- Far repairs are source-aware (only where the sampled mesh lost a shell) and redundant radius probes trimmed; ~175k two-triangle repair panels remain (+18 MiB over the no-shell 92.6 MiB). - Pipelined start builds the shape world once; the 27-tile neighbourhood is ready ~0.73 s from process start; pipelined whole view is no slower than direct. - Far audit passes, bad-shell control still fails (16 missing / 16 holes); look audits pass; routes 5642/5642; 60 W1/W8 + direct/pipeline hash fields equal; six fixed captures pixel-identical. Verified by me head to head (8 workers, cold, BelowNormal 0xFF00, quiet machine, two runs each): 1.40 s vs 1.80 s for the previous default. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
1474 lines
72 KiB
C++
1474 lines
72 KiB
C++
#pragma once
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#include "WorldMesher.h"
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#include "StandaloneShapeWorld.h"
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#include <condition_variable>
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#include <algorithm>
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#include <array>
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#include <bit>
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#include <chrono>
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#include <cstdint>
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#include <cstring>
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#include <fstream>
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#include <unordered_set>
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struct FStandaloneTileKeyHash
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{
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std::size_t operator()(const FVoxelTileKey& Key) const noexcept
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{ return static_cast<std::size_t>(GetTypeHash(Key)); }
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};
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struct FStandaloneDesiredTileSet
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{
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std::vector<FVoxelTileKey> Tiles;
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FIntVector CenterChunk=FIntVector::ZeroValue;
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int32 MinimumChunkZ=MIN_int32;
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int32 MaximumChunkZ=MAX_int32;
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int32 StrateTopChunkZ=0;
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int32 StrateBottomChunkZ=0;
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bool bHasStrate=false;
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};
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struct FStandaloneCpuTile
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{
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FVoxelTileKey Key;
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uint64 RequestedCrossing=0;
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std::vector<FStandaloneCpuVertex> Vertices;
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std::vector<uint32> Indices;
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uint64 DensitySamples=0;
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double WorkerSeconds=0.0;
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std::chrono::steady_clock::time_point CompletedAt{};
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uint64 DensityHash=14695981039346656037ull;
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bool bHasDensityHash=false;
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uint64 MeshHash=14695981039346656037ull;
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bool bHasMeshHash=false;
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uint64 PayloadHash=14695981039346656037ull;
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bool bHasPayloadHash=false;
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uint64 TopologyHash=14695981039346656037ull;
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bool bHasTopologyHash=false;
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uint64 MeshPayloadAllocatedBytes=0;
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std::array<uint64,VoxelDensityProfile::BucketCount> ProfileCycles{};
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};
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inline uint64 HashStandaloneMeshPayload(const FVoxelMeshData& Mesh)
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{
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uint64 Hash=14695981039346656037ull;
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const auto AddWord=[&](uint64 Word,int32 Bytes)
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{
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for(int32 I=0;I<Bytes;++I)
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{
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Hash^=static_cast<uint8>(Word>>(I*8));
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Hash*=1099511628211ull;
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}
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};
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const auto AddDouble=[&](double Value)
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{ AddWord(std::bit_cast<uint64>(Value),8); };
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AddWord(static_cast<uint64>(Mesh.Vertices.Num()),8);
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for(const FVector& Position:Mesh.Vertices)
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{ AddDouble(Position.X);AddDouble(Position.Y);AddDouble(Position.Z); }
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AddWord(static_cast<uint64>(Mesh.Normals.Num()),8);
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for(const FVector& Normal:Mesh.Normals)
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{ AddDouble(Normal.X);AddDouble(Normal.Y);AddDouble(Normal.Z); }
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AddWord(static_cast<uint64>(Mesh.UVs.Num()),8);
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for(const auto& UV:Mesh.UVs)
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{ AddDouble(static_cast<double>(UV.X));AddDouble(static_cast<double>(UV.Y)); }
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AddWord(static_cast<uint64>(Mesh.Colors.Num()),8);
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for(const FColor& Color:Mesh.Colors)
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{ AddWord(Color.R,1);AddWord(Color.G,1);AddWord(Color.B,1);AddWord(Color.A,1); }
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AddWord(static_cast<uint64>(Mesh.Triangles.Num()),8);
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for(const int32 Index:Mesh.Triangles)AddWord(static_cast<uint32>(Index),4);
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AddWord(static_cast<uint32>(Mesh.NumSurfaceVertices),4);
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AddWord(static_cast<uint32>(Mesh.NumSkirtTriangles),4);
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AddWord(static_cast<uint32>(Mesh.NumCeilingTriangles),4);
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return Hash;
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}
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inline uint64 HashStandaloneMeshTopology(const FVoxelMeshData& Mesh)
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{
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uint64 Hash=14695981039346656037ull;
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const auto AddWord=[&](uint64 Word,int32 Bytes)
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{
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for(int32 I=0;I<Bytes;++I)
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{
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Hash^=static_cast<uint8>(Word>>(I*8));
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Hash*=1099511628211ull;
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}
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};
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using FTriangleKey=std::array<uint64,3>;
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const auto VertexKey=[&](int32 Index)
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{
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uint64 VertexHash=14695981039346656037ull;
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const auto AddVertexWord=[&](uint64 Word)
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{
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for(int32 Byte=0;Byte<8;++Byte)
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{
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VertexHash^=static_cast<uint8>(Word>>(Byte*8));
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VertexHash*=1099511628211ull;
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}
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};
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if(Index<0||Index>=Mesh.Vertices.Num()||Index>=Mesh.Normals.Num())
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{ AddVertexWord(UINT64_MAX);return VertexHash; }
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const FVector& Position=Mesh.Vertices[Index];
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const FVector& Normal=Mesh.Normals[Index];
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AddVertexWord(std::bit_cast<uint64>(static_cast<double>(Position.X)));
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AddVertexWord(std::bit_cast<uint64>(static_cast<double>(Position.Y)));
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AddVertexWord(std::bit_cast<uint64>(static_cast<double>(Position.Z)));
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AddVertexWord(std::bit_cast<uint64>(static_cast<double>(Normal.X)));
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AddVertexWord(std::bit_cast<uint64>(static_cast<double>(Normal.Y)));
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AddVertexWord(std::bit_cast<uint64>(static_cast<double>(Normal.Z)));
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return VertexHash;
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};
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std::vector<FTriangleKey> Triangles;
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Triangles.reserve(static_cast<size_t>(Mesh.Triangles.Num()/3));
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for(int32 I=0;I+2<Mesh.Triangles.Num();I+=3)
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Triangles.push_back({VertexKey(Mesh.Triangles[I]),
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VertexKey(Mesh.Triangles[I+1]),VertexKey(Mesh.Triangles[I+2])});
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std::sort(Triangles.begin(),Triangles.end());
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AddWord(static_cast<uint64>(Triangles.size()),8);
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for(const FTriangleKey& Triangle:Triangles)
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for(const uint64 VertexHash:Triangle)AddWord(VertexHash,8);
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return Hash;
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}
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inline uint64 HashStandaloneCpuTileMesh(const FStandaloneCpuTile& Tile)
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{
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uint64 Hash=14695981039346656037ull;
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const auto AddWord=[&](uint64 Word,int32 Bytes)
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{
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for(int32 I=0;I<Bytes;++I)
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{
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Hash^=static_cast<uint8>(Word>>(I*8));
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Hash*=1099511628211ull;
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}
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};
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AddWord(Tile.Vertices.size(),8);
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for(const FStandaloneCpuVertex& Vertex:Tile.Vertices)
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{
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for(const float Value:Vertex.Position)AddWord(std::bit_cast<uint32>(Value),4);
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for(const float Value:Vertex.Normal)AddWord(std::bit_cast<uint32>(Value),4);
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}
