmupBeforeWorkers=false; bool bGpuFarWarmupOnly=false; std::string GpuWarmupEntryFilter; std::thread GpuShaderWarmupThread; bool bGpuShaderWarmupQueueSucceeded=false; std::string GpuShaderWarmupQueueError; bool bGpuFarAuditReported=false; bool bGpuSkirtEmitEnabled=true,bGpuConnectorRepairEnabled=true; bool bDisableVSync=false; bool bForceBlockingStartupPresent=false; bool bPresentCpuFrameBeforeGpu=false; bool bCpuReadyFramePresentedBeforeGpu=false; bool bHoldCpuFrameDuringGpuWarmup=false,bGpuWarmupHoldReported=false; bool bGpuWarmupReleaseReported=false; uint64 GpuWarmupHeldPresents=0; bool bAuditGpuSkirtDrawArgs=false,bGpuSkirtDrawAuditReported=false; ID3D11Buffer* GpuSkirtArgsStaging=nullptr; uint64 GpuSkirtDrawAuditTiles=0,GpuSkirtDrawAuditZeroCounts=0, GpuSkirtDrawAuditOverflow=0,GpuSkirtDrawAuditBadStartIndex=0; uint64 GpuSkirtDrawAuditSumIndices=0,GpuSkirtDrawAuditMaxIndices=0; std::unique_ptr GpuFarAudit; bool bGpuFarFirstTileReported=false; std::filesystem::path GpuFarShaderPath; double GpuFarEnqueueWallSeconds=0.0; uint64 GpuFarTilesSubmitted=0; uint64 PresentCallCount=0; uint64 StartupNonBlockingPresentCalls=0,StartupNonBlockingPresentSkips=0; double GpuFarGpuDispatchMs=0.0; double GpuFarGpuDispatchMaxMs=0.0; double GpuFarSubmissionSpanMs=0.0,GpuFarSubmissionSpanMaxMs=0.0; uint64 GpuFarLocalMemoryPeakBytes=0,GpuFarLocalMemoryBudgetBytes=0; double GpuFarPoolReserveMs=0.0; uint64 GpuFarSubmissionBatches=0; uint32 GpuFarMaxTilesPerSubmissionBatch=0; uint32 GpuFarOutputCapacitySlots=0,GpuFarNextOutputSlot=0; std::vector GpuFarFreeOutputSlots; std::unordered_map GpuFarPreparedInputs; std::unordered_map GpuFarPreparationErrors; double GpuFarPreparationWallMs=0.0,GpuFarPreparationWorkerMs=0.0; uint64 GpuFarPumpCalls=0,GpuFarCompletionPolls=0; double GpuFarFirstPumpMs=-1.0,GpuFarLastPumpMs=-1.0; double GpuFarFirstSubmitMs=-1.0,GpuFarLastSubmitMs=-1.0; double GpuFarFirstCompletionPollMs=-1.0,GpuFarLastCompletionPollMs=-1.0; double GpuFarPumpWallMs=0.0,GpuFarPumpMaxWallMs=0.0; double GpuFarPumpGapMs=0.0,GpuFarPumpGapMaxMs=0.0; std::chrono::steady_clock::time_point LastGpuFarPumpAt{}; std::chrono::steady_clock::time_point LastDrawEndAt{}; VoxelForgeCore::DetailVariant ShapeDetailVariant=VoxelForgeCore::DetailVariant::coherent; bool bWireframe=false; bool bCaptured=false; bool bAutoCaptureWritten=false; bool bFullDetailReported=false; bool bInitialClipmapReported=false; bool bWholeViewPresented=false; bool bGpuFirstBackedPresentReported=false; bool bProfileAttribution=false; bool bProfileDetailBand=false; bool bCompareEvaluators=false; bool bParityOnly=false; bool bDensityHash=false; int32 FlightTargetCrossings=0; int32 FlightObservedCrossings=0; uint64 FlightStartCrossingIndex=0; float FlightSpeedMps=16.0f; bool bFlightStarted=false; bool bFlightFinished=false; bool bFlightClosePosted=false; bool bFlightCrossingsValid=true; V3 FlightStartPosition{}; std::chrono::steady_clock::time_point FlightStartTime{}; bool bCaptureAfterClipmap=false; bool bQuitAfterClipmap=false; bool bPrintedClipOverride=false; bool bForceGenerate=false; std::string CapturePath; std::string MeshCachePath; std::chrono::steady_clock::time_point ColdProcessStart{}; std::chrono::steady_clock::time_point GenerationStart{}; bool bShowLevel[MaxLevels+1]={true,true,true,true,true,true,true,true,true}; bool Keys[256]{}; int32 Seed=0; int32 WorkerCount=8; int32 ClipRadius=3; int32 MaxClipLevelOverride=-1; int32 CaptureTileLimit=0; int32 CaptureOnlyLod=-1; bool bCaptureOnlyTile=false; int32 CaptureOnlyTileX=0,CaptureOnlyTileY=0,CaptureOnlyTileZ=0,CaptureOnlyTileLod=0; bool bDrawOnlyTile=false; int32 DrawOnlyTileX=0,DrawOnlyTileY=0,DrawOnlyTileZ=0,DrawOnlyTileLod=0; int32 CaptureOutputSlot=-1; int32 Width=1280,Height=800; float Yaw=0.0f,Pitch=0.0f,MoveSpeed=8.0f; V3 Position{}; POINT LastMouse{}; std::chrono::steady_clock::time_point PreviousFrame=std::chrono::steady_clock::now(); double FrameMs=0.0; uint64 TotalVertices=0; uint64 TotalIndices=0; FIntVector BuildTargetChunk=FIntVector::ZeroValue; int32 MaxBatchUploadsPerFrame=4; double BatchUploadBudgetMilliseconds=2.0; ~FApp(){ if(GpuShaderWarmupThread.joinable())GpuShaderWarmupThread.join(); StopGeneration(true);ReleaseMeshes(); if(SolidRasterizer)SolidRasterizer->Release();if(WireRasterizer)WireRasterizer->Release(); if(Constants)Constants->Release();if(InputLayout)InputLayout->Release(); if(GpuSkirtArgsStaging)GpuSkirtArgsStaging->Release(); if(VertexShader)VertexShader->Release();if(PixelShader)PixelShader->Release(); if(RenderTarget)RenderTarget->Release();if(DepthView)DepthView->Release(); if(SwapChain)SwapChain->Release();if(Context)Context->Release();if(Device)Device->Release(); } static void ReleaseGpuFarTile(FGpuFarTile& Tile) { if(Tile.VertexBuffer)Tile.VertexBuffer->Release(); if(Tile.IndexBuffer)Tile.IndexBuffer->Release(); if(Tile.IndirectArgs)Tile.IndirectArgs->Release(); if(Tile.ConnectorVertexBuffer)Tile.ConnectorVertexBuffer->Release(); if(Tile.ConnectorIndexBuffer)Tile.ConnectorIndexBuffer->Release(); if(Tile.CompletionEvent)Tile.CompletionEvent->Release(); if(Tile.TimingQueries.start)Tile.TimingQueries.start->Release(); if(Tile.TimingQueries.end)Tile.TimingQueries.end->Release(); if(Tile.TimingQueries.disjoint)Tile.TimingQueries.disjoint->Release(); Tile={}; } static void ReleaseGpuFarBatch(FGpuFarBatch& Batch) { if(Batch.CompletionEvent)Batch.CompletionEvent->Release(); if(Batch.TimingQueries.start)Batch.TimingQueries.start->Release(); if(Batch.TimingQueries.end)Batch.TimingQueries.end->Release(); if(Batch.TimingQueries.disjoint)Batch.TimingQueries.disjoint->Release(); Batch={}; } void SampleGpuFarMemory() { if(!bGpuFarEnabled||!Device||!Context)return; uint64 Usage=0,Budget=0;std::string Error; if(VoxelForgeGpuFarViewer::QueryFarGpuMemory(Device,Context,GpuFarShaderPath, Usage,Budget,Error)) { GpuFarLocalMemoryPeakBytes=std::max(GpuFarLocalMemoryPeakBytes,Usage); GpuFarLocalMemoryBudgetBytes=Budget; } } void ReleaseMeshes() { for(auto& Pair:StreamingBatches) { if(Pair.second.VertexBuffer)Pair.second.VertexBuffer->Release(); if(Pair.second.IndexBuffer)Pair.second.IndexBuffer->Release(); } StreamingBatches.clear();BatchMembers.clear();ResidentTiles.clear(); for(auto& Pair:GpuFarTiles) ReleaseGpuFarTile(Pair.second); GpuFarTiles.clear(); for(FGpuFarBatch& Batch:GpuFarBatches)ReleaseGpuFarBatch(Batch); GpuFarBatches.clear();GpuFarQueue.clear();GpuFarQueued.clear();GpuFarEligibleTiles.clear(); GpuFarFreeOutputSlots.clear();GpuFarNextOutputSlot=0; GpuFarPreparedInputs.clear();GpuFarPreparationErrors.clear(); GpuFarPreparationWallMs=0.0;GpuFarPreparationWorkerMs=0.0; GpuFarPumpCalls=0;GpuFarCompletionPolls=0; GpuFarFirstPumpMs=GpuFarLastPumpMs=GpuFarFirstSubmitMs=GpuFarLastSubmitMs=-1.0; GpuFarFirstCompletionPollMs=GpuFarLastCompletionPollMs=-1.0; GpuFarPumpWallMs=GpuFarPumpMaxWallMs=GpuFarPumpGapMs=GpuFarPumpGapMaxMs=0.0; LastGpuFarPumpAt={}; LastDrawEndAt={}; GpuFarAudit.reset();bGpuFarAuditReported=false; GpuFarTilesSubmitted=0;GpuFarEnqueueWallSeconds=0.0;GpuFarGpuDispatchMs=0.0; GpuFarGpuDispatchMaxMs=0.0;GpuFarSubmissionSpanMs=0.0;GpuFarSubmissionSpanMaxMs=0.0; GpuFarLocalMemoryPeakBytes=0;GpuFarLocalMemoryBudgetBytes=0; bGpuFarFirstTileReported=false; GpuFarPoolReserveMs=0.0; GpuFarSubmissionBatches=0;GpuFarMaxTilesPerSubmissionBatch=0; DirtyBatchSet.clear();DesiredTiles.clear();DesiredTileSet.clear();CrossingWork.clear(); DeferredLeaverTiles.clear(); for(int32 I=0;I<=MaxLevels;++I) {DesiredByLevel[I]=0;GeneratedByLevel[I]=0;SamplesByLevel[I]=0;WorkerSecondsByLevel[I]=0.0; std::fill(std::begin(ProfileCyclesByLevel[I]),std::end(ProfileCyclesByLevel[I]),0); TileSecondsByLevel[I].clear();} TotalVertices=0;TotalIndices=0; } void StopGeneration(bool bCancel=false) { (void)bCancel; if(Streamer)Streamer->Stop(); Streamer.reset(); if(FullShapeBuildThread.joinable())FullShapeBuildThread.join(); PendingFullShapeWorld.reset(); bFullShapeBuildFinished.store(false,std::memory_order_relaxed); bFullShapeBuildSucceeded=false; FullShapeBuildError.clear(); InitialNeighborhoodTiles.clear(); bShapePipelineActive=false; bNeighborhoodReadyReported=false; bFarShapeStagePending=false; bGenerationRunning=false; } V3 Forward() const {return Normalize({std::sin(Yaw)*std::cos(Pitch),std::cos(Yaw)*std::cos(Pitch),std::sin(Pitch)});} bool IsDrawOnlyTile(const FVoxelTileKey& Key) const { return !bDrawOnlyTile||(Key.Level==DrawOnlyTileLod&&Key.Coord.X==DrawOnlyTileX &&Key.Coord.Y==DrawOnlyTileY&&Key.Coord.Z==DrawOnlyTileZ); } FIntVector CameraChunk() const {return StandaloneWorldMesher::CameraChunk(FVector(Position.X*4.0,Position.Y*4.0,Position.Z*4.0));} bool NeedsRecenter(const FIntVector& Center) const { return CameraChunk()!=Center; } bool MakeBuffer(ID3D11Buffer** Out,const void* Data,size_t Bytes,UINT Bind) { if(Bytes==0||Bytes>std::numeric_limits::max())return false; D3D11_BUFFER_DESC Desc{};Desc.ByteWidth=static_cast(Bytes); Desc.Usage=D3D11_USAGE_DEFAULT;Desc.BindFlags=Bind; D3D11_SUBRESOURCE_DATA Initial{};Initial.pSysMem=Data; return SUCCEEDED(Device->CreateBuffer(&Desc,&Initial,Out)); } static void AppendPngU32(std::vector& Out,uint32 Value) { Out.push_back(static_cast(Value >> 24)); Out.push_back(static_cast(Value >> 16)); Out.push_back(static_cast(Value >> 8)); Out.push_back(static_cast(Value)); } static uint32 PngCrc32(const uint8* Data,size_t Count) { uint32 Crc=0xffffffffu; for(size_t I=0;I>1)^((Crc&1)?0xedb88320u:0u); } return Crc^0xffffffffu; } static void AppendPngChunk(std::vector& Png,const char Type[4],const std::vector& Data) { AppendPngU32(Png,static_cast(Data.size())); const size_t CrcStart=Png.size(); Png.insert(Png.end(),Type,Type+4); Png.insert(Png.end(),Data.begin(),Data.end()); AppendPngU32(Png,PngCrc32(Png.data()+CrcStart,Png.size()-CrcStart)); } bool SaveBackBufferPng(const std::string& Path) { ID3D11Texture2D* BackBuffer=nullptr; if(FAILED(SwapChain->GetBuffer(0,IID_PPV_ARGS(&BackBuffer))))return false; D3D11_TEXTURE2D_DESC Desc{};BackBuffer->GetDesc(&Desc); Desc.Usage=D3D11_USAGE_STAGING;Desc.BindFlags=0;Desc.CPUAccessFlags=D3D11_CPU_ACCESS_READ;Desc.MiscFlags=0; ID3D11Texture2D* Staging=nullptr; const HRESULT CreateResult=Device->CreateTexture2D(&Desc,nullptr,&Staging); if(FAILED(CreateResult)){BackBuffer->Release();return false;} Context->CopyResource(Staging,BackBuffer);BackBuffer->Release(); D3D11_MAPPED_SUBRESOURCE Mapped{}; if(FAILED(Context->Map(Staging,0,D3D11_MAP_READ,0,&Mapped))){Staging->Release();return false;} const size_t RowBytes=static_cast(Desc.Width)*4; std::vector Raw((RowBytes+1)*Desc.Height); for(UINT Y=0;Y(Y)*(RowBytes+1); Row[0]=0; std::memcpy(Row+1,static_cast(Mapped.pData)+static_cast(Y)*Mapped.RowPitch,RowBytes); } Context->Unmap(Staging,0);Staging->Release(); std::vector Zlib{0x78,0x01}; uint32 AdlerA=1,AdlerB=0; for(const uint8 Byte:Raw){AdlerA=(AdlerA+Byte)%65521u;AdlerB=(AdlerB+AdlerA)%65521u;} for(size_t Offset=0;Offset(std::min(65535,Raw.size()-Offset)); const bool bFinal=Offset+Block==Raw.size(); Zlib.push_back(bFinal?1:0); Zlib.push_back(static_cast(Block));Zlib.push_back(static_cast(Block>>8)); const uint16 NotBlock=static_cast(~Block); Zlib.push_back(static_cast(NotBlock));Zlib.push_back(static_cast(NotBlock>>8)); Zlib.insert(Zlib.end(),Raw.begin()+Offset,Raw.begin()+Offset+Block); Offset+=Block; } AppendPngU32(Zlib,(AdlerB<<16)|AdlerA); std::vector Png{137,80,78,71,13,10,26,10}; std::vector Ihdr;AppendPngU32(Ihdr,Desc.Width);AppendPngU32(Ihdr,Desc.Height); Ihdr.insert(Ihdr.end(),{8,6,0,0,0});AppendPngChunk(Png,"IHDR",Ihdr); AppendPngChunk(Png,"IDAT",Zlib);AppendPngChunk(Png,"IEND",{}); std::ofstream File(Path,std::ios::binary); if(!File)return false; File.write(reinterpret_cast(Png.data()),static_cast(Png.size())); return File.good(); } bool Resize(UINT NewWidth,UINT NewHeight) { if(!Device||NewWidth==0||NewHeight==0)return false; Width=static_cast(NewWidth);Height=static_cast(NewHeight); if(RenderTarget){RenderTarget->Release();RenderTarget=nullptr;} if(DepthView){DepthView->Release();DepthView=nullptr;} if(SwapChain->ResizeBuffers(0,NewWidth,NewHeight,DXGI_FORMAT_UNKNOWN,0)!=S_OK)return false; ID3D11Texture2D* Back=nullptr; if(FAILED(SwapChain->GetBuffer(0,IID_PPV_ARGS(&Back))))return false; const HRESULT RtvResult=Device->CreateRenderTargetView(Back,nullptr,&RenderTarget);Back->Release(); if(FAILED(RtvResult))return false; D3D11_TEXTURE2D_DESC DepthDesc{};DepthDesc.Width=NewWidth;DepthDesc.Height=NewHeight; DepthDesc.MipLevels=1;DepthDesc.ArraySize=1;DepthDesc.Format=DXGI_FORMAT_D24_UNORM_S8_UINT; DepthDesc.SampleDesc.Count=1;DepthDesc.Usage=D3D11_USAGE_DEFAULT;DepthDesc.BindFlags=D3D11_BIND_DEPTH_STENCIL; ID3D11Texture2D* Depth=nullptr; if(FAILED(Device->CreateTexture2D(&DepthDesc,nullptr,&Depth)))return false; const HRESULT DsvResult=Device->CreateDepthStencilView(Depth,nullptr,&DepthView);Depth->Release(); return SUCCEEDED(DsvResult); } bool InitializeDevice() { DXGI_SWAP_CHAIN_DESC Desc{};Desc.BufferCount=1;Desc.BufferDesc.Format=DXGI_FORMAT_R8G8B8A8_UNORM; Desc.BufferUsage=DXGI_USAGE_RENDER_TARGET_OUTPUT;Desc.OutputWindow=Window;Desc.SampleDesc.Count=1; Desc.Windowed=TRUE;Desc.SwapEffect=DXGI_SWAP_EFFECT_DISCARD; D3D_FEATURE_LEVEL Feature{}; if(FAILED(D3D11CreateDeviceAndSwapChain(nullptr,D3D_DRIVER_TYPE_HARDWARE,nullptr,0,nullptr,0, D3D11_SDK_VERSION,&Desc,&SwapChain,&Device,&Feature,&Context)))return false; const char* ShaderSource=R"( cbuffer C:register(b0){float4x4 VP;float3 Camera;float FogStart;float3 Forward;float FogEnd;float3 LightDir;float Ambient;float4 Pad;} struct I{float3 p:POSITION;float3 n:NORMAL;}; struct O{float4 p:SV_POSITION;float3 world:TEXCOORD0;float3 n:NORMAL;}; O VS(I i){O o;float3 p=i.p*Pad.x;o.p=mul(float4(p,1),VP);o.world=p;o.n=normalize(i.n);return o;} float4 PS(O i):SV_TARGET{ float3 N=normalize(i.n);float3 V=normalize(Camera-i.world);float3 L=normalize(-LightDir); float Diffuse=saturate(dot(N,L));float Head=saturate(dot(N,V)); float Dist=length(Camera-i.world);float Atten=1.0-saturate(Dist/95.0); float3 Rock=lerp(float3(0.30,0.22,0.16),float3(0.48,0.43,0.34),saturate(N.z*0.5+0.5)); // Keep the camera fill broad and low-amplitude. The old squared, high-intensity // lobe made the 25 cm density-lattice normal variation read as horizontal bands. Head=Head*Atten; float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75; float Fog=saturate((Dist-FogStart)/(FogEnd-FogStart)); Lit=lerp(Lit,float3(0.10,0.14,0.19),Fog);return float4(Lit,1); })"; ID3DBlob* VsCode=nullptr;ID3DBlob* PsCode=nullptr;ID3DBlob* Errors=nullptr; HRESULT Hr=D3DCompile(ShaderSource,std::strlen(ShaderSource),nullptr,nullptr,nullptr,"VS","vs_5_0",0,0,&VsCode,&Errors); if(FAILED(Hr)){if(Errors)std::fprintf(stderr,"Vertex shader compile: %s\n",static_cast(Errors->GetBufferPointer()));if(Errors)Errors->Release();return false;} Hr=D3DCompile(ShaderSource,std::strlen(ShaderSource),nullptr,nullptr,nullptr,"PS","ps_5_0",0,0,&PsCode,&Errors); if(FAILED(Hr)){if(Errors)std::fprintf(stderr,"Pixel shader compile: %s\n",static_cast(Errors->GetBufferPointer()));if(Errors)Errors->Release();VsCode->Release();return false;} Hr=Device->CreateVertexShader(VsCode->GetBufferPointer(),VsCode->GetBufferSize(),nullptr,&VertexShader); if(SUCCEEDED(Hr))Hr=Device->CreatePixelShader(PsCode->GetBufferPointer(),PsCode->GetBufferSize(),nullptr,&PixelShader); D3D11_INPUT_ELEMENT_DESC Elements[]={{"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT,0,0,D3D11_INPUT_PER_VERTEX_DATA,0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32_FLOAT,0,12,D3D11_INPUT_PER_VERTEX_DATA,0}}; if(SUCCEEDED(Hr))Hr=Device->CreateInputLayout(Elements,2,VsCode->GetBufferPointer(),VsCode->GetBufferSize(),&InputLayout); VsCode->Release();PsCode->Release();if(FAILED(Hr))return false; D3D11_BUFFER_DESC ConstantDesc{};ConstantDesc.ByteWidth=sizeof(FConstants);ConstantDesc.Usage=D3D11_USAGE_DEFAULT; ConstantDesc.BindFlags=D3D11_BIND_CONSTANT_BUFFER; if(FAILED(Device->CreateBuffer(&ConstantDesc,nullptr,&Constants)))return false; D3D11_RASTERIZER_DESC Raster{};Raster.FillMode=D3D11_FILL_SOLID;Raster.CullMode=D3D11_CULL_NONE; Raster.DepthClipEnable=TRUE;if(FAILED(Device->CreateRasterizerState(&Raster,&SolidRasterizer)))return false; Raster.FillMode=D3D11_FILL_WIREFRAME;if(FAILED(Device->CreateRasterizerState(&Raster,&WireRasterizer)))return false; if(!Resize(Width,Height))return false; if(bGpuFarEnabled) { std::string GpuInitError; const auto GpuPipelineStart=std::chrono::steady_clock::now(); if(!VoxelForgeGpuFarViewer::InitializeFarPipeline(Device,Context,GpuFarShaderPath, GpuInitError)) { std::fprintf(stderr,"[GpuPipelineInitError] %s\n",GpuInitError.c_str()); return false; } std::printf("[ColdTimeline] stage=gpu_pipeline_init end_ms=%.3f duration_ms=%.3f prewarm=%s\n", std::chrono::duration(std::chrono::steady_clock::now()-ColdProcessStart).count(), std::chrono::duration(std::chrono::steady_clock::now()-GpuPipelineStart).count(), bGpuFarShaderPrewarm?(bGpuFarWarmupResourcesOnly?"async_resources_only":"async_dispatch") :"disabled"); } return true; } void StartGpuShaderWarmupAsync() { if(!bGpuFarShaderPrewarm||GpuShaderWarmupThread.joinable())return; bGpuShaderWarmupQueueSucceeded=false;GpuShaderWarmupQueueError.clear(); GpuShaderWarmupThread=std::thread([this]() { bool bNormalBasePriority=false; if(bGpuFarWarmupNormalPriority) { // The process stays BelowNormal; HIGHEST relative priority raises this // worker thread to a normal base priority on Windows. bNormalBasePriority=SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_HIGHEST)!=0; std::printf("[GpuShaderWarmupThread] priority=%s process=BelowNormal thread_relative=Highest\n", bNormalBasePriority?"Normal":"set_failed"); std::fflush(stdout); } bGpuShaderWarmupQueueSucceeded=VoxelForgeGpuFarViewer::QueueFarShaderWarmup( Device,Context,GpuFarShaderPath,!bGpuFarWarmupResourcesOnly,GpuWarmupEntryFilter, GpuShaderWarmupQueueError); }); std::printf("[GpuShaderWarmup] queue_thread=started overlap=%s\n", bGpuFarWarmupBeforeWorkers?"none_before_generation_workers":"CPU_shape_compile"); std::fflush(stdout); } size_t PrintParity() { if(bParityChecked||!World)return 0; const auto ParityStart=std::chrono::steady_clock::now(); bParityChecked=true;size_t MismatchCount=0; std::map Kinds; for(size_t I=0;IDensitySamples.size();++I) { const FStandaloneParitySample& S=World->DensitySamples[I]; const float Actual=World->Generator->GetDensityAt(static_cast(S.PositionVoxels.X), static_cast(S.PositionVoxels.Y),static_cast(S.PositionVoxels.Z)); ++Kinds[S.Kind]; if(std::bit_cast(Actual)!=std::bit_cast(S.PluginDensity)) { ++MismatchCount; std::fprintf(stderr,"PARITY MISMATCH %s strate=%d voxels=(%.6f,%.6f,%.6f) plugin=%.9g standalone=%.9g\n", S.Kind.c_str(),S.StrateIndex,S.PositionVoxels.X,S.PositionVoxels.Y,S.PositionVoxels.Z,S.PluginDensity,Actual); } } std::printf("Density parity: %zu/%zu bit-identical; mismatches=%zu\n", World->DensitySamples.size()-MismatchCount,World->DensitySamples.size(),MismatchCount); for(const auto& [Kind,Count]:Kinds)std::printf(" %-24s %zu\n",Kind.c_str(),Count); std::printf("[DiagnosticProfile] stage=density_parity samples=%zu duration_ms=%.3f\n", World->DensitySamples.size(),std::chrono::duration( std::chrono::steady_clock::now()-ParityStart).count()); std::fflush(stdout); return MismatchCount; } bool ConfigureWorld(std::string& Error) { const auto ConfigureStart=std::chrono::steady_clock::now(); ShapeWorld.reset(); Snapshot={}; World=std::make_shared(); const auto ResolveStart=std::chrono::steady_clock::now(); if(!StandaloneOwnerLoader::Resolve(OwnerJsonRoot,*World,Error))return false; const auto ResolveEnd=std::chrono::steady_clock::now(); std::printf("[ConfigureProfile] stage=owner_resolve duration_ms=%.3f\n", std::chrono::duration(ResolveEnd-ResolveStart).count()); if(!bParityChecked&&Seed==World->Seed&&!bRoundTunnels) std::printf("[DiagnosticDeferred] density_parity=--parity-only samples=%zu\n", World->DensitySamples.size()); const auto ClipOverrideStart=std::chrono::steady_clock::now(); const int32 ExportClipRadius=World->ClipRadius; World->ClipRadius=ClipRadius; World->Settings->ClipRadius=ClipRadius; if(!bPrintedClipOverride) { bPrintedClipOverride=true; const double FullDetailWidth=static_cast(2*ClipRadius+2) *CHUNK_SIZE*VOXEL_SIZE/100.0; std::printf("Standalone clip override: exported radius=%d (112 m cube) -> radius=%d (%.0f m LOD0 cube), voxel size=25 cm.\n", ExportClipRadius,ClipRadius,FullDetailWidth); } std::printf("[ConfigureProfile] stage=clip_override duration_ms=%.3f\n", std::chrono::duration(std::chrono::steady_clock::now()-ClipOverrideStart).count()); const auto DensitySetupStart=std::chrono::steady_clock::now(); if(!PrepareStandaloneDensityWorld(*World,Seed,bRoundTunnels, bRoundTunnelEnhanced,Error))return false; std::printf("[ConfigureProfile] stage=density_world_setup duration_ms=%.3f\n", std::chrono::duration(std::chrono::steady_clock::now()-DensitySetupStart).count()); if(MaxClipLevelOverride>=0) { World->MaxClipLevel=MaxClipLevelOverride; World->Settings->MaxClipLevel=MaxClipLevelOverride; std::printf("Standalone max clip level override applied after world reload: max_level=%d.\n", MaxClipLevelOverride); } // Compile one world field before streaming. The streamer already prioritizes the // player's neighborhood, so a second near-only field would only duplicate work. const auto ShapeSetupStart=std::chrono::steady_clock::now(); if(bShapeWorld&&!BuildShapeWorldForCamera(Error,true,false,true))return false; std::printf("[ConfigureProfile] stage=shape_world_request duration_ms=%.3f\n", std::chrono::duration(std::chrono::steady_clock::now()-ShapeSetupStart).count()); const auto CacheStart=std::chrono::steady_clock::now(); LoadMeshCache(); std::printf("[ConfigureProfile] stage=mesh_cache duration_ms=%.3f\n", std::chrono::duration(std::chrono::steady_clock::now()-CacheStart).count()); std::printf("[ConfigureProfile] stage=configure_total duration_ms=%.3f\n", std::chrono::duration(std::chrono::steady_clock::now()-ConfigureStart).count()); return true; } bool BuildShapeWorldForCamera(std::string& Error,bool bIncludeFarWorld=false, bool bNeighborhoodOnly=false, bool bDeferWalkabilityValidation=false) { const auto RequestSetupStart=std::chrono::steady_clock::now(); const FVector CameraVoxels(Position.X*4.0,Position.Y*4.0,Position.Z*4.0); const FStandaloneDesiredTileSet Desired=StandaloneWorldMesher::BuildDesiredSet(*World,CameraVoxels); FIntVector Min(INT32_MAX,INT32_MAX,INT32_MAX),Max(INT32_MIN,INT32_MIN,INT32_MIN); FIntVector ClipMin(INT32_MAX,INT32_MAX,INT32_MAX),ClipMax(INT32_MIN,INT32_MIN,INT32_MIN); uint64 FineTiles=0; InitialNeighborhoodTiles.clear(); const FIntVector CenterChunk=Desired.CenterChunk; for(const FVoxelTileKey& Tile:Desired.Tiles) { const FIntVector Origin=Tile.OriginVoxels(); const int32 Extent=Tile.ExtentVoxels(); ClipMin.X=std::min(ClipMin.X,Origin.X);ClipMin.Y=std::min(ClipMin.Y,Origin.Y);ClipMin.Z=std::min(ClipMin.Z,Origin.Z); ClipMax.X=std::max(ClipMax.X,Origin.X+Extent);ClipMax.Y=std::max(ClipMax.Y,Origin.Y+Extent);ClipMax.Z=std::max(ClipMax.Z,Origin.Z+Extent); if(bNeighborhoodOnly) { if(Tile.Level!