Files
VoxelForge/Standalone/Research/WorldAssemblerM3/Linux59/CaptureNativeLatticeL59.py

180 lines
8.9 KiB
Python

#!/usr/bin/env python3
"""Export the L59 open-shaft lattice and render four reviewed viewpoints."""
from __future__ import annotations
import argparse
import hashlib
import importlib.util
import json
import math
import os
from pathlib import Path
import subprocess
import sys
ROOT = Path(__file__).resolve().parents[4]
CAPTURE54 = ROOT / "Standalone/Research/WorldAssemblerM3/Linux54/CaptureNativeCavesL54.py"
spec = importlib.util.spec_from_file_location("capture_native_caves_l54", CAPTURE54)
capture54 = importlib.util.module_from_spec(spec)
assert spec and spec.loader
spec.loader.exec_module(capture54)
run_step = capture54.run_step
camera_angles = capture54.camera_angles
filter_mesh_y_leq = capture54.filter_mesh_y_leq
fmt = capture54.fmt
def sha256(path: Path) -> str:
digest = hashlib.sha256()
with path.open("rb") as stream:
for block in iter(lambda: stream.read(1024 * 1024), b""):
digest.update(block)
return digest.hexdigest()
def midpoint(points: list[list[float]]) -> tuple[float, float, float]:
return tuple(sum(point[axis] for point in points) / len(points) for axis in range(3))
def main() -> int:
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("--out", type=Path, required=True)
parser.add_argument("--fixture", type=Path, required=True)
parser.add_argument("--layout", type=Path, required=True)
parser.add_argument("--headless", type=Path, required=True)
parser.add_argument("--renderer", type=Path, required=True)
parser.add_argument("--artifact-dir", type=Path, required=True)
args = parser.parse_args()
out = args.out.resolve()
artifact_dir = args.artifact_dir.resolve()
capture_dir = out / "lattice-capture-png"
mesh_dir = out / "lattice-meshes"
for directory in (capture_dir, mesh_dir, artifact_dir):
directory.mkdir(parents=True, exist_ok=True)
layout = json.loads(args.layout.read_text(encoding="utf-8"))
edges = sorted(layout.get("cavern_edges", []), key=lambda row: row["stable_id"])
helix = next((edge for edge in edges
if edge["stable_id"] == "lattice/spine/01-helix-ramp-v1"), None)
shaft_core = next((room for room in layout.get("cavern_rooms", [])
if room["stable_id"] == "lattice/spine/shaft-core-v2"), None)
maze_edges = [edge for edge in edges
if edge["stable_id"].startswith("lattice/spine/maze-edge-")]
if helix is None or shaft_core is None or len(maze_edges) < 4:
raise ValueError("layout is missing the resolved open shaft, helix, or maze spine")
helix_points = [[value / 1_000_000.0 for value in point]
for point in helix["polyline_um"]]
core_center = [value / 1_000_000.0 for value in shaft_core["center_um"]]
shaft_center = (core_center[0], core_center[1], core_center[2])
top = helix_points[0]
bottom = helix_points[-1]
whole_mesh = mesh_dir / "lattice-whole-view.vfmesh"
export_layout = out / "layouts" / "lattice-capture-layout.json"
env = os.environ.copy()
env["LP_NUM_THREADS"] = "12"
env["XDG_CACHE_HOME"] = str(out / "xdg-cache")
export_camera = (top[0], top[1], top[2] + 1.5, 0.0, -8.0)
run_step("lattice-whole-view-export", [args.headless, args.fixture,
"--workers=12", "--world-assembler-prototype", "--stream-benchmark",
"--stream-pipeline", "--force-generate", "--clip-radius=4",
"--max-clip-level=0", "--max-level=0", "--render-distance-chunks=0",
"--recipe=lattice", "--lattice-strate=1",
f"--camera={fmt(export_camera)}", f"--resolved-layout-output={export_layout}",
f"--mesh-export={whole_mesh}"], out / "capture-lattice-export.log",
env=env, stamped=True)
if not whole_mesh.is_file() or whole_mesh.stat().st_size == 0:
raise RuntimeError("whole-lattice export produced no mesh")
cutaway_mesh = mesh_dir / "lattice-cutaway-y-center.vfmesh"
cutaway_triangles = filter_mesh_y_leq(whole_mesh, cutaway_mesh, shaft_center[1])
print(f"[L59LatticeCutaway] plane_y_m={shaft_center[1]:.3f} "
f"retained_triangles={cutaway_triangles} mesh={cutaway_mesh}", flush=True)