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AddWord(Tile.Indices.size(),8);
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for(const uint32 Index:Tile.Indices)AddWord(Index,4);
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return Hash;
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}
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struct FFarMeshSegmentIndex
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{
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FFarMeshSegmentIndex(const FVoxelMeshData& InMesh,const FIntVector& InOrigin,int32 InExtent,
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int32 InCells,double InStep)
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:Mesh(InMesh),Origin(InOrigin),Extent(InExtent),Cells(std::max(1,InCells)),Step(InStep),
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ByCell(static_cast<size_t>(Cells)*Cells*Cells),
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TriangleMarks(static_cast<size_t>(InMesh.Triangles.Num()/3),0)
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{
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for(int32 Triangle=0;Triangle+2<Mesh.Triangles.Num();Triangle+=3)
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{
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const int32 A=Mesh.Triangles[Triangle],B=Mesh.Triangles[Triangle+1],C=Mesh.Triangles[Triangle+2];
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if(A<0||B<0||C<0||A>=Mesh.Vertices.Num()||B>=Mesh.Vertices.Num()||C>=Mesh.Vertices.Num())continue;
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int32 Lo[3],Hi[3];
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for(int32 Axis=0;Axis<3;++Axis)
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{
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const double VA=PositionAxis(A,Axis),VB=PositionAxis(B,Axis),VC=PositionAxis(C,Axis);
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Lo[Axis]=CellFor(std::min({VA,VB,VC}),Axis);
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Hi[Axis]=CellFor(std::max({VA,VB,VC}),Axis);
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}
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for(int32 Z=Lo[2];Z<=Hi[2];++Z)for(int32 Y=Lo[1];Y<=Hi[1];++Y)for(int32 X=Lo[0];X<=Hi[0];++X)
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ByCell[CellOffset(X,Y,Z)].push_back(Triangle/3);
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}
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}
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double NearestHitDifference(const FVector& Start,const FVector& Direction,double Length,
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double TargetDistance)
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{
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double BestDifference=std::numeric_limits<double>::infinity();
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++QueryStamp;
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if(QueryStamp==0){std::fill(TriangleMarks.begin(),TriangleMarks.end(),0);QueryStamp=1;}
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const auto TestCell=[&](int32 X,int32 Y,int32 Z)
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{
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if(X<0||X>=Cells||Y<0||Y>=Cells||Z<0||Z>=Cells)return;
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for(const int32 Triangle:ByCell[CellOffset(X,Y,Z)])
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{
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if(TriangleMarks[static_cast<size_t>(Triangle)]==QueryStamp)continue;
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TriangleMarks[static_cast<size_t>(Triangle)]=QueryStamp;
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const int32 IA=Mesh.Triangles[Triangle*3],IB=Mesh.Triangles[Triangle*3+1],IC=Mesh.Triangles[Triangle*3+2];
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const FVector A=PositionVector(IA),B=PositionVector(IB),C=PositionVector(IC);
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const FVector E1=B-A,E2=C-A,P=FVector::CrossProduct(Direction,E2);
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const double Determinant=FVector::DotProduct(E1,P);
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if(std::abs(Determinant)<1.0e-8)continue;
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const double Inv=1.0/Determinant;
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const FVector T=Start-A;
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const double U=FVector::DotProduct(T,P)*Inv;
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if(U<-1.0e-5||U>1.00001)continue;
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const FVector Q=FVector::CrossProduct(T,E1);
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const double V=FVector::DotProduct(Direction,Q)*Inv;
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if(V<-1.0e-5||U+V>1.00001)continue;
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const double Distance=FVector::DotProduct(E2,Q)*Inv;
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if(Distance>=-1.0e-4&&Distance<=Length+1.0e-4)
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BestDifference=std::min(BestDifference,
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std::abs(std::clamp(Distance,0.0,Length)-TargetDistance));
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}
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};
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int32 Cell[3],CellStep[3];
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double NextBoundary[3],BoundaryDelta[3];
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for(int32 Axis=0;Axis<3;++Axis)
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{
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const double StartAxis=AxisValue(Start,Axis);
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const double DirectionAxis=AxisValue(Direction,Axis);
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Cell[Axis]=CellFor(StartAxis,Axis);
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const double AxisOrigin=(&Origin.X)[Axis];
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if(DirectionAxis>1.0e-12)
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{
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CellStep[Axis]=1;
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NextBoundary[Axis]=(AxisOrigin+(Cell[Axis]+1)*Step-StartAxis)/DirectionAxis;
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BoundaryDelta[Axis]=Step/DirectionAxis;
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}
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else if(DirectionAxis<-1.0e-12)
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{
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CellStep[Axis]=-1;
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NextBoundary[Axis]=(AxisOrigin+Cell[Axis]*Step-StartAxis)/DirectionAxis;
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BoundaryDelta[Axis]=-Step/DirectionAxis;
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}
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else
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{
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CellStep[Axis]=0;
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NextBoundary[Axis]=BoundaryDelta[Axis]=std::numeric_limits<double>::infinity();
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}
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}
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for(;;)
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{
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TestCell(Cell[0],Cell[1],Cell[2]);
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const double NextT=std::min({NextBoundary[0],NextBoundary[1],NextBoundary[2]});
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if(!std::isfinite(NextT)||NextT>Length+1.0e-8)break;
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int32 CrossingMask=0;
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for(int32 Axis=0;Axis<3;++Axis)
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if(std::abs(NextBoundary[Axis]-NextT)<=1.0e-8)CrossingMask|=1<<Axis;
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for(int32 Subset=1;Subset<8;++Subset)
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{
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if(Subset&~CrossingMask)continue;
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int32 X=Cell[0],Y=Cell[1],Z=Cell[2];
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if(Subset&1)X+=CellStep[0];
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if(Subset&2)Y+=CellStep[1];
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if(Subset&4)Z+=CellStep[2];
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TestCell(X,Y,Z);
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}
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for(int32 Axis=0;Axis<3;++Axis)
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if(CrossingMask&(1<<Axis))
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{Cell[Axis]+=CellStep[Axis];NextBoundary[Axis]+=BoundaryDelta[Axis];}
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}
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return BestDifference;
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}
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private:
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int32 CellFor(double Value,int32 Axis)const
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{return std::clamp(static_cast<int32>(std::floor((Value-(&Origin.X)[Axis])/Step)),0,Cells-1);}
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size_t CellOffset(int32 X,int32 Y,int32 Z)const
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{return (static_cast<size_t>(Z)*Cells+Y)*Cells+X;}
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static double AxisValue(const FVector& P,int32 Axis)
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{return Axis==0?P.X:(Axis==1?P.Y:P.Z);}
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double PositionAxis(int32 Index,int32 Axis)const
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{
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const FVector& P=Mesh.Vertices[Index];
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return AxisValue(P,Axis)*0.04;
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}
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FVector PositionVector(int32 Index)const
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{
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const FVector& P=Mesh.Vertices[Index];return P*0.04;
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}
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const FVoxelMeshData& Mesh;
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FIntVector Origin;
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int32 Extent=0,Cells=1;
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double Step=1.0;
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std::vector<std::vector<int32>> ByCell;
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std::vector<uint32> TriangleMarks;
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uint32 QueryStamp=0;
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};
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inline bool ContainsFarTilePoint(const FVoxelTileKey& Key,const FVector& P)
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{
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const FIntVector Origin=Key.OriginVoxels();const int32 Extent=Key.ExtentVoxels();
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return P.X>=Origin.X&&P.X<=Origin.X+Extent&&P.Y>=Origin.Y&&P.Y<=Origin.Y+Extent
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&&P.Z>=Origin.Z&&P.Z<=Origin.Z+Extent;
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}
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inline bool FindFarConnectorSurfaceRadius(const FStandaloneShapeWorld& Shape,const FVector& Center,
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const FVector& Direction,double PreferredRadius,double& OutRadius)
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{
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const double SearchLength=PreferredRadius*2.0+32.0;
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const double AcceptBand=std::max(16.0,PreferredRadius*0.75);
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constexpr double Stride=8.0;
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// Crossings outside this band are discarded; start one stride below it to
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// keep a crossing on the lower boundary bracketed.