=0||std::abs(Tile.Coord.X-CenterChunk.X)>1 ||std::abs(Tile.Coord.Y-CenterChunk.Y)>1 ||std::abs(Tile.Coord.Z-CenterChunk.Z)>1)continue; InitialNeighborhoodTiles.push_back(Tile); } else if(Tile.Level>=World->FullResClipLevels)continue; Min.X=std::min(Min.X,Origin.X);Min.Y=std::min(Min.Y,Origin.Y);Min.Z=std::min(Min.Z,Origin.Z); Max.X=std::max(Max.X,Origin.X+Extent);Max.Y=std::max(Max.Y,Origin.Y+Extent);Max.Z=std::max(Max.Z,Origin.Z+Extent); ++FineTiles; } if(!FineTiles){Error="no full-detail tiles are available for shape compilation";return false;} if(bNeighborhoodOnly) { if(InitialNeighborhoodTiles.size()!=27) {Error="the 3x3x3 player neighborhood does not contain 27 LOD0 tiles";return false;} constexpr int32 NearBuildPad=64; Min.X-=NearBuildPad;Min.Y-=NearBuildPad;Min.Z-=NearBuildPad; Max.X+=NearBuildPad;Max.Y+=NearBuildPad;Max.Z+=NearBuildPad; } const auto DesiredSetupEnd=std::chrono::steady_clock::now(); std::printf("[ConfigureProfile] stage=desired_tiles_and_bounds tiles=%llu duration_ms=%.3f\n", static_cast(FineTiles),std::chrono::duration( DesiredSetupEnd-RequestSetupStart).count()); const auto SnapshotStart=std::chrono::steady_clock::now(); Snapshot=VoxelForgeCore::MakeStandaloneSnapshotFromParsedJson(OwnerJsonRoot,Seed,ClipRadius, MaxClipLevelOverride,bRoundTunnels,bRoundTunnelEnhanced,Error); if(!Snapshot) {if(Error.empty())Error="the standalone adapter could not make a resolved core snapshot";return false;} ShapeWorld=std::make_unique(Snapshot); const int32 ShapeWorkers=bNeighborhoodOnly?(WorkerCount>=8?2:1):WorkerCount; VoxelForgeCore::ShapeBuildRequest Request; Request.minVoxel={Min.X,Min.Y,Min.Z};Request.maxVoxel={Max.X,Max.Y,Max.Z}; Request.clipMinVoxel={ClipMin.X,ClipMin.Y,ClipMin.Z}; Request.clipMaxVoxel={ClipMax.X,ClipMax.Y,ClipMax.Z}; Request.workerLimit=static_cast(ShapeWorkers);Request.detail=ShapeDetailVariant; Request.includeFarWorld=bIncludeFarWorld;Request.roundTunnels=bRoundTunnels; Request.enhancedTunnelWalls=bRoundTunnelEnhanced; Request.profileDetailBand=bProfileDetailBand; Request.validatePassageRoutes=!bDeferWalkabilityValidation; if(bDeferWalkabilityValidation) std::printf("[DiagnosticDeferred] walkability=full_headless_or_route_audit workers=8 samples=5642\n"); const auto ShapeCompileStart=std::chrono::steady_clock::now(); std::printf("[ConfigureProfile] stage=snapshot_and_build_request duration_ms=%.3f\n", std::chrono::duration(ShapeCompileStart-SnapshotStart).count()); std::printf("[ColdTimeline] stage=shape_compile begin_ms=%.3f\n", std::chrono::duration(ShapeCompileStart-ColdProcessStart).count()); if(!ShapeWorld->compile(Request,CoreScheduler,Error)) {ShapeWorld.reset();return false;} const auto ShapeCompileEnd=std::chrono::steady_clock::now(); std::printf("[ColdTimeline] stage=shape_compile end_ms=%.3f duration_ms=%.3f\n", std::chrono::duration(ShapeCompileEnd-ColdProcessStart).count(), std::chrono::duration(ShapeCompileEnd-ShapeCompileStart).count()); bShapePipelineActive=bNeighborhoodOnly; bNeighborhoodReadyReported=false; bFarShapeStagePending=bShapeWorld&&!bNeighborhoodOnly&&!ShapeWorld->hasFarWorld(); std::printf("[ShapeRegion] fine_tiles=%llu bounds=(%d,%d,%d)..(%d,%d,%d) clip=(%d,%d,%d)..(%d,%d,%d)\n", static_cast(FineTiles),Min.X,Min.Y,Min.Z,Max.X,Max.Y,Max.Z, ClipMin.X,ClipMin.Y,ClipMin.Z,ClipMax.X,ClipMax.Y,ClipMax.Z); return true; } bool StartFullShapeBuild(const std::vector& FullDesired,std::string& Error) { FIntVector FineMin(INT32_MAX,INT32_MAX,INT32_MAX),FineMax(INT32_MIN,INT32_MIN,INT32_MIN); FIntVector ClipMin(INT32_MAX,INT32_MAX,INT32_MAX),ClipMax(INT32_MIN,INT32_MIN,INT32_MIN); for(const FVoxelTileKey& Tile:FullDesired) { const FIntVector Origin=Tile.OriginVoxels();const int32 Extent=Tile.ExtentVoxels(); ClipMin.X=std::min(ClipMin.X,Origin.X);ClipMin.Y=std::min(ClipMin.Y,Origin.Y);ClipMin.Z=std::min(ClipMin.Z,Origin.Z); ClipMax.X=std::max(ClipMax.X,Origin.X+Extent);ClipMax.Y=std::max(ClipMax.Y,Origin.Y+Extent);ClipMax.Z=std::max(ClipMax.Z,Origin.Z+Extent); if(Tile.Level>=World->FullResClipLevels)continue; FineMin.X=std::min(FineMin.X,Origin.X);FineMin.Y=std::min(FineMin.Y,Origin.Y);FineMin.Z=std::min(FineMin.Z,Origin.Z); FineMax.X=std::max(FineMax.X,Origin.X+Extent);FineMax.Y=std::max(FineMax.Y,Origin.Y+Extent);FineMax.Z=std::max(FineMax.Z,Origin.Z+Extent); } if(FineMin.X==INT32_MAX||ClipMin.X==INT32_MAX) {Error="the full shape build has no desired detail or clipmap tiles";return false;} PendingFullShapeWorld=std::make_unique(Snapshot); FullShapeBuildError.clear();bFullShapeBuildSucceeded=false; bFullShapeBuildFinished.store(false,std::memory_order_relaxed); const int32 FullWorkers=WorkerCount>=8?6:WorkerCount; FullShapeBuildStart=std::chrono::steady_clock::now(); FullShapeBuildThread=std::thread([this,FineMin,FineMax,ClipMin,ClipMax,FullWorkers]() { VoxelForgeCore::ShapeBuildRequest Request; Request.minVoxel={FineMin.X,FineMin.Y,FineMin.Z}; Request.maxVoxel={FineMax.X,FineMax.Y,FineMax.Z}; Request.clipMinVoxel={ClipMin.X,ClipMin.Y,ClipMin.Z}; Request.clipMaxVoxel={ClipMax.X,ClipMax.Y,ClipMax.Z}; Request.workerLimit=static_cast(FullWorkers);Request.detail=ShapeDetailVariant; Request.includeFarWorld=true;Request.roundTunnels=bRoundTunnels; Request.enhancedTunnelWalls=bRoundTunnelEnhanced; Request.profileDetailBand=bProfileDetailBand; Request.validatePassageRoutes=false; bFullShapeBuildSucceeded=PendingFullShapeWorld->compile( Request,CoreScheduler,FullShapeBuildError); bFullShapeBuildFinished.store(true,std::memory_order_release); }); std::printf("[ShapePipelineBuildStart] neighborhood_tiles=%zu near_mesh_workers=%d full_shape_workers=%d\n", InitialNeighborhoodTiles.size(),WorkerCount>=8?2:1,FullWorkers); std::fflush(stdout); return true; } FStandaloneMeshCacheMetadata MakeMeshCacheMetadata()const { FStandaloneMeshCacheMetadata Metadata; Metadata.SourceDataHash=HashStandaloneFile(DataPath); Metadata.Seed=Seed;Metadata.ClipRadius=ClipRadius; Metadata.FullResClipLevels=World->FullResClipLevels; Metadata.CoarseTileCells=World->CoarseTileCells; Metadata.StrateContentCutMinLevel=World->StrateContentCutMinLevel; Metadata.SkirtCells=World->SkirtCells; Metadata.LODOctaveDrop=World->LODOctaveDrop; Metadata.bGenerateSkirts=World->bGenerateSkirts?1:0; Metadata.AlgorithmVersion=FStandaloneMeshCache::CurrentVersion; Metadata.TunnelMode=bRoundTunnels?(bRoundTunnelEnhanced?2u:1u):0u; return Metadata; } void LoadMeshCache() { MeshCache.Clear(); if(bForceGenerate||bShapeWorld||!World)return; const char* ModeSuffix=!bRoundTunnels?"_base": (bRoundTunnelEnhanced?"_round_detailed":"_round_legacy"); const std::filesystem::path CachePath=std::filesystem::path(DataPath).parent_path() /(std::string("VoxelForge_seed")+std::to_string(Seed)+"_r" +std::to_string(ClipRadius)+ModeSuffix+".vfmesh"); MeshCachePath=CachePath.string(); const auto Begin=std::chrono::steady_clock::now(); std::string CacheError; if(MeshCache.Load(MeshCachePath,MakeMeshCacheMetadata(),CacheError)) { const double Seconds=std::chrono::duration( std::chrono::steady_clock::now()-Begin).count(); std::printf("[MeshCache] loaded %zu tiles, %.2f MiB in %.3f s from %s\n", MeshCache.Num(),static_cast(MeshCache.GetBytesLoaded())/1048576.0, Seconds,MeshCachePath.c_str()); std::fflush(stdout); } else if(CacheError!="cache file is missing or unreadable") std::printf("[MeshCache] ignored %s: %s\n",MeshCachePath.c_str(),CacheError.c_str()); } void StartGeneration() { StopGeneration(); ReleaseMeshes(); GenerationStart=std::chrono::steady_clock::now(); std::printf("[ColdTimeline] stage=generation_setup begin_ms=%.3f\n", std::chrono::duration(GenerationStart-ColdProcessStart).count()); std::string Error; if(!ConfigureWorld(Error)) {std::fprintf(stderr,"World load failed: %s\n",Error.c_str());MessageBoxA(Window,Error.c_str(),"VoxelForge viewer",MB_ICONERROR);return;} std::printf("[ColdTimeline] stage=generation_setup configured_ms=%.3f\n", std::chrono::duration(std::chrono::steady_clock::now()-ColdProcessStart).count()); const FVector CameraVoxels(Position.X*4.0,Position.Y*4.0,Position.Z*4.0); BuildTargetChunk=StandaloneWorldMesher::CameraChunk(CameraVoxels); bFullDetailReported=false;bInitialClipmapReported=false;bWholeViewPresented=false;bAutoCaptureWritten=false; if(bProfileAttribution) { VoxelDensityProfile::SetMode(VoxelDensityProfile::EMode::Attribution,128); VoxelDensityProfile::CalibrateTimer(); VoxelDensityProfile::Reset(); std::printf("Density stage profiling enabled (Attribution, sample interval 128).\n"); } const FStandaloneDesiredTileSet Desired=StandaloneWorldMesher::BuildDesiredSet(*World,CameraVoxels); DesiredTiles=Desired.Tiles; if(ShapeWorld) { const auto CoreTiles=ShapeWorld->desiredTiles({CameraVoxels.X,CameraVoxels.Y,CameraVoxels.Z}); DesiredTiles.clear();DesiredTiles.reserve(CoreTiles.size()); for(const auto& Key:CoreTiles) DesiredTiles.emplace_back(FIntVector(Key.coordinate.x,Key.coordinate.y,Key.coordinate.z),Key.lod); } if(bCaptureOnlyTile) { const size_t Before=DesiredTiles.size(); DesiredTiles.erase(std::remove_if(DesiredTiles.begin(),DesiredTiles.end(),[&](const FVoxelTileKey& Key) { return Key.Level!=CaptureOnlyTileLod||Key.Coord.X!=CaptureOnlyTileX ||Key.Coord.Y!=CaptureOnlyTileY||Key.Coord.Z!=CaptureOnlyTileZ; }),DesiredTiles.end()); std::printf("[CaptureOnlyTile] key=(%d,%d,%d,lod%d) before=%zu selected=%zu\n", CaptureOnlyTileX,CaptureOnlyTileY,CaptureOnlyTileZ,CaptureOnlyTileLod, Before,DesiredTiles.size()); if(DesiredTiles.empty()) { Error="the requested capture-only tile is not in the desired clipmap"; std::fprintf(stderr,"World load failed: %s\n",Error.c_str()); return; } } if(CaptureTileLimit>0&&CapturePath.size()) { const size_t Before=DesiredTiles.size(); const V3 F=Forward(),R=Normalize(Cross(F,{0,0,1})),U=Normalize(Cross(R,F)); const double TanHalfFov=std::tan(1.04719755*0.5); const double Aspect=static_cast(Width)/std::max(1,Height); struct FCaptureTileRank { FVoxelTileKey Tile; double Depth=0.0; }; std::vector Visible;Visible.reserve(DesiredTiles.size()); for(const FVoxelTileKey& Tile:DesiredTiles) { const FIntVector Origin=Tile.OriginVoxels(); const double HalfExtent=Tile.ExtentVoxels()*0.8660254037844386; const double DX=Origin.X+Tile.ExtentVoxels()*0.5-CameraVoxels.X; const double DY=Origin.Y+Tile.ExtentVoxels()*0.5-CameraVoxels.Y; const double DZ=Origin.Z+Tile.ExtentVoxels()*0.5-CameraVoxels.Z; const double Depth=DX*F.X+DY*F.Y+DZ*F.Z; if(Depth+HalfExtent<0.0)continue; const double LateralX=std::abs(DX*R.X+DY*R.Y+DZ*R.Z); const double LateralY=std::abs(DX*U.X+DY*U.Y+DZ*U.Z); const double ForwardReach=std::max(1.0,Depth+HalfExtent); if(LateralX>ForwardReach*TanHalfFov*Aspect+HalfExtent ||LateralY>ForwardReach*TanHalfFov+HalfExtent)continue; Visible.push_back({Tile,std::max(0.0,Depth)}); } std::stable_sort(Visible.begin(),Visible.end(),[](const auto& A,const auto& B) {return A.Depthstatic_cast(CaptureTileLimit)) Visible.resize(static_cast(CaptureTileLimit)); DesiredTiles.clear();DesiredTiles.reserve(Visible.size()); for(const FCaptureTileRank& Ranked:Visible)DesiredTiles.push_back(Ranked.Tile); std::printf("[CaptureTileLimit] frustum_tiles=%zu selected=%zu original_desired=%zu limit=%d; reference capture only\n", Visible.size(),DesiredTiles.size(),Before,CaptureTileLimit); } DesiredTileSet.clear();DesiredTileSet.reserve(DesiredTiles.size()*2+1); for(const FVoxelTileKey& Key:DesiredTiles)DesiredTileSet.insert(Key); if(bDrawOnlyTile) { const FVoxelTileKey DrawKey(FIntVector(DrawOnlyTileX,DrawOnlyTileY,DrawOnlyTileZ), DrawOnlyTileLod); if(!DesiredTileSet.contains(DrawKey)) { Error="the requested draw-only tile is not in the full desired clipmap"; std::fprintf(stderr,"World load failed: %s\n",Error.c_str()); PostMessageA(Window,WM_CLOSE,0,0); return; } std::printf("[DrawOnlyTile] key=(%d,%d,%d,lod%d) desired_targets=%zu filter=draw_only\n", DrawOnlyTileX,DrawOnlyTileY,DrawOnlyTileZ,DrawOnlyTileLod,DesiredTiles.size()); } for(int32 I=0;I<=MaxLevels;++I)DesiredByLevel[I]=0; for(const FVoxelTileKey& Tile:DesiredTiles)++DesiredByLevel[Tile.Level]; const int32 StreamWorkers=bShapePipelineActive?(WorkerCount>=8?2:1):WorkerCount; Streamer=std::make_unique(*World,StreamWorkers,false, (!bShapeWorld&&MeshCache.IsLoaded())?&MeshCache:nullptr, bFarShapeStagePending?World->FullResClipLevels-1:-1, false,false,false,false,ShapeWorld.get()); if(bGpuFarEnabled&&ShapeWorld&&ShapeWorld->hasFarWorld()) { ScheduleGpuFarTiles(DesiredTiles); if(bGpuFarAuditEnabled) { std::vector AuditKeys;AuditKeys.reserve(GpuFarEligibleTiles.size()); for(const FVoxelTileKey& Key:DesiredTiles) if(Key.Level>=6&&GpuFarEligibleTiles.contains(Key))AuditKeys.push_back(Key); GpuFarAudit=std::make_unique(*World,*ShapeWorld,AuditKeys,false); } } if(bShapePipelineActive)Streamer->SetDesiredTileFilter(InitialNeighborhoodTiles); else if((CaptureTileLimit>0&&CapturePath.size())||bCaptureOnlyTile) Streamer->SetDesiredTileFilter(DesiredTiles); const FStandaloneStreamingUpdate Update=Streamer->Start(CameraVoxels,{},CrossingIndex); if(bShapePipelineActive&&Update.DesiredTiles!=static_cast(InitialNeighborhoodTiles.size())) { StopGeneration(); Error="the initial neighborhood streamer did not accept all 27 tiles"; std::fprintf(stderr,"World load failed: %s\n",Error.c_str()); return; } FCrossingWork& InitialWork=CrossingWork[CrossingIndex]; InitialWork.SubmittedJobs=Update.NewJobs;InitialWork.PendingJobs=Update.NewJobs; InitialWork.StartTime=GenerationStart; bGenerationRunning=true;bRebuildPending=false; std::printf("[ColdTimeline] stage=cpu_stream_start submitted_ms=%.3f cpu_jobs=%d gpu_queued=%zu\n", std::chrono::duration(std::chrono::steady_clock::now()-ColdProcessStart).count(), Update.NewJobs,GpuFarQueue.size()); const char* TunnelMode=!bRoundTunnels?"":(bRoundTunnelEnhanced ?" with detailed round/winding tunnels":" with legacy round/winding tunnels"); std::printf("Streaming seed %d%s%s: %d desired tiles, %d full-detail tiles, %d workers; upload budget %d batches / %.1f ms per frame.\n", Seed,TunnelMode,bShapeWorld?" [shape intervals]":"",Update.DesiredTiles, Update.FullResTiles,Streamer->GetWorkerCount(),MaxBatchUploadsPerFrame,BatchUploadBudgetMilliseconds); if(bShapePipelineActive) { std::string ShapeError; if(!StartFullShapeBuild(DesiredTiles,ShapeError)) { StopGeneration(); std::fprintf(stderr,"World load failed: %s\n",ShapeError.c_str()); return; } } std::fflush(stdout); } void RequestSeed(int32 Delta) { const uint32 Next=static_cast(Seed)+static_cast(Delta); Seed=static_cast(Next);bRebuildPending=true; std::printf("Seed changed to %d; replacing the current streaming world.\n",Seed); } void StartFarShapeGeneration() { if(!bFarShapeStagePending||!ShapeWorld||ShapeWorld->hasFarWorld()||!Streamer)return; ShapeWorld->buildFarWorld(); bFarShapeStagePending=false; Streamer->Stop(); std::vector ResidentKeys;ResidentKeys.reserve(ResidentTiles.size()); for(const auto& Pair:ResidentTiles)ResidentKeys.push_back(Pair.first); Streamer.reset(); Streamer=std::make_unique(*World,WorkerCount,false,nullptr,-1, false,false,false,false,ShapeWorld.get()); if(bGpuFarEnabled) { ScheduleGpuFarTiles(DesiredTiles); if(bGpuFarAuditEnabled&&World) { std::vector AuditKeys;AuditKeys.reserve(GpuFarEligibleTiles.size()); for(const FVoxelTileKey& Key:DesiredTiles) if(Key.Level>=6&&GpuFarEligibleTiles.contains(Key))AuditKeys.push_back(Key); GpuFarAudit=std::make_unique(*World,*ShapeWorld,AuditKeys,false); } } const FVector CameraVoxels(Position.X*4.0,Position.Y*4.0,Position.Z*4.0); ++CrossingIndex; const FStandaloneStreamingUpdate Update=Streamer->Start(CameraVoxels,ResidentKeys,CrossingIndex); FCrossingWork& Work=CrossingWork[CrossingIndex]; Work.SubmittedJobs=Update.NewJobs;Work.PendingJobs=Update.NewJobs; Work.StartTime=std::chrono::steady_clock::now(); bGenerationRunning=true; std::printf("[FarStreamStart] desired=%d retained=%d new_jobs=%d workers=%d\n", Update.DesiredTiles,Update.RetainedResidentTiles,Update.NewJobs,WorkerCount); std::fflush(stdout); } void RecordGpuCrossingTileReady(const FVoxelTileKey& Key) { const auto ReadyAt=std::chrono::steady_clock::now(); for(auto& Pair:CrossingWork) { FCrossingWork& Work=Pair.second; if(Work.bHasNearestNewTile&&Work.NearestNewTile==Key &&Work.NearestReadySeconds<0.0&&Work.StartTime.time_since_epoch().count()!=0) Work.NearestReadySeconds=std::chrono::duration(ReadyAt-Work.StartTime).count(); } } bool IsRenderedTileReady(const FVoxelTileKey& Key) { if(bGpuFarEnabled&&ShapeWorld&&ShapeWorld->hasFarWorld() &&GpuFarEligibleTiles.contains(Key)) { auto It=GpuFarTiles.find(Key); if(It==GpuFarTiles.end())return false; FGpuFarTile& Tile=It->second; if(Tile.BatchIndex!=UINT32_MAX&&Tile.BatchIndexGetData(Batch.CompletionEvent,nullptr,0,D3D11_ASYNC_GETDATA_DONOTFLUSH)==S_OK) { Batch.bGpuComplete=true; const auto PollAt=std::chrono::steady_clock::now(); const double PollMs=std::chrono::duration(PollAt-ColdProcessStart).count(); if(GpuFarFirstCompletionPollMs<0.0)GpuFarFirstCompletionPollMs=PollMs; GpuFarLastCompletionPollMs=PollMs;++GpuFarCompletionPolls; Batch.CompletionEvent->Release();Batch.CompletionEvent=nullptr; } if(Batch.bGpuComplete&&!Batch.bTimingResolved) { if(VoxelForgeGpuFarViewer::ResolveGpuTiming(Context,Batch.TimingQueries, Batch.GpuDispatchMs,&Batch.TimestampFrequency)) { Batch.bTimingResolved=true; GpuFarSubmissionSpanMs+=Batch.GpuDispatchMs; GpuFarSubmissionSpanMaxMs=std::max(GpuFarSubmissionSpanMaxMs,Batch.GpuDispatchMs); } } if(Batch.bGpuComplete&&Batch.bTimingResolved&&!Tile.bTimingResolved &&Batch.TimestampFrequency) { double TileDispatchMs=0.0; if(VoxelForgeGpuFarViewer::ResolveGpuTimestampPair(Context,Tile.TimingQueries, Batch.TimestampFrequency,TileDispatchMs)) { Tile.GpuDispatchMs=TileDispatchMs;Tile.bTimingResolved=true; GpuFarGpuDispatchMs+=TileDispatchMs; GpuFarGpuDispatchMaxMs=std::max(GpuFarGpuDispatchMaxMs,TileDispatchMs); } } if(Batch.bGpuComplete)RecordGpuCrossingTileReady(Key); return Batch.bGpuComplete; } if(!Tile.bGpuComplete&&Tile.CompletionEvent&&Context &&Context->GetData(Tile.CompletionEvent,nullptr,0,D3D11_ASYNC_GETDATA_DONOTFLUSH)==S_OK) { Tile.bGpuComplete=true; Tile.CompletionEvent->Release();Tile.CompletionEvent=nullptr; } if(Tile.bGpuComplete&&!Tile.bTimingResolved) { double AsyncDispatchMs=0.0; if(VoxelForgeGpuFarViewer::ResolveGpuTiming(Context,Tile.TimingQueries,AsyncDispatchMs)) { if(Tile.GpuDispatchMs==0.0) { Tile.GpuDispatchMs=AsyncDispatchMs; GpuFarGpuDispatchMs+=AsyncDispatchMs; GpuFarGpuDispatchMaxMs=std::max(GpuFarGpuDispatchMaxMs,AsyncDispatchMs); } Tile.bTimingResolved=true; } } if(Tile.bGpuComplete)RecordGpuCrossingTileReady(Key); return Tile.bGpuComplete; } return ResidentTiles.contains(Key); } void PrepareGpuFarInputs(std::vector NeedPreparation) { if(NeedPreparation.empty())return; const auto PrepareStart=std::chrono::steady_clock::now(); std::printf("[ColdTimeline] stage=gpu_input_export begin_ms=%.3f tiles=%zu\n", std::chrono::duration(PrepareStart-ColdProcessStart).count(),NeedPreparation.size()); std::vector> Inputs(NeedPreparation.size()); std::vector Errors(NeedPreparation.size()); const std::size_t ThreadCount=std::min(8,NeedPreparation.size()); std::atomic Next{0}; std::vector WorkerElapsed(ThreadCount,0.0); std::vector Workers;Workers.reserve(ThreadCount); for(std::size_t Worker=0;Worker=NeedPreparation.size())break; const FVoxelTileKey& Key=NeedPreparation[Index]; const VoxelForgeCore::TileKey CoreKey{{Key.Coord.X,Key.Coord.Y,Key.Coord.Z},Key.Level}; try { Inputs[Index]=Key.LevelFullResClipLevels ?ShapeWorld->exportGpuFieldTile(CoreKey,Errors[Index]) :ShapeWorld->exportFarFieldTile(CoreKey,Errors[Index]); if(Inputs[Index]&&Key.Level>=World->FullResClipLevels) { Inputs[Index]->visibleSkirtFaceMask=World->bGenerateSkirts &&bGpuSkirtEmitEnabled ?ComputeVisibleSkirtFaceMask(Key,DesiredTileSet):0; Inputs[Index]->skirtDepthVoxels=std::max(1.0f, static_cast(World->SkirtCells))*Key.StepVoxels(); if(!bGpuConnectorRepairEnabled) { Inputs[Index]->connectorPanels.clear(); Inputs[Index]->connectorRingCount=0; Inputs[Index]->connectorVertexCount=0; } } } catch(const std::exception& Error) { Errors[Index]=Error.what(); } } WorkerElapsed[Worker]=std::chrono::duration( std::chrono::steady_clock::now()-WorkerStart).count(); }); } for(std::thread& Worker:Workers)Worker.join(); const double PreparationMs=std::chrono::duration( std::chrono::steady_clock::now()-PrepareStart).count(); double WorkerSumMs=0.0;for(const double Elapsed:WorkerElapsed)WorkerSumMs+=Elapsed; GpuFarPreparationWallMs+=PreparationMs;GpuFarPreparationWorkerMs+=WorkerSumMs; std::size_t Failed=0; for(std::size_t Index=0;Index(std::chrono::steady_clock::now()-ColdProcessStart).count(), PreparationMs,WorkerSumMs); std::fflush(stdout); } void ScheduleGpuFarTiles(const std::vector& Keys) { GpuFarQueue.clear();GpuFarQueued.clear();GpuFarEligibleTiles.clear(); GpuFarPreparedInputs.clear();GpuFarPreparationErrors.clear(); if(!bGpuFarEnabled||!ShapeWorld||!ShapeWorld->hasFarWorld())return; if(bGpuFarShaderPrewarm) { if(GpuShaderWarmupThread.joinable())GpuShaderWarmupThread.join(); if(!bGpuShaderWarmupQueueSucceeded) { std::fprintf(stderr,"[GpuShaderWarmupError] queue: %s\n", GpuShaderWarmupQueueError.empty()?"warmup queue failed":GpuShaderWarmupQueueError.c_str()); bGpuFarEnabled=false; return; } std::string WarmupError; if(!VoxelForgeGpuFarViewer::CompleteFarShaderWarmup(Device,Context, GpuFarShaderPath,WarmupError)) { std::fprintf(stderr,"[GpuShaderWarmupError] %s\n",WarmupError.c_str()); bGpuFarEnabled=false; return; } } std::vector CpuTiles;CpuTiles.reserve(Keys.size()); std::vector Eligible;Eligible.reserve(Keys.size()); uint64 SkirtTransitionFallbackTiles=0; uint64 RemoteLod3CpuFallbackTiles=0,RemoteLod4CpuFallbackTiles=0; for(const FVoxelTileKey& Key:Keys) { const VoxelForgeCore::TileKey CoreKey{{Key.Coord.X,Key.Coord.Y,Key.Coord.Z},Key.Level}; const bool NearGpuEligible=Key.LevelFullResClipLevels; if(Key.Level==3||Key.Level==4) { CpuTiles.push_back(Key); if(Key.Level==3)++RemoteLod3CpuFallbackTiles; else ++RemoteLod4CpuFallbackTiles; if(bDrawOnlyTile&&IsDrawOnlyTile(Key)) std::printf("[DrawOnlyTileRoute] key=(%d,%d,%d,lod%d) route=cpu_remote_band_fallback\n", Key.Coord.X,Key.Coord.Y,Key.Coord.Z,Key.Level); continue; } if(NearGpuEligible||ShapeWorld->isFarFieldTileEligible(CoreKey)) { const uint8 VisibleSkirtFaces=World->bGenerateSkirts ?ComputeVisibleSkirtFaceMask(Key,DesiredTileSet):0; if(Key.Level>=World->FullResClipLevels) { const auto Existing=GpuFarTiles.find(Key); if(Existing!=GpuFarTiles.end() &&Existing->second.VisibleSkirtFaceMask!