Standalone/ (C++20, MSVC /O2 /arch:AVX2 /fp:precise, Build.ps1): copied density pipeline, op stack, cave morphology, passages, strate manager/composer, noise, DetSinCos, mesher, clipmap selection, with a UE compatibility layer (Compat/). Owner data exported once to Standalone/data/owner_world.json by a default-off explore-commandlet exporter (the only plugin-source change). 25 cm voxels. Parity: seed 0, 3,436 samples (strate edges, negative/far coords, rooms, tunnels, passages, landings): bit-identical. Viewer: full 7-level clipmap, per-level toggles 1-7, T = round winding tunnels (standalone option), N/P seed, F wireframe. Timing NOT yet a baseline: 515 s for 12,054 tiles (L0 70 s, L6 296 s); the compat TMap/TSet are vector-backed with linear lookup, which the plugin's caches do not expect. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
11 lines
442 B
C
11 lines
442 B
C
#pragma once
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#define STATCAT_Advanced 0
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#define DECLARE_STATS_GROUP(Name,Group,Category) constexpr int32 Group=0
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#define DECLARE_DWORD_COUNTER_STAT_EXTERN(Name,Stat,Group,Api) constexpr int32 Stat=0
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#define DEFINE_STAT(Stat)
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#define INC_DWORD_STAT(Stat) ((void)0)
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#define DEC_DWORD_STAT(Stat) ((void)0)
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#define SET_DWORD_STAT(Stat,Value) ((void)0)
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#define SCOPE_CYCLE_COUNTER(Stat) ((void)0)
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#define QUICK_SCOPE_CYCLE_COUNTER(Stat) ((void)0)
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