# Handoff — VoxelForge operator stack, 2026-07-29 (T1.d delivered and measured) > Paste the block below into a fresh session. Everything it refers to is on disk and in git. > > **State:** 8 of 8 archetypes ported and green. **Tile-skipping now actually works and is measured: > 11 of 40 tiles proved `AllSolid` at production defaults, 14641 voxels brute-forced, 0 violations.** > `AUDIT §C2` is fixed. One commit is written but **not yet built** — see "First action". --- You're picking up the VoxelForge UE5 voxel plugin on branch `experimental` (already checked out — do not create another). I'm Jahni. The design and the history are written down so you don't re-derive them. ## Read first, in this order 1. **`CLAUDE.md`** — project rules. **Rule #1 is absolute: never build, compile, or run the editor.** I build everything myself. When code is done, stop, say "ready to build", list the likely compile-error spots, and wait. 2. **`OPSTACK-PROGRESS.md` — THE LAST ENTRY FIRST.** Append-only log; the resume point. 3. **`OPSTACK-PLAN.md`** — the plan. **§2.6.1 is the acceptance bar** and supersedes §2.6. 4. **`OPSTACK-DECOMPOSITION.md`** — per-archetype breakdown. **§0.2** (the amplitude bound) is now *implemented*, not pending; §2 TunnelNetwork and §8 Underwater are history, not instructions. 5. **`AUDIT-2026-07.md`** — **§C2's SDF-cache half is FIXED (2026-07-28)**, its live-edit half (`OC_Chunk` / `BM_Chunk` / `FChunkBiomeCache`) is still open; §C10 is SOLVED, don't reopen; §C9's library half is the top open theoretical risk with 0 measured exposure. 6. **`CODEMAP.md`** — navigation. Trust symbol names over line numbers. ## Where things stand All 8 archetypes have an operator-stack twin, per-strate opt-in, each equivalence-tested **bit for bit** against its original density function. The `switch` and the stack are two complete, interchangeable implementations. Everything sits behind `UVoxelStrateDefinition::bUseOperatorStack`; the ported list lives **only** in `UVoxelStrateManager::UsesOperatorStackForChunk` (all 8). **No strate asset has the box ticked** — that is my call and I still haven't made it. `GetDensityAt` and `ClassifyTile` build the stack through the **same** factory, `VF_BuildOpStackForChunk` — a second copy would be a hole, not a bug. ### ✅ T1.d — the tile-skipping prize — is real, and it is measured `FRoomGraphSource::EffectOverBox` answers **spatially**. The result, brute-forced voxel by voxel: ``` [production defaults] 11 of 40 tiles proved AllSolid — 14641 voxels checked, 0 violations [dense fixture] 0 of 40 — correct, and structurally inevitable ``` One function's verdict is inherited by `FSdfConvertOp`, the twelve detail modifiers (via `VF_NoCaveOverBox`) **and** `FWormFieldSource` — fourteen operators from one place. That is what the C1 wiring was built for. ### ⚠️⚠️ THE ONE INVARIANT THAT CAN DELETE COLLISION — read before touching any op **`FRoomGraphSource::EffectOverBox` returning `Identity` now means `Sdf ≥ T`, NOT `Sdf == FLT_MAX`**, where `T = max(3·SDFBlendRadius, WormNetworkRange)`. That is sound only because all three consumers of the SDF channel were read one by one: | consumer | threshold | |---|---| | `FSdfConvertOp::Eval` | `Sdf >= Blend`, and the tunnel stack passes `MakeSdfCarve(P.SDFBlendRadius, …)` ⇒ **K** | | the twelve modifiers | `VF_NearCaveSurface` ⇒ **3K** | | `FWormFieldSource::Eval` | `CaveSDF >= WormNetworkRange` ⇒ **WormNetworkRange** | **Any new consumer of `InOut.Sdf` must have a threshold ≤ `T`, or be added to that `max`.** An op reading `Sdf < 100` would see false `Identity` verdicts and produce tiles with no geometry **and no collision**. The warning is written at the site you land on when you add one. (The `−K` slack covers *any* number of primitives because `SmoothMin`'s penalty is exactly zero once `|A−B| ≥ K`, so the running minimum saturates at `K` below the smallest term. Without that observation the slack would scale with the ~88 tunnels in a cache and the criterion would be dead.) ## First action: build, then read ONE line **The last commit (`e002bd4`, VerticalShafts) is written and NOT built.