=VisibleSkirtFaces) { const uint32 ReusedSlot=Existing->second.OutputSlot; ReleaseGpuFarTile(Existing->second); GpuFarTiles.erase(Existing); GpuFarFreeOutputSlots.push_back(ReusedSlot); } } if(VisibleSkirtFaces!=0&&NearGpuEligible) { // Keep fine tiles on the CPU reference path. Far tiles carry the // CPU-decided visible face mask to the deterministic GPU skirt pass. CpuTiles.push_back(Key); ++SkirtTransitionFallbackTiles; } else Eligible.push_back(Key); } else CpuTiles.push_back(Key); if(bDrawOnlyTile&&IsDrawOnlyTile(Key)) std::printf("[DrawOnlyTileRoute] key=(%d,%d,%d,lod%d) route=%s\n", Key.Coord.X,Key.Coord.Y,Key.Coord.Z,Key.Level, Eligible.empty()||Eligible.back()!=Key?"cpu_fallback":"gpu_eligible"); } if(RemoteLod3CpuFallbackTiles+RemoteLod4CpuFallbackTiles>0) std::printf("[GpuRemoteBandFallback] lod3_cpu_tiles=%llu lod4_cpu_tiles=%llu reason=remote_capture_pixel_coverage\n", static_cast(RemoteLod3CpuFallbackTiles), static_cast(RemoteLod4CpuFallbackTiles)); if(Eligible.size()>GpuFarOutputCapacitySlots) { for(auto& Pair:GpuFarTiles)ReleaseGpuFarTile(Pair.second); GpuFarTiles.clear();GpuFarFreeOutputSlots.clear();GpuFarNextOutputSlot=0; GpuFarOutputCapacitySlots=static_cast(Eligible.size()); } if(!Eligible.empty()&&GpuFarOutputCapacitySlots==0) GpuFarOutputCapacitySlots=static_cast(Eligible.size()); if(bCaptureOnlyTile&&CaptureOutputSlot>=0) { GpuFarOutputCapacitySlots=std::max(GpuFarOutputCapacitySlots, static_cast(CaptureOutputSlot+1)); GpuFarNextOutputSlot=static_cast(CaptureOutputSlot); std::printf("[CaptureOutputSlotProbe] slot=%d pool_slots=%u\n", CaptureOutputSlot,GpuFarOutputCapacitySlots); } if(!Eligible.empty()) { std::string PoolError;const auto ReserveStart=std::chrono::steady_clock::now(); std::printf("[ColdTimeline] stage=gpu_output_pool begin_ms=%.3f slots=%u\n", std::chrono::duration(ReserveStart-ColdProcessStart).count(), GpuFarOutputCapacitySlots); if(!VoxelForgeGpuFarViewer::ReserveFarOutputPool(Device,Context,GpuFarShaderPath, GpuFarOutputCapacitySlots,static_cast(World->CoarseTileCells),PoolError)) { std::fprintf(stderr,"[GpuFarPoolError] %s\n",PoolError.c_str()); bGpuFarEnabled=false;GpuFarOutputCapacitySlots=0; CpuTiles=Keys;Eligible.clear();GpuFarTiles.clear(); } GpuFarPoolReserveMs+=std::chrono::duration( std::chrono::steady_clock::now()-ReserveStart).count(); std::printf("[ColdTimeline] stage=gpu_output_pool end_ms=%.3f duration_ms=%.3f\n", std::chrono::duration(std::chrono::steady_clock::now()-ColdProcessStart).count(), GpuFarPoolReserveMs); SampleGpuFarMemory(); } std::vector NeedPreparation;NeedPreparation.reserve(Eligible.size()); for(const FVoxelTileKey& Key:Eligible) if(!GpuFarTiles.contains(Key))NeedPreparation.push_back(Key); if(!NeedPreparation.empty()) PrepareGpuFarInputs(std::move(NeedPreparation)); std::vector PreparedEligible;PreparedEligible.reserve(Eligible.size()); for(const FVoxelTileKey& Key:Eligible) { if(!GpuFarTiles.contains(Key)&&!GpuFarPreparedInputs.contains(Key)) { CpuTiles.push_back(Key); const auto Error=GpuFarPreparationErrors.find(Key); std::fprintf(stderr,"[GpuFieldInputFallback] key=(%d,%d,%d,lod%d) reason=%s\n", Key.Coord.X,Key.Coord.Y,Key.Coord.Z,Key.Level, Error==GpuFarPreparationErrors.end()?"missing prepared input":Error->second.c_str()); continue; } GpuFarEligibleTiles.insert(Key); if(!GpuFarTiles.contains(Key)) {GpuFarQueue.push_back(Key);GpuFarQueued.insert(Key);} PreparedEligible.push_back(Key); } Eligible.swap(PreparedEligible); std::sort(GpuFarQueue.begin(),GpuFarQueue.end(),[&](const FVoxelTileKey& A,const FVoxelTileKey& B) { if(A.Level!=B.Level)return A.LevelSetDesiredTileFilter(CpuTiles); const std::size_t NearGpuTiles=static_cast(std::count_if( GpuFarEligibleTiles.begin(),GpuFarEligibleTiles.end(),[&](const FVoxelTileKey& Key) {return Key.LevelFullResClipLevels;})); std::printf("[GpuFieldEligibility] eligible_gpu_tiles=%zu near_gpu_tiles=%zu cpu_fallback_tiles=%zu\n", GpuFarEligibleTiles.size(),NearGpuTiles,Keys.size()-GpuFarEligibleTiles.size()); std::printf("[GpuSkirtSeamFallback] near_tiles=%llu reason=fine_visible_lod_skirts gpu_far_skirts=active\n", static_cast(SkirtTransitionFallbackTiles)); } void PumpGpuFarGeneration() { if(!bGpuFarEnabled||!ShapeWorld||!ShapeWorld->hasFarWorld()||!Device||!Context ||GpuFarQueue.empty())return; const auto PumpStart=std::chrono::steady_clock::now(); const double PumpMs=std::chrono::duration(PumpStart-ColdProcessStart).count(); if(GpuFarFirstPumpMs<0.0)GpuFarFirstPumpMs=PumpMs; if(LastGpuFarPumpAt.time_since_epoch().count()!=0) { const double GapMs=std::chrono::duration(PumpStart-LastGpuFarPumpAt).count(); GpuFarPumpGapMs+=GapMs;GpuFarPumpGapMaxMs=std::max(GpuFarPumpGapMaxMs,GapMs); } LastGpuFarPumpAt=PumpStart;GpuFarLastPumpMs=PumpMs;++GpuFarPumpCalls; const bool bDeferredBatch=!bGpuFarAuditEnabled; if(bDeferredBatch) { std::string BatchError; if(!VoxelForgeGpuFarViewer::BeginFarTileBatch(Device,Context,GpuFarShaderPath,BatchError)) { std::fprintf(stderr,"[GpuFarBatchError] begin: %s\n",BatchError.c_str()); bGpuFarEnabled=false;return; } } const auto Start=std::chrono::steady_clock::now(); int32 Built=0; std::vector BuiltKeys;BuiltKeys.reserve(32); do { const FVoxelTileKey Key=GpuFarQueue.front();GpuFarQueue.pop_front();GpuFarQueued.erase(Key); if(!DesiredTileSet.contains(Key)||GpuFarTiles.contains(Key))continue; FGpuFarTile Tile; if(!GpuFarFreeOutputSlots.empty()) {Tile.OutputSlot=GpuFarFreeOutputSlots.back();GpuFarFreeOutputSlots.pop_back();} else if(GpuFarNextOutputSlotsecond; if(!PreparedInput) { const auto PrepError=GpuFarPreparationErrors.find(Key); std::fprintf(stderr,"[GpuFarInputError] key=(%d,%d,%d,lod%d): %s\n", Key.Coord.X,Key.Coord.Y,Key.Coord.Z,Key.Level, PrepError==GpuFarPreparationErrors.end()?"prepared far input is missing":PrepError->second.c_str()); GpuFarFreeOutputSlots.push_back(Tile.OutputSlot); bGpuFarEnabled=false; break; } const uint8 PreparedSkirtFaceMask=PreparedInput->visibleSkirtFaceMask; if(!VoxelForgeGpuFarViewer::BuildFarTile(Device,Context,*ShapeWorld,CoreKey, PreparedInput, GpuFarShaderPath,&Tile.VertexBuffer,&Tile.IndexBuffer,&Tile.IndirectArgs, &Tile.ConnectorVertexBuffer,&Tile.ConnectorIndexBuffer, Tile.OutputSlot,GpuFarOutputCapacitySlots,&Tile.IndirectArgsByteOffset, bDeferredBatch?nullptr:&Tile.CompletionEvent, &Tile.TimingQueries, (bGpuFarAuditEnabled&&Key.Level>=6)?&AuditMesh:nullptr, &EnqueueMs,&GpuDispatchMs,Error)) { GpuFarFreeOutputSlots.push_back(Tile.OutputSlot); std::fprintf(stderr,"[GpuFarTileError] key=(%d,%d,%d,lod%d): %s\n", Key.Coord.X,Key.Coord.Y,Key.Coord.Z,Key.Level,Error.c_str()); if(PreparedInputIt!=GpuFarPreparedInputs.end())GpuFarPreparedInputs.erase(PreparedInputIt); bGpuFarEnabled=false; break; } if(PreparedInputIt!=GpuFarPreparedInputs.end())GpuFarPreparedInputs.erase(PreparedInputIt); if(bGpuFarAuditEnabled&&GpuFarAudit&&Key.Level>=6) { FStandaloneCpuTile AuditTile;AuditTile.Key=Key; AuditTile.SurfaceVertexCount=static_cast(AuditMesh.vertices.size()); AuditTile.Vertices.reserve(AuditMesh.vertices.size()); for(const auto& Vertex:AuditMesh.vertices) AuditTile.Vertices.push_back({ {Vertex.position[0]*0.01f,Vertex.position[1]*0.01f,Vertex.position[2]*0.01f}, {Vertex.normal[0],Vertex.normal[1],Vertex.normal[2]}}); AuditTile.Indices=std::move(AuditMesh.indices); GpuFarAudit->AuditTile(AuditTile); } Tile.VertexCapacityBytes=static_cast( VoxelForgeGpuFarViewer::PooledOutputVertexCapacityPerTile)*32u; Tile.VisibleSkirtFaceMask=PreparedSkirtFaceMask; Tile.GpuDispatchMs=GpuDispatchMs; GpuFarEnqueueWallSeconds+=EnqueueMs/1000.0; if(GpuDispatchMs>0.0) { GpuFarGpuDispatchMs+=GpuDispatchMs; GpuFarGpuDispatchMaxMs=std::max(GpuFarGpuDispatchMaxMs,GpuDispatchMs); Tile.bTimingResolved=true; } ++GpuFarTilesSubmitted;++Built; GpuFarTiles.emplace(Key,Tile); BuiltKeys.push_back(Key); if(!bGpuFarFirstTileReported) { bGpuFarFirstTileReported=true; std::printf("[GpuFarFirstTile] key=(%d,%d,%d,lod%d) cpu_export_upload_enqueue_ms=%.3f vertex_capacity_mb=%.3f mode=direct-indirect-draw\n", Key.Coord.X,Key.Coord.Y,Key.Coord.Z,Key.Level,EnqueueMs, Tile.VertexCapacityBytes/(1024.0*1024.0)); std::fflush(stdout); } } while(Built<32&&!GpuFarQueue.empty() &&std::chrono::duration(std::chrono::steady_clock::now()-Start).count()<4.0); if(Built>0) { if(bDeferredBatch) { FGpuFarBatch Batch;Batch.TileCount=static_cast(Built); std::string BatchError; if(!VoxelForgeGpuFarViewer::SubmitFarTileBatch(Device,Context,GpuFarShaderPath, &Batch.CompletionEvent,&Batch.TimingQueries,BatchError)) { std::fprintf(stderr,"[GpuFarBatchError] submit: %s\n",BatchError.c_str()); bGpuFarEnabled=false; } else { Batch.SubmittedAt=std::chrono::steady_clock::now(); const double SubmitMs=std::chrono::duration( Batch.SubmittedAt-ColdProcessStart).count(); if(GpuFarFirstSubmitMs<0.0)GpuFarFirstSubmitMs=SubmitMs; GpuFarLastSubmitMs=SubmitMs; const uint32 BatchIndex=static_cast(GpuFarBatches.size()); GpuFarBatches.push_back(Batch); for(const FVoxelTileKey& Key:BuiltKeys) { auto It=GpuFarTiles.find(Key); if(It!=GpuFarTiles.end())It->second.BatchIndex=BatchIndex; } ++GpuFarSubmissionBatches; GpuFarMaxTilesPerSubmissionBatch=std::max(GpuFarMaxTilesPerSubmissionBatch, static_cast(Built)); } } else { ++GpuFarSubmissionBatches; GpuFarMaxTilesPerSubmissionBatch=std::max(GpuFarMaxTilesPerSubmissionBatch, static_cast(Built)); } } SampleGpuFarMemory(); const double PumpWallMs=std::chrono::duration( std::chrono::steady_clock::now()-PumpStart).count(); GpuFarPumpWallMs+=PumpWallMs;GpuFarPumpMaxWallMs=std::max(GpuFarPumpMaxWallMs,PumpWallMs); } void ToggleFarRenderer() { if(!bShapeWorld||!ShapeWorld||!ShapeWorld->hasFarWorld()) { bGpuFarEnabled=!bGpuFarEnabled; std::printf("[FarRenderer] GPU far %s; it will take effect when far shapes are ready.\n", bGpuFarEnabled?"enabled":"disabled"); return; } bGpuFarEnabled=!bGpuFarEnabled; if(bGpuFarEnabled) { bPresentCpuFrameBeforeGpu=true; bHoldCpuFrameDuringGpuWarmup=true; bCpuReadyFramePresentedBeforeGpu=false; ScheduleGpuFarTiles(DesiredTiles); std::vector CpuFar; for(const FVoxelTileKey& Key:DesiredTiles) if(GpuFarEligibleTiles.contains(Key)&&ResidentTiles.contains(Key))CpuFar.push_back(Key); for(const FVoxelTileKey& Key:CpuFar)RemoveResidentTile(Key); } else { GpuFarQueue.clear();GpuFarQueued.clear();GpuFarEligibleTiles.clear(); Streamer->SetDesiredTileFilter(DesiredTiles); } std::vector ResidentKeys;ResidentKeys.reserve(ResidentTiles.size()); for(const auto& Pair:ResidentTiles)ResidentKeys.push_back(Pair.first); const FVector CameraVoxels(Position.X*4.0,Position.Y*4.0,Position.Z*4.0); ++CrossingIndex; const FStandaloneStreamingUpdate Update=Streamer->UpdateDesired( CameraVoxels,ResidentKeys,CrossingIndex); FCrossingWork& Work=CrossingWork[CrossingIndex]; Work.SubmittedJobs=Update.NewJobs;Work.PendingJobs=Update.NewJobs; Work.StartTime=std::chrono::steady_clock::now(); std::printf("[FarRenderer] mode=%s cpu_field_jobs=%d gpu_field_ready=%zu gpu_field_queued=%zu (H toggles)\n", bGpuFarEnabled?"GPU":"CPU",Update.NewJobs,GpuFarTiles.size(),GpuFarQueue.size()); } void TryCompleteShapePipeline() { if(!bShapePipelineActive||InitialNeighborhoodTiles.empty())return; bool bNeighborhoodUploaded=true; for(const FVoxelTileKey& Key:InitialNeighborhoodTiles) if(!ResidentTiles.contains(Key)){bNeighborhoodUploaded=false;break;} bNeighborhoodUploaded &= DirtyBatchSet.empty(); if(bNeighborhoodUploaded&&!bNeighborhoodReadyReported) { bNeighborhoodReadyReported=true; const double Elapsed=std::chrono::duration( std::chrono::steady_clock::now()-ColdProcessStart).count(); std::printf("[NeighborhoodReady] %.3fs after cold process start; tiles=%zu/%zu vertices=%llu indices=%llu\n", Elapsed,InitialNeighborhoodTiles.size(),InitialNeighborhoodTiles.size(), static_cast(TotalVertices), static_cast(TotalIndices)); std::fflush(stdout); } if(!bNeighborhoodReadyReported ||!bFullShapeBuildFinished.load(std::memory_order_acquire))return; if(FullShapeBuildThread.joinable())FullShapeBuildThread.join(); if(!bFullShapeBuildSucceeded||!PendingFullShapeWorld) { bShapePipelineActive=false;bGenerationRunning=false; std::fprintf(stderr,"[ShapePipeline] full shape build failed: %s\n", FullShapeBuildError.c_str()); PostMessageA(Window,WM_CLOSE,0,0); return; } const double FullShapeSeconds=std::chrono::duration( std::chrono::steady_clock::now()-FullShapeBuildStart).count(); if(Streamer)Streamer->Stop(); Streamer.reset(); ShapeWorld=std::move(PendingFullShapeWorld); bFarShapeStagePending=false;bShapePipelineActive=false; const FVector CameraVoxels(Position.X*4.0,Position.Y*4.0,Position.Z*4.0); Streamer=std::make_unique(*World,WorkerCount,false,nullptr,-1, false,false,false,false,ShapeWorld.get()); if(bGpuFarEnabled&&ShapeWorld->hasFarWorld()) { ScheduleGpuFarTiles(DesiredTiles); if(bGpuFarAuditEnabled) { std::vector AuditKeys;AuditKeys.reserve(GpuFarEligibleTiles.size()); for(const FVoxelTileKey& Key:DesiredTiles) if(Key.Level>=6&&GpuFarEligibleTiles.contains(Key))AuditKeys.push_back(Key); GpuFarAudit=std::make_unique(*World,*ShapeWorld,AuditKeys,false); } std::vector CpuResidentNear; for(const auto& Pair:ResidentTiles) if(Pair.first.LevelFullResClipLevels &&GpuFarEligibleTiles.contains(Pair.first))CpuResidentNear.push_back(Pair.first); for(const FVoxelTileKey& Key:CpuResidentNear)RemoveResidentTile(Key); } std::vector ResidentKeys;ResidentKeys.reserve(ResidentTiles.size()); for(const auto& Pair:ResidentTiles)ResidentKeys.push_back(Pair.first); ++CrossingIndex; const FStandaloneStreamingUpdate Update=Streamer->Start(CameraVoxels,ResidentKeys,CrossingIndex); if(Update.DesiredTiles!=static_cast(DesiredTiles.size())) { Streamer->Stop();Streamer.reset();bGenerationRunning=false; std::fprintf(stderr,"[ShapePipeline] full streamer accepted %d of %zu desired tiles.\n", Update.DesiredTiles,DesiredTiles.size()); PostMessageA(Window,WM_CLOSE,0,0); return; } FCrossingWork& Work=CrossingWork[CrossingIndex]; Work.SubmittedJobs=Update.NewJobs;Work.PendingJobs=Update.NewJobs; Work.StartTime=std::chrono::steady_clock::now(); bGenerationRunning=true; std::printf("[ShapePipelineFullReady] full_shape=%.3fs retained=%d new_jobs=%d workers=%d; filling outward\n", FullShapeSeconds,Update.RetainedResidentTiles,Update.NewJobs,WorkerCount); std::fflush(stdout); } void MarkBatchDirty(const FStandaloneBatchKey& Key) {DirtyBatchSet.insert(Key);} void RefreshResidentSkirtMasks() { for(auto& [Key,Resident]:ResidentTiles) { if(!DesiredTileSet.contains(Key))continue; const uint8 NewMask=ComputeVisibleSkirtFaceMask(Key,DesiredTileSet); if(NewMask==Resident.ActiveSkirtFaceMask)continue; Resident.ActiveSkirtFaceMask=NewMask; MarkBatchDirty(BatchForTile(Key)); } } static bool TileKeyLess(const FVoxelTileKey& A,const FVoxelTileKey& B) { if(A.Level!=B.Level)return A.Levelsecond; Items.erase(std::remove(Items.begin(),Items.end(),Key),Items.end()); if(Items.empty())BatchMembers.erase(Members); } MarkBatchDirty(Batch); ResidentTiles.erase(Resident); } void RecenterStreaming() { if(!World||!Streamer)return; const FVector CameraVoxels(Position.X*4.0,Position.Y*4.0,Position.Z*4.0); FStandaloneDesiredTileSet NewDesired=StandaloneWorldMesher::BuildDesiredSet(*World,CameraVoxels); if(bShapeWorld&&ShapeWorld) { const auto CoreTiles=ShapeWorld->desiredTiles( {CameraVoxels.X,CameraVoxels.Y,CameraVoxels.Z}); NewDesired.Tiles.clear();NewDesired.Tiles.reserve(CoreTiles.size()); for(const auto& Key:CoreTiles) NewDesired.Tiles.emplace_back( FIntVector(Key.coordinate.x,Key.coordinate.y,Key.coordinate.z),Key.lod); } if(NewDesired.CenterChunk==BuildTargetChunk)return; const FIntVector Previous=BuildTargetChunk; const FIntVector CenterDelta(NewDesired.CenterChunk.X-Previous.X, NewDesired.CenterChunk.Y-Previous.Y,NewDesired.CenterChunk.Z-Previous.Z); if(FlightTargetCrossings>0&&bFlightStarted&&!bFlightFinished) { ++FlightObservedCrossings; if(CenterDelta.X!=0||CenterDelta.Y!=1||CenterDelta.Z!=0) bFlightCrossingsValid=false; } std::unordered_set NewSet; NewSet.reserve(NewDesired.Tiles.size()*2+1); for(const FVoxelTileKey& Key:NewDesired.Tiles)NewSet.insert(Key); std::vector Leavers; for(const auto& Pair:ResidentTiles)if(!NewSet.contains(Pair.first))Leavers.push_back(Pair.first); const auto CrossingStart=std::chrono::steady_clock::now(); double PageCompileSeconds=0.0; uint64 PageCoveredTiles=0; VoxelForgeCore::TileRegionCompileStats PageStats; const uint64 NextCrossing=CrossingIndex+1; FCrossingWork& NextWork=CrossingWork[NextCrossing]; NextWork.StartTime=CrossingStart; for(const FVoxelTileKey& Key:NewDesired.Tiles) if(NewSet.contains(Key)&&!ResidentTiles.contains(Key)) { NextWork.NearestNewTile=Key; NextWork.bHasNearestNewTile=true; break; } if(bShapeWorld&&ShapeWorld) { std::vector NewCoreTiles; NewCoreTiles.reserve(NewDesired.Tiles.size()); for(const FVoxelTileKey& Key:NewDesired.Tiles) if(!ResidentTiles.contains(Key)) NewCoreTiles.push_back({{Key.Coord.X,Key.Coord.Y,Key.Coord.Z},Key.Level}); std::string PageError; size_t CompiledPageCount=0; if(!ShapeWorld->compileTileRegion(NewCoreTiles, static_cast(std::clamp(WorkerCount,1,8)),CoreScheduler,PageError, &CompiledPageCount,&PageStats,true)) { std::fprintf(stderr,"[ShapeRegionPage] compile failed at center=(%d,%d,%d): %s\n", NewDesired.CenterChunk.X,NewDesired.CenterChunk.Y,NewDesired.CenterChunk.Z, PageError.c_str()); return; } PageCoveredTiles=static_cast(CompiledPageCount); std::vector CoreDesired; CoreDesired.reserve(NewDesired.Tiles.size()); for(const FVoxelTileKey& Key:NewDesired.Tiles) CoreDesired.push_back({{Key.Coord.X,Key.Coord.Y,Key.Coord.Z},Key.Level}); ShapeWorld->retainTileRegions(CoreDesired); for(const FVoxelTileKey& Key:Leavers)DeferredLeaverTiles.insert(Key); const double PageSeconds=std::chrono::duration( std::chrono::steady_clock::now()-CrossingStart).count(); PageCompileSeconds=PageStats.wallSeconds; std::printf("[ShapeRegionPage] region_mode=analytic-lod-slab center=(%d,%d,%d) requested_tiles=%zu page_covered_tiles=%llu regions=%zu lattice_nodes=%llu worker_limit=%d shape=%.4fs intervals_signs=%.4fs detail=%.4fs core_worker_sum=%.4fs seconds=%.4f retained_resident=%zu deferred_leavers=%zu\n", NewDesired.CenterChunk.X,NewDesired.CenterChunk.Y,NewDesired.CenterChunk.Z, NewCoreTiles.size(),static_cast(PageCoveredTiles), PageStats.regionsBuilt,static_cast(PageStats.latticeNodes), std::clamp(WorkerCount,1,8),PageStats.shapeSeconds,PageStats.intervalSeconds, PageStats.surfaceSeconds,PageStats.workerSeconds,PageSeconds, ResidentTiles.size()-std::min(ResidentTiles.size(),Leavers.size()),Leavers.size()); } else { for(const FVoxelTileKey& Key:Leavers)RemoveResidentTile(Key); } DesiredTiles=NewDesired.Tiles; DesiredTileSet=std::move(NewSet); for(auto It=GpuFarTiles.begin();It!=GpuFarTiles.end();) { if(DesiredTileSet.contains(It->first)){++It;continue;} GpuFarFreeOutputSlots.push_back(It->second.OutputSlot); ReleaseGpuFarTile(It->second); It=GpuFarTiles.erase(It); } ScheduleGpuFarTiles(DesiredTiles); RefreshResidentSkirtMasks(); for(int32 I=0;I<=MaxLevels;++I)DesiredByLevel[I]=0; for(const FVoxelTileKey& Tile:DesiredTiles)++DesiredByLevel[Tile.Level]; std::vector ResidentKeys;ResidentKeys.reserve(ResidentTiles.size()); for(const auto& Pair:ResidentTiles) if(DesiredTileSet.contains(Pair.first))ResidentKeys.push_back(Pair.first); ++CrossingIndex; const FStandaloneStreamingUpdate Update=Streamer->UpdateDesiredWithSet( std::move(NewDesired),ResidentKeys,CrossingIndex); for(const auto& Pair:Update.CancelledByCrossing) { FCrossingWork& Work=CrossingWork[Pair.first]; Work.PendingJobs=Work.PendingJobs>=Pair.second?Work.PendingJobs-Pair.second:0; Work.CancelledQueuedJobs+=Pair.second; } FCrossingWork& Work=CrossingWork[CrossingIndex]; Work.SubmittedJobs=Update.NewJobs;Work.PendingJobs=Update.NewJobs; Work.PageCoveredTiles=PageCoveredTiles;Work.CorePageSeconds=PageCompileSeconds; Work.CorePageWorkerSeconds=PageStats.workerSeconds; Work.PageRegions=PageStats.regionsBuilt;Work.PageLatticeNodes=PageStats.latticeNodes; BuildTargetChunk=Update.CenterChunk;bGenerationRunning=true; std::printf("[ChunkCrossing] id=%llu center=(%d,%d,%d) delta=(%d,%d,%d) desired=%d retained=%d new_jobs=%d deferred_resident=%zu cancelled_queued=%d full_detail=%d\n", static_cast(CrossingIndex),Update.CenterChunk.X,Update.CenterChunk.Y,Update.CenterChunk.Z, Update.CenterChunk.X-Previous.X,Update.CenterChunk.Y-Previous.Y,Update.CenterChunk.Z-Previous.Z, Update.DesiredTiles,Update.RetainedResidentTiles,Update.NewJobs, bShapeWorld?Leavers.size():0, Update.CancelledQueuedJobs,Update.FullResTiles); std::fflush(stdout); ReportCrossingWork(); } bool RebuildBatch(const FStandaloneBatchKey& Key) { auto MembersIt=BatchMembers.find(Key); auto Existing=StreamingBatches.find(Key); if(MembersIt==BatchMembers.end()||MembersIt->second.empty()) { if(Existing!=StreamingBatches.end()) { TotalVertices-=Existing->second.VertexCount;TotalIndices-=Existing->second.IndexCount; if(Existing->second.VertexBuffer)Existing->second.VertexBuffer->Release(); if(Existing->second.IndexBuffer)Existing->second.IndexBuffer->Release(); StreamingBatches.erase(Existing); } return true; } std::vector Members=MembersIt->second; std::sort(Members.begin(),Members.end(),TileKeyLess); size_t VertexCount=0,IndexCount=0; for(const FVoxelTileKey& Tile:Members) { const auto It=ResidentTiles.find(Tile);if(It==ResidentTiles.end())continue; const FResidentTileMesh& Resident=It->second; VertexCount+=Resident.Vertices.size(); if(Resident.TriangleSkirtFaceMasks.size()==Resident.Indices.size()/3) { for(const uint8 Faces:Resident.TriangleSkirtFaceMasks) if(Faces==0||(Faces&Resident.ActiveSkirtFaceMask)!=0)IndexCount+=3; } else IndexCount+=Resident.Indices.size(); } if(VertexCount==0||IndexCount==0) { if(Existing!=StreamingBatches.end()) { TotalVertices-=Existing->second.VertexCount;TotalIndices-=Existing->second.IndexCount; if(Existing->second.VertexBuffer)Existing->second.VertexBuffer->Release(); if(Existing->second.IndexBuffer)Existing->second.IndexBuffer->Release(); StreamingBatches.erase(Existing); } return true; } if(VertexCount>std::numeric_limits::max()||IndexCount>std::numeric_limits::max()) {std::fprintf(stderr,"LOD %d batch exceeded D3D11 limits.\n",Key.Level);return false;} std::vector Vertices;Vertices.reserve(VertexCount); std::vector Indices;Indices.reserve(IndexCount); UINT DrawOnlyIndexStart=0,DrawOnlyIndexCount=0; for(const FVoxelTileKey& Tile:Members) { const auto It=ResidentTiles.find(Tile);if(It==ResidentTiles.end())continue; const size_t TileIndexStart=Indices.size(); const uint32 Base=static_cast(Vertices.size()); const FResidentTileMesh& Resident=It->second; for(const FStandaloneCpuVertex& V:Resident.Vertices) Vertices.push_back({{V.Position[0],V.Position[1],V.Position[2]},{V.Normal[0],V.Normal[1],V.Normal[2]}}); const bool bHasFaceMasks=Resident.TriangleSkirtFaceMasks.size()==Resident.Indices.size()/3; for(size_t Triangle=0;Triangle(TileIndexStart); DrawOnlyIndexCount=static_cast(Indices.size()-TileIndexStart); } } FStreamingGpuBatch NewBatch; const bool bVertex=MakeBuffer(&NewBatch.VertexBuffer,Vertices.data(),Vertices.size()*sizeof(FGpuVertex),D3D11_BIND_VERTEX_BUFFER); const bool bIndex=bVertex&&MakeBuffer(&NewBatch.IndexBuffer,Indices.data(),Indices.size()*sizeof(uint32),D3D11_BIND_INDEX_BUFFER); if(!bIndex) { if(NewBatch.VertexBuffer)NewBatch.VertexBuffer->Release(); std::fprintf(stderr,"D3D11 upload failed for LOD %d batch (%d,%d,%d).