Files
VoxelForge/Standalone/Compat/StandaloneDataAssetGlue.cpp
T
Fr0zkaandClaude Opus 5.5 05f62cff36 standalone: the owner's world outside Unreal -- bit-identical density, D3D11 fly-through viewer
Standalone/ (C++20, MSVC /O2 /arch:AVX2 /fp:precise, Build.ps1): copied density pipeline, op stack,
cave morphology, passages, strate manager/composer, noise, DetSinCos, mesher, clipmap selection,
with a UE compatibility layer (Compat/). Owner data exported once to Standalone/data/owner_world.json
by a default-off explore-commandlet exporter (the only plugin-source change). 25 cm voxels.
Parity: seed 0, 3,436 samples (strate edges, negative/far coords, rooms, tunnels, passages,
landings): bit-identical. Viewer: full 7-level clipmap, per-level toggles 1-7, T = round winding
tunnels (standalone option), N/P seed, F wireframe.
Timing NOT yet a baseline: 515 s for 12,054 tiles (L0 70 s, L6 296 s); the compat TMap/TSet are
vector-backed with linear lookup, which the plugin's caches do not expect.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
2026-10-02 12:14:04 +02:00

33 lines
1.1 KiB
C++

#include "VoxelSeasonAsset.h"
#include "VoxelSeasonManifest.h"
#include "VoxelStrateDefinition.h"
#include "VoxelStartupTrace.h"
// The owner's exported settings have no active Season reference. Engine deserialization already
// ran the version migration before export, so the standalone data holder only reapplies the
// current normalized compatibility field.
void UVoxelStrateDefinition::PostLoad()
{
GenerationParams.bTunnelFloorEnabled = true;
}
bool UVoxelSeasonAsset::LoadManifest(FVoxelSeasonManifest& OutManifest, FString& OutReport) const
{
OutManifest = FVoxelSeasonManifest();
OutReport = TEXT("Standalone owner snapshot has no active season manifest.");
return false;
}
namespace VoxelForgeStartupTrace
{
void BeginFromCommandLine() {}
bool IsActive() { return false; }
void RecordEvent(const TCHAR*, const FString&) {}
void StageBegin(const TCHAR*) {}
void StageEnd(const TCHAR*) {}
void RecordTile(const FTileSample&) {}
void Finish(const TCHAR*) {}
FStageScope::FStageScope(const TCHAR*) {}
FStageScope::~FStageScope() = default;
}