** Everything before it is built and green. > Build, run the `VoxelForge` filter, and read > **`Box verdicts over 60 VerticalShafts tiles`**. > > **0 was the number for the whole project's life.** Its `EffectOverBox` used to return `CarveOnly` > because a shaft merely *existed* within a `Spacing*1.6` halo — true almost everywhere at > `ShaftSpacing 55 / ShaftDensity 0.6`. It now rebuilds the connectors the way `GetCells` does and > tests the real capsules, with **Z exact** and XY conservative. > > - **Non-zero, and `violations` still 0** ⇒ it worked; record it and move on. > - **Still 0** ⇒ the warning in that test names what to check **first**: `ExtraReach` inflates both > remaining tests, so compare it against `ShaftMaxRadius` before touching either test. **Do not > re-derive from scratch** — that is exactly what cost three rounds on TunnelNetwork. ## Then, in order 1. **PERF — still unparked, and now the biggest open item.** The op path is measurably slower. One cause found and fixed (the column memo discarded itself every chunk). Remaining suspects in order: the hashed column lookup vs `GSurfColCache`'s direct-indexed box, then per-voxel virtual dispatch. Also measured and stated: the gate is tested twelve times per voxel instead of once (stage B5's deliberate trade). **Measure before optimising** — that is the §C10 lesson, and this session re-learned it the hard way. 2. **The warp squeeze — PARKED with its ceiling measured, my recommendation is leave it.** The `WARP SHARE` line says over half the remaining blocking is the query-box dilation, not geometry (production: rooms 0.9 → 0.4, tunnels 2.4 → 1.1 with the dilation zeroed). The only remaining route is proving `sup|Perlin3D|` down from the proved **1.5** toward its apparent ~1.0–1.1, worth ~27 % of the dilation. Spot-checking a grid is **not** a proof and a wrong sup is a hole. **A negative result is already recorded so nobody repeats it:** bounding the warp *locally* (evaluate at the box centre, shift, dilate by the variation) is **worse** — a rigorous per-axis Lipschitz bound is `4·1.875 + 1 = 8.5` per unit cell, and `8.5 × 0.206` (the half-box in noise units) `= 1.75` exceeds the global range bound of 1.5. 3. **`AUDIT §C9` library half** — `sinf`/`cosf` are not IEEE-754 specified, so MSVC's CRT and glibc's libm can differ. Currently **0 samples within 1e-6 of the isosurface**, i.e. no measured risk. Run `CrossPlatformDigest` on Linux, compare the SHAPE digest, pin it. The real fix if ever needed is a deterministic in-house sin/cos. 4. **`AUDIT §C2`'s remaining half** — `OC_Chunk`, `BM_Chunk`, `FChunkBiomeCache` are still keyed without the layout version. That is the live-edit staleness class ("I tweaked the asset and one patch kept the old shape"), not the determinism class, which is fixed. 5. **Phase 3 — ops as data assets.** A design conversation, not a transcription. Don't start it unprompted. What makes it possible is already in place: ops depend on capabilities (`IVoxelBiomeField`), never on `UVoxelGenerator`. ## Debts — status changed, read this before acting on the old text 1. **"Box bounds read STRATE params but a per-room op can raise them" — DORMANT, not urgent.** Checked rather than paid, and the check reversed the premise: when the source proves `Identity` the twelve modifiers are `Identity` **soundly** (their `bNearCaveSurface` gate never opens, so no room op can enable anything), and when it answers `Both` it supplies no `MaxCarveOverBox`, so the default `FLT_MAX` kills every hypothesis regardless of what the modifiers claim. **It goes live the day `FRoomGraphSource` gains a `MaxCarveOverBox`** — bounding the converter's `2·BaseDensity` would make the modifiers' own numbers matter for the first time. Written at the site. 2. **`AUDIT §C2` — FIXED on the `switch` path.