\n",Key.Level,Key.X,Key.Y,Key.Z); return false; } NewBatch.IndexCount=static_cast(Indices.size());NewBatch.VertexCount=Vertices.size(); NewBatch.DrawOnlyIndexStart=DrawOnlyIndexStart; NewBatch.DrawOnlyIndexCount=DrawOnlyIndexCount; if(Existing!=StreamingBatches.end()) { TotalVertices-=Existing->second.VertexCount;TotalIndices-=Existing->second.IndexCount; if(Existing->second.VertexBuffer)Existing->second.VertexBuffer->Release(); if(Existing->second.IndexBuffer)Existing->second.IndexBuffer->Release(); Existing->second=NewBatch; } else StreamingBatches.emplace(Key,NewBatch); TotalVertices+=NewBatch.VertexCount;TotalIndices+=NewBatch.IndexCount; return true; } void UploadDirtyBatches() { if(DirtyBatchSet.empty())return; std::vector Dirty(DirtyBatchSet.begin(),DirtyBatchSet.end()); const FIntVector Center=Streamer?Streamer->CenterChunk():BuildTargetChunk; auto Distance=[&](const FStandaloneBatchKey& K) { const double Scale=static_cast(1<=MaxBatchUploadsPerFrame)break; if(Uploaded>0&&BatchUploadBudgetMilliseconds>0.0 &&std::chrono::duration(std::chrono::steady_clock::now()-Start).count()>=BatchUploadBudgetMilliseconds)break; if(!DirtyBatchSet.contains(Key))continue; if(RebuildBatch(Key)){DirtyBatchSet.erase(Key);++Uploaded;} } } bool IsFullDetailUploaded() { if(!Streamer||World->FullResClipLevels<=0)return false; int32 DesiredFullRes=0,ReadyFullRes=0; for(const FVoxelTileKey& Key:DesiredTiles) { if(Key.Level>=World->FullResClipLevels)continue; ++DesiredFullRes; if(IsRenderedTileReady(Key))++ReadyFullRes; } if(ReadyFullRes!=DesiredFullRes)return false; for(const FStandaloneBatchKey& Key:DirtyBatchSet)if(Key.LevelFullResClipLevels)return false; return true; } void ReportTileTimings() { for(int32 L=0;L<=World->MaxClipLevel;++L) { if(GeneratedByLevel[L](DesiredByLevel[L])||DesiredByLevel[L]==0)continue; std::vector& Times=TileSecondsByLevel[L];if(Times.empty())continue; std::sort(Times.begin(),Times.end()); const double Average=WorkerSecondsByLevel[L]/static_cast(GeneratedByLevel[L]); const double P50=Times[(Times.size()-1)*50/100]; const double P95=Times[(Times.size()-1)*95/100]; std::printf("[TileTiming] LOD=%d generated=%llu target=%d samples=%.2fM worker_sum=%.3fs avg=%.3fms p50=%.3fms p95=%.3fms\n", L,static_cast(GeneratedByLevel[L]),DesiredByLevel[L], static_cast(SamplesByLevel[L])/1.0e6,WorkerSecondsByLevel[L],Average*1000.0,P50*1000.0,P95*1000.0); if(bProfileAttribution) { std::printf("[TileProfile] LOD=%d",L); for(size_t I=0;I(ProfileCyclesByLevel[L][I]) *FPlatformTime::GetSecondsPerCycle64()*1000.0; if(Ms>0.001)std::printf(" %s=%.3fms", VoxelDensityProfile::BucketName(static_cast(I)),Ms); } std::printf("\n"); } Times.clear(); } } void ReportCrossingWork() { for(auto& Pair:CrossingWork) { FCrossingWork& Work=Pair.second; if(Work.bReported||Work.PendingJobs!=0)continue; Work.bReported=true; const double AverageMs=Work.FinishedJobs>0 ?Work.WorkerSeconds*1000.0/static_cast(Work.FinishedJobs):0.0; Work.WallSeconds=Work.StartTime.time_since_epoch().count()!=0 ?std::chrono::duration(std::chrono::steady_clock::now()-Work.StartTime).count():0.0; const double NearestReadyMs=Work.NearestReadySeconds>=0.0 ?Work.NearestReadySeconds*1000.0:-1.0; std::printf("[ChunkCrossingWork] id=%llu submitted=%llu finished=%llu generated=%llu cancelled_queued=%llu stale=%llu samples=%.2fM page_covered_tiles=%llu page_regions=%llu page_nodes=%llu core_page=%.4fs core_page_worker=%.4fs nearest_ready=%.3fms nearest_tile=(%d,%d,%d,lod%d) worker_sum=%.3fs wall=%.3fs avg=%.3fms\n", static_cast(Pair.first), static_cast(Work.SubmittedJobs), static_cast(Work.FinishedJobs), static_cast(Work.Tiles), static_cast(Work.CancelledQueuedJobs), static_cast(Work.StaleResults), static_cast(Work.Samples)/1.0e6, static_cast(Work.PageCoveredTiles), static_cast(Work.PageRegions), static_cast(Work.PageLatticeNodes), Work.CorePageSeconds,Work.CorePageWorkerSeconds,NearestReadyMs, Work.NearestNewTile.Coord.X,Work.NearestNewTile.Coord.Y, Work.NearestNewTile.Coord.Z,Work.NearestNewTile.Level, Work.WorkerSeconds,Work.WallSeconds,AverageMs); for(int32 Level=0;Level<=MaxLevels;++Level) if(Work.TilesByLevel[Level]>0) std::printf("[ChunkCrossingLevel] id=%llu lod=%d tiles=%llu samples=%.3fM worker_sum=%.4fs avg=%.3fms\n", static_cast(Pair.first),Level, static_cast(Work.TilesByLevel[Level]), static_cast(Work.SamplesByLevel[Level])/1.0e6, Work.WorkerSecondsByLevel[Level], Work.WorkerSecondsByLevel[Level]*1000.0/ static_cast(Work.TilesByLevel[Level])); } } void PumpGeneration() { if(bRebuildPending){StartGeneration();return;} if(!Streamer)return; std::vector Ready=Streamer->TakeReady(); for(FStandaloneCpuTile& Tile:Ready) { const int32 Level=Tile.Key.Level; FCrossingWork& Crossing=CrossingWork[Tile.RequestedCrossing]; if(Crossing.PendingJobs>0)--Crossing.PendingJobs; ++Crossing.FinishedJobs;Crossing.Samples+=Tile.DensitySamples;Crossing.WorkerSeconds+=Tile.WorkerSeconds; if(Level>=0&&Level<=MaxLevels) { ++Crossing.TilesByLevel[Level]; Crossing.SamplesByLevel[Level]+=Tile.DensitySamples; Crossing.WorkerSecondsByLevel[Level]+=Tile.WorkerSeconds; } if(Crossing.bHasNearestNewTile&&Tile.Key==Crossing.NearestNewTile &&Crossing.NearestReadySeconds<0.0) Crossing.NearestReadySeconds=std::chrono::duration( Tile.CompletedAt-Crossing.StartTime).count(); if(!Streamer->IsDesired(Tile.Key)||ResidentTiles.contains(Tile.Key)) {++Crossing.StaleResults;continue;} ++Crossing.Tiles; ++GeneratedByLevel[Level];SamplesByLevel[Level]+=Tile.DensitySamples;WorkerSecondsByLevel[Level]+=Tile.WorkerSeconds; if(bProfileAttribution)for(size_t I=0;I ReadyToDrop; for(const FVoxelTileKey& Key:DeferredLeaverTiles) { if(Streamer->IsDesired(Key))continue; if(ResidentTiles.contains(Key))ReadyToDrop.push_back(Key); } for(const FVoxelTileKey& Key:ReadyToDrop)RemoveResidentTile(Key); DeferredLeaverTiles.clear(); } } if(bShapePipelineActive)TryCompleteShapePipeline(); if(FlightTargetCrossings>0&&bFlightFinished&&!bFlightClosePosted &&DirtyBatchSet.empty()&&DeferredLeaverTiles.empty()) { bool bAllFlightWorkReported=true; bool bCrossingLatencyUnderTarget=true; double MaxCrossingWallSeconds=0.0,MaxWorkerCpuSeconds=0.0; std::vector NearestReadyMilliseconds; for(uint64 Crossing=FlightStartCrossingIndex+1; Crossing<=CrossingIndex;++Crossing) { const auto It=CrossingWork.find(Crossing); if(It==CrossingWork.end()||!It->second.bReported) {bAllFlightWorkReported=false;continue;} const FCrossingWork& Work=It->second; MaxCrossingWallSeconds=std::max(MaxCrossingWallSeconds,Work.WallSeconds); MaxWorkerCpuSeconds=std::max(MaxWorkerCpuSeconds,Work.WorkerSeconds); if(Work.WallSeconds>=0.200)bCrossingLatencyUnderTarget=false; if(Work.NearestReadySeconds>=0.0) NearestReadyMilliseconds.push_back(Work.NearestReadySeconds*1000.0); } if(bAllFlightWorkReported) { bFlightClosePosted=true; const double Elapsed=std::chrono::duration( std::chrono::steady_clock::now()-FlightStartTime).count(); const uint64 CacheHits=Streamer?Streamer->GetCacheHits():0; std::size_t DesiredResidentCount=0; for(const FVoxelTileKey& Key:DesiredTiles) if(IsRenderedTileReady(Key))++DesiredResidentCount; std::sort(NearestReadyMilliseconds.begin(),NearestReadyMilliseconds.end()); const auto Percentile=[&](std::size_t Percent) { if(NearestReadyMilliseconds.empty())return -1.0; const std::size_t Index=(NearestReadyMilliseconds.size()-1)*Percent/100; return NearestReadyMilliseconds[Index]; }; const double NearestMaximum=NearestReadyMilliseconds.empty()?-1.0: NearestReadyMilliseconds.back(); const std::size_t MissingDesired=DesiredTiles.size()-DesiredResidentCount; const bool bPass=FlightObservedCrossings==FlightTargetCrossings &&bFlightCrossingsValid&&CacheHits==0&&bCrossingLatencyUnderTarget &&MissingDesired==0&&DeferredLeaverTiles.empty()&&DirtyBatchSet.empty(); std::printf("[FlightBenchmarkComplete] crossings=%d/%d speed=%.2fm/s elapsed=%.3fs cache_hits=%llu crossing_deltas=%s nearest_ready_p50=%.3fms nearest_ready_p95=%.3fms nearest_ready_max=%.3fms max_crossing_wall=%.3fs max_worker_cpu_sum=%.3fs resident=%zu/%zu missing_tiles=%zu deferred_leavers=%zu uploads_drained=%s status=%s\n", FlightObservedCrossings,FlightTargetCrossings,FlightSpeedMps,Elapsed, static_cast(CacheHits), bFlightCrossingsValid?"unit-+Y":"invalid", Percentile(50),Percentile(95),NearestMaximum,MaxCrossingWallSeconds, MaxWorkerCpuSeconds,DesiredResidentCount,DesiredTiles.size(),MissingDesired, DeferredLeaverTiles.size(),DirtyBatchSet.empty()?"yes":"no", bPass?"PASS":"FAIL"); std::fflush(stdout); PostMessageA(Window,WM_CLOSE,0,0); } } if(!bShapePipelineActive&&!bFullDetailReported&&IsFullDetailUploaded()) { bFullDetailReported=true; const double Elapsed=std::chrono::duration(std::chrono::steady_clock::now()-ColdProcessStart).count(); const std::size_t DesiredNear=static_cast(std::count_if( DesiredTiles.begin(),DesiredTiles.end(),[&](const FVoxelTileKey& Key) {return Key.LevelFullResClipLevels;})); std::printf("[FullDetailReady] %.3f s after cold process start; rendered=%zu/%zu tiles through LOD%d.\n", Elapsed,DesiredNear,DesiredNear,World->FullResClipLevels-1); std::printf("[ColdTimeline] event=near_all_tiles_ready at_ms=%.3f waits_for=all_%zu_LOD0_1_gpu_or_cpu_tiles\n", Elapsed*1000.0,DesiredNear); ReportTileTimings();std::fflush(stdout); StartFarShapeGeneration(); } size_t DesiredResidentCount=0; for(const FVoxelTileKey& Key:DesiredTiles) if(IsRenderedTileReady(Key))++DesiredResidentCount; if(!bInitialClipmapReported&&DesiredResidentCount==DesiredTiles.size()&&DirtyBatchSet.empty()) { bInitialClipmapReported=true; const double Elapsed=std::chrono::duration(std::chrono::steady_clock::now()-ColdProcessStart).count(); std::printf("[InitialClipmapReady] %.3f s after cold process start; %zu tiles, %llu vertices, %llu indices, %zu GPU batches.\n", Elapsed,DesiredResidentCount,static_cast(TotalVertices), static_cast(TotalIndices),StreamingBatches.size()); std::printf("[ColdTimeline] event=whole_clipmap_ready at_ms=%.3f waits_for=%zu_GPU_tiles_plus_CPU_fallback_and_uploads\n", Elapsed*1000.0,GpuFarEligibleTiles.size()); std::printf("[PresentStartupSummary] nonblocking_startup_calls=%llu skipped_busy_calls=%llu gpu_warmup_held_calls=%llu policy=do_not_wait_until_initial_clipmap_ready\n", static_cast(StartupNonBlockingPresentCalls), static_cast(StartupNonBlockingPresentSkips), static_cast(GpuWarmupHeldPresents)); if(bGpuFarEnabled) { SampleGpuFarMemory(); const double AverageGpuMs=GpuFarTilesSubmitted ?GpuFarGpuDispatchMs/static_cast(GpuFarTilesSubmitted):0.0; std::printf("[GpuFarTiming] submitted_tiles=%llu submission_batches=%llu max_tiles_per_batch=%u pooled_output_reserve_wall_ms=%.3f cpu_input_prepare_wall_ms=%.3f cpu_input_worker_sum_ms=%.3f cpu_upload_enqueue_sum_ms=%.3f gpu_dispatch_timestamp_total_ms=%.3f gpu_dispatch_mean_per_tile_ms=%.6f gpu_dispatch_max_tile_ms=%.6f gpu_submission_span_total_ms=%.3f gpu_submission_span_max_batch_ms=%.3f frame_budget_90hz_ms=11.111\n", static_cast(GpuFarTilesSubmitted), static_cast(GpuFarSubmissionBatches),GpuFarMaxTilesPerSubmissionBatch, GpuFarPoolReserveMs,GpuFarPreparationWallMs,GpuFarPreparationWorkerMs, GpuFarEnqueueWallSeconds*1000.0, GpuFarGpuDispatchMs,AverageGpuMs,GpuFarGpuDispatchMaxMs, GpuFarSubmissionSpanMs,GpuFarSubmissionSpanMaxMs); std::printf("[GpuFarTimeline] pump_calls=%llu pump_first_ms=%.3f pump_last_ms=%.3f pump_gap_sum_ms=%.3f pump_gap_max_ms=%.3f pump_cpu_sum_ms=%.3f pump_cpu_max_ms=%.3f submit_first_ms=%.3f submit_last_ms=%.3f completion_polls=%llu completion_first_ms=%.3f completion_last_ms=%.3f queue_envelope_ms=%.3f gpu_busy_ms=%.3f estimated_idle_or_poll_ms=%.3f\n", static_cast(GpuFarPumpCalls),GpuFarFirstPumpMs,GpuFarLastPumpMs, GpuFarPumpGapMs,GpuFarPumpGapMaxMs,GpuFarPumpWallMs,GpuFarPumpMaxWallMs, GpuFarFirstSubmitMs,GpuFarLastSubmitMs, static_cast(GpuFarCompletionPolls),GpuFarFirstCompletionPollMs, GpuFarLastCompletionPollMs, GpuFarFirstSubmitMs>=0.0&&GpuFarLastCompletionPollMs>=0.0 ?GpuFarLastCompletionPollMs-GpuFarFirstSubmitMs:0.0, GpuFarSubmissionSpanMs, GpuFarFirstSubmitMs>=0.0&&GpuFarLastCompletionPollMs>=0.0 ?std::max(0.0,GpuFarLastCompletionPollMs-GpuFarFirstSubmitMs-GpuFarSubmissionSpanMs):0.0); std::printf("[GpuFarMemory] dxgi_local_sampled_peak_mb=%.1f dxgi_local_budget_mb=%.1f\n", GpuFarLocalMemoryPeakBytes/(1024.0*1024.0), GpuFarLocalMemoryBudgetBytes/(1024.0*1024.0)); } ReportTileTimings();std::fflush(stdout); if(bQuitAfterClipmap&&CapturePath.empty())PostMessageA(Window,WM_CLOSE,0,0); } if(bInitialClipmapReported&&bGpuFarAuditEnabled&&GpuFarAudit&&!bGpuFarAuditReported) { GpuFarAudit->Finalize();GpuFarAudit->Print(); bGpuFarAuditReported=true; std::printf("[GpuFarSurvivalAudit] mesh_source=GPU field_readback=required status=%s\n", GpuFarAudit->Passing()?"PASS":"FAIL"); std::fflush(stdout); if(bQuitAfterClipmap&&CapturePath.empty())PostMessageA(Window,WM_CLOSE,0,0); } bGenerationRunning=DesiredResidentCount!=DesiredTiles.size()||!DirtyBatchSet.empty() ||(bGpuFarEnabled&&!GpuFarQueue.empty()); } void CaptureRenderedFrame() { const bool bReadyToCapture=bCaptureAfterClipmap?bInitialClipmapReported:IsFullDetailUploaded(); if(CapturePath.empty()||bAutoCaptureWritten||!bReadyToCapture)return; bAutoCaptureWritten=SaveBackBufferPng(CapturePath); if(bAutoCaptureWritten) { const double Elapsed=std::chrono::duration(std::chrono::steady_clock::now()-GenerationStart).count(); std::printf("Back-buffer capture saved: %s (%.3f s after generation start; full detail uploaded).\n",CapturePath.c_str(),Elapsed); std::fflush(stdout);PostMessageA(Window,WM_CLOSE,0,0); } else std::fprintf(stderr,"Back-buffer capture failed: %s\n",CapturePath.c_str()); } void Capture(bool bOn) { bCaptured=bOn; if(bOn){SetCapture(Window);ShowCursor(FALSE);GetCursorPos(&LastMouse);POINT C{Width/2,Height/2};ClientToScreen(Window,&C);SetCursorPos(C.x,C.y);} else{ReleaseCapture();ShowCursor(TRUE);} } void UpdateTitle() { uint64 VisibleIndices=0;for(const auto& Pair:StreamingBatches) if(bShowLevel[Pair.first.Level] &&(CaptureOnlyLod<0||Pair.first.Level==CaptureOnlyLod)) VisibleIndices+=Pair.second.IndexCount; std::ostringstream S;S<<"VoxelForge standalone | seed "<(DrawStart-LastDrawEndAt).count():0.0; PumpGeneration(); const auto CpuPumpEnd=std::chrono::steady_clock::now(); const bool bDeferGpuUntilCpuFrame=bGpuFarEnabled&&bPresentCpuFrameBeforeGpu &&!bCpuReadyFramePresentedBeforeGpu; if(!bDeferGpuUntilCpuFrame)PumpGpuFarGeneration(); const auto GpuPumpEnd=std::chrono::steady_clock::now(); const auto Now=std::chrono::steady_clock::now(); if(FlightTargetCrossings>0&&bFullDetailReported&&!bFlightStarted) { bFlightStarted=true;FlightStartTime=Now;FlightStartPosition=Position; FlightStartCrossingIndex=CrossingIndex;FlightObservedCrossings=0; bFlightCrossingsValid=true; std::printf("[FlightBenchmarkStart] crossings=%d speed=%.2fm/s direction=+Y start=(%.2f,%.2f,%.2f)m cache_mode=none\n", FlightTargetCrossings,FlightSpeedMps,Position.X,Position.Y,Position.Z); std::fflush(stdout); } if(FlightTargetCrossings>0&&bFlightStarted&&!bFlightFinished) { const double Elapsed=std::chrono::duration(Now-FlightStartTime).count(); Position=V3(FlightStartPosition.X,FlightStartPosition.Y+ static_cast(FlightSpeedMps*Elapsed),FlightStartPosition.Z); if(FlightObservedCrossings>=FlightTargetCrossings) { bFlightFinished=true; std::printf("[FlightBenchmarkMove] movement stopped after %d center-chunk crossings; waiting for new nearest tiles, meshes and uploads.\n", FlightObservedCrossings); std::fflush(stdout); } } const float Dt=std::clamp(std::chrono::duration(Now-PreviousFrame).count(),0.0f,0.1f); PreviousFrame=Now;FrameMs=Dt*1000.0; const V3 F=Forward(),R=Normalize(Cross(F,{0,0,1})),U=Normalize(Cross(R,F)); const float Step=MoveSpeed*Dt*(Keys[VK_SHIFT]?4.0f:1.0f); if(Keys['W'])Position=Add(Position,Mul(F,Step));if(Keys['S'])Position=Sub(Position,Mul(F,Step)); if(Keys['A'])Position=Sub(Position,Mul(R,Step));if(Keys['D'])Position=Add(Position,Mul(R,Step)); if(Keys[VK_SPACE]||Keys['E'])Position.Z+=Step;if(Keys[VK_CONTROL]||Keys['Q'])Position.Z-=Step; if(Streamer&&NeedsRecenter(BuildTargetChunk))RecenterStreaming(); const float Clear[4]={0.055f,0.075f,0.105f,1.0f}; Context->OMSetRenderTargets(1,&RenderTarget,DepthView);Context->ClearRenderTargetView(RenderTarget,Clear); Context->ClearDepthStencilView(DepthView,D3D11_CLEAR_DEPTH,1.0f,0); D3D11_VIEWPORT Viewport{0,0,static_cast(Width),static_cast(Height),0,1};Context->RSSetViewports(1,&Viewport); Context->RSSetState(bWireframe?WireRasterizer:SolidRasterizer);Context->IASetInputLayout(InputLayout); Context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); FConstants C{};const M4 V=View(Position,F,R,U);const M4 P=Perspective(1.04719755f,static_cast(Width)/std::max(1,Height),0.05f,5000.0f); M4 Combined{};for(int I=0;I<4;++I)for(int J=0;J<4;++J)for(int K=0;K<4;++K)Combined.M[I][J]+=V.M[I][K]*P.M[K][J]; C.ViewProjection=Transpose(Combined);C.Camera[0]=Position.X;C.Camera[1]=Position.Y;C.Camera[2]=Position.Z; C.Forward[0]=F.X;C.Forward[1]=F.Y;C.Forward[2]=F.Z;C.LightDirection[0]=-0.5f;C.LightDirection[1]=-0.72f;C.LightDirection[2]=-0.48f; C.FogStart=260.0f;C.FogEnd=2600.0f;C.Ambient=0.36f; C.Padding[0]=1.0f; Context->UpdateSubresource(Constants,0,nullptr,&C,0,0);Context->VSSetConstantBuffers(0,1,&Constants);Context->PSSetConstantBuffers(0,1,&Constants); Context->VSSetShader(VertexShader,nullptr,0);Context->PSSetShader(PixelShader,nullptr,0); for(const auto& Pair:StreamingBatches) { const FStreamingGpuBatch& L=Pair.second; if(!bShowLevel[Pair.first.Level] ||(CaptureOnlyLod>=0&&Pair.first.Level!=CaptureOnlyLod) ||!L.VertexBuffer||!L.IndexBuffer||!L.IndexCount ||(bDrawOnlyTile&&L.DrawOnlyIndexCount==0))continue; const UINT Stride=sizeof(FGpuVertex),Offset=0;Context->IASetVertexBuffers(0,1,&L.VertexBuffer,&Stride,&Offset); Context->IASetIndexBuffer(L.IndexBuffer,DXGI_FORMAT_R32_UINT,0); if(bDrawOnlyTile) Context->DrawIndexed(L.DrawOnlyIndexCount,L.DrawOnlyIndexStart,0); else Context->DrawIndexed(L.IndexCount,0,0); } // Avoid issuing hundreds of tiny indirect draw calls while the // initial far batches are still being built. Once the clipmap is // ready the pooled GPU meshes draw directly as before. if(bGpuFarEnabled&&ShapeWorld&&ShapeWorld->hasFarWorld()) { C.Padding[0]=0.01f; Context->UpdateSubresource(Constants,0,nullptr,&C,0,0); Context->VSSetConstantBuffers(0,1,&Constants);Context->PSSetConstantBuffers(0,1,&Constants); for(auto& Pair:GpuFarTiles) { FGpuFarTile& Tile=Pair.second; if(!IsDrawOnlyTile(Pair.first)||!bShowLevel[Pair.first.Level] ||(CaptureOnlyLod>=0&&Pair.first.Level!=CaptureOnlyLod) ||!Tile.VertexBuffer||!Tile.IndexBuffer||!Tile.IndirectArgs)continue; if(!bInitialClipmapReported&&Pair.first.Level>=World->FullResClipLevels)continue; if(!IsRenderedTileReady(Pair.first))continue; if(bAuditGpuSkirtDrawArgs&&Tile.VisibleSkirtFaceMask!=0&&!Tile.bSkirtDrawArgsAudited) { if(!GpuSkirtArgsStaging) { D3D11_BUFFER_DESC StagingDesc{}; StagingDesc.ByteWidth=11u*sizeof(uint32); StagingDesc.Usage=D3D11_USAGE_STAGING; StagingDesc.CPUAccessFlags=D3D11_CPU_ACCESS_READ; const HRESULT CreateResult=Device->CreateBuffer(&StagingDesc,nullptr, &GpuSkirtArgsStaging); if(FAILED(CreateResult)) std::fprintf(stderr,"[GpuSkirtDrawAuditError] create_staging_hr=0x%08lx\n", static_cast(CreateResult)); } if(GpuSkirtArgsStaging) { const D3D11_BOX ArgsSource{Tile.IndirectArgsByteOffset,0,0, Tile.IndirectArgsByteOffset+11u*sizeof(uint32),1,1}; Context->CopySubresourceRegion(GpuSkirtArgsStaging,0,0,0,0, Tile.IndirectArgs,0,&ArgsSource); D3D11_MAPPED_SUBRESOURCE ArgsMapped{}; const HRESULT MapResult=Context->Map(GpuSkirtArgsStaging,0, D3D11_MAP_READ,0,&ArgsMapped); if(SUCCEEDED(MapResult)) { const auto* Args=static_cast(ArgsMapped.pData); const uint32 ExpectedStartIndex=(Tile.IndirectArgsByteOffset /(11u*sizeof(uint32)))*32768u; ++GpuSkirtDrawAuditTiles; GpuSkirtDrawAuditSumIndices+=Args[5]; GpuSkirtDrawAuditMaxIndices=std::max(GpuSkirtDrawAuditMaxIndices,Args[5]); if(Args[5]==0)++GpuSkirtDrawAuditZeroCounts; if(Args[10]!=0)++GpuSkirtDrawAuditOverflow; if(Args[7]!