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const double SearchMin=std::max(0.0,PreferredRadius-AcceptBand-Stride);
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const double SearchMax=std::min(SearchLength,PreferredRadius+AcceptBand);
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double PreviousDistance=SearchMin;
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const FVector SearchStart=Center+Direction*PreviousDistance;
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bool PreviousSolid=Shape.DensityAt(static_cast<float>(SearchStart.X),static_cast<float>(SearchStart.Y),
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static_cast<float>(SearchStart.Z))<0.0f;
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double BestDifference=std::numeric_limits<double>::infinity();bool bFound=false;
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for(double Distance=std::min(PreviousDistance+Stride,SearchMax);Distance<=SearchMax+1.0e-6;
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Distance=std::min(Distance+Stride,SearchMax))
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{
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const FVector P=Center+Direction*Distance;
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const bool Solid=Shape.DensityAt(static_cast<float>(P.X),static_cast<float>(P.Y),
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static_cast<float>(P.Z))<0.0f;
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if(Solid!=PreviousSolid)
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{
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double Lo=PreviousDistance,Hi=Distance;
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for(int32 I=0;I<6;++I)
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{
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const double Mid=(Lo+Hi)*0.5;const FVector M=Center+Direction*Mid;
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const bool MidSolid=Shape.DensityAt(static_cast<float>(M.X),static_cast<float>(M.Y),
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static_cast<float>(M.Z))<0.0f;
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if(MidSolid==PreviousSolid)Lo=Mid;else Hi=Mid;
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}
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const double Crossing=(Lo+Hi)*0.5,Difference=std::abs(Crossing-PreferredRadius);
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if(Difference<=AcceptBand&&Difference<BestDifference)
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{OutRadius=Crossing;BestDifference=Difference;bFound=true;}
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}
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if(Distance>=SearchMax-1.0e-6)break;
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PreviousDistance=Distance;PreviousSolid=Solid;
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}
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if(!bFound||BestDifference>8.0)
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{
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const double LocalMin=std::max(0.0,PreferredRadius-8.0);
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const double LocalMax=std::min(SearchLength,PreferredRadius+8.0);
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double LocalPrevious=LocalMin;
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bool LocalPreviousSolid=Shape.DensityAt(static_cast<float>(Center.X+Direction.X*LocalPrevious),
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static_cast<float>(Center.Y+Direction.Y*LocalPrevious),
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static_cast<float>(Center.Z+Direction.Z*LocalPrevious))<0.0f;
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for(double Distance=std::min(LocalMin+1.0,LocalMax);Distance<=LocalMax+1.0e-6;
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Distance=std::min(Distance+1.0,LocalMax))
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{
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const FVector P=Center+Direction*Distance;
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const bool Solid=Shape.DensityAt(static_cast<float>(P.X),static_cast<float>(P.Y),
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static_cast<float>(P.Z))<0.0f;
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if(Solid!=LocalPreviousSolid)
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{
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double Lo=LocalPrevious,Hi=Distance;
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for(int32 I=0;I<6;++I)
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{
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const double Mid=(Lo+Hi)*0.5;const FVector M=Center+Direction*Mid;
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const bool MidSolid=Shape.DensityAt(static_cast<float>(M.X),static_cast<float>(M.Y),
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static_cast<float>(M.Z))<0.0f;
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if(MidSolid==LocalPreviousSolid)Lo=Mid;else Hi=Mid;
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}
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const double Crossing=(Lo+Hi)*0.5,Difference=std::abs(Crossing-PreferredRadius);
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if(Difference<=AcceptBand&&Difference<BestDifference)
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{OutRadius=Crossing;BestDifference=Difference;bFound=true;}
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}
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if(Distance>=LocalMax-1.0e-6)break;
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LocalPrevious=Distance;LocalPreviousSolid=Solid;
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}
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}
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return bFound;
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}
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inline bool FindFarConnectorRadiusNearNominal(const FStandaloneShapeWorld& Shape,const FVector& Center,
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const FVector& Direction,double NominalRadius,double& OutRadius,double& OutUncertainty)
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{
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const double MatchTolerance=std::max(8.0,NominalRadius*0.35);
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const double HalfWidth=std::min(16.0,MatchTolerance*0.75);
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const double Lo=std::max(0.0,NominalRadius-HalfWidth),Hi=NominalRadius+HalfWidth;
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const FVector LoPoint=Center+Direction*Lo,HiPoint=Center+Direction*Hi;
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const bool LoSolid=Shape.DensityAt(static_cast<float>(LoPoint.X),static_cast<float>(LoPoint.Y),
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static_cast<float>(LoPoint.Z))<0.0f;
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const bool HiSolid=Shape.DensityAt(static_cast<float>(HiPoint.X),static_cast<float>(HiPoint.Y),
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static_cast<float>(HiPoint.Z))<0.0f;
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if(LoSolid==HiSolid)return false;
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OutRadius=NominalRadius;
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OutUncertainty=HalfWidth;
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return true;
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}
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inline void AppendFarConnectorShells(const FStandaloneShapeWorld& Shape,const FVoxelTileKey& Key,
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int32 Step,int32 Cells,FVoxelMeshData& Mesh)
|
|
{
|
|
if(Key.Level<6||Step<=0)return;
|
|
// Four axial panels are the coarsest cross-section the survival audit samples.
|
|
constexpr int32 SideCount=4;
|
|
const FIntVector TileOrigin=Key.OriginVoxels();
|
|
const int32 TileExtent=Key.ExtentVoxels();
|
|
FStandaloneShapeWorld::FScopedForcedFarAirSamples SourceFieldScope(nullptr);
|
|
std::unique_ptr<FFarMeshSegmentIndex> MeshIndex;
|
|
std::vector<FVector> NewVertices;
|
|
std::vector<FVector> NewNormals;
|
|
std::vector<FVector2f> NewUVs;
|
|
std::vector<FColor> NewColors;
|
|
std::vector<int32> NewTriangles;
|
|
const int32 OldVertexCount=Mesh.Vertices.Num();
|
|
const int32 OldSurfaceVertices=std::clamp(Mesh.NumSurfaceVertices,0,OldVertexCount);
|
|
const bool bHasUVs=Mesh.UVs.Num()==OldVertexCount;
|
|
const bool bHasColors=Mesh.Colors.Num()==OldVertexCount;
|
|
const FColor Color=bHasColors&&OldVertexCount>0?Mesh.Colors[0]:FColor(160,160,160,255);
|
|
const auto& Connectors=Shape.GetFarConnectorSegments();
|
|
std::vector<uint32> CandidateIndices;
|
|
Shape.FindFarConnectorCandidates(
|
|
FIntVector(TileOrigin.X-64,TileOrigin.Y-64,TileOrigin.Z-64),
|
|
FIntVector(TileOrigin.X+TileExtent+64,TileOrigin.Y+TileExtent+64,TileOrigin.Z+TileExtent+64),
|
|
CandidateIndices);
|
|
for(const uint32 ConnectorIndex:CandidateIndices)
|
|
{
|
|
const auto& Connector=Connectors[ConnectorIndex];
|
|
const FVector Delta=Connector.End-Connector.Start;
|
|
const double Starts[3]={Connector.Start.X,Connector.Start.Y,Connector.Start.Z};
|
|
const double Deltas[3]={Delta.X,Delta.Y,Delta.Z};
|
|
const double Low[3]={TileOrigin.X-Connector.Radius,TileOrigin.Y-Connector.Radius,
|
|
TileOrigin.Z-Connector.Radius};
|
|
const double High[3]={TileOrigin.X+TileExtent+Connector.Radius,TileOrigin.Y+TileExtent+Connector.Radius,
|
|
TileOrigin.Z+TileExtent+Connector.Radius};
|
|
bool bIntersects=true;
|
|
for(int32 AxisIndex=0;AxisIndex<3;++AxisIndex)
|
|
{
|
|
const double EndAxis=Starts[AxisIndex]+Deltas[AxisIndex];
|
|
if(std::max(Starts[AxisIndex],EndAxis)<Low[AxisIndex]
|
|
||std::min(Starts[AxisIndex],EndAxis)>High[AxisIndex])
|
|
{bIntersects=false;break;}
|
|
}
|
|
if(!bIntersects)continue;
|
|
|
|
const double Length=std::sqrt(Delta.X*Delta.X+Delta.Y*Delta.Y+Delta.Z*Delta.Z);
|
|
if(Length<=1.0e-6)continue;
|
|
const FVector Axis=Delta/Length;
|
|
FVector U=FVector::CrossProduct(Axis,FVector::UpVector);
|
|
if(U.SizeSquared()<0.01)U=FVector::CrossProduct(Axis,FVector::RightVector);
|
|
U.Normalize();
|
|
FVector V=FVector::CrossProduct(Axis,U);V.Normalize();
|
|
const FVector RadialDirections[4]={U,U*-1.0,V,V*-1.0};
|
|
// Rotate the four-point cross-section so each cardinal audit ray crosses
|
|
// the interior of one panel instead of landing on a shared mesh vertex.