# Start inside the open shaft, offset toward the first tread so the view
# follows the well down while keeping the helical ledges in frame.
start_dx = top[0] - shaft_center[0]
start_dy = top[1] - shaft_center[1]
start_radius = max(1.0e-9, math.hypot(start_dx, start_dy))
top_camera = (shaft_center[0] + start_dx / start_radius * 3.5,
shaft_center[1] + start_dy / start_radius * 3.5,
top[2] + 1.6)
top_target = (shaft_center[0], shaft_center[1], bottom[2] + 1.3)
eye_index = len(helix_points) // 2
eye_floor = helix_points[eye_index]
eye_dx = eye_floor[0] - shaft_center[0]
eye_dy = eye_floor[1] - shaft_center[1]
eye_radius = max(1.0e-9, math.hypot(eye_dx, eye_dy))
# Put the eye on the walk line, looking across the open core at the far
# wall and the ledges above and below.
eye_camera = (eye_floor[0], eye_floor[1], eye_floor[2] + 1.35)
eye_target = (shaft_center[0], shaft_center[1], eye_camera[2] + 0.35)
maze_edge = next(edge for edge in maze_edges
if edge["stable_id"] == "lattice/spine/maze-edge-02-v1")
maze_points = [[value / 1_000_000.0 for value in point]
for point in maze_edge["polyline_um"]]
maze_a, maze_b = maze_points[0], maze_points[-1]
maze_t = 0.5
maze_floor = tuple(maze_a[axis] + (maze_b[axis] - maze_a[axis]) * maze_t
for axis in range(3))
maze_horizontal = max(1.0e-9, math.hypot(maze_b[0] - maze_a[0],
maze_b[1] - maze_a[1]))
maze_camera = (maze_floor[0] - (maze_b[1] - maze_a[1]) / maze_horizontal * 0.2,
maze_floor[1] + (maze_b[0] - maze_a[0]) / maze_horizontal * 0.2,
maze_floor[2] + 1.4)
maze_target = (maze_camera[0] + (maze_b[0] - maze_a[0]) / maze_horizontal * 8.0,
maze_camera[1] + (maze_b[1] - maze_a[1]) / maze_horizontal * 8.0,
maze_camera[2] + (maze_b[2] - maze_a[2]) / maze_horizontal * 8.0)
overview_camera = (shaft_center[0], shaft_center[1] + 12.0, top[2] + 4.0)
overview_target = (shaft_center[0], shaft_center[1],
(top[2] + bottom[2]) * 0.5 - 2.0)
views = (
("shaft-top-down", whole_mesh, top_camera, top_target, 22.0, 78.0, None),
("ramp-eye-across", whole_mesh, eye_camera, eye_target, 15.0, 100.0, None),
("maze-corridor", whole_mesh, maze_camera, maze_target, 8.0, 45.0, None),
("shaft-overview", cutaway_mesh, overview_camera, overview_target, 40.0, 80.0, None),
)
quality = ROOT / "Standalone/Tools/verify/capture_quality.py"
for name, render_mesh, camera, target, focus_radius, fov, clip_plane in views:
yaw, pitch = camera_angles(camera, target)
if name == "ramp-eye-across":
yaw, pitch = camera_angles(camera, target)
png = capture_dir / f"lattice-{name}.png"
image = artifact_dir / f"lattice-{name}.jpg"
height_tint = "off" if name == "maze-corridor" else "on"
render_args = [args.renderer, render_mesh, png,
"--size=1280x720", f"--fov-deg={fov:.1f}",
f"--camera-m={fmt(camera)}", f"--yaw-deg={yaw:.6f}",
f"--pitch-deg={pitch:.6f}", "--tile-skirts=off", "--shade=readable",
"--headlamp=on", f"--height-tint={height_tint}",
f"--height-center-m={(top[2] + bottom[2]) * 0.5:.6f}",
"--height-range-m=24", "--tile-edges=off",
f"--focus-region={fmt((*target, focus_radius))}"]
if clip_plane is not None:
render_args.append(f"--clip-plane={fmt(clip_plane)}")
run_step(f"{name}-render", render_args,
out / f"capture-{name}-render.log", env=env, stamped=True)
run_step(f"{name}-jpeg", ["ffmpeg", "-nostdin", "-hide_banner", "-loglevel",
"error", "-y", "-i", png, "-frames:v", "1", "-q:v", "5", image],
out / f"capture-{name}-jpeg.log", env=env)
quality_output = run_step(f"{name}-quality", [sys.executable, quality, image],
out / f"capture-{name}-quality.log", env=env)
quality_lines = [line for line in quality_output.splitlines()
if line.startswith("[CaptureQuality]")]
if not quality_lines or not quality_lines[-1].endswith("status=PASS"):
raise RuntimeError(f"capture quality gate failed for {name}")
size = image.stat().st_size
if size > 300_000:
raise RuntimeError(f"capture exceeds 300 KB: {image} ({size} bytes)")
print(f"[L59LatticeCapture] view={name} file={image} bytes={size} "
f"sha256={sha256(image)} status=PASS", flush=True)
return 0
if __name__ == "__main__":
try:
raise SystemExit(main())
except Exception as error:
print(f"[L59LatticeCapture] status=FAIL error={error}", file=sys.stderr, flush=True)
raise SystemExit(1)