# L162 — Living Plane The EGL/OpenGL 4.3 runner builds and passes its llvmpipe correctness and frame checks. The sandbox has no accessible DRM render node, so it did not run or report Intel GPU performance. The runner refuses `--device=gpu` here instead of falling back to software. ## Implementation `LivingPlane.cpp` runs a ping-pong `RG32F` height/velocity field through a runtime-compiled GLSL compute shader. The damped wave update includes a weak foundation spring, a Gaussian sphere push, and an optional slow breathing force. The spring is needed because a persistent local push otherwise accelerates the zero-frequency height mode and sinks the whole plane. The sphere moves across the plane, stops, and bobs. A vertex-displaced mesh and lit sphere render to an EGL pbuffer-backed framebuffer and save as PNGs. The timestep is selected from the largest 2D grid eigenfrequency: `dt = 1.30 / sqrt(8*c*c/(dx*dx) + foundationStiffness)` The resulting spectral step ratio is 1.30, below the explicit update's 2.0 stability limit. The runner warms the compute kernel for eight unmeasured dispatches, then records one `GL_TIME_ELAPSED` query per requested simulation step in `timing.json`. The first-step equation audit also caught a GL state error during bring-up: frame rendering left the graphics program active before the next compute dispatch. `Dispatch` now binds the compute program before every step, so the audit fails if a frame silently stops simulation. Device selection enumerates EGL devices and uses `EGL_EXT_platform_device` for an accessible Intel render node first. On this host, the known integrated device is Intel on `renderD128`. Automatic mode falls back to a surfaceless Mesa context with `LIBGL_ALWAYS_SOFTWARE=1`; explicit GPU mode fails when no accessible hardware node is present. EGL does not expose Vulkan's integrated/discrete enum, so Intel vendor/render-node identity is the selection heuristic. The Unreal handoff is in [UNREAL-MAPPING.md](UNREAL-MAPPING.md). It keeps the prototype render-only and describes the density mapping if the surface later needs to affect voxel queries. No Unreal `Source/` files changed. ## Measurements and checks - Built with `Experiments/LivingPlane/build.sh` using the installed EGL, desktop GL, and libpng development files; no shader compiler or package install was needed. - Final llvmpipe run: 128² field, 360 steps, `dt=9.56814 ms`, spectral ratio 1.30. The first-step equation audit and finite-field/dynamics audit passed. Final field range was −0.139533 m to +0.0366704 m. It wrote 16 128×128 PNGs and a JSON file containing 360 per-step query samples. The frames were inspected; the moving sphere and wake are visible. - Auto-selection smoke check: 32², 12 steps; selected llvmpipe and passed both audits. Breathing smoke check: 64², 180 steps with `--breathing=on`; passed both audits. - Negative device-selection control: `--device=gpu` returned an error because the sandbox has no accessible EGL DRM render node. - Existing fast verification tier passed: 278.9 seconds, ending in `SUMMARY PASS`. Its build and logs are under `Saved/Linux/l162/verify/` and `Saved/Linux/l162/`. - The llvmpipe `GL_TIME_ELAPSED` samples are preserved in JSON but are software-driver query values, not GPU timings. The requested hardware timing pass remains to be run outside the sandbox. - No Unreal build was run; no Unreal `Source/` files changed. ## Intel GPU pass Run these from the plugin root as `jahni`. The frame run writes 512×512 PNGs to `Saved/Linux/l162/gpu-frames-512/`; the two timing runs write `timing.json` with one GPU query per step and skip PNG capture. They still read the field for the first-step and final-state correctness audits. Before the timing runs, check `uptime` and run them on a quiet machine (load below about 1.5, with no other build active). ```sh