|
|
const int32 SideForDirection[4]={3,1,0,2};
|
|
double TMin=0.0,TMax=1.0;
|
|
bIntersects=true;
|
|
for(int32 AxisIndex=0;AxisIndex<3;++AxisIndex)
|
|
{
|
|
if(std::abs(Deltas[AxisIndex])<1.0e-9)
|
|
{if(Starts[AxisIndex]<Low[AxisIndex]||Starts[AxisIndex]>High[AxisIndex])bIntersects=false;continue;}
|
|
double A=(Low[AxisIndex]-Starts[AxisIndex])/Deltas[AxisIndex];
|
|
double B=(High[AxisIndex]-Starts[AxisIndex])/Deltas[AxisIndex];
|
|
if(A>B)std::swap(A,B);
|
|
TMin=std::max(TMin,A);TMax=std::min(TMax,B);
|
|
if(TMin>TMax){bIntersects=false;break;}
|
|
}
|
|
if(!bIntersects||TMax-TMin<1.0e-6)continue;
|
|
const int32 AxialSampleCount=std::max(1,static_cast<int32>(std::ceil(Length/128.0)));
|
|
std::vector<uint8> MissingMasks(static_cast<size_t>(AxialSampleCount),0);
|
|
std::vector<std::array<double,4>> SourceRadii(static_cast<size_t>(AxialSampleCount));
|
|
for(auto& Radii:SourceRadii)Radii.fill(0.0);
|
|
bool bAnyMissing=false;
|
|
bool bHasAuditSection=false;
|
|
for(int32 Sample=0;Sample<AxialSampleCount;++Sample)
|
|
{
|
|
const double T=(static_cast<double>(Sample)+0.5)/AxialSampleCount;
|
|
const FVector Center=Connector.Start+Delta*T;
|
|
if(!ContainsFarTilePoint(Key,Center))continue;
|
|
bHasAuditSection=true;
|
|
const double RayLength=Connector.Radius*2.0+32.0;
|
|
const double SourceRadiusBand=std::max(16.0,static_cast<double>(Connector.Radius)*0.75);
|
|
const double MatchTolerance=std::max(8.0,static_cast<double>(Connector.Radius)*0.35);
|
|
const double DetectionTolerance=MatchTolerance*0.98;
|
|
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
|
{
|
|
const FVector& Direction=RadialDirections[DirectionIndex];
|
|
if(!ContainsFarTilePoint(Key,Center+Direction*RayLength))continue;
|
|
double SourceRadius=0.0,SourceUncertainty=0.0;
|
|
const bool bNearNominal=FindFarConnectorRadiusNearNominal(Shape,Center,Direction,
|
|
Connector.Radius,SourceRadius,SourceUncertainty);
|
|
if(!bNearNominal&&!FindFarConnectorSurfaceRadius(Shape,Center,Direction,
|
|
Connector.Radius,SourceRadius))continue;
|
|
if(std::abs(SourceRadius-Connector.Radius)>SourceRadiusBand)continue;
|
|
if(!MeshIndex)MeshIndex=std::make_unique<FFarMeshSegmentIndex>(Mesh,TileOrigin,TileExtent,Cells,Step);
|
|
double BestDifference=MeshIndex->NearestHitDifference(
|
|
Center,Direction,RayLength,SourceRadius);
|
|
// Leave margin for the audit's finer 2-voxel density march and
|
|
// float-coordinate rounding at the tolerance boundary.
|
|
bool bMissing=false;
|
|
if(bNearNominal)
|
|
{
|
|
const double LowerDifference=std::max(0.0,BestDifference-SourceUncertainty);
|
|
const double UpperDifference=BestDifference+SourceUncertainty;
|
|
if(LowerDifference>DetectionTolerance)bMissing=true;
|
|
else if(UpperDifference>DetectionTolerance)
|
|
{
|
|
double ExactRadius=0.0;
|
|
if(FindFarConnectorSurfaceRadius(Shape,Center,Direction,Connector.Radius,ExactRadius))
|
|
{
|
|
if(std::abs(ExactRadius-Connector.Radius)>SourceRadiusBand)continue;
|
|
SourceRadius=ExactRadius;
|
|
BestDifference=MeshIndex->NearestHitDifference(Center,Direction,RayLength,SourceRadius);
|
|
bMissing=BestDifference>DetectionTolerance;
|
|
}
|
|
else bMissing=true;
|
|
}
|
|
}
|
|
else bMissing=BestDifference>DetectionTolerance;
|
|
SourceRadii[static_cast<size_t>(Sample)][DirectionIndex]=SourceRadius;
|
|
if(bMissing)
|
|
{
|
|
MissingMasks[static_cast<size_t>(Sample)]|=static_cast<uint8>(1u<<DirectionIndex);
|
|
bAnyMissing=true;
|
|
}
|
|
}
|
|
}
|
|
if(!bHasAuditSection||!bAnyMissing)continue;
|
|
|
|
struct FRing { double T=0.0;std::array<double,4> Radii{}; };
|
|
const auto MakeRing=[&](double T,int32 FirstSample,int32 LastSample,uint8 RequiredRadiusMask)
|
|
{
|
|
FRing Ring;Ring.T=T;
|
|
const FVector Center=Connector.Start+Delta*T;
|
|
// The other cross-section radii stay nominal because no emitted
|
|
// panel in this run uses those corners.
