Files
VoxelForge/Standalone/Research/VoxelSpeedRound/final/base_cache_view.stdout.log
Fr0zkaandClaude Opus 5.5 5441c7da5c standalone: 64 m full-detail override, detailed round tunnels, optional mesh cache -- generation itself NOT faster
ClipRadius override 3 (64 m at 25 cm). Uncached full detail 20.3 s on 8 workers (512 tiles at
~51 ms serial each should be ~3-4 s: the in-stream inefficiency is unsolved); full clipmap 170.6 s.
The 1 s / 5 s targets were met only from an on-disk mesh cache (.vfmesh, not committed) of
already-generated tiles: a revisit speed-up, not generation speed. Round tunnels gained
deterministic multi-scale wall relief and lost the larger mouth wedges (1.54% of lattice signs
changed, mean 0.20 m). Hashes stable across runs and 1 vs 6 workers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
2026-10-03 08:59:46 +02:00

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Controls: hold right mouse to look; WASD move; Space/Ctrl (E/Q) up/down; Shift faster; wheel changes speed; F wireframe; G toggles legacy/detailed round walls; 1-9 toggle LOD; 0 toggle all levels; N/P change seed; T swaps base/round tunnels; Esc quit.
Owner data: E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Standalone\data\owner_world.json; starting at first-strate open-space sample (-11.61, -118.22, -19.85) m.
Density parity: 3436/3436 bit-identical; mismatches=0
inter_strate_passage 10
passage_landing 4
room_interior 12
strate_boundary 2420
tunnel_interior 222
varied_world 768
Standalone clip override: exported radius=6 (112 m cube) -> radius=3 (64 m LOD0 cube), voxel size=25 cm.
[MeshCache] loaded 6498 tiles, 215.64 MiB in 0.266 s from E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Standalone\data\VoxelForge_seed0_r3_base.vfmesh
Streaming seed 0: 6498 desired tiles, 960 full-detail tiles, 8 workers; upload budget 4 batches / 2.0 ms per frame.
[ChunkCrossingWork] id=0 submitted=6498 finished=6498 generated=6498 cancelled_queued=0 stale=0 samples=79.15M worker_sum=0.267s wall=0.042s avg=0.041ms
[FullDetailReady] 0.059 s after spawn; resident=6498/960 tiles through LOD1.
[TileTiming] LOD=0 generated=512 target=512 samples=21.95M worker_sum=0.019s avg=0.037ms p50=0.000ms p95=0.156ms
[TileTiming] LOD=1 generated=448 target=448 samples=19.21M worker_sum=0.013s avg=0.029ms p50=0.000ms p95=0.140ms
[TileTiming] LOD=2 generated=320 target=320 samples=2.19M worker_sum=0.006s avg=0.019ms p50=0.001ms p95=0.098ms
[TileTiming] LOD=3 generated=208 target=208 samples=1.43M worker_sum=0.005s avg=0.023ms p50=0.008ms p95=0.078ms
[TileTiming] LOD=4 generated=144 target=144 samples=0.99M worker_sum=0.003s avg=0.024ms p50=0.009ms p95=0.096ms
[TileTiming] LOD=5 generated=96 target=96 samples=0.66M worker_sum=0.003s avg=0.035ms p50=0.009ms p95=0.158ms
[TileTiming] LOD=6 generated=4770 target=4770 samples=32.72M worker_sum=0.218s avg=0.046ms p50=0.029ms p95=0.163ms
[InitialClipmapReady] 0.161 s after spawn; 6498 tiles, 4931461 vertices, 26874414 indices, 186 GPU batches.
Back-buffer capture saved: E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Standalone\Research\VoxelSpeedRound\final\base_cache_view.png (0.215 s after generation start; full detail uploaded).