** `GetDensityWithParams` now takes **required** `ParamsFingerprint` + `LayoutVersion`. Required, not defaulted, so a caller that forgets fails to compile. The CRC is taken **once per chunk** where the params memo already lives (`CP_TunnelFP`) — a `MemCrc32` per voxel on the hottest path would have been a real regression. Note the audit's own suggested alternative ("add chunk Z to the key") is both insufficient (`Interleaved` makes `Alpha` depend on chunk **XY** too) and destructive (chunk XY is deliberately absent so `WorldX ± 1` gradient probes don't thrash the box — `ARCHITECTURE §8.10`). ## Hard rules that prevent real bugs - **Density sign:** negative = solid at the mesher. Inside the op stack the convention is INTERNAL (**positive = solid**), negated once by the caller. The SDF channel uses standard SDF convention. - **`Identity` from the room source means `Sdf ≥ T`.** See the boxed invariant above. This is the single most dangerous thing in the current code. - **Never run both density paths in one world.** **Comparing them is legitimate** — §C10 is closed since `FPSemantics = Precise`, and all eight equivalence tests compare bit for bit. They are **port-correctness oracles**, not fidelity checks: §2.6.1 requires *same seed ⇒ same world on every peer*, not resemblance to the pre-refactor world. - **Every cache key includes `LayoutVersion` AND the params.** See §C2 and the overhang regression of 2026-07-27, where omitting the params silently deleted the overhang and only 1 sample in 20 000 crossed the isosurface. - **A bound in a box verdict must be PROVED, not observed.** `|Perlin3D| ≤ 1.5` is derived from `GradDot`'s two-distinct-axes form and the per-axis weighted bound of 0.5 — *not* from the header's "~[-1,1]". Over-estimating costs CPU; under-estimating deletes collision. - `ProcessQueue` stays `EQueueMode::Mpsc`; `Epoch` carries through every async path; don't "optimize" the `ARCHITECTURE §8.10` invariants. - Commit per coherent unit with a real message. **`experimental` is pushed and tracked (`origin/experimental`, since 2026-07-29) — keep it in sync. NEVER push `main`**, which stays the known-good fallback at the commit it has always been. ⚠️ A pushed commit here is **not** a "verified green" marker: the branch carries unbuilt work by design, and only `OPSTACK-PROGRESS.md` says what was actually built. - Update `CODEMAP §3`, `ARCHITECTURE §8`, tick `OPSTACK-PLAN`, append to `OPSTACK-PROGRESS.md`. - **When inserting a class into `VoxelDensityOpStack.cpp` / `VoxelHeightOpStack.cpp`, put it ABOVE the labelled end of the anonymous namespace.** Anchoring on the FACTORIES banner puts it outside, and the brace added with it closes nothing. Made that mistake twice; both files say so. - **Match the codebase's spelling of engine macros.** `KINDA_SMALL_NUMBER`, not `UE_KINDA_SMALL_NUMBER` — the plugin uses the unprefixed form everywhere. ## Method lessons this refactor actually paid for Ordered by how much they cost. - **⭐ Instrument what you ASSUMED, not just what you changed.** This is the expensive one, learned over four rounds in one session. The warp dilation — `CaveWarpStrength · VOXEL_NOISE_SCALE · PerlinAbsBound`, a constant chosen in the first commit — inflated a 10-voxel tile into a 50-voxel query box, **125× the volume**. Four separate tightenings (the worm, the columns, the sampler, the tunnel disjunction) were each individually correct and each landed *around* that untouched term. The tunnel fix, predicted "an order of magnitude", delivered 25 % — **and the instrument said so, and I credited the tunnels.** *When a fix under-delivers against its predicted size, suspect the constant you never measured.* - **Instrument before hypothesising.** §C10 cost six builds and five refuted hypotheses. In this session the attribution line (`AllSolid killed by: …`) was written after *two* wrong guesses and immediately named a third operator nobody had looked at. **A diagnostic that lists candidate causes without measuring them is still a guess wearing rigour** — my "either the tiles straddle cave or the source isn't reaching Identity" warning offered two causes and both were wrong. - **Verify the premise before reasoning from it.