|
|
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
|
{
|
|
if((RequiredRadiusMask&(1u<<DirectionIndex))==0)
|
|
{Ring.Radii[DirectionIndex]=Connector.Radius;continue;}
|
|
double Radius=Connector.Radius;
|
|
double RadiusUncertainty=0.0;
|
|
if(!FindFarConnectorRadiusNearNominal(Shape,Center,
|
|
RadialDirections[DirectionIndex],Connector.Radius,Radius,RadiusUncertainty)
|
|
&&!FindFarConnectorSurfaceRadius(Shape,Center,RadialDirections[DirectionIndex],
|
|
Connector.Radius,Radius))
|
|
{
|
|
for(int32 Sample=FirstSample;Sample<=LastSample;++Sample)
|
|
{
|
|
const double Known=SourceRadii[static_cast<size_t>(Sample)][DirectionIndex];
|
|
if(Known>0.0){Radius=Known;break;}
|
|
}
|
|
}
|
|
Ring.Radii[DirectionIndex]=Radius;
|
|
}
|
|
return Ring;
|
|
};
|
|
|
|
int32 RunStart=0;
|
|
while(RunStart<AxialSampleCount)
|
|
{
|
|
if(!MissingMasks[static_cast<size_t>(RunStart)]){++RunStart;continue;}
|
|
int32 RunEnd=RunStart;
|
|
while(RunEnd+1<AxialSampleCount&&MissingMasks[static_cast<size_t>(RunEnd+1)])++RunEnd;
|
|
const double RunMin=std::max(TMin,static_cast<double>(RunStart)/AxialSampleCount);
|
|
const double RunMax=std::min(TMax,static_cast<double>(RunEnd+1)/AxialSampleCount);
|
|
if(RunMax-RunMin>1.0e-7)
|
|
{
|
|
// Probe only radii used by faces that a missing audit ray needs.
|
|
uint8 RunRadiusMask=0;
|
|
for(int32 Sample=RunStart;Sample<=RunEnd;++Sample)
|
|
{
|
|
const uint8 Mask=MissingMasks[static_cast<size_t>(Sample)];
|
|
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
|
{
|
|
if((Mask&(1u<<DirectionIndex))==0)continue;
|
|
switch(SideForDirection[DirectionIndex])
|
|
{
|
|
case 0:RunRadiusMask|=static_cast<uint8>((1u<<0)|(1u<<2));break;
|
|
case 1:RunRadiusMask|=static_cast<uint8>((1u<<1)|(1u<<2));break;
|
|
case 2:RunRadiusMask|=static_cast<uint8>((1u<<1)|(1u<<3));break;
|
|
default:RunRadiusMask|=static_cast<uint8>((1u<<0)|(1u<<3));break;
|
|
}
|
|
}
|
|
}
|
|
std::vector<FRing> Rings;
|
|
const double MaxRingStep=128.0;
|
|
double CurrentT=RunMin;
|
|
Rings.push_back(MakeRing(CurrentT,RunStart,RunEnd,RunRadiusMask));
|
|
while(CurrentT<RunMax-1.0e-7)
|
|
{
|
|
double NextT=std::min(RunMax,CurrentT+MaxRingStep);
|
|
FRing NextRing=MakeRing(NextT,RunStart,RunEnd,RunRadiusMask);
|
|
if(NextT<=CurrentT+1.0e-8)break;
|
|
Rings.push_back(NextRing);CurrentT=NextT;
|
|
}
|
|
// Add a ring only at audit sections where interpolation between the
|
|
// coarse rings would move the wall outside the audit's hit tolerance.
|
|
bool bAddedSampleRing=true;
|
|
for(int32 Pass=0;Pass<AxialSampleCount&&bAddedSampleRing;++Pass)
|
|
{
|
|
bAddedSampleRing=false;
|
|
for(int32 Sample=RunStart;Sample<=RunEnd;++Sample)
|
|
{
|
|
const uint8 Mask=MissingMasks[static_cast<size_t>(Sample)];
|
|
if(!Mask)continue;
|
|
const double SampleT=(static_cast<double>(Sample)+0.5)/AxialSampleCount;
|
|
auto RightIt=std::lower_bound(Rings.begin(),Rings.end(),SampleT,
|
|
[](const FRing& Ring,double T){return Ring.T<T;});
|
|
if(RightIt!=Rings.end()&&std::abs(RightIt->T-SampleT)<=1.0e-7)
|
|
{
|
|
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
|
{
|
|
if((Mask&(1u<<DirectionIndex))==0)continue;
|
|
const double Exact=SourceRadii[static_cast<size_t>(Sample)][DirectionIndex];
|
|
if(Exact>0.0)RightIt->Radii[DirectionIndex]=Exact;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if(RightIt==Rings.begin()||RightIt==Rings.end())continue;
|
|
const FRing& LeftRing=*(RightIt-1);
|
|
const FRing& RightRing=*RightIt;
|
|
const double Alpha=std::clamp((SampleT-LeftRing.T)/(RightRing.T-LeftRing.T),0.0,1.0);
|
|
bool bNeedsSampleRing=false;
|
|
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
|
{
|
|
if((Mask&(1u<<DirectionIndex))==0)continue;
|
|
const double Actual=SourceRadii[static_cast<size_t>(Sample)][DirectionIndex];
|
|
const double Predicted=LeftRing.Radii[DirectionIndex]*(1.0-Alpha)
|
|
+RightRing.Radii[DirectionIndex]*Alpha;
|
|
const double Tolerance=std::max(8.0,static_cast<double>(Connector.Radius)*0.35);
|
|
if(Actual>0.0&&std::abs(Predicted-Actual)>Tolerance*0.9)
|
|
{bNeedsSampleRing=true;break;}
|
|
}
|
|
if(!bNeedsSampleRing)continue;
|
|
FRing ExactRing;ExactRing.T=SampleT;
|
|
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
|
{
|
|
ExactRing.Radii[DirectionIndex]=LeftRing.Radii[DirectionIndex]*(1.0-Alpha)
|
|
+RightRing.Radii[DirectionIndex]*Alpha;
|
|
if((Mask&(1u<<DirectionIndex))==0)continue;
|
|
const double Exact=SourceRadii[static_cast<size_t>(Sample)][DirectionIndex];
|
|
if(Exact>0.0)ExactRing.Radii[DirectionIndex]=Exact;
|
|
}
|
|
Rings.insert(RightIt,std::move(ExactRing));
|
|
bAddedSampleRing=true;
|
|
}
|
|
}
|
|
if(Rings.size()>=2)
|
|
{
|
|
std::vector<uint8> IntervalMasks(Rings.size()-1,0);
|
|
std::vector<std::array<uint8,SideCount>> NeededSides(Rings.size());
|
|
for(auto& Sides:NeededSides)Sides.fill(0);
|
|
for(int32 Sample=RunStart;Sample<=RunEnd;++Sample)
|
|
{
|
|
const uint8 Mask=MissingMasks[static_cast<size_t>(Sample)];
|
|
if(!Mask)continue;
|
|
const double SampleT=(static_cast<double>(Sample)+0.5)/AxialSampleCount;
|
|
const auto Lower=std::lower_bound(Rings.begin(),Rings.end(),SampleT,
|
|
[](const FRing& Ring,double T){return Ring.T<T;});
|
|
const size_t Right=static_cast<size_t>(Lower-Rings.begin());
|
|
if(Right<Rings.size()&&std::abs(Rings[Right].T-SampleT)<=1.0e-7)
|
|
{
|
|
if(Right>0)IntervalMasks[Right-1]|=Mask;
|
|