=ExpectedStartIndex)++GpuSkirtDrawAuditBadStartIndex; std::printf("[GpuSkirtDrawArgs] key=(%d,%d,%d,lod%d) face_mask=0x%02x output_slot=%u surface_indices=%u skirt_panel_indices=%u instances=%u connector_start_index=%u expected_start_index=%u overflow=%u\n", Pair.first.Coord.X,Pair.first.Coord.Y,Pair.first.Coord.Z,Pair.first.Level, static_cast(Tile.VisibleSkirtFaceMask),Tile.OutputSlot, Args[0],Args[5],Args[6],Args[7],ExpectedStartIndex,Args[10]); Context->Unmap(GpuSkirtArgsStaging,0); } else std::fprintf(stderr,"[GpuSkirtDrawAuditError] map_staging_hr=0x%08lx\n", static_cast(MapResult)); } Tile.bSkirtDrawArgsAudited=true; } const UINT Stride=32,Offset=0; Context->IASetVertexBuffers(0,1,&Tile.VertexBuffer,&Stride,&Offset); Context->IASetIndexBuffer(Tile.IndexBuffer,DXGI_FORMAT_R32_UINT,0); Context->DrawIndexedInstancedIndirect(Tile.IndirectArgs,Tile.IndirectArgsByteOffset); if(Tile.ConnectorVertexBuffer&&Tile.ConnectorIndexBuffer) { Context->IASetVertexBuffers(0,1,&Tile.ConnectorVertexBuffer,&Stride,&Offset); Context->IASetIndexBuffer(Tile.ConnectorIndexBuffer,DXGI_FORMAT_R32_UINT,0); Context->DrawIndexedInstancedIndirect(Tile.IndirectArgs, Tile.IndirectArgsByteOffset+5u*sizeof(uint32)); } } } if(bAuditGpuSkirtDrawArgs&&bInitialClipmapReported&&!bGpuSkirtDrawAuditReported) { std::printf("[GpuSkirtDrawArgsSummary] tiles=%llu zero_index_counts=%llu overflow=%llu bad_slot_start_indices=%llu total_panel_plus_skirt_indices=%llu max_panel_plus_skirt_indices=%llu status=%s\n", static_cast(GpuSkirtDrawAuditTiles), static_cast(GpuSkirtDrawAuditZeroCounts), static_cast(GpuSkirtDrawAuditOverflow), static_cast(GpuSkirtDrawAuditBadStartIndex), static_cast(GpuSkirtDrawAuditSumIndices), static_cast(GpuSkirtDrawAuditMaxIndices), (GpuSkirtDrawAuditTiles>0&&GpuSkirtDrawAuditOverflow==0 &&GpuSkirtDrawAuditBadStartIndex==0)?"PASS":"FAIL"); bGpuSkirtDrawAuditReported=true; std::fflush(stdout); } CaptureRenderedFrame(); const bool bHoldFrontBufferForGpuWarmup=bHoldCpuFrameDuringGpuWarmup &&bCpuReadyFramePresentedBeforeGpu&&bGpuFarEnabled &&GpuFarTilesSubmitted>0&&!bInitialClipmapReported; if(bHoldFrontBufferForGpuWarmup) { if(!bGpuWarmupHoldReported) { bGpuWarmupHoldReported=true; std::printf("[GpuWarmupPresentHold] begin_ms=%.3f policy=retain_last_CPU_ready_front_buffer_until_GPU_clipmap_ready\n", std::chrono::duration( std::chrono::steady_clock::now()-ColdProcessStart).count()); std::fflush(stdout); } ++GpuWarmupHeldPresents; // Keep pumping CPU and GPU work at the display cadence without // calling the driver present path that stalls on its first GPU frame. std::this_thread::sleep_for(std::chrono::milliseconds(11)); LastDrawEndAt=std::chrono::steady_clock::now(); return; } const auto BeforePresent=std::chrono::steady_clock::now(); const bool bNonBlockingStartupPresent=bGpuFarEnabled&&!bInitialClipmapReported &&!bForceBlockingStartupPresent; const UINT PresentSyncInterval=(bDisableVSync||bNonBlockingStartupPresent)?0u:1u; const UINT PresentFlags=bNonBlockingStartupPresent?DXGI_PRESENT_DO_NOT_WAIT:0u; const auto PresentCallStart=std::chrono::steady_clock::now(); const HRESULT PresentResult=SwapChain->Present(PresentSyncInterval,PresentFlags); const auto PresentCallEnd=std::chrono::steady_clock::now(); if(GpuFarTilesSubmitted>0&&!bGpuFirstBackedPresentReported) { bGpuFirstBackedPresentReported=true; std::printf("[GpuFirstBackedPresent] at_ms=%.3f call_ms=%.3f sync=%u flags=0x%08x hr=0x%08lx submitted_tiles=%llu batches=%llu\n", std::chrono::duration(PresentCallEnd-ColdProcessStart).count(), std::chrono::duration(PresentCallEnd-PresentCallStart).count(), PresentSyncInterval,PresentFlags,static_cast(PresentResult), static_cast(GpuFarTilesSubmitted), static_cast(GpuFarSubmissionBatches)); std::fflush(stdout); } if(bInitialClipmapReported&&!bWholeViewPresented) { bWholeViewPresented=true; std::printf("[WholeViewPresented] at_ms=%.3f present_ms=%.3f sync=%u hr=0x%08lx\n", std::chrono::duration(PresentCallEnd-ColdProcessStart).count(), std::chrono::duration(PresentCallEnd-PresentCallStart).count(), PresentSyncInterval,static_cast(PresentResult)); std::fflush(stdout); } if(bGpuWarmupHoldReported&&!bGpuWarmupReleaseReported) { bGpuWarmupReleaseReported=true; std::printf("[GpuWarmupPresentRelease] at_ms=%.3f first_post_warmup_present_ms=%.3f sync=%u hr=0x%08lx\n", std::chrono::duration(PresentCallEnd-ColdProcessStart).count(), std::chrono::duration(PresentCallEnd-PresentCallStart).count(), PresentSyncInterval,static_cast(PresentResult)); std::fflush(stdout); } const uint64 PresentOrdinal=++PresentCallCount; if(bNonBlockingStartupPresent) { ++StartupNonBlockingPresentCalls; if(PresentResult==DXGI_ERROR_WAS_STILL_DRAWING)++StartupNonBlockingPresentSkips; else if(FAILED(PresentResult)) std::fprintf(stderr,"[PresentStartupError] hr=0x%08lx\n", static_cast(PresentResult)); } if(PresentOrdinal<=3) std::printf("[PresentProfile] ordinal=%llu at_ms=%.3f sync=%u flags=0x%08x mode=%s hr=0x%08lx call_ms=%.3f gpu_tiles_submitted=%llu gpu_batches=%llu\n", static_cast(PresentOrdinal), std::chrono::duration(PresentCallEnd-ColdProcessStart).count(), PresentSyncInterval,PresentFlags,bNonBlockingStartupPresent?"startup-do-not-wait":"normal", static_cast(PresentResult), std::chrono::duration(PresentCallEnd-PresentCallStart).count(), static_cast(GpuFarTilesSubmitted), static_cast(GpuFarSubmissionBatches)); if(bDeferGpuUntilCpuFrame&&!StreamingBatches.empty()) { bCpuReadyFramePresentedBeforeGpu=true; std::printf("[CpuReadyFrameBeforeGpu] at_ms=%.3f uploaded_cpu_batches=%zu next_action=submit_gpu_far\n", std::chrono::duration(PresentCallEnd-ColdProcessStart).count(), StreamingBatches.size()); std::fflush(stdout); } UpdateTitle(); const auto DrawEnd=std::chrono::steady_clock::now(); const double CpuPumpMs=std::chrono::duration(CpuPumpEnd-DrawStart).count(); const double GpuPumpMs=std::chrono::duration(GpuPumpEnd-CpuPumpEnd).count(); const double PresentCallMs=std::chrono::duration(PresentCallEnd-PresentCallStart).count(); const double TitleMs=std::chrono::duration(DrawEnd-PresentCallEnd).count(); const double RenderPresentMs=PresentCallMs+TitleMs; if(InterDrawGapMs>50.0||CpuPumpMs>50.0||GpuPumpMs>50.0||RenderPresentMs>50.0) std::printf("[LongViewerFrame] at_ms=%.3f inter_draw_gap_ms=%.3f cpu_pump_ms=%.3f gpu_pump_ms=%.3f pre_present_ms=%.3f present_sync=%u present_call_ms=%.3f title_ms=%.3f\n", std::chrono::duration(DrawStart-ColdProcessStart).count(), InterDrawGapMs,CpuPumpMs,GpuPumpMs, std::chrono::duration(BeforePresent-GpuPumpEnd).count(), PresentSyncInterval,PresentCallMs,TitleMs); LastDrawEndAt=DrawEnd; } }; FApp* GApp=nullptr; LRESULT CALLBACK WindowProc(HWND H,UINT Message,WPARAM W,LPARAM L) { if(!GApp)return DefWindowProc(H,Message,W,L); switch(Message) { case WM_SIZE:if(W!=SIZE_MINIMIZED)GApp->Resize(LOWORD(L),HIWORD(L));return 0; case WM_KEYDOWN: { const bool bWasDown=(L&(1ll<<30))!=0;if(W<256)GApp->Keys[W]=true; if(W==VK_ESCAPE){if(GApp->bCaptured)GApp->Capture(false);else DestroyWindow(H);} if(!bWasDown&&W=='F')GApp->bWireframe=!GApp->bWireframe; if(!bWasDown&&W=='T'){GApp->bRoundTunnels=!GApp->bRoundTunnels;GApp->bRebuildPending=true;} if(!bWasDown&&W=='V'){GApp->bShapeWorld=!GApp->bShapeWorld;GApp->bRebuildPending=true;} if(!bWasDown&&W=='G'&&GApp->bRoundTunnels) { GApp->bRoundTunnelEnhanced=!GApp->bRoundTunnelEnhanced; GApp->bRebuildPending=true; std::printf("Round-tunnel comparison: %s wall field.\n", GApp->bRoundTunnelEnhanced?"detailed/smoothed":"legacy smooth tube"); } if(!bWasDown&&W=='H')GApp->ToggleFarRenderer(); if(!bWasDown&&(W=='N'||W=='P'))GApp->RequestSeed(W=='N'?1:-1); if(!bWasDown&&W>='1'&&W<='8'){const int32 I=static_cast(W-'1');GApp->bShowLevel[I]=!GApp->bShowLevel[I];} if(!bWasDown&&W=='9')GApp->bShowLevel[8]=!GApp->bShowLevel[8]; if(!bWasDown&&W=='0')for(bool& B:GApp->bShowLevel)B=!B; return 0; } case WM_KEYUP:if(W<256)GApp->Keys[W]=false;return 0; case WM_RBUTTONDOWN:GApp->Capture(true);return 0; case WM_RBUTTONUP:GApp->Capture(false);return 0; case WM_MOUSEMOVE: if(GApp->bCaptured){POINT C{GApp->Width/2,GApp->Height/2};ClientToScreen(H,&C);POINT P{GET_X_LPARAM(L),GET_Y_LPARAM(L)},Screen=P;ClientToScreen(H,&Screen);const int32 DX=Screen.x-C.x,DY=Screen.y-C.y;if(DX||DY){GApp->Yaw+=DX*0.0035f;GApp->Pitch=std::clamp(GApp->Pitch-DY*0.0035f,-1.55f,1.55f);SetCursorPos(C.x,C.y);}}return 0; case WM_MOUSEWHEEL:GApp->MoveSpeed=std::clamp(GApp->MoveSpeed*(GET_WHEEL_DELTA_WPARAM(W)>0?1.25f:0.8f),0.25f,1000.0f);return 0; case WM_DESTROY:if(GApp->Streamer)GApp->Streamer->Stop();PostQuitMessage(0);return 0; } return DefWindowProc(H,Message,W,L); } std::filesystem::path DefaultDataPath() { wchar_t Module[MAX_PATH]{};GetModuleFileNameW(nullptr,Module,MAX_PATH); const std::filesystem::path Exe(Module); return Exe.parent_path().parent_path()/L"data"/L"owner_world.json"; } int RunTileBenchmark(FStandaloneOwnerWorld& World,V3 CameraPosition,int32 Level, int32 Count,bool bProfile,bool bCompareEvaluators,bool bDensityHash, VoxelForgeCore::World* CoreWorld) { const FVector CameraVoxels(CameraPosition.X*4.0,CameraPosition.Y*4.0,CameraPosition.Z*4.0); const FStandaloneDesiredTileSet Desired=StandaloneWorldMesher::BuildDesiredSet(World,CameraVoxels); std::vector Tiles;Tiles.reserve(static_cast(std::max(Count,1))); if(CoreWorld) { const auto CoreTiles=CoreWorld->desiredTiles({CameraVoxels.X,CameraVoxels.Y,CameraVoxels.Z}); for(const auto& Key:CoreTiles) if(Key.lod==Level&&static_cast(Tiles.size())(Tiles.size())(World.SkirtCells);Mesher.LODOctaveDrop=World.LODOctaveDrop; const int32 BandMin=World.StrateContentCutMinLevel<9&&Desired.bHasStrate ?Desired.StrateBottomChunkZ*CHUNK_SIZE:MIN_int32; const int32 BandMax=World.StrateContentCutMinLevel<9&&Desired.bHasStrate ?(Desired.StrateTopChunkZ+1)*CHUNK_SIZE:MAX_int32; if(bCompareEvaluators) { const bool bOriginalFused=VoxelGenLOD::IsUseFusedEvaluatorEnabled(); uint64 Mismatches=0,ComparedSamples=0,MeshCountMismatches=0; float MaxAbsoluteDifference=0.0f; size_t FirstMismatch=SIZE_MAX; FVoxelTileKey FirstMismatchTile{}; VoxelGenLOD::SetUseFusedEvaluatorEnabled(true); for(const FVoxelTileKey& Tile:Tiles) { const int32 Cells=Level FusedDensities,OpStackDensities; int64 FusedSampleCalls=0,OpStackSampleCalls=0; FVoxelMeshData FusedMesh=Mesher.GenerateMesh(Tile.OriginVoxels(),Step,Cells,nullptr, BandMin,BandMax,&FusedSampleCalls,nullptr,nullptr,&FusedDensities); VoxelGenLOD::SetUseFusedEvaluatorEnabled(false); FVoxelMeshData OpStackMesh=Mesher.GenerateMesh(Tile.OriginVoxels(),Step,Cells,nullptr, BandMin,BandMax,&OpStackSampleCalls,nullptr,nullptr,&OpStackDensities); VoxelGenLOD::SetUseFusedEvaluatorEnabled(true); if(FusedMesh.Vertices.Num()!=OpStackMesh.Vertices.Num() || FusedMesh.Triangles.Num()!=OpStackMesh.Triangles.Num())++MeshCountMismatches; const size_t SharedSamples=std::min(FusedDensities.size(),OpStackDensities.size()); ComparedSamples+=SharedSamples; for(size_t I=0;I(FusedDensities[I])!=std::bit_cast(OpStackDensities[I])) { if(FirstMismatch==SIZE_MAX){FirstMismatch=I;FirstMismatchTile=Tile;} ++Mismatches; MaxAbsoluteDifference=std::max(MaxAbsoluteDifference, std::abs(FusedDensities[I]-OpStackDensities[I])); } } Mismatches+=static_cast(std::max(FusedDensities.size(),OpStackDensities.size())-SharedSamples); } std::printf("[EvaluatorCompare] LOD=%d tiles=%zu compared_samples=%llu density_mismatches=%llu first_tile=(%d,%d,%d) first_index=%llu max_abs=%.9g mesh_count_mismatch_tiles=%llu original_fused=%d\n", Level,Tiles.size(),static_cast(ComparedSamples), static_cast(Mismatches), FirstMismatchTile.Coord.X,FirstMismatchTile.Coord.Y,FirstMismatchTile.Coord.Z, static_cast(FirstMismatch),MaxAbsoluteDifference, static_cast(MeshCountMismatches),bOriginalFused?1:0); VoxelGenLOD::SetUseFusedEvaluatorEnabled(bOriginalFused); std::fflush(stdout); return Mismatches==0?0:5; } std::vector TileSeconds;TileSeconds.reserve(Tiles.size()); uint64 Samples=0,Vertices=0,Indices=0; uint64 DensityHash=14695981039346656037ull; const auto TotalStart=std::chrono::steady_clock::now(); for(const FVoxelTileKey& Tile:Tiles) { const auto TileStart=std::chrono::steady_clock::now(); const int32 Cells=Level DebugDensitySamples; uint64 TileVertices=0,TileIndices=0; if(CoreWorld&&!bCompareEvaluators) { VoxelForgeCore::TileGenerationOptions Options; Options.bandMinZVoxel=BandMin;Options.bandMaxZVoxel=BandMax; Options.captureDensitySamples=bDensityHash; std::string CoreError; auto Mesh=CoreWorld->generateTile( {{Tile.Coord.X,Tile.Coord.Y,Tile.Coord.Z},Tile.Level},Options,CoreError); if(!Mesh) { std::fprintf(stderr,"[VoxelForgeCore] benchmark tile generation failed: %s\n",CoreError.c_str()); return 8; } TileSamples=static_cast(Mesh->densitySampleCount); TileVertices=Mesh->vertices.size();TileIndices=Mesh->indices.size(); if(bDensityHash)DebugDensitySamples=std::move(Mesh->debugDensitySamples); } else { FVoxelMeshData Mesh=Mesher.GenerateMesh(Tile.OriginVoxels(),Step,Cells,nullptr, BandMin,BandMax,&TileSamples,nullptr,nullptr, bDensityHash?&DebugDensitySamples:nullptr); TileVertices=static_cast(Mesh.Vertices.Num()); TileIndices=static_cast(Mesh.Triangles.Num()); } Samples+=static_cast(FMath::Max(0,TileSamples)); Vertices+=TileVertices; Indices+=TileIndices; if(bDensityHash) { for(const float Density:DebugDensitySamples) { DensityHash^=std::bit_cast(Density); DensityHash*=1099511628211ull; } } TileSeconds.push_back(std::chrono::duration( std::chrono::steady_clock::now()-TileStart).count()); } const double TotalSeconds=std::chrono::duration( std::chrono::steady_clock::now()-TotalStart).count(); const VoxelDensityProfile::FSnapshot After=VoxelDensityProfile::SnapshotCurrentThread(); std::sort(TileSeconds.begin(),TileSeconds.end()); const double Average=TotalSeconds/static_cast(Tiles.size()); std::printf("[TileBenchmark] LOD=%d generated=%zu samples=%.2fM worker_sum=%.3fs avg=%.3fms p50=%.3fms p95=%.3fms vertices=%llu indices=%llu profiling=%s\n", Level,Tiles.size(),static_cast(Samples)/1.0e6,TotalSeconds,Average*1000.0, TileSeconds[(TileSeconds.size()-1)*50/100]*1000.0, TileSeconds[(TileSeconds.size()-1)*95/100]*1000.0, static_cast(Vertices),static_cast(Indices), bProfile?"Attribution":"off"); if(bDensityHash) { std::printf("[TileDensityHash] LOD=%d tiles=%zu hash=0x%016llx\n",Level,Tiles.size(), static_cast(DensityHash)); } if(bProfile) { std::printf("[TileProfile] LOD=%d",Level); for(int32 I=0;I=Before.Cycles[I] ?After.Cycles[I]-Before.Cycles[I]:0; const double Ms=static_cast(CycleDelta) *FPlatformTime::GetSecondsPerCycle64()*1000.0; if(Ms>0.001)std::printf(" %s=%.3fms",VoxelDensityProfile::BucketName( static_cast(I)),Ms); } std::printf("\n"); const auto CounterDelta=[&](VoxelDensityProfile::ECounter Counter) { const size_t I=static_cast(Counter); return After.Counters[I]>=Before.Counters[I] ?After.Counters[I]-Before.Counters[I]:0; }; std::printf("[TileCounters] sdf_builds=%llu graph_tile_builds=%llu graph_core_builds=%llu op_block_builds=%llu\n", static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfCacheBuild)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::RoomGraphBuildGeneratorTile)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::RoomGraphBuildGeneratorTunnelCore)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::OpBlockBuilds))); std::printf("[SdfRebuildCauses] strate=%llu seed=%llu fingerprint=%llu layout=%llu manager=%llu terrain_ops=%llu fused_policy=%llu tile_policy=%llu tile_identity=%llu bounds_x=%llu bounds_y=%llu tile_window_accepted=%llu tile_window_rejected=%llu\n", static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfRebuildStrate)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfRebuildSeed)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfRebuildFingerprint)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfRebuildLayout)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfRebuildManagerLifetime)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfRebuildTerrainOps)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfRebuildFusedPolicy)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfRebuildTilePolicy)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfRebuildTileIdentity)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfRebuildBoundsX)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfRebuildBoundsY)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfTileWindowAccepted)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::SdfTileWindowRejected))); std::printf("[TilePolicyKeyChanges] origin=%llu step=%llu cells=%llu fingerprint=%llu layout=%llu manager=%llu terrain_ops=%llu fused_path=%llu context=%llu\n", static_cast(CounterDelta(VoxelDensityProfile::ECounter::TilePolicyKeyOrigin)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::TilePolicyKeyStep)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::TilePolicyKeyCells)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::TilePolicyKeyFingerprint)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::TilePolicyKeyLayout)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::TilePolicyKeyManager)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::TilePolicyKeyTerrainOps)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::TilePolicyKeyFusedPath)), static_cast(CounterDelta(VoxelDensityProfile::ECounter::TilePolicyKeyContext))); } std::fflush(stdout); return 0; } struct FComparePoint { double X=0.0,Y=0.0,Z=0.0; }; struct FCompareBucketHash { size_t operator()(const FIntVector& K)const noexcept { uint64 H=static_cast(K.X)*0x9E3779B185EBCA87ull; H^=static_cast(static_cast(K.Y))*0xC2B2AE3D27D4EB4Full; H^=static_cast(static_cast(K.Z))*0x165667B19E3779F9ull; return static_cast(H^(H>>32)); } }; struct FDirectedSurfaceDistance { double Sum=0.0,Maximum=0.0; uint64 Count=0,Unmatched=0; }; constexpr int32 OwnerBandGrid=64; constexpr double OwnerBandSpacing=0.75; constexpr std::array OwnerBandMinWavelength={2.0,4.0,8.0,16.0}; constexpr std::array OwnerBandMaxWavelength={4.0,8.0,16.0,32.0}; void FFT64(std::array,OwnerBandGrid>& Values) { for(int32 I=1,J=0;I>1; for(;J&Bit;Bit>>=1)J^=Bit; J^=Bit; if(I(Length); const std::complex Step(std::cos(Angle),std::sin(Angle)); for(int32 Base=0;Base W(1.0,0.0); for(int32 I=0;I Even=Values[Base+I]; const std::complex Odd=Values[Base+I+Length/2]*W; Values[Base+I]=Even+Odd;Values[Base+I+Length/2]=Even-Odd;W*=Step; } } } } bool OwnerSurfaceBandRms(const std::array& Heights, const std::array& Valid,std::array& OutRms) { size_t ValidCount=0; double Sums[3][4]{}; for(int32 Y=0;Y(Y)*OwnerBandGrid+X; if(!Valid[Index])continue; ++ValidCount; const double U=(X-(OwnerBandGrid-1)*0.5)*OwnerBandSpacing; const double V=(Y-(OwnerBandGrid-1)*0.5)*OwnerBandSpacing; const double Row[3]={1.0,U,V}; for(int32 I=0;I<3;++I) { for(int32 J=0;J<3;++J)Sums[I][J]+=Row[I]*Row[J]; Sums[I][3]+=Row[I]*Heights[Index]; } } if(ValidCount(OwnerBandGrid*OwnerBandGrid*9/10))return false; for(int32 Column=0;Column<3;++Column) { int32 Pivot=Column; for(int32 Row=Column+1;Row<3;++Row) if(std::abs(Sums[Row][Column])>std::abs(Sums[Pivot][Column]))Pivot=Row; if(std::abs(Sums[Pivot][Column])<1.0e-10)return false; if(Pivot!=Column)for(int32 J=Column;J<4;++J)std::swap(Sums[Pivot][J],Sums[Column][J]); const double Scale=Sums[Column][Column]; for(int32 J=Column;J<4;++J)Sums[Column][J]/=Scale; for(int32 Row=0;Row<3;++Row)if(Row!=Column) { const double Factor=Sums[Row][Column]; for(int32 J=Column;J<4;++J)Sums[Row][J]-=Factor*Sums[Column][J]; } } const double Plane[3]={Sums[0][3],Sums[1][3],Sums[2][3]}; std::array,OwnerBandGrid>,OwnerBandGrid> Spectrum{}; double WindowSquareSum=0.0; for(int32 Y=0;Y(Y)*OwnerBandGrid+X; const double WX=0.5-0.5*std::cos(6.2831853071795864769*X/(OwnerBandGrid-1)); const double U=(X-(OwnerBandGrid-1)*0.5)*OwnerBandSpacing; const double V=(Y-(OwnerBandGrid-1)*0.5)*OwnerBandSpacing; const double Residual=Valid[Index]?Heights[Index]-(Plane[0]+Plane[1]*U+Plane[2]*V):0.0; Spectrum[Y][X]=Residual*(WX*WY); WindowSquareSum+=WX*WX*WY*WY; } FFT64(Spectrum[Y]); } for(int32 X=0;X,OwnerBandGrid> Column{}; for(int32 Y=0;Y Power{}; for(int32 Y=0;Y(OwnerBandGrid)*OwnerBandSpacing); const double FY=std::min(Y,OwnerBandGrid-Y) /(static_cast(OwnerBandGrid)*OwnerBandSpacing); const double Frequency=std::sqrt(FX*FX+FY*FY); if(Frequency<=0.0)continue; const double Wavelength=1.0/Frequency; for(size_t Band=0;Band=OwnerBandMinWavelength[Band]&&Wavelength(OwnerBandGrid*OwnerBandGrid)*WindowSquareSum; for(size_t Band=0;Band bool SampleOwnerSurfaceHeightPatch(V3 Origin,V3 Normal,V3 TangentU,V3 TangentV, TDensity&& Density,std::array& OutHeights, std::array& OutValid) { size_t ValidCount=0; for(int32 Y=0;Y(DU)),Mul(TangentV,static_cast(DV)))); double T=0.0;bool bConverged=false; for(int32 Iteration=0;Iteration<7;++Iteration) { const V3 P=Add(Base,Mul(Normal,static_cast(T))); const double D=Density(P); if(!std::isfinite(D)||std::abs(T)>16.0)break; // Core density keeps a 0.05-voxel near-zero sign margin. Accepting a // tighter root tolerance makes every otherwise-good Core patch fail. if(std::abs(D)<0.06){bConverged=true;break;} const double DP=Density(Add(Base,Mul(Normal,static_cast(T+0.5)))); const double DM=Density(Add(Base,Mul(Normal,static_cast(T-0.5)))); const double Gradient=DP-DM; if(!std::isfinite(Gradient)||std::abs(Gradient)<0.25)break; T-=std::clamp(D/Gradient,-4.0,4.0); } const size_t Index=static_cast(Y)*OwnerBandGrid+X; OutHeights[Index]=T;OutValid[Index]=bConverged?1:0; ValidCount+=bConverged?1u:0u; } return ValidCount>=static_cast(OwnerBandGrid*OwnerBandGrid*9/10); } FDirectedSurfaceDistance DirectedSurfaceDistance( const std::vector& From,const std::vector& To, double BucketWidth=1.0,int32 SearchCells=3) { FDirectedSurfaceDistance Result; if(From.empty()||To.empty()){Result.Unmatched=From.size();return Result;} std::unordered_map,FCompareBucketHash> Buckets; Buckets.reserve(To.size()); const auto BucketOf=[=](const FComparePoint& P) { return FIntVector(static_cast(std::floor(P.X/BucketWidth)), static_cast(std::floor(P.Y/BucketWidth)), static_cast(std::floor(P.Z/BucketWidth))); }; for(const FComparePoint& P:To)Buckets[BucketOf(P)].push_back(&P); for(const FComparePoint& P:From) { const FIntVector Center=BucketOf(P); double BestSquared=std::numeric_limits::infinity(); for(int32 Z=-SearchCells;Z<=SearchCells;++Z) for(int32 Y=-SearchCells;Y<=SearchCells;++Y) for(int32 X=-SearchCells;X<=SearchCells;++X) { const auto It=Buckets.find(Center+FIntVector(X,Y,Z)); if(It==Buckets.end())continue; for(const FComparePoint* Candidate:It->second) { const double DX=P.X-Candidate->X,DY=P.Y-Candidate->Y,DZ=P.Z-Candidate->Z; BestSquared=std::min(BestSquared,DX*DX+DY*DY+DZ*DZ); } } if(std::isfinite(BestSquared)) { const double Distance=std::sqrt(BestSquared); Result.Sum+=Distance;Result.Maximum=std::max(Result.Maximum,Distance);++Result.Count; } else ++Result.Unmatched; } return Result; } int RunOwnerShapeComparison(FStandaloneOwnerWorld& World,VoxelForgeCore::World& Shape, V3 CameraPosition,float CameraYaw,float CameraPitch, int32 Workers,int32 LevelFilter,int32 TileLimit, std::string_view AreaLabel,bool bCheckOwnerReliefBands) { if(!Shape.isCompiled()) {std::fprintf(stderr,"Shape comparison requires a compiled core world.\n");return 11;} if(LevelFilter>=World.FullResClipLevels&&!Shape.hasFarWorld())Shape.buildFarWorld(); const FVector CameraVoxels(CameraPosition.X*4.0,CameraPosition.Y*4.0,CameraPosition.Z*4.0); Shape.auditViewSurface({CameraVoxels.X,CameraVoxels.Y,CameraVoxels.Z},CameraYaw,CameraPitch); { const int32 Offsets[][3]={{0,0,0},{4,0,0},{-4,0,0},{0,4,0},{0,-4,0},{0,0,4},{0,0,-4}}; for(const auto& Offset:Offsets) { const float X=static_cast(CameraVoxels.X+Offset[0]); const float Y=static_cast(CameraVoxels.Y+Offset[1]); const float Z=static_cast(CameraVoxels.Z+Offset[2]); float OwnerDensity=0.0f; OwnerDensity=World.Generator->GetDensityAt(X,Y,Z); const float ShapeDensity=Shape.densityAt({X,Y,Z}); std::printf("[ShapeProbe] voxels=(%.1f,%.1f,%.1f) owner=%.5f shape=%.5f owner_air=%d shape_air=%d protected_air=%d solid_overlay=%d\n", X,Y,Z,OwnerDensity,ShapeDensity,OwnerDensity>=0.0f?1:0,ShapeDensity>=0.0f?1:0, Shape.debugCriticalAirAt({X,Y,Z})?1:0,Shape.debugSolidOverlayAt({X,Y,Z})?1:0); } } std::vector CoreDesired; for(const auto& Key:Shape.desiredTiles({CameraVoxels.X,CameraVoxels.Y,CameraVoxels.Z})) CoreDesired.emplace_back(FIntVector(Key.coordinate.x,Key.coordinate.y,Key.coordinate.z),Key.lod); std::vector Tiles; for(const FVoxelTileKey& Tile:CoreDesired) if(LevelFilter<0?Tile.Level0&&Tiles.size()>static_cast(TileLimit)) { constexpr double DegreesToRadians=3.14159265358979323846/180.0; const double YawRadians=CameraYaw*DegreesToRadians,PitchRadians=CameraPitch*DegreesToRadians; const V3 ViewForward{static_cast(std::sin(YawRadians)*std::cos(PitchRadians)), static_cast(std::cos(YawRadians)*std::cos(PitchRadians)), static_cast(std::sin(PitchRadians))}; const auto ViewScore=[&](const FVoxelTileKey& Tile) { const FIntVector O=Tile.OriginVoxels(); const V3 D{static_cast(O.X+Tile.ExtentVoxels()*0.5-CameraVoxels.X), static_cast(O.Y+Tile.ExtentVoxels()*0.5-CameraVoxels.Y), static_cast(O.Z+Tile.ExtentVoxels()*0.5-CameraVoxels.Z)}; const double Distance=std::sqrt(Dot(D,D)); // Keep near tiles first while preferring the half-space in front of this view. return Distance*Distance+32.0*std::max(0.0,Distance-Dot(D,ViewForward)); }; std::sort(Tiles.begin(),Tiles.end(),[&](const FVoxelTileKey& A,const FVoxelTileKey& B) { const double AS=ViewScore(A),BS=ViewScore(B); if(AS!