** Six times now a confident chain rested on an unchecked assumption and the check reversed it. Latest three: `RoomSpacing` was **42** (the fixture overrides it) while I did three rounds of arithmetic with the header default of 80 — *the number was printing in the report I kept quoting*; "the plugin bets on `|Perlin3D| ≤ 0.8`" was wrong (the cache **rebuilds** when the warped query leaves the box, so that expansion is a perf heuristic); and the per-room-op debt "must be paid first" was wrong (it is dormant). **Include the premises you are confident enough about not to look up — especially a default, when a fixture exists whose whole job is overriding defaults.** - **A sampler must cover at least one period of what it samples.** The tunnel test drew tile XY from **±32 voxels** with `RoomSpacing 80` and a guaranteed origin room at (0,0) — it measured the spine hub and called it the world. The shaft test had the identical bug (±48 against `ShaftSpacing 55`). Both now print their own extent **in units of the pattern's period**. - **A test fixture tuned for coverage can be antagonistic to the thing you are measuring.** `EnableTunnelFeatures` densifies (`RoomSpacing` 80→42, `RoomDensity` 0.35→0.85) so the equivalence check isn't comparing solid rock to solid rock — and at that density the room cull radius *equals* the lattice spacing, so **no box can ever be proved**. `0 proved` there is the correct answer. The box verdict is therefore measured on **both** densities, and the dense run must stay at 0. - **Diagnostics report THIS run; history goes in the log.** The test output had accumulated hardcoded numbers from previous runs beside live ones ("32 of 34 tiles" printed while the live figure was 21 of 28). Unreadable, and self-inflicted. - **Read the code, not the comment.** The cliff modifier's comment promises a sampled Z±1 gradient; the code samples nothing and uses a Z-stretched Perlin it *calls* `VertGrad`. Ported as written — and written down, so nobody "fixes" it from the comment. - **A perf change can be a correctness change.** The column-memo optimisation silently deleted the overhang; the tests caught it the same day. Invisible to inspection, and it produced plausible terrain. - **Coverage is a number, not a boolean.** Four related traps, each producing a green run that proved almost nothing: - *A test that prints nothing on success is indistinguishable from one that never ran.* - *A guard that only trips at zero notices absence, it does not measure coverage.* Use fractions. - *A success message that **asserts** coverage instead of reporting it reads as evidence while measuring nothing.* - *A check can be vacuous as well as a counter.* "Nothing leaked" is worthless unless something happened. - **Enabling a feature is not evidence it fired — ask the structure, not the output.** Setting `PitDensity` did nothing (wrong struct). **Prefer the check that can fail for exactly one reason** — and when a zero has several possible causes, give each one its own number. - **An oracle that shares the defect under test proves nothing.** The stale-cache check compares each stack against *itself evaluated alone*. (Since §C2 was fixed, the test call sites now pass a real params fingerprint, so the original no longer shares the defect either.) - **One definition, not two kept in sync.** `VF_BuildOpStackForChunk` exists because a tile skipped on the verdict of a stack that is not the one producing its density is a hole. The same reasoning is why `GetLastRoomBoxDiagnostic` **reads back** what the operator computed instead of letting the test re-derive the criterion, and why the two-density tile scan is one lambda called twice. - **Don't assert a number you want to improve.** Check 4 asserted `0 proved` — honest when written, and it would have forbidden the entire T1.d gain. What it asserts now is that **no proved tile is wrong** (brute force, every voxel); the proved count is *reported*.