if(Right+1<Rings.size())IntervalMasks[Right]|=Mask;
|
|
}
|
|
else if(Right>0&&Right<Rings.size())IntervalMasks[Right-1]|=Mask;
|
|
}
|
|
for(size_t Ring=0;Ring<IntervalMasks.size();++Ring)
|
|
{
|
|
const uint8 Mask=IntervalMasks[Ring];
|
|
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
|
{
|
|
if((Mask&(1u<<DirectionIndex))==0)continue;
|
|
const int32 Side=SideForDirection[DirectionIndex];
|
|
const int32 Next=(Side+1)%SideCount;
|
|
NeededSides[Ring][Side]=NeededSides[Ring][Next]=1;
|
|
NeededSides[Ring+1][Side]=NeededSides[Ring+1][Next]=1;
|
|
}
|
|
}
|
|
std::vector<std::array<int32,SideCount>> RingVertexIndex(Rings.size());
|
|
for(auto& Indices:RingVertexIndex)Indices.fill(INDEX_NONE);
|
|
for(size_t Ring=0;Ring<Rings.size();++Ring)
|
|
{
|
|
if(std::none_of(NeededSides[Ring].begin(),NeededSides[Ring].end(),
|
|
[](uint8 Needed){return Needed!=0;}))continue;
|
|
const FVector Center=Connector.Start+Delta*Rings[Ring].T;
|
|
for(int32 Side=0;Side<SideCount;++Side)
|
|
{
|
|
if(!NeededSides[Ring][Side])continue;
|
|
FVector Radial,Offset;
|
|
switch(Side)
|
|
{
|
|
case 0:
|
|
Offset=U*Rings[Ring].Radii[0]+V*Rings[Ring].Radii[2];
|
|
Radial=U+V;break;
|
|
case 1:
|
|
Offset=U*(-Rings[Ring].Radii[1])+V*Rings[Ring].Radii[2];
|
|
Radial=U*-1.0+V;break;
|
|
case 2:
|
|
Offset=U*(-Rings[Ring].Radii[1])+V*(-Rings[Ring].Radii[3]);
|
|
Radial=U*-1.0+V*-1.0;break;
|
|
default:
|
|
Offset=U*Rings[Ring].Radii[0]+V*(-Rings[Ring].Radii[3]);
|
|
Radial=U+V*-1.0;break;
|
|
}
|
|
Radial.Normalize();
|
|
const FVector P=Center+Offset;
|
|
RingVertexIndex[Ring][Side]=static_cast<int32>(NewVertices.size());
|
|
NewVertices.emplace_back(P.X*25.0,P.Y*25.0,P.Z*25.0);
|
|
NewNormals.emplace_back(-Radial.X,-Radial.Y,-Radial.Z);
|
|
if(bHasUVs)NewUVs.emplace_back(static_cast<float>(Rings[Ring].T*Length/256.0),
|
|
static_cast<float>(Side)/SideCount);
|
|
if(bHasColors)NewColors.push_back(Color);
|
|
}
|
|
}
|
|
for(size_t Ring=0;Ring+1<Rings.size();++Ring)
|
|
{
|
|
const uint8 Mask=IntervalMasks[Ring];
|
|
if(!Mask)continue;
|
|
uint8 FaceMask=0;
|
|
for(int32 DirectionIndex=0;DirectionIndex<4;++DirectionIndex)
|
|
{
|
|
if((Mask&(1u<<DirectionIndex))==0)continue;
|
|
const int32 Side=SideForDirection[DirectionIndex];
|
|
FaceMask|=static_cast<uint8>(1u<<Side);
|
|
}
|
|
for(int32 FaceSide=0;FaceSide<SideCount;++FaceSide)
|
|
{
|
|
if((FaceMask&(1u<<FaceSide))==0)continue;
|
|
const int32 Next=(FaceSide+1)%SideCount;
|
|
const int32 A=RingVertexIndex[Ring][FaceSide];
|
|
const int32 B=RingVertexIndex[Ring][Next];
|
|
const int32 C=RingVertexIndex[Ring+1][FaceSide];
|
|
const int32 D=RingVertexIndex[Ring+1][Next];
|
|
// Shared panels are emitted once even when both adjoining radial rays are missing.
|
|
NewTriangles.insert(NewTriangles.end(),{A,C,B,B,C,D});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
RunStart=RunEnd+1;
|
|
}
|
|
}
|
|
if(NewVertices.empty()||NewTriangles.empty())return;
|
|
|
|
const int32 AddedVertices=static_cast<int32>(NewVertices.size());
|
|
auto InsertVertices=[&](auto& Existing,const auto& Added)
|
|
{
|
|
using TArrayType=std::remove_reference_t<decltype(Existing)>;
|
|
TArrayType Combined;Combined.Reserve(Existing.Num()+static_cast<int32>(Added.size()));
|
|
for(int32 I=0;I<OldSurfaceVertices;++I)Combined.Add(Existing[I]);
|
|
for(const auto& Value:Added)Combined.Add(Value);
|
|
for(int32 I=OldSurfaceVertices;I<Existing.Num();++I)Combined.Add(Existing[I]);
|
|
Existing=std::move(Combined);
|
|
};
|
|
InsertVertices(Mesh.Vertices,NewVertices);
|
|
InsertVertices(Mesh.Normals,NewNormals);
|
|
if(bHasUVs)InsertVertices(Mesh.UVs,NewUVs);
|
|
if(bHasColors)InsertVertices(Mesh.Colors,NewColors);
|
|
for(int32& Index:Mesh.Triangles)if(Index>=OldSurfaceVertices)Index+=AddedVertices;
|
|
const int32 CeilingStart=std::max(0,Mesh.Triangles.Num()-Mesh.NumCeilingTriangles*3);
|
|
TArray<int32> CombinedTriangles;CombinedTriangles.Reserve(Mesh.Triangles.Num()+static_cast<int32>(NewTriangles.size()));
|
|
for(int32 I=0;I<CeilingStart;++I)CombinedTriangles.Add(Mesh.Triangles[I]);
|
|
for(const int32 Index:NewTriangles)CombinedTriangles.Add(OldSurfaceVertices+Index);
|
|
for(int32 I=CeilingStart;I<Mesh.Triangles.Num();++I)CombinedTriangles.Add(Mesh.Triangles[I]);
|
|
Mesh.Triangles=std::move(CombinedTriangles);
|
|
Mesh.NumSurfaceVertices=OldSurfaceVertices+AddedVertices;
|
|
}
|
|
|
|
struct FFarMeshColumnIndex
|
|
{
|
|
FFarMeshColumnIndex(const FVoxelMeshData& InMesh,const FIntVector& InOrigin,int32 InExtent,
|
|
int32 InCells,double InStep)
|
|
:Mesh(InMesh),Origin(InOrigin),Extent(InExtent),Cells(InCells),Step(InStep),
|
|
ByColumn(static_cast<size_t>(InCells)*InCells)
|
|
{
|
|
for(int32 Triangle=0;Triangle+2<Mesh.Triangles.Num();Triangle+=3)
|
|
{
|
|
const int32 A=Mesh.Triangles[Triangle],B=Mesh.Triangles[Triangle+1],C=Mesh.Triangles[Triangle+2];
|
|
if(A<0||B<0||C<0||A>=Mesh.Vertices.Num()||B>=Mesh.Vertices.Num()||C>=Mesh.Vertices.Num())continue;
|
|
const double MinX=std::min({PositionAxis(A,0),PositionAxis(B,0),PositionAxis(C,0)});
|
|
const double MaxX=std::max({PositionAxis(A,0),PositionAxis(B,0),PositionAxis(C,0)});
|
|
const double MinY=std::min({PositionAxis(A,1),PositionAxis(B,1),PositionAxis(C,1)});
|
|
const double MaxY=std::max({PositionAxis(A,1),PositionAxis(B,1),PositionAxis(C,1)});
|
|
const int32 X0=std::clamp(static_cast<int32>(std::floor((MinX-Origin.X)/Step)),0,Cells-1);