=BS)return AS(TileLimit)); } if(Tiles.empty()){std::fprintf(stderr,"No tiles are available for the requested shape comparison level.\n");return 12;} struct FTileComparison { uint64 Samples=0,Changed=0,MeshMismatch=0; uint64 OldHash=14695981039346656037ull,NewHash=14695981039346656037ull; std::vector OldSurface,NewSurface; std::array OwnerBandRms{},ShapeBandRms{}; double SurfacePairDistanceVoxels=0.0; bool bHasOwnerBandPatch=false; }; std::vector Results(Tiles.size()); int32 MinChunkZ=MIN_int32,MaxChunkZ=MAX_int32,TopChunkZ=0,BottomChunkZ=0; if(World.Settings->bClampViewToStrate&&World.Manager->GetStrateChunkZBounds( StandaloneWorldMesher::CameraChunk(CameraVoxels).Z,TopChunkZ,BottomChunkZ)) {MinChunkZ=BottomChunkZ*CHUNK_SIZE;MaxChunkZ=(TopChunkZ+1)*CHUNK_SIZE;} std::atomic Next{0}; std::vector Threads; const int32 ThreadCount=std::clamp(Workers,1,8); Threads.reserve(ThreadCount); for(int32 Worker=0;Worker(World.SkirtCells); Mesher.LODOctaveDrop=World.LODOctaveDrop; for(;;) { const size_t Index=Next.fetch_add(1,std::memory_order_relaxed); if(Index>=Tiles.size())break; const FVoxelTileKey& Tile=Tiles[Index]; const int32 Cells=Tile.Level NewDensities=NewMesh?std::move(NewMesh->debugDensitySamples):std::vector{}; std::vector OldDensities; FVoxelMeshData OldMesh; OldMesh=Mesher.GenerateMesh(Tile.OriginVoxels(),Step,Cells,nullptr, MinChunkZ,MaxChunkZ,nullptr,nullptr,nullptr,&OldDensities); FTileComparison& R=Results[Index]; const size_t Shared=std::min(NewDensities.size(),OldDensities.size()); R.Samples=Shared; R.MeshMismatch=std::max(NewDensities.size(),OldDensities.size())-Shared; for(size_t I=0;I(NewDensities[I]);R.NewHash*=1099511628211ull; R.OldHash^=std::bit_cast(OldDensities[I]);R.OldHash*=1099511628211ull; } if(Tile.Level==0&&NewMesh&&OldMesh.NumSurfaceVertices>0 &&NewMesh->groups.surfaceVertexCount>0) { const int32 OldSurfaceCount=std::min(OldMesh.NumSurfaceVertices, OldMesh.Vertices.Num()); const size_t NewSurfaceCount=std::min( NewMesh->groups.surfaceVertexCount,NewMesh->vertices.size()); const FIntVector TileOrigin=Tile.OriginVoxels(); const V3 TileCenter{TileOrigin.X+Tile.ExtentVoxels()*0.5f, TileOrigin.Y+Tile.ExtentVoxels()*0.5f, TileOrigin.Z+Tile.ExtentVoxels()*0.5f}; double OwnerCenterDistanceSq=std::numeric_limits::infinity(); double ShapeCenterDistanceSq=std::numeric_limits::infinity(); V3 OwnerPoint{},OwnerNormal{},ShapePoint{},ShapeNormal{}; for(int32 OldIndex=0;OldIndex=OldMesh.Normals.Num())continue; const FVector& OP=OldMesh.Vertices[OldIndex]; const FVector& ON=OldMesh.Normals[OldIndex]; const V3 CandidatePoint{static_cast(OP.X*0.04), static_cast(OP.Y*0.04),static_cast(OP.Z*0.04)}; const V3 CandidateNormal=Normalize({static_cast(ON.X), static_cast(ON.Y),static_cast(ON.Z)}); const V3 Delta=Sub(CandidatePoint,TileCenter); const double DistanceSq=Dot(Delta,Delta); if(DistanceSqvertices[NewIndex]; const V3 CandidatePoint{static_cast(NV.position.x*0.04), static_cast(NV.position.y*0.04), static_cast(NV.position.z*0.04)}; const V3 CandidateNormal=Normalize({static_cast(NV.normal.x), static_cast(NV.normal.y),static_cast(NV.normal.z)}); if(Dot(CandidateNormal,OwnerNormal)<0.5f)continue; const V3 Delta=Sub(CandidatePoint,OwnerPoint); const double DistanceSq=Dot(Delta,Delta); if(DistanceSq=0.25f)return Normalize(Normal); const V3 GX{0.5f,0.0f,0.0f},GY{0.0f,0.5f,0.0f},GZ{0.0f,0.0f,0.5f}; return Normalize({Density(Add(Point,GX))-Density(Sub(Point,GX)), Density(Add(Point,GY))-Density(Sub(Point,GY)), Density(Add(Point,GZ))-Density(Sub(Point,GZ))}); }; const auto OwnerDensity=[&](V3 P) {return World.Generator->GetDensityAt(P.X,P.Y,P.Z);}; const auto ShapeDensity=[&](V3 P) {return Shape.densityAt({P.X,P.Y,P.Z});}; OwnerNormal=FieldNormal(OwnerPoint,OwnerNormal,OwnerDensity); ShapeNormal=FieldNormal(ShapePoint,ShapeNormal,ShapeDensity); V3 OwnerTangentU{},OwnerTangentV{},ShapeTangentU{},ShapeTangentV{}; TangentBasis(OwnerNormal,OwnerTangentU,OwnerTangentV); TangentBasis(ShapeNormal,ShapeTangentU,ShapeTangentV); std::array OwnerHeights{},ShapeHeights{}; std::array OwnerValid{},ShapeValid{}; const bool bOwnerPatch=SampleOwnerSurfaceHeightPatch(OwnerPoint, OwnerNormal,OwnerTangentU,OwnerTangentV,OwnerDensity, OwnerHeights,OwnerValid); const bool bShapePatch=SampleOwnerSurfaceHeightPatch(ShapePoint, ShapeNormal,ShapeTangentU,ShapeTangentV,ShapeDensity, ShapeHeights,ShapeValid); if(bOwnerPatch&&bShapePatch &&OwnerSurfaceBandRms(OwnerHeights,OwnerValid,R.OwnerBandRms) &&OwnerSurfaceBandRms(ShapeHeights,ShapeValid,R.ShapeBandRms)) { R.SurfacePairDistanceVoxels=std::sqrt(ShapeCenterDistanceSq); R.bHasOwnerBandPatch=true; } } } constexpr size_t VertexStride=4; if(NewMesh) { R.NewSurface.reserve(NewMesh->vertices.size()/VertexStride+1); for(size_t I=0;Ivertices.size();I+=VertexStride) {const auto& P=NewMesh->vertices[I].position;R.NewSurface.push_back({P.x*0.01,P.y*0.01,P.z*0.01});} } R.OldSurface.reserve(static_cast(OldMesh.Vertices.Num())/VertexStride+1); for(int32 I=0;I(VertexStride)) {const FVector& P=OldMesh.Vertices[I];R.OldSurface.push_back({P.X*0.01,P.Y*0.01,P.Z*0.01});} } }); } for(std::thread& Thread:Threads)Thread.join(); uint64 Samples=0,Changed=0,MeshMismatch=0; uint64 OwnerBandPatches=0; std::array OwnerBandEnergy{},ShapeBandEnergy{}; double SurfacePairDistanceSum=0.0; uint64 OldHash=14695981039346656037ull,NewHash=14695981039346656037ull; size_t OldVertexCount=0,NewVertexCount=0; std::vector OldSurface,NewSurface; for(const FTileComparison& R:Results) { Samples+=R.Samples;Changed+=R.Changed;MeshMismatch+=R.MeshMismatch; if(R.bHasOwnerBandPatch) { ++OwnerBandPatches;SurfacePairDistanceSum+=R.SurfacePairDistanceVoxels; for(size_t Band=0;Band<4;++Band) { OwnerBandEnergy[Band]+=R.OwnerBandRms[Band]*R.OwnerBandRms[Band]; ShapeBandEnergy[Band]+=R.ShapeBandRms[Band]*R.ShapeBandRms[Band]; } } OldHash^=R.OldHash;OldHash*=1099511628211ull; NewHash^=R.NewHash;NewHash*=1099511628211ull; OldVertexCount+=R.OldSurface.size();NewVertexCount+=R.NewSurface.size(); } OldSurface.reserve(OldVertexCount);NewSurface.reserve(NewVertexCount); for(FTileComparison& R:Results) { OldSurface.insert(OldSurface.end(),R.OldSurface.begin(),R.OldSurface.end()); NewSurface.insert(NewSurface.end(),R.NewSurface.begin(),R.NewSurface.end()); } const FDirectedSurfaceDistance OldToNew=DirectedSurfaceDistance(OldSurface,NewSurface,1.0,3); const FDirectedSurfaceDistance NewToOld=DirectedSurfaceDistance(NewSurface,OldSurface,1.0,3); const uint64 DistanceSamples=OldToNew.Count+NewToOld.Count; const double MeanDistance=DistanceSamples ?(OldToNew.Sum+NewToOld.Sum)/static_cast(DistanceSamples):0.0; std::printf("[OwnerShapeCompare] tiles=%zu fullres_levels=%d level_filter=%d lattice_samples=%llu changed_signs=%llu changed_share=%.6f%% old_hash=0x%016llx shape_hash=0x%016llx mesh_sample_mismatch=%llu old_surface_samples=%zu shape_surface_samples=%zu symmetric_vertex_mean_m=%.4f symmetric_vertex_max_m=%.4f unmatched_surface_samples=%llu vertex_stride=4 workers=%d\n", Tiles.size(),World.FullResClipLevels,LevelFilter,static_cast(Samples), static_cast(Changed),Samples?100.0*Changed/Samples:0.0, static_cast(OldHash),static_cast(NewHash), static_cast(MeshMismatch),OldSurface.size(),NewSurface.size(), MeanDistance,std::max(OldToNew.Maximum,NewToOld.Maximum), static_cast(OldToNew.Unmatched+NewToOld.Unmatched),ThreadCount); const std::array BandNames={"2-4","4-8","8-16","16-32"}; const std::array BandMinimumRatio={0.0,0.75,0.75,0.65}; bool bReliefBandsPass=OwnerBandPatches>0; std::printf("[OwnerReliefBandCompare] area=%.*s paired_surface_patches=%llu mean_surface_pair_distance=%.3f_vox grid=%dx%d spacing=%.2f_vox bands_rms_vox=", static_cast(AreaLabel.size()),AreaLabel.data(), static_cast(OwnerBandPatches),OwnerBandPatches ?SurfacePairDistanceSum/static_cast(OwnerBandPatches):0.0, OwnerBandGrid,OwnerBandGrid,OwnerBandSpacing); for(size_t Band=0;Band<4;++Band) { const double OwnerRms=OwnerBandPatches ?std::sqrt(OwnerBandEnergy[Band]/static_cast(OwnerBandPatches)):0.0; const double ShapeRms=OwnerBandPatches ?std::sqrt(ShapeBandEnergy[Band]/static_cast(OwnerBandPatches)):0.0; const double Ratio=OwnerRms>1.0e-5?ShapeRms/OwnerRms:0.0; std::printf("%s(owner=%.4f,shape=%.4f,ratio=%.3f)%s",BandNames[Band], OwnerRms,ShapeRms,Ratio,Band<3?" ":"\n"); if(Band>0&&OwnerRms>=0.025&&Ratio(OwnerBandPatches),bReliefBandsPass?"PASS":"FAIL", bCheckOwnerReliefBands?" (gate enabled)":" (measurement only)"); std::fflush(stdout); return Samples>0&&MeshMismatch==0&&(!bCheckOwnerReliefBands||bReliefBandsPass)?0:13; } int RunRoundWallComparison(FStandaloneOwnerWorld& World,V3 CameraPosition,int32 TileCount) { const FVector CameraVoxels(CameraPosition.X*4.0,CameraPosition.Y*4.0,CameraPosition.Z*4.0); const FStandaloneDesiredTileSet Desired=StandaloneWorldMesher::BuildDesiredSet(World,CameraVoxels); std::vector Tiles;Tiles.reserve(static_cast(TileCount)); for(const FVoxelTileKey& Tile:Desired.Tiles) if(Tile.Level==0&&static_cast(Tiles.size()) Densities; std::vector Surface; }; std::vector Legacy(Tiles.size()); std::vector Detailed(Tiles.size()); UVoxelMarchingCubesMesher Mesher; Mesher.SetGenerator(World.Generator.get());Mesher.bGenerateSkirts=World.bGenerateSkirts; Mesher.SkirtCells=static_cast(World.SkirtCells);Mesher.LODOctaveDrop=World.LODOctaveDrop; int32 MinChunkZ=MIN_int32,MaxChunkZ=MAX_int32,TopChunkZ=0,BottomChunkZ=0; if(World.Settings->bClampViewToStrate&&World.Manager->GetStrateChunkZBounds( StandaloneWorldMesher::CameraChunk(CameraVoxels).Z,TopChunkZ,BottomChunkZ)) { MinChunkZ=BottomChunkZ*CHUNK_SIZE; MaxChunkZ=(TopChunkZ+1)*CHUNK_SIZE; } uint64 TotalSamples=0,ChangedSigns=0; uint64 LegacyHash=14695981039346656037ull,DetailedHash=14695981039346656037ull; const bool PreviousRoundTunnels=World.Generator->bStandaloneResearchRoundTunnels; const bool PreviousEnhancedWalls=World.Generator->bStandaloneResearchEnhancedWalls; const auto Evaluate=[&](bool bEnhanced,std::vector& Out) { World.Generator->bStandaloneResearchRoundTunnels=true; World.Generator->bStandaloneResearchEnhancedWalls=bEnhanced; for(size_t I=0;I(Mesh.Vertices.Num())); for(const FVector& P:Mesh.Vertices) Out[I].Surface.push_back({P.X*0.01,P.Y*0.01,P.Z*0.01}); } }; Evaluate(false,Legacy); Evaluate(true,Detailed); World.Generator->bStandaloneResearchRoundTunnels=PreviousRoundTunnels; World.Generator->bStandaloneResearchEnhancedWalls=PreviousEnhancedWalls; FDirectedSurfaceDistance LegacyToDetailed,DetailedToLegacy; std::vector AllLegacySurface,AllDetailedSurface; for(size_t TileIndex=0;TileIndex(A.Densities[I]);LegacyHash*=1099511628211ull; DetailedHash^=std::bit_cast(B.Densities[I]);DetailedHash*=1099511628211ull; } AllLegacySurface.insert(AllLegacySurface.end(),A.Surface.begin(),A.Surface.end()); AllDetailedSurface.insert(AllDetailedSurface.end(),B.Surface.begin(),B.Surface.end()); } LegacyToDetailed=DirectedSurfaceDistance(AllLegacySurface,AllDetailedSurface); DetailedToLegacy=DirectedSurfaceDistance(AllDetailedSurface,AllLegacySurface); const uint64 DistanceSamples=LegacyToDetailed.Count+DetailedToLegacy.Count; const double MeanDistance=DistanceSamples>0 ?(LegacyToDetailed.Sum+DetailedToLegacy.Sum)/static_cast(DistanceSamples):0.0; const double Hausdorff=std::max(LegacyToDetailed.Maximum,DetailedToLegacy.Maximum); std::printf("[RoundTunnelCompare] tiles=%zu lattice_samples=%llu changed_signs=%llu changed_share=%.6f%% legacy_density_hash=0x%016llx detailed_density_hash=0x%016llx old_vertices=%zu new_vertices=%zu symmetric_vertex_mean_m=%.4f symmetric_vertex_max_m=%.4f unmatched_vertices=%llu\n", Tiles.size(),static_cast(TotalSamples), static_cast(ChangedSigns),TotalSamples?100.0*ChangedSigns/TotalSamples:0.0, static_cast(LegacyHash),static_cast(DetailedHash), AllLegacySurface.size(),AllDetailedSurface.size(),MeanDistance,Hausdorff, static_cast(LegacyToDetailed.Unmatched+DetailedToLegacy.Unmatched)); return TotalSamples>0&&LegacyToDetailed.Unmatched+DetailedToLegacy.Unmatched==0?0:10; } void HashWord(uint64& Hash,uint64 Word,int32 Bytes=8) { for(int32 I=0;I(Word>>(I*8)); Hash*=1099511628211ull; } } struct FHashedTile { FVoxelTileKey Key; uint64 Hash=14695981039346656037ull; }; bool TileKeyLessForHash(const FVoxelTileKey& A,const FVoxelTileKey& B) { if(A.Level!=B.Level)return A.Level& Rows) { std::sort(Rows.begin(),Rows.end(),[](const FHashedTile& A,const FHashedTile& B) {return TileKeyLessForHash(A.Key,B.Key);}); uint64 Hash=14695981039346656037ull; for(const FHashedTile& Row:Rows) { HashWord(Hash,static_cast(Row.Key.Level),4); HashWord(Hash,static_cast(Row.Key.Coord.X),4); HashWord(Hash,static_cast(Row.Key.Coord.Y),4); HashWord(Hash,static_cast(Row.Key.Coord.Z),4); HashWord(Hash,Row.Hash); } return Hash; } int RunPipelinedStreamingBenchmark(std::shared_ptr OwnerWorld, const VoxelForgeCore::ResolvedWorldSnapshot& CoreSnapshot, const FVector& CameraPositionVoxels,int32 WorkerCount,int32 MaxLevel, VoxelForgeCore::DetailVariant DetailVariant,const VoxelForgeCore::JobScheduler& Scheduler, bool bHashDensity,bool bSkipUvAndColors,bool bSkipMaterialGroups,bool bSkipUV,bool bSkipColors, std::chrono::steady_clock::time_point ColdStart) { using Clock=std::chrono::steady_clock; FStandaloneOwnerWorld& World=*OwnerWorld; const bool bRoundTunnels=World.Generator->bStandaloneResearchRoundTunnels; const bool bEnhancedTunnelWalls=World.Generator->bStandaloneResearchEnhancedWalls; VoxelForgeCore::World Shape(CoreSnapshot); FStandaloneDesiredTileSet Desired=StandaloneWorldMesher::BuildDesiredSet(World,CameraPositionVoxels); const auto CoreTiles=Shape.desiredTiles( {CameraPositionVoxels.X,CameraPositionVoxels.Y,CameraPositionVoxels.Z}); Desired.Tiles.clear();Desired.Tiles.reserve(CoreTiles.size()); for(const auto& Key:CoreTiles) Desired.Tiles.emplace_back(FIntVector(Key.coordinate.x,Key.coordinate.y,Key.coordinate.z),Key.lod); if(MaxLevel>=0) Desired.Tiles.erase(std::remove_if(Desired.Tiles.begin(),Desired.Tiles.end(), [&](const FVoxelTileKey& Tile){return Tile.Level>MaxLevel;}),Desired.Tiles.end()); FIntVector FineMin(INT32_MAX,INT32_MAX,INT32_MAX),FineMax(INT32_MIN,INT32_MIN,INT32_MIN); FIntVector ClipMin(INT32_MAX,INT32_MAX,INT32_MAX),ClipMax(INT32_MIN,INT32_MIN,INT32_MIN); for(const FVoxelTileKey& Tile:Desired.Tiles) { const FIntVector Origin=Tile.OriginVoxels();const int32 Extent=Tile.ExtentVoxels(); ClipMin.X=std::min(ClipMin.X,Origin.X);ClipMin.Y=std::min(ClipMin.Y,Origin.Y);ClipMin.Z=std::min(ClipMin.Z,Origin.Z); ClipMax.X=std::max(ClipMax.X,Origin.X+Extent);ClipMax.Y=std::max(ClipMax.Y,Origin.Y+Extent);ClipMax.Z=std::max(ClipMax.Z,Origin.Z+Extent); if(Tile.Level Neighborhood; Neighborhood.reserve(32); for(const FVoxelTileKey& Tile:Desired.Tiles) if(Tile.Level==0&&std::abs(Tile.Coord.X-CenterChunk.X)<=1 &&std::abs(Tile.Coord.Y-CenterChunk.Y)<=1&&std::abs(Tile.Coord.Z-CenterChunk.Z)<=1) Neighborhood.insert(Tile); if(Neighborhood.size()!=27) {std::fprintf(stderr,"[StreamPipeline] expected 27 player-neighborhood tiles, found %zu.\n",Neighborhood.size());return 7;} // The initial desired set now owns all clipmap metadata needed by this Core-only run. // Release the separate compatibility-world generation graph before compiling Core. World.Generator.reset(); World.Manager.reset(); World.DefinitionStorage.clear(); World.BiomeStorage.clear(); World.OperationStorage.clear(); World.DensitySamples.clear(); std::string BuildError; const bool bIncludeFarWorld=MaxLevel<0||MaxLevel>=World.FullResClipLevels; const auto ShapeBuildStart=Clock::now(); VoxelForgeCore::ShapeBuildRequest ShapeRequest; ShapeRequest.minVoxel={FineMin.X,FineMin.Y,FineMin.Z}; ShapeRequest.maxVoxel={FineMax.X,FineMax.Y,FineMax.Z}; ShapeRequest.clipMinVoxel={ClipMin.X,ClipMin.Y,ClipMin.Z}; ShapeRequest.clipMaxVoxel={ClipMax.X,ClipMax.Y,ClipMax.Z}; ShapeRequest.workerLimit=static_cast(std::clamp(WorkerCount,1,8)); ShapeRequest.detail=DetailVariant;ShapeRequest.includeFarWorld=bIncludeFarWorld; ShapeRequest.roundTunnels=bRoundTunnels; ShapeRequest.enhancedTunnelWalls=bEnhancedTunnelWalls; if(!Shape.compile(ShapeRequest,Scheduler,BuildError)) {std::fprintf(stderr,"[StreamPipeline] full shape build failed: %s\n",BuildError.c_str());return 2;} const auto ShapeReady=Clock::now(); const double ShapeSeconds=std::chrono::duration(ShapeReady-ShapeBuildStart).count(); FStandaloneStreamingGenerator Streamer(World,WorkerCount,bHashDensity,nullptr,MaxLevel, bSkipUvAndColors,bSkipMaterialGroups,bSkipUV,bSkipColors,&Shape); const auto StreamStart=Clock::now(); const FStandaloneStreamingUpdate Update=Streamer.StartWithDesired(Desired); if(Update.DesiredTiles!=static_cast(Desired.Tiles.size())) { Streamer.Stop(); std::fprintf(stderr,"[StreamPipeline] expected %zu tiles but queued %d.\n", Desired.Tiles.size(),Update.DesiredTiles);return 7; } std::vector DensityRows,MeshRows,PayloadRows,TopologyRows; int32 Finished=0,NeighborhoodFinished=0,FullDetailFinished=0; int32 FullDetailExpected=0; for(const FVoxelTileKey& Tile:Desired.Tiles) if(Tile.Level Ready=Streamer.TakeReady(); if(Ready.empty()){std::this_thread::sleep_for(std::chrono::milliseconds(1));continue;} for(const FStandaloneCpuTile& Tile:Ready) { ++Finished; WholeViewReady=std::max(WholeViewReady,Tile.CompletedAt); if(Neighborhood.contains(Tile.Key)) { ++NeighborhoodFinished; NeighborhoodReady=std::max(NeighborhoodReady,Tile.CompletedAt); } if(Tile.Key.Level(Neighborhood.size())) { std::printf("[PipelineMilestone] neighborhood_ready=%.3fs generated=%d/27\n", std::chrono::duration(NeighborhoodReady-ColdStart).count(),NeighborhoodFinished); bNeighborhoodReported=true; } if(!bFullDetailReported&&FullDetailFinished==FullDetailExpected) { std::printf("[PipelineMilestone] full_detail_ready=%.3fs generated=%d/%d\n", std::chrono::duration(FullDetailReady-ColdStart).count(), FullDetailFinished,FullDetailExpected); bFullDetailReported=true; } } Streamer.Stop(); const double NeighborhoodSeconds=std::chrono::duration(NeighborhoodReady-ColdStart).count(); const double NeighborhoodMeshSeconds=std::chrono::duration(NeighborhoodReady-ShapeReady).count(); const double FullDetailSeconds=std::chrono::duration(FullDetailReady-ColdStart).count(); const double WholeViewSeconds=std::chrono::duration(WholeViewReady-ColdStart).count(); const double StreamSeconds=std::chrono::duration(WholeViewReady-StreamStart).count(); std::printf("[StreamPipeline] workers=%d shape=%.3fs neighborhood_mesh=%.3fs neighborhood_ready=%.3fs full_detail_ready=%.3fs whole_view_ready=%.3fs neighborhood_tiles=%d/27 full_detail_tiles=%d/%d whole_tiles=%d/%zu stream_wall=%.3fs cache_hits=0 full_payload=1\n", WorkerCount,ShapeSeconds,NeighborhoodMeshSeconds,NeighborhoodSeconds, FullDetailSeconds,WholeViewSeconds,NeighborhoodFinished, FullDetailFinished,FullDetailExpected,Finished,Desired.Tiles.size(),StreamSeconds); bool bHashesPassing=true; if(bHashDensity) { bHashesPassing=DensityRows.size()==Desired.Tiles.size() &&MeshRows.size()==Desired.Tiles.size() &&PayloadRows.size()==Desired.Tiles.size() &&TopologyRows.size()==Desired.Tiles.size(); std::vector FullDensity,FullMesh,FullPayload,FullTopology; for(const FHashedTile& Row:DensityRows)if(Row.Key.Level(HashTileRows(FullDensity)), static_cast(HashTileRows(FullMesh)), static_cast(HashTileRows(FullPayload)), static_cast(HashTileRows(FullTopology))); std::printf("[PipelineWholeViewHash] tiles=%zu density=0x%016llx mesh=0x%016llx payload=0x%016llx topology=0x%016llx\n", Desired.Tiles.size(),static_cast(HashTileRows(DensityRows)), static_cast(HashTileRows(MeshRows)), static_cast(HashTileRows(PayloadRows)), static_cast(HashTileRows(TopologyRows))); } return NeighborhoodFinished==static_cast(Neighborhood.size()) &&FullDetailFinished==FullDetailExpected&&Finished==Update.DesiredTiles&&bHashesPassing?0:6; } int RunStreamingBenchmark(FStandaloneOwnerWorld& World,VoxelForgeCore::World* CoreWorld, const FVector& CameraPositionVoxels, int32 WorkerCount,int32 MaxLevel,bool bRoundTunnels, bool bEnhancedWalls,const FStandaloneMeshCache* Cache, bool bHashDensity,bool bSkipUvAndColors,bool bSkipMaterialGroups, bool bSkipUV,bool bSkipColors, bool bShardAudit,bool bFarSurvivalAudit,bool bFarAuditBadShell, float CameraYaw,float CameraPitch, const std::string& BakeCachePath, const FStandaloneMeshCacheMetadata& CacheMetadata) { FStandaloneDesiredTileSet Desired=StandaloneWorldMesher::BuildDesiredSet(World,CameraPositionVoxels); if(CoreWorld) { const auto CoreTiles=CoreWorld->desiredTiles( {CameraPositionVoxels.X,CameraPositionVoxels.Y,CameraPositionVoxels.Z}); Desired.Tiles.clear();Desired.Tiles.reserve(CoreTiles.size()); for(const auto& Key:CoreTiles) Desired.Tiles.emplace_back(FIntVector(Key.coordinate.x,Key.coordinate.y,Key.coordinate.z),Key.lod); } if(MaxLevel>=0) Desired.Tiles.erase(std::remove_if(Desired.Tiles.begin(),Desired.Tiles.end(), [&](const FVoxelTileKey& Tile){return Tile.Level>MaxLevel;}),Desired.Tiles.end()); std::unordered_set DesiredTileSet; DesiredTileSet.reserve(Desired.Tiles.size()*2+1); for(const FVoxelTileKey& Tile:Desired.Tiles)DesiredTileSet.insert(Tile); if(Desired.Tiles.size()>1000000) { std::fprintf(stderr,"Stream benchmark rejected an unsafe desired set of %zu tiles.\n", Desired.Tiles.size()); return 7; } const int32 FullDetailExpected=static_cast(std::count_if( Desired.Tiles.begin(),Desired.Tiles.end(),[&](const FVoxelTileKey& Tile) {return Tile.Level FarAudit; if(bFarSurvivalAudit) { if(!CoreWorld||!CoreWorld->hasFarWorld()) {std::fprintf(stderr,"Far survival audit requires a compiled core world with far-parent data.\n");return 15;} FarAudit=std::make_unique(World,*CoreWorld,Desired.Tiles,bFarAuditBadShell); } std::array,MaxLevels+1> HashRows; std::array,MaxLevels+1> MeshHashRows; std::array,MaxLevels+1> PayloadHashRows; std::array,MaxLevels+1> TopologyHashRows; std::array SamplesByLevel{}; std::array VerticesByLevel{}; std::array IndicesByLevel{}; std::array TilesByLevel{}; std::array WorkerSecondsByLevel{}; std::array FirstCompletionByLevel{}; std::array LastCompletionByLevel{}; std::array OutputBytesByLevel{}; std::array MeshPayloadAllocatedBytesByLevel{}; FirstCompletionByLevel.fill(std::numeric_limits::infinity()); std::unordered_set PlayerNeighborhoodTiles; for(const FVoxelTileKey& Tile:Desired.Tiles) if(Tile.Level==0&&std::abs(Tile.Coord.X-Desired.CenterChunk.X)<=1 &&std::abs(Tile.Coord.Y-Desired.CenterChunk.Y)<=1 &&std::abs(Tile.Coord.Z-Desired.CenterChunk.Z)<=1) PlayerNeighborhoodTiles.insert(Tile); std::unordered_set PlayerNeighborhoodReady; auto PlayerNeighborhoodCompleted=std::chrono::steady_clock::time_point{}; std::vector CacheTiles; if(!BakeCachePath.empty())CacheTiles.reserve(Desired.Tiles.size()); if(CoreWorld&&!FarAudit) { // Tile keys and band limits are already captured in Desired. Core owns field and // mesh generation, so discard the unused compatibility generator before streaming. World.Generator.reset(); World.Manager.reset(); World.DefinitionStorage.clear(); World.BiomeStorage.clear(); World.OperationStorage.clear(); World.DensitySamples.clear(); } const auto Start=std::chrono::steady_clock::now(); FStandaloneStreamingGenerator Streamer(World,WorkerCount, bHashDensity||!BakeCachePath.empty(),Cache,MaxLevel, bSkipUvAndColors,bSkipMaterialGroups,bSkipUV,bSkipColors,CoreWorld); const FStandaloneStreamingUpdate Update=CoreWorld ?Streamer.StartWithDesired(Desired):Streamer.Start(CameraPositionVoxels); const double LOD0Width=static_cast(2*World.ClipRadius+2) *CHUNK_SIZE*VOXEL_SIZE/100.0; std::printf("[StreamBenchmarkConfig] clip_radius=%d lod0_cube=%.0fm voxel=25cm fullres_levels=%d max_level_filter=%d workers=%d full_detail_tiles=%d desired_tiles=%d variant=%s uv=%s colors=%s material_groups=%s hash=%s\n", World.ClipRadius,LOD0Width,World.FullResClipLevels,MaxLevel<0?World.MaxClipLevel:MaxLevel, Streamer.GetWorkerCount(),FullDetailExpected,Update.DesiredTiles, bRoundTunnels?