Controls: hold right mouse to look; WASD move; Space/Ctrl (E/Q) up/down; Shift faster; wheel changes speed; F wireframe; G toggles legacy/detailed round walls; 1-9 toggle LOD; 0 toggle all levels; N/P change seed; T swaps base/round tunnels; Esc quit. Owner data: E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Standalone\data\owner_world.json; starting at first-strate open-space sample (-11.75, -123.25, -19.85) m. Standalone clip override: exported radius=6 (112 m cube) -> radius=3 (64 m LOD0 cube), voxel size=25 cm. Streaming seed 0 with legacy round/winding tunnels: 6498 desired tiles, 960 full-detail tiles, 8 workers; upload budget 4 batches / 2.0 ms per frame. [FullDetailReady] 20.335 s after spawn; resident=1111/960 tiles through LOD1. [TileTiming] LOD=0 generated=512 target=512 samples=21.95M worker_sum=78.641s avg=153.596ms p50=96.410ms p95=555.279ms [TileTiming] LOD=1 generated=448 target=448 samples=19.21M worker_sum=77.609s avg=173.234ms p50=81.825ms p95=578.245ms [ChunkCrossingWork] id=0 submitted=6498 finished=6498 generated=6498 cancelled_queued=0 stale=0 samples=79.15M worker_sum=1410.955s wall=176.430s avg=217.137ms [InitialClipmapReady] 176.430 s after spawn; 6498 tiles, 5224198 vertices, 28535646 indices, 189 GPU batches. [TileTiming] LOD=2 generated=320 target=320 samples=2.19M worker_sum=13.538s avg=42.305ms p50=23.749ms p95=96.146ms [TileTiming] LOD=3 generated=208 target=208 samples=1.43M worker_sum=23.048s avg=110.807ms p50=104.536ms p95=143.794ms [TileTiming] LOD=4 generated=144 target=144 samples=0.99M worker_sum=28.831s avg=200.216ms p50=163.020ms p95=323.469ms [TileTiming] LOD=5 generated=96 target=96 samples=0.66M worker_sum=17.198s avg=179.143ms p50=163.343ms p95=233.252ms [TileTiming] LOD=6 generated=4770 target=4770 samples=32.72M worker_sum=1172.090s avg=245.721ms p50=248.717ms p95=286.357ms Back-buffer capture saved: E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Standalone\Research\VoxelSpeedRound\farclip_legacy.png (176.602 s after generation start; full detail uploaded).