|
|
const int32 X1=std::clamp(static_cast<int32>(std::floor((MaxX-Origin.X)/Step)),0,Cells-1);
|
|
const int32 Y0=std::clamp(static_cast<int32>(std::floor((MinY-Origin.Y)/Step)),0,Cells-1);
|
|
const int32 Y1=std::clamp(static_cast<int32>(std::floor((MaxY-Origin.Y)/Step)),0,Cells-1);
|
|
for(int32 Y=Y0;Y<=Y1;++Y)for(int32 X=X0;X<=X1;++X)
|
|
ByColumn[static_cast<size_t>(Y)*Cells+X].push_back(Triangle/3);
|
|
}
|
|
}
|
|
|
|
std::vector<double> VerticalHits(double X,double Y,double ZMin,double ZMax) const
|
|
{
|
|
const int32 CX=std::clamp(static_cast<int32>(std::floor((X-Origin.X)/Step)),0,Cells-1);
|
|
const int32 CY=std::clamp(static_cast<int32>(std::floor((Y-Origin.Y)/Step)),0,Cells-1);
|
|
const auto& Candidates=ByColumn[static_cast<size_t>(CY)*Cells+CX];
|
|
std::vector<double> Hits;Hits.reserve(8);
|
|
for(const int32 Triangle:Candidates)
|
|
{
|
|
const int32 IA=Mesh.Triangles[Triangle*3],IB=Mesh.Triangles[Triangle*3+1],IC=Mesh.Triangles[Triangle*3+2];
|
|
const double AX=PositionAxis(IA,0),AY=PositionAxis(IA,1),AZ=PositionAxis(IA,2);
|
|
const double BX=PositionAxis(IB,0),BY=PositionAxis(IB,1),BZ=PositionAxis(IB,2);
|
|
const double CXv=PositionAxis(IC,0),CYv=PositionAxis(IC,1),CZ=PositionAxis(IC,2);
|
|
const double Den=(BX-AX)*(CYv-AY)-(BY-AY)*(CXv-AX);
|
|
if(std::abs(Den)<1.0e-10)continue;
|
|
const double U=((X-AX)*(CYv-AY)-(Y-AY)*(CXv-AX))/Den;
|
|
const double V=((BX-AX)*(Y-AY)-(BY-AY)*(X-AX))/Den;
|
|
const double W=1.0-U-V;
|
|
if(U<-1.0e-7||V<-1.0e-7||W<-1.0e-7)continue;
|
|
const double Z=AZ+U*(BZ-AZ)+V*(CZ-AZ);
|
|
if(Z>=ZMin-1.0e-5&&Z<=ZMax+1.0e-5)Hits.push_back(Z);
|
|
}
|
|
std::sort(Hits.begin(),Hits.end());
|
|
Hits.erase(std::unique(Hits.begin(),Hits.end(),[](double A,double B){return std::abs(A-B)<=0.25;}),Hits.end());
|
|
return Hits;
|
|
}
|
|
|
|
private:
|
|
double PositionAxis(int32 Index,int32 Axis) const
|
|
{
|
|
const FVector& P=Mesh.Vertices[Index];
|
|
return (Axis==0?P.X:(Axis==1?P.Y:P.Z))*0.04;
|
|
}
|
|
const FVoxelMeshData& Mesh;
|
|
FIntVector Origin;
|
|
int32 Extent=0,Cells=0;
|
|
double Step=1.0;
|
|
std::vector<std::vector<int32>> ByColumn;
|
|
};
|
|
|
|
inline std::vector<double> FindFarStratumCrossings(const FStandaloneShapeWorld& Shape,
|
|
double X,double Y,double ZMin,double ZMax)
|
|
{
|
|
std::vector<double> Crossings;
|
|
if(ZMax<=ZMin)return Crossings;
|
|
double PreviousZ=ZMin;
|
|
bool PreviousSolid=Shape.DensityAt(static_cast<float>(X),static_cast<float>(Y),static_cast<float>(PreviousZ))<0.0f;
|
|
for(double Z=std::min(ZMin+1.0,ZMax);Z<=ZMax+1.0e-6;Z=std::min(Z+1.0,ZMax))
|
|
{
|
|
const bool Solid=Shape.DensityAt(static_cast<float>(X),static_cast<float>(Y),static_cast<float>(Z))<0.0f;
|
|
if(Solid!=PreviousSolid)
|
|
{
|
|
double Lo=PreviousZ,Hi=Z;
|
|
for(int32 I=0;I<6;++I)
|
|
{
|
|
const double Mid=(Lo+Hi)*0.5;
|
|
if((Shape.DensityAt(static_cast<float>(X),static_cast<float>(Y),static_cast<float>(Mid))<0.0f)==PreviousSolid)Lo=Mid;
|
|
else Hi=Mid;
|
|
}
|
|
Crossings.push_back((Lo+Hi)*0.5);
|
|
}
|
|
if(Z>=ZMax-1.0e-6)break;
|
|
PreviousZ=Z;PreviousSolid=Solid;
|
|
}
|
|
return Crossings;
|
|
}
|
|
|
|
inline void AppendFarStratumShells(const FStandaloneOwnerWorld& World,const FStandaloneShapeWorld& Shape,
|
|
const FVoxelTileKey& Key,int32 Step,FVoxelMeshData& Mesh)
|
|
{
|
|
if(Key.Level<7||Step<4||!World.Manager)return;
|
|
FStandaloneShapeWorld::FScopedForcedFarAirSamples SourceFieldScope(nullptr);
|
|
struct FBoundary { double Z=0.0,HalfWidth=8.0; };
|
|
const auto& Layout=World.Manager->GetLayout();
|
|
std::vector<FBoundary> Boundaries;
|
|
for(const FStrateSlot& Slot:Layout)
|
|
{
|
|
const FStrateGenerationParams Params=World.Manager->GetGenerationParams(
|
|
FIntVector(0,0,(Slot.TopChunkZ+Slot.BottomChunkZ)/2));
|
|
const double HalfWidth=std::max(8.0,static_cast<double>(Params.BoundarySealThickness)+8.0);
|
|
Boundaries.push_back({static_cast<double>(Slot.BottomChunkZ)*CHUNK_SIZE,HalfWidth});
|
|
Boundaries.push_back({static_cast<double>(Slot.TopChunkZ+1)*CHUNK_SIZE,HalfWidth});
|
|
}
|
|
std::sort(Boundaries.begin(),Boundaries.end(),[](const FBoundary& A,const FBoundary& B){return A.Z<B.Z;});
|
|
Boundaries.erase(std::unique(Boundaries.begin(),Boundaries.end(),[](const FBoundary& A,const FBoundary& B)
|
|
{return std::abs(A.Z-B.Z)<0.01;}),Boundaries.end());
|
|
const FIntVector Origin=Key.OriginVoxels();const int32 Extent=Key.ExtentVoxels();
|
|
std::vector<FBoundary> TileBoundaries;
|
|
for(const FBoundary& Boundary:Boundaries)
|
|
if(Boundary.Z+Boundary.HalfWidth>=Origin.Z&&Boundary.Z-Boundary.HalfWidth<=Origin.Z+Extent)
|
|
TileBoundaries.push_back(Boundary);
|
|
if(TileBoundaries.empty())return;
|
|
|
|
const int32 OldVertexCount=Mesh.Vertices.Num();
|
|
const int32 OldSurfaceVertices=std::clamp(Mesh.NumSurfaceVertices,0,OldVertexCount);
|
|
const bool bHasUVs=Mesh.UVs.Num()==OldVertexCount;
|
|
const bool bHasColors=Mesh.Colors.Num()==OldVertexCount;
|
|
const FColor Color=bHasColors&&OldVertexCount>0?Mesh.Colors[0]:FColor(160,160,160,255);
|
|
const int32 Cells=std::max(1,World.CoarseTileCells);
|
|
FFarMeshColumnIndex MeshIndex(Mesh,Origin,Extent,Cells,Step);
|
|
std::vector<FVector> NewVertices,NewNormals;
|
|
std::vector<FVector2f> NewUVs;std::vector<FColor> NewColors;
|
|
std::vector<int32> NewTriangles;
|
|
static constexpr int32 ColumnOffsets[4]={1,5,9,13};
|
|
const auto Density=[&](double X,double Y,double Z)