uptime taskset -c 0-11 prlimit --as=6442450944 -- timeout 1740s ./Saved/Linux/l162/living-plane --device=gpu --size=512 --steps=1800 --capture-every=12 --out=Saved/Linux/l162/gpu-frames-512 taskset -c 0-11 prlimit --as=6442450944 -- timeout 1740s ./Saved/Linux/l162/living-plane --device=gpu --size=512 --steps=1800 --capture-every=0 --out=Saved/Linux/l162/gpu-timing-512 taskset -c 0-11 prlimit --as=6442450944 -- timeout 1740s ./Saved/Linux/l162/living-plane --device=gpu --size=1024 --steps=1800 --capture-every=0 --out=Saved/Linux/l162/gpu-timing-1024 ``` Encode the captured sequence as MP4 with: ```sh ffmpeg -y -framerate 30 -i Saved/Linux/l162/gpu-frames-512/frame_%06d.png -c:v libx264 -pix_fmt yuv420p Saved/Linux/l162/living-plane-512.mp4 ``` ## Files and remaining risk The only changed file outside `Experiments/LivingPlane/` is `.gitignore`, which now allows `Experiments/` and its contents. GPU timings and Intel render-node selection remain unverified until the commands above run on the host outside this sandbox. ## Intel GPU pass (run by the orchestrator outside the sandbox, 2026-11-02) - The device was selected correctly: `Mesa Intel(R) Graphics (ADL GT2)`, OpenGL 4.6, `/dev/dri/renderD128`. 512², 1,800 steps, 151 frames; the equation audit passes. MP4: `Saved/Linux/l162/living-plane-512.mp4` (local). - **The `GL_TIME_ELAPSED` per-dispatch values (~0.0001 ms) are not credible** for 262k cells, so they aren't reported as timings. - Wall-time difference between 1,800 and 200 steps, divided by the 1,600 steps (start-up cancels out; this includes submission, so it's an upper bound): **0.080 ms/step at 512²** and **0.292 ms/step at 1024²**. - Visual read: the effect is very subtle in the current render (a slight dip under the sphere, faint rings). It needs a larger push amplitude, grazing light or height colouring, and a closer camera to read. ## L163 — readable, living plane The plane now reads as rolling terrain, and the objects leave visible troughs and wakes. `alive` adds travelling breathing and a viscoelastic imprint that remains after lift-off. The simulation still runs in one GPU dispatch per step; CPU work only supplies the two object states. `LivingPlane.cpp` now keeps the dynamic displacement, velocity, and imprint in an `RGBA32F` ping-pong field. The surface shader adds broad static terrain relief, calculates normals from relief plus displacement, and uses grazing light, elevation colours, slope tint, and 7.5 cm contour bands. The camera follows the first sphere at a closer angle. The wake scene rolls the first sphere, pauses and wobbles it, lifts it, then sends a second sphere through the wake. The alive scene runs that same sequence with low-frequency travelling swells and a decaying contact imprint. Its defaults are breathing strength 4.8 m/s², imprint capture 0.15 m/s, recovery time 6 s, and maximum imprint depth 0.34 m. These values have command-line overrides. The timer query check found no early read or reuse in L162: it allocated a unique query per step, called `glFinish`, then read every result. The saved Intel/Mesa 25.0.7 samples are 0 or 52 ns for most dispatches (512² median 0, p95 52 ns; largest sample 17.552 µs), which cannot be a credible per-dispatch cost. The old usage did not reuse query objects, so lifetime is not the cause; the saved data point to Intel/Mesa's timer-query reporting or timing scope, but the sandbox cannot isolate which. L163 uses a 64-query ring, reads each query before reusing its slot, checks availability after `glFinish`, and records `GL_QUERY_COUNTER_BITS`. On llvmpipe the availability check passed with 64 counter bits and zero waits. The Intel query result still needs the GPU diagnostic command below. ### Measurements and checks - llvmpipe wake: 128², 600 steps (`dt=9.56814 ms`, 5.741 s simulation window), 151 frames at 30 