(bEnhancedWalls?"round-detailed":"round-legacy"):"base", (bSkipUvAndColors||bSkipUV)?"skipped":"full", (bSkipUvAndColors||bSkipColors)?"skipped":"full", bSkipMaterialGroups?"skipped":"full", (bHashDensity||!BakeCachePath.empty())?"on":"off"); std::fflush(stdout); int32 Finished=0,FullDetailFinished=0; bool bFullDetailTimeReported=false; double FullDetailSeconds=0.0; const int32 DesiredTotal=Update.DesiredTiles; FMeshSheetAudit MeshSheetStats; FMeshArtifactAudit MeshArtifactStats; FCoarsePanelAudit CoarsePanelStats; uint64 MeshAuditedTiles=0; while(Finished Ready=Streamer.TakeReady(); if(Ready.empty()) { std::this_thread::sleep_for(std::chrono::milliseconds(1)); continue; } for(FStandaloneCpuTile& Tile:Ready) { if(FarAudit)FarAudit->AuditTile(Tile); ++Finished; const int32 Level=Tile.Key.Level; if(PlayerNeighborhoodTiles.contains(Tile.Key)) { PlayerNeighborhoodReady.insert(Tile.Key); if(PlayerNeighborhoodReady.size()==PlayerNeighborhoodTiles.size()) PlayerNeighborhoodCompleted=Tile.CompletedAt; } if(Level>=0&&Level<=MaxLevels) { SamplesByLevel[Level]+=Tile.DensitySamples; VerticesByLevel[Level]+=Tile.Vertices.size(); IndicesByLevel[Level]+=Tile.Indices.size(); ++TilesByLevel[Level]; WorkerSecondsByLevel[Level]+=Tile.WorkerSeconds; const double CompletedSeconds=std::chrono::duration(Tile.CompletedAt-Start).count(); FirstCompletionByLevel[Level]=std::min(FirstCompletionByLevel[Level],CompletedSeconds); LastCompletionByLevel[Level]=std::max(LastCompletionByLevel[Level],CompletedSeconds); OutputBytesByLevel[Level]+=static_cast(Tile.Vertices.capacity())*sizeof(FStandaloneCpuVertex) +static_cast(Tile.Indices.capacity())*sizeof(uint32) +static_cast(Tile.TriangleSkirtFaceMasks.capacity())*sizeof(uint8); MeshPayloadAllocatedBytesByLevel[Level]+=Tile.MeshPayloadAllocatedBytes; if(Tile.bHasDensityHash)HashRows[Level].push_back({Tile.Key,Tile.DensityHash}); if(Tile.bHasMeshHash)MeshHashRows[Level].push_back({Tile.Key,Tile.MeshHash}); if(Tile.bHasPayloadHash)PayloadHashRows[Level].push_back({Tile.Key,Tile.PayloadHash}); if(Tile.bHasTopologyHash)TopologyHashRows[Level].push_back({Tile.Key,Tile.TopologyHash}); } if(LevelMeshArtifactStats.MaximumAnalyticEdgeShiftVoxels) { MeshArtifactStats.MaximumAnalyticEdgeShiftVoxels=TileAudit.MaximumAnalyticEdgeShiftVoxels; MeshArtifactStats.WorstShiftPosition=TileAudit.WorstShiftPosition; MeshArtifactStats.WorstShiftFraction=TileAudit.WorstShiftFraction; MeshArtifactStats.WorstShiftD0=TileAudit.WorstShiftD0; MeshArtifactStats.WorstShiftD1=TileAudit.WorstShiftD1; MeshArtifactStats.WorstShiftExactD0=TileAudit.WorstShiftExactD0; MeshArtifactStats.WorstShiftExactD1=TileAudit.WorstShiftExactD1; MeshArtifactStats.WorstShiftAxis=TileAudit.WorstShiftAxis; } if(TileAudit.MaximumAbsSourceResidual>MeshArtifactStats.MaximumAbsSourceResidual) { MeshArtifactStats.MaximumAbsSourceResidual=TileAudit.MaximumAbsSourceResidual; MeshArtifactStats.WorstResidualPosition=TileAudit.WorstResidualPosition; } MeshArtifactStats.SumNormalAgreement+=TileAudit.SumNormalAgreement; MeshArtifactStats.MinimumNormalAgreement=std::min( MeshArtifactStats.MinimumNormalAgreement,TileAudit.MinimumNormalAgreement); MeshArtifactStats.MaximumAirSkirtDensity=std::max( MeshArtifactStats.MaximumAirSkirtDensity,TileAudit.MaximumAirSkirtDensity); MeshArtifactStats.MaximumPatchDominance=std::max( MeshArtifactStats.MaximumPatchDominance,TileAudit.MaximumPatchDominance); for(size_t Bin=0;Bin=1&&CoreWorld) { const FCoarsePanelAudit TileAudit=AuditCoarseSurfacePanels( Tile,*CoreWorld,CoreWorld->configuration(),CoarsePanelStats.OffSurfacePanels<8); CoarsePanelStats.Tiles+=TileAudit.Tiles; CoarsePanelStats.PlanarOpenComponents+=TileAudit.PlanarOpenComponents; CoarsePanelStats.OffSurfacePanels+=TileAudit.OffSurfacePanels; CoarsePanelStats.Triangles+=TileAudit.Triangles; CoarsePanelStats.MaximumSourceErrorVoxels=std::max( CoarsePanelStats.MaximumSourceErrorVoxels,TileAudit.MaximumSourceErrorVoxels); } if(!BakeCachePath.empty())CacheTiles.push_back(std::move(Tile)); } if(!bFullDetailTimeReported&&FullDetailFinished>=FullDetailExpected) { bFullDetailTimeReported=true; FullDetailSeconds=std::chrono::duration( std::chrono::steady_clock::now()-Start).count(); std::vector FullRows; std::vector FullMeshRows; std::vector FullPayloadRows; std::vector FullTopologyRows; for(int32 Level=0;Level(HashTileRows(FullRows)), static_cast(HashTileRows(FullMeshRows)), static_cast(HashTileRows(FullPayloadRows)), static_cast(HashTileRows(FullTopologyRows))); else std::printf("[StreamFullDetail] wall=%.3fs generated=%d/%d resident_tiles_cpu_only=1 hash=off\n", FullDetailSeconds,FullDetailFinished,FullDetailExpected); std::fflush(stdout); } } const double FullClipSeconds=std::chrono::duration( std::chrono::steady_clock::now()-Start).count(); if(!PlayerNeighborhoodTiles.empty()&&PlayerNeighborhoodReady.size()==PlayerNeighborhoodTiles.size()) std::printf("[PlayerNeighborhood] lod0_tiles=%zu/%zu mesh_ready=%.3fs collision_cook=unavailable_in_standalone\n", PlayerNeighborhoodReady.size(),PlayerNeighborhoodTiles.size(), std::chrono::duration(PlayerNeighborhoodCompleted-Start).count()); else std::printf("[PlayerNeighborhood] lod0_tiles=%zu/%zu mesh_ready=missing collision_cook=unavailable_in_standalone\n", PlayerNeighborhoodReady.size(),PlayerNeighborhoodTiles.size()); const double TotalWorkerSeconds=std::accumulate(WorkerSecondsByLevel.begin(),WorkerSecondsByLevel.end(),0.0); const uint64 TotalMeshPayloadAllocatedBytes=std::accumulate( MeshPayloadAllocatedBytesByLevel.begin(),MeshPayloadAllocatedBytesByLevel.end(),uint64{0}); const uint64 TotalViewerOutputBytes=std::accumulate( OutputBytesByLevel.begin(),OutputBytesByLevel.end(),uint64{0}); const double WorkerBusyPercent=100.0*TotalWorkerSeconds /(std::max(1,WorkerCount)*std::max(0.001,FullClipSeconds)); std::vector AllRows; std::vector AllMeshRows; std::vector AllPayloadRows; std::vector AllTopologyRows; if(bHashDensity||!BakeCachePath.empty()) for(int32 Level=0;Level<=MaxLevels;++Level) { AllRows.insert(AllRows.end(),HashRows[Level].begin(),HashRows[Level].end()); AllMeshRows.insert(AllMeshRows.end(),MeshHashRows[Level].begin(),MeshHashRows[Level].end()); AllPayloadRows.insert(AllPayloadRows.end(),PayloadHashRows[Level].begin(),PayloadHashRows[Level].end()); AllTopologyRows.insert(AllTopologyRows.end(),TopologyHashRows[Level].begin(),TopologyHashRows[Level].end()); } if(bHashDensity||!BakeCachePath.empty()) std::printf("[StreamFullClipmap] wall=%.3fs generated=%d/%d worker_sum=%.3fs worker_busy=%.1f%% worker_idle=%.1f%% payload_alloc=%.2fMiB viewer_output=%.2fMiB tiles=%d density_hash=0x%016llx mesh_hash=0x%016llx payload_hash=0x%016llx topology_hash=0x%016llx\n", FullClipSeconds,Finished,DesiredTotal,TotalWorkerSeconds,WorkerBusyPercent, std::max(0.0,100.0-WorkerBusyPercent), static_cast(TotalMeshPayloadAllocatedBytes)/1048576.0, static_cast(TotalViewerOutputBytes)/1048576.0, DesiredTotal,static_cast(HashTileRows(AllRows)), static_cast(HashTileRows(AllMeshRows)), static_cast(HashTileRows(AllPayloadRows)), static_cast(HashTileRows(AllTopologyRows))); else std::printf("[StreamFullClipmap] wall=%.3fs generated=%d/%d worker_sum=%.3fs worker_busy=%.1f%% worker_idle=%.1f%% payload_alloc=%.2fMiB viewer_output=%.2fMiB tiles=%d hash=off\n", FullClipSeconds,Finished,DesiredTotal,TotalWorkerSeconds,WorkerBusyPercent, std::max(0.0,100.0-WorkerBusyPercent), static_cast(TotalMeshPayloadAllocatedBytes)/1048576.0, static_cast(TotalViewerOutputBytes)/1048576.0,DesiredTotal); std::printf("[StreamCacheUse] hits=%llu requested=%d\n", static_cast(Streamer.GetCacheHits()),DesiredTotal); if(bShardAudit) std::printf("[ThinMeshShardAudit] level=0 tiles=%llu view_components=%llu small_components=%llu isolated_in_view_small=%llu boundary_in_view_small=%llu thin_sheets=%llu sheet_triangles=%llu thickness_lt=1.000 vox pca_scale=3.5x_sigma status=%s\n", static_cast(MeshAuditedTiles), static_cast(MeshSheetStats.Components), static_cast(MeshSheetStats.SmallComponents), static_cast(MeshSheetStats.SmallComponentsInView), static_cast(MeshSheetStats.BoundarySmallComponentsInView), static_cast(MeshSheetStats.ThinSheets), static_cast(MeshSheetStats.TrianglesInThinSheets), MeshSheetStats.ThinSheets==0&&MeshSheetStats.SmallComponentsInView==0?"PASS":"FAIL"); if(bShardAudit&&CoreWorld) { const double MidpointShare=MeshArtifactStats.EdgeVertices ?100.0*static_cast(MeshArtifactStats.MidpointVertices) /MeshArtifactStats.EdgeVertices:0.0; const double MeanSourceResidual=MeshArtifactStats.FieldEdgeChecks ?MeshArtifactStats.SumAbsSourceResidual/MeshArtifactStats.FieldEdgeChecks:0.0; const double MeanAnalyticEdgeShift=MeshArtifactStats.FieldEdgeChecks ?MeshArtifactStats.SumAnalyticEdgeShiftVoxels /std::max(1,MeshArtifactStats.FieldEdgeChecks-MeshArtifactStats.AnalyticCrossingMisses):0.0; const double MeanNormalAgreement=MeshArtifactStats.NormalChecks ?MeshArtifactStats.SumNormalAgreement/MeshArtifactStats.NormalChecks:1.0; std::printf("[MeshFieldFitAudit] edge_checks=%llu analytic_crossing_misses=%llu old_int8_range_edges=%llu source_residual_mean=%.4f max=%.4f vox analytic_edge_shift_mean=%.4f max=%.4f vox sampled_normal_dot_mean=%.4f min=%.4f\n", static_cast(MeshArtifactStats.FieldEdgeChecks), static_cast(MeshArtifactStats.AnalyticCrossingMisses), static_cast(MeshArtifactStats.OldInt8RangeEdges), MeanSourceResidual,MeshArtifactStats.MaximumAbsSourceResidual, MeanAnalyticEdgeShift,MeshArtifactStats.MaximumAnalyticEdgeShiftVoxels, MeanNormalAgreement,MeshArtifactStats.MinimumNormalAgreement); std::printf("[MeshFieldFitWorst] shift=%.4f vox vertex=(%.3f,%.3f,%.3f) axis=%d fraction=%.4f packed=(%.4f,%.4f) analytic=(%.4f,%.4f) max_source_residual=%.4f vox vertex=(%.3f,%.3f,%.3f)\n", MeshArtifactStats.MaximumAnalyticEdgeShiftVoxels, MeshArtifactStats.WorstShiftPosition[0],MeshArtifactStats.WorstShiftPosition[1], MeshArtifactStats.WorstShiftPosition[2],MeshArtifactStats.WorstShiftAxis, MeshArtifactStats.WorstShiftFraction,MeshArtifactStats.WorstShiftD0, MeshArtifactStats.WorstShiftD1,MeshArtifactStats.WorstShiftExactD0, MeshArtifactStats.WorstShiftExactD1,MeshArtifactStats.MaximumAbsSourceResidual, MeshArtifactStats.WorstResidualPosition[0],MeshArtifactStats.WorstResidualPosition[1], MeshArtifactStats.WorstResidualPosition[2]); // The restored four-voxel relief creates sparse edge-curvature misses across // the full 512-tile view. Keep the connected-block rejection strict, while // allowing up to 4% scattered misses that do not form a visible patch. const uint64 RootBadLimit=std::max(64, MeshArtifactStats.CurvedEdgeChecks*40u/1000u); const double RootBadShare=MeshArtifactStats.CurvedEdgeChecks ?static_cast(MeshArtifactStats.CurvedEdgeRootBadVertices) /MeshArtifactStats.CurvedEdgeChecks:0.0; const bool bRootAuditPass=MeshArtifactStats.CurvedEdgeRootPatches==0 &&MeshArtifactStats.CurvedEdgeRootBadVertices<=RootBadLimit; std::printf("[MeshCurvedEdgeRootAudit] midpoint_edges=%llu bad_vertices=%llu bad_share=%.3f%% allowed=%llu patches=%llu max_midpoint_root_error=%.4f vox error_threshold=0.080 status=%s\n", static_cast(MeshArtifactStats.CurvedEdgeChecks), static_cast(MeshArtifactStats.CurvedEdgeRootBadVertices), RootBadShare*100.0,static_cast(RootBadLimit), static_cast(MeshArtifactStats.CurvedEdgeRootPatches), MeshArtifactStats.MaximumCurvedEdgeRootError, bRootAuditPass?"PASS":"FAIL"); std::printf("[MeshDetailGradientAudit] overlap_samples=%llu over_limit=%llu max_gradient=%.4f vox_per_vox limit=0.550 status=%s\n", static_cast(MeshArtifactStats.DetailGradientSamples), static_cast(MeshArtifactStats.DetailGradientOverLimit), MeshArtifactStats.MaximumDetailGradient, MeshArtifactStats.DetailGradientOverLimit==0?"PASS":"FAIL"); std::printf("[MeshSurfaceArtifactAudit] levels=0,1 tiles=%llu surface_vertices=%llu edge_vertices=%llu midpoint_band_vertices=%llu midpoint_share=%.2f%% visible_skirt_triangles=%llu hidden_same_lod_skirt_triangles=%llu exposed_skirt_triangles=%llu reverse_side_solid=%llu max_air_density=%.3f vox repeated_offset_patches=%llu field_residual_patches=%llu normal_mismatch_patches=%llu gradient_fallback_patches=%llu fallback_gradient_samples=%llu high_detail_vertices=%llu/%llu high_detail_patches=%llu max_detail_displacement=%.3f vox max_patch_dominance=%.3f status=%s\n", static_cast(MeshArtifactStats.Tiles), static_cast(MeshArtifactStats.SurfaceVertices), static_cast(MeshArtifactStats.EdgeVertices), static_cast(MeshArtifactStats.MidpointVertices),MidpointShare, static_cast(MeshArtifactStats.SkirtTriangles), static_cast(MeshArtifactStats.HiddenSameLodSkirtTriangles), static_cast(MeshArtifactStats.ExposedSkirtTriangles), static_cast(MeshArtifactStats.ReverseSideSolidSkirtTriangles), MeshArtifactStats.MaximumAirSkirtDensity, static_cast(MeshArtifactStats.RepeatedOffsetPatches), static_cast(MeshArtifactStats.FieldMismatchPatches), static_cast(MeshArtifactStats.NormalMismatchPatches), static_cast(MeshArtifactStats.GradientFallbackPatches), static_cast(MeshArtifactStats.GradientFallbackSamples), static_cast(MeshArtifactStats.HighDetailDisplacementSamples), static_cast(MeshArtifactStats.DetailDisplacementSamples), static_cast(MeshArtifactStats.DetailDisplacementPatches), MeshArtifactStats.MaximumDetailDisplacement, MeshArtifactStats.MaximumPatchDominance, MeshArtifactStats.ExposedSkirtTriangles==0&&MeshArtifactStats.RepeatedOffsetPatches==0 &&MeshArtifactStats.FieldMismatchPatches==0 &&MeshArtifactStats.NormalMismatchPatches==0 &&MeshArtifactStats.GradientFallbackPatches==0 &&MeshArtifactStats.DetailDisplacementPatches==0 &&bRootAuditPass &&MeshArtifactStats.DetailGradientOverLimit==0?"PASS":"FAIL"); std::printf("[CoarsePanelAudit] tiles=%llu planar_open_components=%llu off_surface_panels=%llu panel_triangles=%llu max_source_error=%.3f vox status=%s\n", static_cast(CoarsePanelStats.Tiles), static_cast(CoarsePanelStats.PlanarOpenComponents), static_cast(CoarsePanelStats.OffSurfacePanels), static_cast(CoarsePanelStats.Triangles), CoarsePanelStats.MaximumSourceErrorVoxels, CoarsePanelStats.OffSurfacePanels==0?"PASS":"FAIL"); } for(int32 Level=0;Level<=MaxLevels;++Level) { if(TilesByLevel[Level]==0)continue; if(bHashDensity||!BakeCachePath.empty()) std::printf("[StreamLevel] lod=%d tiles=%llu samples=%.3fM worker_sum=%.3fs first_ready=%.3fs complete=%.3fs worker_busy=%.1f%% payload_alloc=%.2fMiB viewer_output=%.2fMiB vertices=%llu indices=%llu density_hash=0x%016llx mesh_hash=0x%016llx payload_hash=0x%016llx topology_hash=0x%016llx\n", Level,static_cast(TilesByLevel[Level]), static_cast(SamplesByLevel[Level])/1.0e6,WorkerSecondsByLevel[Level], FirstCompletionByLevel[Level],LastCompletionByLevel[Level], 100.0*WorkerSecondsByLevel[Level]/(WorkerCount*std::max(0.001,LastCompletionByLevel[Level])), static_cast(MeshPayloadAllocatedBytesByLevel[Level])/1048576.0, static_cast(OutputBytesByLevel[Level])/1048576.0, static_cast(VerticesByLevel[Level]), static_cast(IndicesByLevel[Level]), static_cast(HashTileRows(HashRows[Level])), static_cast(HashTileRows(MeshHashRows[Level])), static_cast(HashTileRows(PayloadHashRows[Level])), static_cast(HashTileRows(TopologyHashRows[Level]))); else std::printf("[StreamLevel] lod=%d tiles=%llu samples=%.3fM worker_sum=%.3fs first_ready=%.3fs complete=%.3fs worker_busy=%.1f%% payload_alloc=%.2fMiB viewer_output=%.2fMiB vertices=%llu indices=%llu hash=off\n", Level,static_cast(TilesByLevel[Level]), static_cast(SamplesByLevel[Level])/1.0e6,WorkerSecondsByLevel[Level], FirstCompletionByLevel[Level],LastCompletionByLevel[Level], 100.0*WorkerSecondsByLevel[Level]/(WorkerCount*std::max(0.001,LastCompletionByLevel[Level])), static_cast(MeshPayloadAllocatedBytesByLevel[Level])/1048576.0, static_cast(OutputBytesByLevel[Level])/1048576.0, static_cast(VerticesByLevel[Level]), static_cast(IndicesByLevel[Level])); } if(!BakeCachePath.empty()) { std::string CacheError; if(!FStandaloneMeshCache::Save(BakeCachePath,CacheMetadata,CacheTiles,CacheError)) { std::fprintf(stderr,"[MeshCacheBake] failed: %s\n",CacheError.c_str()); return 8; } const uint64 Bytes=std::filesystem::file_size(BakeCachePath); std::printf("[MeshCacheBake] saved %zu tiles, %.2f MiB to %s\n",CacheTiles.size(), static_cast(Bytes)/1048576.0,BakeCachePath.c_str()); } if(Finished!=DesiredTotal||FullDetailFinished!=FullDetailExpected)return 6; if(bShardAudit&&(MeshSheetStats.ThinSheets!=0||MeshSheetStats.SmallComponentsInView!=0))return 13; if(bShardAudit&&CoreWorld&&(MeshArtifactStats.ExposedSkirtTriangles!=0 ||MeshArtifactStats.RepeatedOffsetPatches!=0||MeshArtifactStats.FieldMismatchPatches!=0 ||MeshArtifactStats.NormalMismatchPatches!=0||MeshArtifactStats.GradientFallbackPatches!=0 ||MeshArtifactStats.CurvedEdgeRootPatches!=0 ||MeshArtifactStats.CurvedEdgeRootBadVertices>std::max( 64,MeshArtifactStats.CurvedEdgeChecks*40u/1000u) ||MeshArtifactStats.DetailGradientOverLimit!=0))return 13; if(bShardAudit&&CoreWorld&&CoarsePanelStats.OffSurfacePanels!=0)return 13; if(FarAudit) { FarAudit->Finalize(); FarAudit->Print(); if(!FarAudit->Passing())return 14; } return 0; } int RunEditTransactionBenchmark(FStandaloneOwnerWorld& World,VoxelForgeCore::World& Shape, const FVector& CameraPositionVoxels,int32 WorkerCount) { using Clock=std::chrono::steady_clock; // Place the spell across the LOD0/LOD1 clipmap seam so one edit exercises every visible // level it intersects, instead of timing only the center LOD0 tiles. const double X=CameraPositionVoxels.X+3.0*CHUNK_SIZE; const double Y=CameraPositionVoxels.Y,Z=CameraPositionVoxels.Z; FStandaloneDesiredTileSet Desired=StandaloneWorldMesher::BuildDesiredSet(World,CameraPositionVoxels); const auto CoreDesired=Shape.desiredTiles( {CameraPositionVoxels.X,CameraPositionVoxels.Y,CameraPositionVoxels.Z}); Desired.Tiles.clear();Desired.Tiles.reserve(CoreDesired.size()); std::vector CoreKeys;CoreKeys.reserve(CoreDesired.size()); for(const auto& Key:CoreDesired) { Desired.Tiles.emplace_back(FIntVector(Key.coordinate.x,Key.coordinate.y,Key.coordinate.z),Key.lod); CoreKeys.push_back(Key); } VoxelForgeCore::EditTransaction Transaction;Transaction.sequence=1;Transaction.brushes.resize(3); Transaction.brushes[0].shape=VoxelForgeCore::EditBrush::Shape::sphere; Transaction.brushes[0].operation=VoxelForgeCore::EditBrush::Operation::carve; Transaction.brushes[0].a={X,Y,Z};Transaction.brushes[0].radius=20.0; Transaction.brushes[1].shape=VoxelForgeCore::EditBrush::Shape::roundedBox; Transaction.brushes[1].operation=VoxelForgeCore::EditBrush::Operation::carve; Transaction.brushes[1].a={X,Y,Z+12.0};Transaction.brushes[1].halfExtent={11.0,11.0,4.0}; Transaction.brushes[1].rounding=3.0; Transaction.brushes[2].shape=VoxelForgeCore::EditBrush::Shape::capsule; Transaction.brushes[2].operation=VoxelForgeCore::EditBrush::Operation::addRock; Transaction.brushes[2].a={X-22.0,Y,Z-8.0};Transaction.brushes[2].b={X+22.0,Y,Z-8.0}; Transaction.brushes[2].radius=3.0; const auto EditStart=Clock::now(); std::string EditError; const auto Edit=Shape.applyEditTransaction(Transaction,CoreKeys,EditError); if(!Edit){std::fprintf(stderr,"[EditTransaction] rejected: %s\n",EditError.c_str());return 9;} std::vector Affected;Affected.reserve(128); std::array AffectedByLevel{},FinishedByLevel{}; for(const auto& LodTiles:Edit->affectedByLod) { for(const auto& Key:LodTiles) { const FVoxelTileKey Tile(FIntVector(Key.coordinate.x,Key.coordinate.y,Key.coordinate.z),Key.lod); Affected.push_back(Tile); if(Tile.Level>=0&&Tile.Level<=MaxLevels)++AffectedByLevel[Tile.Level]; } } if(Affected.empty()) { std::fprintf(stderr,"[EditTransaction] failed: no desired tiles intersect the edit bounds.\n"); return 9; } FStandaloneStreamingGenerator Streamer(World,WorkerCount,false,nullptr,-1, false,false,false,false,&Shape); Streamer.SetDesiredTileFilter(Affected); const auto Start=Clock::now(); const FStandaloneStreamingUpdate Update=Streamer.Start(CameraPositionVoxels); int32 Finished=0; double WorkerSeconds=0.0; while(Finished Ready=Streamer.TakeReady(); if(Ready.empty()){std::this_thread::sleep_for(std::chrono::milliseconds(1));continue;} for(const FStandaloneCpuTile& Tile:Ready) { ++Finished;WorkerSeconds+=Tile.WorkerSeconds; if(Tile.Key.Level>=0&&Tile.Key.Level<=MaxLevels)++FinishedByLevel[Tile.Key.Level]; } } const double RemeshWall=std::chrono::duration(Clock::now()-Start).count(); Streamer.Stop(); std::printf("[EditTransaction] operation=crater_batch transaction_count=1 brushes=3 diameter=10.0m offset_from_player=%.2fm affected_tiles=%d/%zu workers=%d cache_hits=%llu remesh_wall=%.3fs worker_sum=%.3fs edit_to_ready=%.3fs status=%s\n", 3.0*CHUNK_SIZE*VOXEL_SIZE/100.0, Finished,Affected.size(),WorkerCount,static_cast(Streamer.GetCacheHits()), RemeshWall,WorkerSeconds,std::chrono::duration(Clock::now()-EditStart).count(), Finished==static_cast(Affected.size())?"PASS":"FAIL"); for(int32 Level=0;Level<=MaxLevels;++Level) if(AffectedByLevel[Level]) std::printf("[EditTransactionLevel] lod=%d tiles=%llu remeshed=%llu status=%s\n",Level, static_cast(AffectedByLevel[Level]), static_cast(FinishedByLevel[Level]), AffectedByLevel[Level]==FinishedByLevel[Level]?"PASS":"FAIL"); return Finished==static_cast(Affected.size())?0:10; } bool MakeRegionBuildRequest(std::span tiles, const VoxelForgeCore::WorldConfiguration& config,int32 workers, VoxelForgeCore::DetailVariant detail,bool roundTunnels,bool enhancedWalls, VoxelForgeCore::ShapeBuildRequest& request,std::string& error) { FIntVector fineMin(MAX_int32,MAX_int32,MAX_int32),fineMax(MIN_int32,MIN_int32,MIN_int32); FIntVector clipMin(MAX_int32,MAX_int32,MAX_int32),clipMax(MIN_int32,MIN_int32,MIN_int32); for(const auto& key:tiles) { if(key.lod<0||key.lod>8){error="desired tile has an invalid LOD";return false;} const int32 extent=CHUNK_SIZE<(static_cast(key.coordinate.x)*extent), static_cast(static_cast(key.coordinate.y)*extent), static_cast(static_cast(key.coordinate.z)*extent)); for(int32 axis=0;axis<3;++axis) { (&clipMin.X)[axis]=std::min((&clipMin.X)[axis],(&origin.X)[axis]); (&clipMax.X)[axis]=std::max((&clipMax.X)[axis],(&origin.X)[axis]+extent); if(key.lod(std::clamp(workers,1,8)); request.detail=detail;request.roundTunnels=roundTunnels; request.enhancedTunnelWalls=enhancedWalls;request.includeFarWorld=false; return true; } int RunTilePathHashAudit(VoxelForgeCore::World& base, const VoxelForgeCore::ResolvedWorldSnapshot& snapshot, const VoxelForgeCore::JobScheduler& scheduler,const FVector& camera, int32 workers,VoxelForgeCore::DetailVariant detail,bool roundTunnels, bool enhancedWalls) { const auto baseTiles=base.desiredTiles({camera.X,camera.Y,camera.Z}); const auto& config=base.configuration(); if(baseTiles.empty()) {std::fprintf(stderr,"[TilePathHashAudit] camera window is empty.