Files
VoxelForge/Source/VoxelForgeEditor/Private/VoxelForgeRegionEvalExperiment.h
T
Fr0zkaandClaude Opus 5.5 f8a46ecf8d wip(step2e): parameterised chamber-graph model -- compiles, traversal test PASS; benchmark not run
Stopped by low memory (another app held 12.5 GB; processes failed with 0xC0000142).
Editor-only, default off: a seeded connected room graph (varied chambers on a spanning network,
optional loops, shafts, rock features, ledges, basin floors), eight parameter profiles, the
step-2d brick driver and detail bands, a new test VoxelForge.ParameterizedGeneration.TraversalSeeds
(PASS in step2e_functional_01, which also proves the tree compiles). Existing live tests untouched.
Not yet run: the eight-profile ring benchmark, variety metrics, slices, detail/artefact/determinism
checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
2026-09-30 11:45:45 +02:00

163 lines
6.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
class UVoxelGenerator;
namespace VoxelForgeRegionEval
{
constexpr int32 WorkerCount = 6;
constexpr int32 RingDimension = 259;
// 1/16 voxel resolution covers the full prepared test field without clipping ordinary
// interior/exterior distances into indistinguishable int16 saturation values.
constexpr double QuantizationScale = 16.0;
struct FTiming
{
int32 Workers = WorkerCount;
int32 ObservedWorkerThreads = 0;
int64 SampleCount = 0;
int64 EvaluatedSamples = 0;
int64 RegionCount = 0;
int64 FallbackSamples = 0;
uint64 GeneralPathEntries = 0;
uint64 SupportedBlockSetupEntries = 0;
double FallbackShare = 0.0;
double GeneralPathEntriesPerSample = 0.0;
double WallSeconds = 0.0;
double WorkerCpuSeconds = 0.0;
double BrickClassificationSeconds = 0.0;
double DensityEvaluationSeconds = 0.0;
double UniformFillSeconds = 0.0;
double NanosecondsPerSample = 0.0;
bool bWorkerCpuFromOsThreadTimes = false;
bool bRegionProgram = false;
bool bHasWholeRunCounters = false;
uint64 QuantizedHash = 0;
uint64 RawFloatHash = 0;
uint64 SaturatedSamples = 0;
uint64 NonFiniteSamples = 0;
uint64 BrickCount = 0;
uint64 SkippedBricks = 0;
uint64 SkippedSamples = 0;
uint64 MacroBrickChecks = 0;
uint64 MacroCentreEvaluations = 0;
uint64 UnsupportedBrickProofs = 0;
uint64 ChunkBoundaryBrickProofs = 0;
uint64 PassageBoundBrickProofs = 0;
uint64 MixedMacroBrickProofs = 0;
double LongestWorkerWallSeconds = 0.0;
uint64 SdfCacheBuilds = 0;
uint64 ActiveOpListBuilds = 0;
uint64 BroadPhaseIndexBuilds = 0;
uint64 SdfSpatialIndexBuilds = 0;
uint64 SdfBrickIndexBuilds = 0;
uint64 RoomCandidateVisits = 0;
uint64 RoomEvaluations = 0;
uint64 TunnelCandidateVisits = 0;
uint64 TunnelEvaluations = 0;
uint64 TunnelCoreCandidateVisits = 0;
uint64 TunnelCoreEvaluations = 0;
uint64 PassageCandidateVisits = 0;
uint64 PassageEvaluations = 0;
uint64 TotalCandidateVisits = 0;
uint64 TotalCandidateEvaluations = 0;
double CandidateVisitsPerSample = 0.0;
double CandidateEvaluationsPerSample = 0.0;
double GetDensityAtNsPerSample = 0.0;
double OperatorBlockNsPerSample = 0.0;
double RoomGraphSourceNsPerSample = 0.0;
double RoomGraphBuildNsPerSample = 0.0;
double RoomGraphSdfNsPerSample = 0.0;
double FusedEvaluatorNsPerSample = 0.0;
double TunnelCoreSdfNsPerSample = 0.0;
double TunnelCoreWorldNsPerSample = 0.0;
double TunnelCorePostsNsPerSample = 0.0;
double PassageModifierNsPerSample = 0.0;
double PassageStructuralPostsNsPerSample = 0.0;
double PassageFloorNsPerSample = 0.0;
double StructuralPostsNsPerSample = 0.0;
double DensityPrologueNsPerSample = 0.0;
double DensityCoreNsPerSample = 0.0;
double DisturbancesNsPerSample = 0.0;
double DensityBoundarySealNsPerSample = 0.0;
double DiffLayerNsPerSample = 0.0;
double DensityTailNsPerSample = 0.0;
};
struct FCandidateVisits
{
int64 SampleCount = 0;
uint64 Room = 0;
uint64 RoomEvaluated = 0;
uint64 Tunnel = 0;
uint64 TunnelEvaluated = 0;
uint64 TunnelCore = 0;
uint64 TunnelCoreEvaluated = 0;
uint64 Passage = 0;
uint64 PassageEvaluated = 0;
uint64 TunnelCacheLookups = 0;
uint64 TunnelCacheHits = 0;
uint64 TunnelCacheMisses = 0;
uint64 SdfCacheBuilds = 0;
uint64 Total = 0;
uint64 TotalEvaluated = 0;
double PerSample = 0.0;
double EvaluatedPerSample = 0.0;
uint32 AttributionSampleInterval = 0;
double GetDensityAtAttributedNsPerSample = 0.0;
double DensityPrologueAttributedNsPerSample = 0.0;
double DensityCoreAttributedNsPerSample = 0.0;
double DensityDisturbancesAttributedNsPerSample = 0.0;
double DensityStructuralPostsAttributedNsPerSample = 0.0;
double DensityBoundarySealAttributedNsPerSample = 0.0;
double DensityDiffLayerAttributedNsPerSample = 0.0;
double DensityTailAttributedNsPerSample = 0.0;
};
/**
* Evaluate a deterministic lattice through the live final-field API. The prepared mode uses
* the commandlet-only 8^3 SDF candidate bins and chunk-sized operator blocks. FullRing assigns
* each chunk to one worker and writes every lattice density exactly once. SampleIndices are
* sorted lattice offsets for the statistical correctness / candidate-counter sweeps.
*/
bool Evaluate(
const UVoxelGenerator& Generator,
FIntVector OriginVoxels,
int32 Dimension,
const TArray<int64>* SampleIndices,
bool bFullRing,
bool bPrepared,
float ReachScale,
TArray<float>* OutDensities,
FTiming& OutTiming,
bool bRegionProgram = false,
int32 RequestedWorkerCount = WorkerCount,
bool bCollectWholeRunCounters = false);
/** Full-resolution step 2d field pass with sound world-aligned 8^3 brick proofs. */
bool EvaluateRedefined(
const UVoxelGenerator& Generator,
FIntVector OriginVoxels,
int32 Dimension,
int32 RequestedWorkerCount,
float DetailScale,
TArray<float>& OutDensities,
FTiming& OutTiming,
bool bEnableBrickSkips = true,
bool bParameterized = false);
/** Count exact room/tunnel/core/passage candidate visits with instrumentation enabled. */
FCandidateVisits CountCandidates(
const UVoxelGenerator& Generator,
FIntVector OriginVoxels,
int32 Dimension,
const TArray<int64>& SampleIndices,
bool bPrepared,
float ReachScale);
int16 QuantizeDensity(float Density, bool& bOutSaturated, bool& bOutFinite);
uint64 HashQuantized(const TArray<float>& Densities);
int64 LinearIndex(int32 X, int32 Y, int32 Z, int32 Dimension);
}