fps. First-step equation audit and timer-query lifetime check passed; final displacement range was −0.177488 m to +0.104854 m. - llvmpipe alive: same grid, steps, and window; equation audit and timer-query lifetime check passed. Final displacement range was −0.200437 m to +0.115904 m, with a −0.111667 m stored imprint. - llvmpipe cost: 512², 1,800 steps, `--queries=off`, no frame capture: **0.767473 ms/step** in one timed simulation-loop window. `timing.json` includes dispatch submission, the step-0 equation readback, and final `glFinish`, but excludes setup and frame capture. This is a software-renderer measurement, not the Intel GPU cost. - Both five-second llvmpipe previews are in `Saved/Linux/l163/llvmpipe-wake.mp4` and `Saved/Linux/l163/llvmpipe-alive.mp4`. They are 128² review previews; use the GPU commands below for the owner videos. - Equation-audit negative control: a temporary copy with its expected first-step height forced to zero exited FAIL at actual −0.0488777 m. The final source passes that same check. - The fast verification tier passed in 278.5 s. Build and logs are under `Saved/Linux/l163/verify/`. - No Unreal `Source/` files changed and no Unreal build ran. ### Intel GPU run Run from the plugin root as `jahni`. First build the runner. For timed runs, check `uptime` and keep the machine quiet. The wall-time field is valid only when `--capture-every=0`; use `--queries=off` for the step-cost measurement. ```sh bash Experiments/LivingPlane/build.sh uptime taskset -c 0-11 prlimit --as=6442450944 -- timeout 1740s ./Saved/Linux/l163/living-plane --device=gpu --scene=wake --size=512 --steps=2400 --capture-every=16 --queries=off --out=Saved/Linux/l163/gpu-wake-512 taskset -c 0-11 prlimit --as=6442450944 -- timeout 1740s ./Saved/Linux/l163/living-plane --device=gpu --scene=alive --size=512 --steps=2400 --capture-every=16 --queries=off --out=Saved/Linux/l163/gpu-alive-512 ffmpeg -y -framerate 30 -i Saved/Linux/l163/gpu-wake-512/frame_%06d.png -c:v libx264 -pix_fmt yuv420p Saved/Linux/l163/living-plane-wake-512.mp4 ffmpeg -y -framerate 30 -i Saved/Linux/l163/gpu-alive-512/frame_%06d.png -c:v libx264 -pix_fmt yuv420p Saved/Linux/l163/living-plane-alive-512.mp4 taskset -c 0-11 prlimit --as=6442450944 -- timeout 1740s ./Saved/Linux/l163/living-plane --device=gpu --scene=alive --size=512 --steps=1800 --capture-every=0 --queries=off --out=Saved/Linux/l163/gpu-timing-512 taskset -c 0-11 prlimit --as=6442450944 -- timeout 1740s ./Saved/Linux/l163/living-plane --device=gpu --scene=alive --size=512 --steps=1800 --capture-every=0 --queries=on --out=Saved/Linux/l163/gpu-query-check-512 ``` `gpu-timing-512/timing.json` reports the 512² batch wall time per step, including dispatch submission and completion. `gpu-query-check-512/timing.json` contains query counter bits, waits before slot reuse, availability status, and raw per-step query samples. The sandbox has no accessible Intel DRM node, so the current Intel step cost and new query diagnostic remain unmeasured here. ### L163 Intel GPU pass (run by the orchestrator, 2026-11-02) - Intel ADL GT2 (Mesa 25.0.7, `renderD128`): wake and alive scenes, 512², 2,400 steps, 151 frames each; equation audits PASS. Videos (local): `Saved/Linux/l163/living-plane-wake-512.mp4`, `living-plane-alive-512.mp4`. - Step cost, alive scene, 512², 1,800 steps, no capture: **0.172 ms/step** with queries off, 0.152 ms/step with queries on (batch wall time per step). - The Intel `GL_TIME_ELAPSED` median is still 0 with 64 counter bits and the ring/availability checks passing. That looks like a Mesa/Intel reporting issue; use wall time. - **Open issue:** the same scene with the same steps gave different final fields (min −0.637 m with queries off vs −0.327 m with queries on). Something depends on more than the step index (e.g. wall-clock time); investigate.