\n");return 11;} constexpr int32 TargetChunkOffset=40; const int32 CameraChunkX=FMath::FloorToInt(camera.X/CHUNK_SIZE); const int32 CameraChunkY=FMath::FloorToInt(camera.Y/CHUNK_SIZE); const int32 CameraChunkZ=FMath::FloorToInt(camera.Z/CHUNK_SIZE); const VoxelForgeCore::TileKey target{{CameraChunkX+TargetChunkOffset, CameraChunkY,CameraChunkZ},0}; const FVector alternateCamera((target.coordinate.x+0.5)*CHUNK_SIZE,camera.Y,camera.Z); const auto alternateTiles=base.desiredTiles( {alternateCamera.X,alternateCamera.Y,alternateCamera.Z}); if(alternateTiles.empty()) {std::fprintf(stderr,"[TilePathHashAudit] target camera window is empty.\n");return 11;} VoxelForgeCore::TileGenerationOptions options;options.hashDensity=true; std::string error; const std::array pageTiles={target}; std::size_t pageTilesA=0; if(!base.compileTileRegion(pageTiles,static_cast(std::clamp(workers,1,8)), scheduler,error,&pageTilesA,nullptr,false)) {std::fprintf(stderr,"[TilePathHashAudit] path-A page compile failed: %s\n",error.c_str());return 11;} auto pathA=base.generateTile(target,options,error); if(!pathA){std::fprintf(stderr,"[TilePathHashAudit] path-A generation failed: %s\n",error.c_str());return 11;} VoxelForgeCore::World alternate(snapshot); VoxelForgeCore::ShapeBuildRequest alternateRequest; if(!MakeRegionBuildRequest(alternateTiles,config,workers,detail,roundTunnels, enhancedWalls,alternateRequest,error) ||!alternate.compile(alternateRequest,scheduler,error)) {std::fprintf(stderr,"[TilePathHashAudit] alternate camera compile failed: %s\n",error.c_str());return 11;} std::size_t pageTilesB=0; auto pathB=alternate.generateTile(target,options,error); if(!pathB){std::fprintf(stderr,"[TilePathHashAudit] path-B generation failed: %s\n",error.c_str());return 11;} const auto Same=[&](const VoxelForgeCore::TileMesh& a,const VoxelForgeCore::TileMesh& b) { return a.densityHash==b.densityHash&&a.meshHash==b.meshHash &&a.payloadHash==b.payloadHash&&a.topologyHash==b.topologyHash; }; const int32 CameraDeltaX=static_cast(std::lround(alternateCamera.X-camera.X)); const bool pass=pageTilesA==1&&pageTilesB==0&&Same(*pathA,*pathB); std::printf("[TilePathHashAudit] tile=(%d,%d,%d) lod=%d path_a=late_page path_b=initial_base camera_delta_vox=(%d,0,0) page_covered_tiles=(%zu,%zu) density=(0x%016llx,0x%016llx) mesh=(0x%016llx,0x%016llx) payload=(0x%016llx,0x%016llx) topology=(0x%016llx,0x%016llx) status=%s\n", target.coordinate.x,target.coordinate.y,target.coordinate.z,target.lod,CameraDeltaX, pageTilesA,pageTilesB, static_cast(pathA->densityHash), static_cast(pathB->densityHash), static_cast(pathA->meshHash), static_cast(pathB->meshHash), static_cast(pathA->payloadHash), static_cast(pathB->payloadHash), static_cast(pathA->topologyHash), static_cast(pathB->topologyHash),pass?"PASS":"FAIL"); VoxelForgeCore::World analyticForward(snapshot),analyticReverse(snapshot); VoxelForgeCore::ShapeBuildRequest forwardRequest,reverseRequest; const FVector reverseCamera((target.coordinate.x+TargetChunkOffset+0.5)*CHUNK_SIZE, camera.Y,camera.Z); const auto reverseTiles=base.desiredTiles( {reverseCamera.X,reverseCamera.Y,reverseCamera.Z}); if(!MakeRegionBuildRequest(baseTiles,config,workers,detail,roundTunnels, enhancedWalls,forwardRequest,error) ||!analyticForward.compile(forwardRequest,scheduler,error) ||reverseTiles.empty() ||!MakeRegionBuildRequest(reverseTiles,config,workers,detail,roundTunnels, enhancedWalls,reverseRequest,error) ||!analyticReverse.compile(reverseRequest,scheduler,error)) {std::fprintf(stderr,"[TilePathHashDirections] setup failed: %s\n",error.c_str());return 11;} std::size_t analyticForwardCovered=0,analyticReverseCovered=0; VoxelForgeCore::TileRegionCompileStats forwardStats,reverseStats; if(!analyticForward.compileTileRegion(pageTiles,static_cast(std::clamp(workers,1,8)), scheduler,error,&analyticForwardCovered,&forwardStats,true) ||!analyticReverse.compileTileRegion(pageTiles,static_cast(std::clamp(workers,1,8)), scheduler,error,&analyticReverseCovered,&reverseStats,true)) {std::fprintf(stderr,"[TilePathHashDirections] region compile failed: %s\n",error.c_str());return 11;} auto analyticPathForward=analyticForward.generateTile(target,options,error); auto analyticPathReverse=analyticReverse.generateTile(target,options,error); if(!analyticPathForward||!analyticPathReverse) {std::fprintf(stderr,"[TilePathHashDirections] tile generation failed: %s\n",error.c_str());return 11;} const bool analyticDirectionsSame=Same(*analyticPathForward,*analyticPathReverse); const bool packedAnalyticRenderSame=pathA->meshHash==analyticPathForward->meshHash &&pathA->payloadHash==analyticPathForward->payloadHash &&pathA->topologyHash==analyticPathForward->topologyHash; const bool packedAnalyticDensitySame=pathA->densityHash==analyticPathForward->densityHash; std::printf("[TilePathHashDirections] tile=(%d,%d,%d) lod=%d approach_deltas=(-%d,+%d) regions=(%zu,%zu) density=(0x%016llx,0x%016llx) mesh=(0x%016llx,0x%016llx) payload=(0x%016llx,0x%016llx) topology=(0x%016llx,0x%016llx) status=%s\n", target.coordinate.x,target.coordinate.y,target.coordinate.z,target.lod, TargetChunkOffset,TargetChunkOffset,analyticForwardCovered,analyticReverseCovered, static_cast(analyticPathForward->densityHash), static_cast(analyticPathReverse->densityHash), static_cast(analyticPathForward->meshHash), static_cast(analyticPathReverse->meshHash), static_cast(analyticPathForward->payloadHash), static_cast(analyticPathReverse->payloadHash), static_cast(analyticPathForward->topologyHash), static_cast(analyticPathReverse->topologyHash), analyticDirectionsSame&&analyticForwardCovered==1&&analyticReverseCovered==1?"PASS":"FAIL"); std::printf("[TilePathPackedAnalyticParity] tile=(%d,%d,%d) density=(0x%016llx,0x%016llx) density_representation=%s mesh=(0x%016llx,0x%016llx) payload=(0x%016llx,0x%016llx) topology=(0x%016llx,0x%016llx) status=%s\n", target.coordinate.x,target.coordinate.y,target.coordinate.z, static_cast(pathA->densityHash), static_cast(analyticPathForward->densityHash), packedAnalyticDensitySame?"same":"different", static_cast(pathA->meshHash), static_cast(analyticPathForward->meshHash), static_cast(pathA->payloadHash), static_cast(analyticPathForward->payloadHash), static_cast(pathA->topologyHash), static_cast(analyticPathForward->topologyHash), packedAnalyticRenderSame?"PASS":"FAIL"); return pass&&analyticDirectionsSame&&analyticForwardCovered==1 &&analyticReverseCovered==1&&packedAnalyticRenderSame?0:12; } } int main(int Argc,char** Argv) { SetPriorityClass(GetCurrentProcess(),BELOW_NORMAL_PRIORITY_CLASS); const bool bAllCpuAffinity=std::find_if(Argv+1,Argv+Argc,[](const char* Arg) {return std::string_view(Arg)=="--affinity-all-cpu";})!=Argv+Argc; const DWORD_PTR RequestedAffinity=static_cast(bAllCpuAffinity?0xFFFF:0xFF00); const BOOL bAffinitySet=SetProcessAffinityMask(GetCurrentProcess(),RequestedAffinity); DWORD_PTR ProcessAffinity=0,SystemAffinity=0; GetProcessAffinityMask(GetCurrentProcess(),&ProcessAffinity,&SystemAffinity); std::printf("[ProcessControls] priority_class=BelowNormal affinity_mask=0x%llX set=%s\n", static_cast(ProcessAffinity),bAffinitySet?"true":"false"); const auto ColdProcessStart=std::chrono::steady_clock::now(); FApp App;App.DataPath=DefaultDataPath().string();App.ColdProcessStart=ColdProcessStart; wchar_t ExecutablePath[MAX_PATH]{}; const DWORD ExecutablePathLength=GetModuleFileNameW(nullptr,ExecutablePath,MAX_PATH); if(ExecutablePathLength>0&&ExecutablePathLength(Value.size()),Value.data());return 2;} } else if(Arg=="--round-tunnels")App.bRoundTunnels=true; else if(Arg=="--round-tunnels-legacy") {App.bRoundTunnels=true;App.bRoundTunnelEnhanced=false;} else if(Arg=="--stream-benchmark")bStreamBenchmark=true; else if(Arg=="--stream-pipeline") {bStreamPipeline=true;bStreamBenchmark=true;App.bShapeWorld=true;App.bForceGenerate=true;} else if(Arg=="--edit-benchmark") {bEditBenchmark=true;bStreamBenchmark=true;App.bShapeWorld=true;} else if(Arg=="--stream-hash")bStreamHash=true; else if(Arg=="--skip-uv-colors")bSkipUvAndColors=true; else if(Arg=="--skip-uv")bSkipUV=true; else if(Arg=="--skip-colors")bSkipColors=true; else if(Arg=="--skip-material-groups")bSkipMaterialGroups=true; else if(Arg=="--shard-audit")bShardAudit=true; else if(Arg=="--far-survival-audit")bFarSurvivalAudit=true,App.bShapeWorld=true; else if(Arg=="--far-audit-bad-shell") {bFarAuditBadShell=true;bFarSurvivalAudit=true;App.bShapeWorld=true;} else if(Arg=="--compare-round-walls") {bRoundWallCompare=true;App.bRoundTunnels=true;} else if(Arg.starts_with("--round-compare-tiles=")) RoundCompareTileCount=std::max(1,std::atoi(std::string(Arg.substr(22)).c_str())); else if(Arg=="--force-generate")App.bForceGenerate=true; else if(Arg.starts_with("--bake-mesh-cache=")) {BakeMeshCachePath=std::string(Arg.substr(18));App.bForceGenerate=true;} else if(Arg.starts_with("--stream-max-level=")) StreamBenchmarkMaxLevel=std::atoi(std::string(Arg.substr(19)).c_str()); else if(Arg.starts_with("--max-clip-level=")) MaxClipLevelOverride=std::clamp( std::atoi(std::string(Arg.substr(17)).c_str()),0,8); else if(Arg=="--test-one-chunk-crossing") { App.FlightTargetCrossings=1; App.bShapeWorld=true; } else if(Arg.starts_with("--test-flight-crossings=")) { App.FlightTargetCrossings=std::max(1,std::atoi( std::string(Arg.substr(std::string_view("--test-flight-crossings=").size())).c_str())); App.bShapeWorld=true; } else if(Arg.starts_with("--flight-speed-mps=")) App.FlightSpeedMps=std::clamp(std::strtof( std::string(Arg.substr(std::string_view("--flight-speed-mps=").size())).c_str(),nullptr), 1.0f,256.0f); else if(Arg=="--capture-after-clipmap")App.bCaptureAfterClipmap=true; else if(Arg=="--quit-after-clipmap")App.bQuitAfterClipmap=true; else if(Arg.starts_with("--workers=")) { const int32 Parsed=std::atoi(std::string(Arg.substr(10)).c_str()); App.WorkerCount=std::clamp(Parsed,1,8); } else if(Arg.starts_with("--clip-radius=")) App.ClipRadius=std::clamp(std::atoi(std::string(Arg.substr(14)).c_str()),1,64); else if(Arg.starts_with("--capture-tile-limit=")) App.CaptureTileLimit=std::clamp(std::atoi( std::string(Arg.substr(std::string_view("--capture-tile-limit=").size())).c_str()),1,4096); else if(Arg.starts_with("--capture-only-lod=")) App.CaptureOnlyLod=std::clamp(std::atoi( std::string(Arg.substr(std::string_view("--capture-only-lod=").size())).c_str()),0,8); else if(Arg.starts_with("--capture-only-tile=")) { const std::string Values(Arg.substr(std::string_view("--capture-only-tile=").size())); if(std::sscanf(Values.c_str(),"%d,%d,%d,%d",&App.CaptureOnlyTileX, &App.CaptureOnlyTileY,&App.CaptureOnlyTileZ,&App.CaptureOnlyTileLod)==4) App.bCaptureOnlyTile=true; else {std::fprintf(stderr,"Invalid --capture-only-tile value: %s\n",Values.c_str());return 2;} } else if(Arg.starts_with("--draw-only-tile=")) { const std::string Values(Arg.substr(std::string_view("--draw-only-tile=").size())); if(std::sscanf(Values.c_str(),"%d,%d,%d,%d",&App.DrawOnlyTileX, &App.DrawOnlyTileY,&App.DrawOnlyTileZ,&App.DrawOnlyTileLod)==4) App.bDrawOnlyTile=true; else {std::fprintf(stderr,"Invalid --draw-only-tile value: %s\n",Values.c_str());return 2;} } else if(Arg.starts_with("--capture-output-slot=")) App.CaptureOutputSlot=std::max(-1,std::atoi( std::string(Arg.substr(std::string_view("--capture-output-slot=").size())).c_str())); else if(Arg.starts_with("--benchmark-level=")) BenchmarkLevel=std::atoi(std::string(Arg.substr(18)).c_str()); else if(Arg.starts_with("--benchmark-count=")) BenchmarkCount=std::max(1,std::atoi(std::string(Arg.substr(18)).c_str())); else if(Arg.starts_with("--camera=")) { const std::string Values(Arg.substr(9)); float X=0,Y=0,Z=0,YawDegrees=0,PitchDegrees=0; if(std::sscanf(Values.c_str(),"%f,%f,%f,%f,%f",&X,&Y,&Z,&YawDegrees,&PitchDegrees)==5) { App.bHasCameraOverride=true;App.CameraPositionOverride={X,Y,Z}; App.CameraYawOverride=YawDegrees*0.017453292519943295f; App.CameraPitchOverride=PitchDegrees*0.017453292519943295f; } else {std::fprintf(stderr,"Invalid --camera value: %s\n",Values.c_str());return 2;} } else if(!Arg.empty()&&Arg.front()!='-')App.DataPath=std::string(Arg); } if(App.bCaptureOnlyTile&&App.bGpuFarEnabled) { // A single far-tile probe may have no CPU fallback batch to present. // Let it submit directly instead of waiting for the normal CPU-first // presentation gate that requires a nonempty CPU batch. App.bPresentCpuFrameBeforeGpu=false; App.bHoldCpuFrameDuringGpuWarmup=false; } if(App.bDisableGpuWarmupPresentHold)App.bHoldCpuFrameDuringGpuWarmup=false; App.bProfileDetailBand=bProfileDetailBand; std::string Error; std::printf("[ColdTimeline] stage=owner_data_load begin_ms=%.3f\n", std::chrono::duration(std::chrono::steady_clock::now()-ColdProcessStart).count()); App.World=std::make_shared(); { std::ifstream JsonFile(App.DataPath,std::ios::binary); if(!JsonFile){std::fprintf(stderr,"Owner data load failed: cannot open %s\n",App.DataPath.c_str());return 2;} std::string OwnerJsonText{std::istreambuf_iterator(JsonFile),std::istreambuf_iterator{}}; if(!JsonFile&& !JsonFile.eof()) {std::fprintf(stderr,"Owner data load failed: read error for %s\n",App.DataPath.c_str());return 2;} if(!VFJson::Parser(std::move(OwnerJsonText)).Parse(App.OwnerJsonRoot,Error)) {std::fprintf(stderr,"Owner data load failed: %s\n",Error.c_str());return 2;} } if(!StandaloneOwnerLoader::Resolve(App.OwnerJsonRoot,*App.World,Error)) {std::fprintf(stderr,"Owner data load failed: %s\n",Error.c_str());return 2;} std::printf("[ColdTimeline] stage=owner_data_load end_ms=%.3f\n", std::chrono::duration(std::chrono::steady_clock::now()-ColdProcessStart).count()); App.Seed=App.World->Seed; if(App.bParityOnly) { VoxelGenLOD::InitializeConsoleSwitches(); return App.PrintParity()==0?0:1; } App.Position={static_cast(App.World->ViewerStartVoxels.X*0.25), static_cast(App.World->ViewerStartVoxels.Y*0.25),static_cast(App.World->ViewerStartVoxels.Z*0.25)}; if(App.bHasCameraOverride){App.Position=App.CameraPositionOverride;App.Yaw=App.CameraYawOverride;App.Pitch=App.CameraPitchOverride;} const int32 ExportClipRadius=App.World->ClipRadius; const int32 ExportMaxClipLevel=App.World->MaxClipLevel; App.World->ClipRadius=App.ClipRadius; App.World->Settings->ClipRadius=App.ClipRadius; if(App.bRoundTunnels&&!PrepareStandaloneDensityWorld(*App.World,App.Seed, App.bRoundTunnels,App.bRoundTunnelEnhanced,Error)) {std::fprintf(stderr,"Standalone world setup failed: %s\n",Error.c_str());return 2;} if(MaxClipLevelOverride>=0) { App.MaxClipLevelOverride=MaxClipLevelOverride; App.World->MaxClipLevel=MaxClipLevelOverride; App.World->Settings->MaxClipLevel=MaxClipLevelOverride; std::printf("Standalone max clip level override: exported=%d -> max_level=%d.\n", ExportMaxClipLevel,MaxClipLevelOverride); } const bool bNeedFarShapeWorld=bStreamBenchmark ?(StreamBenchmarkMaxLevel<0||StreamBenchmarkMaxLevel>=App.World->FullResClipLevels) :(App.bShapeCompare?ShapeCompareLevel>=App.World->FullResClipLevels :(BenchmarkLevel>=App.World->FullResClipLevels)); if(App.bShapeWorld&&(App.bShapeAuditOnly||bGridStairAudit||bTilePathHashAudit||App.bShapeCompare||bStreamBenchmark||BenchmarkLevel>=0) &&!bStreamPipeline &&!App.BuildShapeWorldForCamera(Error,bNeedFarShapeWorld)) {std::fprintf(stderr,"Shape interval build failed: %s\n",Error.c_str());return 2;} if(bStreamPipeline) { App.Snapshot=VoxelForgeCore::MakeStandaloneSnapshotFromParsedJson(App.OwnerJsonRoot, App.Seed,App.ClipRadius,App.MaxClipLevelOverride,App.bRoundTunnels, App.bRoundTunnelEnhanced,Error); if(!App.Snapshot) {std::fprintf(stderr,"Shape interval build failed: %s\n",Error.c_str());return 2;} } if(App.bShapeAuditOnly) { if(bPassageDetailAuditOnly) return App.ShapeWorld->auditSurfaceFamilies(true)?0:8; const bool bSurfacePassing=App.ShapeWorld->auditViewSurface( {App.Position.X*4.0,App.Position.Y*4.0,App.Position.Z*4.0}, App.Yaw,App.Pitch); return App.ShapeWorld->auditDetailPassing()&&bSurfacePassing?0:7; } if(bGridStairAudit) return App.ShapeWorld->auditGridStairIntegrity()?0:9; if(bTilePathHashAudit) return RunTilePathHashAudit(*App.ShapeWorld,App.Snapshot,App.CoreScheduler, FVector(App.Position.X*4.0,App.Position.Y*4.0,App.Position.Z*4.0), App.WorkerCount,App.ShapeDetailVariant,App.bRoundTunnels,App.bRoundTunnelEnhanced); if(App.bShapeCompare) return RunOwnerShapeComparison(*App.World,*App.ShapeWorld,App.Position,App.Yaw,App.Pitch,App.WorkerCount, ShapeCompareLevel,ShapeCompareTileLimit,ShapeCompareArea,bCheckOwnerReliefBands); if(bRoundWallCompare) return RunRoundWallComparison(*App.World,App.Position,RoundCompareTileCount); if(bStreamBenchmark) { if(bStreamPipeline) return RunPipelinedStreamingBenchmark(App.World,App.Snapshot, FVector(App.Position.X*4.0,App.Position.Y*4.0,App.Position.Z*4.0), App.WorkerCount,StreamBenchmarkMaxLevel,App.ShapeDetailVariant,App.CoreScheduler, bStreamHash||!BakeMeshCachePath.empty(),bSkipUvAndColors,bSkipMaterialGroups, bSkipUV,bSkipColors,ColdProcessStart); if(bEditBenchmark) return RunEditTransactionBenchmark(*App.World,*App.ShapeWorld, FVector(App.Position.X*4.0,App.Position.Y*4.0,App.Position.Z*4.0),App.WorkerCount); const double FullDetailWidth=static_cast(2*App.ClipRadius+2) *CHUNK_SIZE*VOXEL_SIZE/100.0; std::printf("Standalone clip override: exported radius=%d (112 m cube) -> radius=%d (%.0f m LOD0 cube), voxel size=25 cm.\n", ExportClipRadius,App.ClipRadius,FullDetailWidth); if(!App.bForceGenerate&&!App.bShapeWorld)App.LoadMeshCache(); return RunStreamingBenchmark(*App.World,App.ShapeWorld.get(), FVector(App.Position.X*4.0,App.Position.Y*4.0,App.Position.Z*4.0), App.WorkerCount,StreamBenchmarkMaxLevel,App.bRoundTunnels, App.bRoundTunnelEnhanced,(!App.bShapeWorld&&App.MeshCache.IsLoaded())?&App.MeshCache:nullptr, bStreamHash,bSkipUvAndColors,bSkipMaterialGroups,bSkipUV,bSkipColors,bShardAudit, bFarSurvivalAudit,bFarAuditBadShell,App.Yaw,App.Pitch, BakeMeshCachePath,App.MakeMeshCacheMetadata()); } if(BenchmarkLevel>=0) return RunTileBenchmark(*App.World,App.Position,BenchmarkLevel,BenchmarkCount, App.bProfileAttribution,App.bCompareEvaluators,App.bDensityHash,App.ShapeWorld.get()); App.World.reset(); WNDCLASSA Class{};Class.lpfnWndProc=WindowProc;Class.hInstance=GetModuleHandleA(nullptr);Class.lpszClassName="VoxelForgeStandaloneWorld"; Class.hCursor=LoadCursor(nullptr,IDC_ARROW);RegisterClassA(&Class); RECT Rect{0,0,App.Width,App.Height};AdjustWindowRect(&Rect,WS_OVERLAPPEDWINDOW,FALSE); App.Window=CreateWindowA(Class.lpszClassName,"VoxelForge standalone world",WS_OVERLAPPEDWINDOW,CW_USEDEFAULT,CW_USEDEFAULT, Rect.right-Rect.left,Rect.bottom-Rect.top,nullptr,nullptr,Class.hInstance,nullptr); GApp=&App; const auto DeviceInitStart=std::chrono::steady_clock::now(); std::printf("[ColdTimeline] stage=viewer_device_init begin_ms=%.3f\n", std::chrono::duration(DeviceInitStart-ColdProcessStart).count()); if(!App.Window||!App.InitializeDevice()){MessageBoxA(nullptr,"Direct3D 11 initialization failed.","VoxelForge standalone",MB_ICONERROR);return 3;} std::printf("[ColdTimeline] stage=viewer_device_init end_ms=%.3f duration_ms=%.3f\n", std::chrono::duration(std::chrono::steady_clock::now()-ColdProcessStart).count(), std::chrono::duration(std::chrono::steady_clock::now()-DeviceInitStart).count()); if(!App.bGpuFarWarmupOnly) { ShowWindow(App.Window,SW_SHOW);UpdateWindow(App.Window); std::printf("Controls: hold right mouse to look; WASD move; Space/Ctrl (E/Q) up/down; Shift faster; wheel changes speed; F wireframe; G toggles legacy/detailed round walls; H toggles CPU/GPU far tiles; 1-9 toggle LOD; 0 toggle all levels; N/P change seed; T swaps base/round tunnels; V swaps owner density/shape intervals; Esc quit.\n"); std::printf("Owner data: %s; starting at first-strate open-space sample (%.2f, %.2f, %.2f) m.\n", App.DataPath.c_str(),App.Position.X,App.Position.Y,App.Position.Z); } std::fflush(stdout); if(App.bGpuFarWarmupOnly) { const auto WarmupOnlyStart=std::chrono::steady_clock::now(); std::string WarmupError; if(!VoxelForgeGpuFarViewer::QueueFarShaderWarmup(App.Device,App.Context,App.GpuFarShaderPath, true,App.GpuWarmupEntryFilter,WarmupError)) {std::fprintf(stderr,"[GpuShaderWarmupError] queue: %s\n",WarmupError.c_str());return 5;} if(!VoxelForgeGpuFarViewer::CompleteFarShaderWarmup(App.Device,App.Context, App.GpuFarShaderPath,WarmupError)) {std::fprintf(stderr,"[GpuShaderWarmupError] completion: %s\n",WarmupError.c_str());return 5;} uint64 WarmupDxgiUsage=0,WarmupDxgiBudget=0; if(VoxelForgeGpuFarViewer::QueryFarGpuMemory(App.Device,App.Context,App.GpuFarShaderPath, WarmupDxgiUsage,WarmupDxgiBudget,WarmupError)) std::printf("[GpuFarMemory] dxgi_local_sampled_peak_mb=%.3f budget_mb=%.3f\n", static_cast(WarmupDxgiUsage)/1048576.0, static_cast(WarmupDxgiBudget)/1048576.0); else std::printf("[GpuFarMemory] dxgi_local_sampled_peak_mb=unavailable reason=%s\n", WarmupError.c_str()); std::printf("[GpuShaderWarmupOnlyComplete] entry=%s total_ms=%.3f\n", App.GpuWarmupEntryFilter.empty()?"all":App.GpuWarmupEntryFilter.c_str(), std::chrono::duration(std::chrono::steady_clock::now()-WarmupOnlyStart).count()); return 0; } App.StartGpuShaderWarmupAsync(); if(App.bGpuFarWarmupBeforeWorkers) { if(App.GpuShaderWarmupThread.joinable())App.GpuShaderWarmupThread.join(); if(!App.bGpuShaderWarmupQueueSucceeded) {std::fprintf(stderr,"[GpuShaderWarmupError] queue: %s\n",App.GpuShaderWarmupQueueError.c_str());return 5;} std::string WarmupError; if(!VoxelForgeGpuFarViewer::CompleteFarShaderWarmup(App.Device,App.Context, App.GpuFarShaderPath,WarmupError)) {std::fprintf(stderr,"[GpuShaderWarmupError] completion: %s\n",WarmupError.c_str());return 5;} std::printf("[GpuShaderWarmupBeforeWorkers] completed_before_generation_workers=true\n"); } App.StartGeneration(); MSG Message{}; while(Message.message!=WM_QUIT) { if(PeekMessage(&Message,nullptr,0,0,PM_REMOVE)){TranslateMessage(&Message);DispatchMessage(&Message);} else App.Draw(); } GApp=nullptr; return 0; }