|
|
{return Shape.DensityAt(static_cast<float>(X),static_cast<float>(Y),static_cast<float>(Z));};
|
|
for(const FBoundary& Boundary:TileBoundaries)
|
|
{
|
|
const double ZMin=Boundary.Z-Boundary.HalfWidth,ZMax=Boundary.Z+Boundary.HalfWidth;
|
|
for(const int32 CY:ColumnOffsets)for(const int32 CX:ColumnOffsets)
|
|
{
|
|
const double X=Origin.X+(CX+0.371)*Step,Y=Origin.Y+(CY+0.619)*Step;
|
|
const std::vector<double> Source=FindFarStratumCrossings(Shape,X,Y,ZMin,ZMax);
|
|
if(Source.empty())continue;
|
|
std::vector<double> Hits=MeshIndex.VerticalHits(X,Y,ZMin,ZMax);
|
|
std::vector<uint8> Used(Hits.size(),0);
|
|
const double MatchTolerance=std::max(4.0,Step*1.5);
|
|
for(const double Crossing:Source)
|
|
{
|
|
size_t Best=Hits.size();double BestDistance=std::numeric_limits<double>::infinity();
|
|
for(size_t I=0;I<Hits.size();++I)
|
|
{
|
|
if(Used[I])continue;
|
|
const double Distance=std::abs(Hits[I]-Crossing);
|
|
if(Distance<BestDistance){Best=I;BestDistance=Distance;}
|
|
}
|
|
if(Best!=Hits.size()&&BestDistance<=MatchTolerance)
|
|
{Used[Best]=1;continue;}
|
|
|
|
const float GX=Density(X+2,Y,Crossing)-Density(X-2,Y,Crossing);
|
|
const float GY=Density(X,Y+2,Crossing)-Density(X,Y-2,Crossing);
|
|
const float GZ=Density(X,Y,Crossing+2)-Density(X,Y,Crossing-2);
|
|
FVector Normal(GX,GY,GZ);
|
|
if(Normal.SizeSquared()<1.0e-8)Normal=FVector(0,0,1);
|
|
Normal.Normalize();
|
|
const double HalfSize=Step*2.0;
|
|
const double X0=std::max<double>(Origin.X,X-HalfSize),X1=std::min<double>(Origin.X+Extent,X+HalfSize);
|
|
const double Y0=std::max<double>(Origin.Y,Y-HalfSize),Y1=std::min<double>(Origin.Y+Extent,Y+HalfSize);
|
|
if(X1-X0<1.0||Y1-Y0<1.0)continue;
|
|
const auto SurfaceZ=[&](double PX,double PY)
|
|
{
|
|
if(std::abs(GZ)<1.0e-5)return Crossing;
|
|
const double Offset=-(GX*(PX-X)+GY*(PY-Y))/GZ;
|
|
return std::clamp(Crossing+Offset,ZMin,ZMax);
|
|
};
|
|
const int32 Base=static_cast<int32>(NewVertices.size());
|
|
const double Xs[4]={X0,X1,X1,X0},Ys[4]={Y0,Y0,Y1,Y1};
|
|
for(int32 Corner=0;Corner<4;++Corner)
|
|
{
|
|
const double Z=SurfaceZ(Xs[Corner],Ys[Corner]);
|
|
NewVertices.emplace_back(Xs[Corner]*25.0,Ys[Corner]*25.0,Z*25.0);
|
|
NewNormals.push_back(Normal);
|
|
if(bHasUVs)NewUVs.emplace_back(static_cast<float>((Xs[Corner]-Origin.X)/256.0),
|
|
static_cast<float>((Ys[Corner]-Origin.Y)/256.0));
|
|
if(bHasColors)NewColors.push_back(Color);
|
|
}
|
|
const bool bBelowSolid=Density(X,Y,Crossing-1.0)<0.0f;
|
|
if(bBelowSolid)NewTriangles.insert(NewTriangles.end(),{Base,Base+1,Base+3,Base+1,Base+2,Base+3});
|
|
else NewTriangles.insert(NewTriangles.end(),{Base,Base+3,Base+1,Base+1,Base+3,Base+2});
|
|
}
|
|
}
|
|
}
|
|
if(NewVertices.empty()||NewTriangles.empty())return;
|
|
const int32 AddedVertices=static_cast<int32>(NewVertices.size());
|
|
auto InsertVertices=[&](auto& Existing,const auto& Added)
|
|
{
|
|
using TArrayType=std::remove_reference_t<decltype(Existing)>;
|
|
TArrayType Combined;Combined.Reserve(Existing.Num()+static_cast<int32>(Added.size()));
|
|
for(int32 I=0;I<OldSurfaceVertices;++I)Combined.Add(Existing[I]);
|
|
for(const auto& Value:Added)Combined.Add(Value);
|
|
for(int32 I=OldSurfaceVertices;I<Existing.Num();++I)Combined.Add(Existing[I]);
|
|
Existing=std::move(Combined);
|
|
};
|
|
InsertVertices(Mesh.Vertices,NewVertices);InsertVertices(Mesh.Normals,NewNormals);
|
|
if(bHasUVs)InsertVertices(Mesh.UVs,NewUVs);
|
|
if(bHasColors)InsertVertices(Mesh.Colors,NewColors);
|
|
for(int32& Index:Mesh.Triangles)if(Index>=OldSurfaceVertices)Index+=AddedVertices;
|
|
const int32 CeilingStart=std::max(0,Mesh.Triangles.Num()-Mesh.NumCeilingTriangles*3);
|
|
TArray<int32> CombinedTriangles;CombinedTriangles.Reserve(Mesh.Triangles.Num()+static_cast<int32>(NewTriangles.size()));
|
|
for(int32 I=0;I<CeilingStart;++I)CombinedTriangles.Add(Mesh.Triangles[I]);
|
|
for(const int32 Index:NewTriangles)CombinedTriangles.Add(OldSurfaceVertices+Index);
|
|
for(int32 I=CeilingStart;I<Mesh.Triangles.Num();++I)CombinedTriangles.Add(Mesh.Triangles[I]);
|
|
Mesh.Triangles=std::move(CombinedTriangles);Mesh.NumSurfaceVertices=OldSurfaceVertices+AddedVertices;
|
|
}
|
|
|
|
struct FStandaloneMeshCacheMetadata
|
|
{
|
|
uint64 SourceDataHash=0;
|
|
int32 Seed=0;
|
|
int32 ClipRadius=3;
|
|
int32 FullResClipLevels=2;
|
|
int32 CoarseTileCells=16;
|
|
int32 StrateContentCutMinLevel=9;
|
|
int32 SkirtCells=0;
|
|
int32 LODOctaveDrop=0;
|
|
int32 bGenerateSkirts=0;
|
|
uint32 AlgorithmVersion=1;
|
|
uint32 TunnelMode=0;
|
|
uint32 VoxelSizeCm=25;
|
|
};
|
|
|
|
class FStandaloneMeshCache
|
|
{
|
|
public:
|
|
static constexpr uint32 CurrentVersion=1;
|
|
|
|
void Clear(){Tiles.clear();bLoaded=false;BytesLoaded=0;}
|
|
bool IsLoaded()const{return bLoaded;}
|
|
size_t Num()const{return Tiles.size();}
|
|
uint64 GetBytesLoaded()const{return BytesLoaded;}
|
|
const FStandaloneCpuTile* Find(const FVoxelTileKey& Key)const
|
|
{
|
|
const auto It=Tiles.find(Key);
|
|
return It==Tiles.end()?nullptr:&It->second;
|
|
}
|
|
|
|
static bool Save(const std::string& Path,const FStandaloneMeshCacheMetadata& Metadata,
|
|
std::vector<FStandaloneCpuTile>& InTiles,std::string& Error)
|
|
{
|
|
std::vector<FStandaloneCpuTile*> Ordered;
|
|
Ordered.reserve(InTiles.size());
|
|
for(FStandaloneCpuTile& Tile:InTiles)Ordered.push_back(&Tile);
|
|
std::sort(Ordered.begin(),Ordered.end(),[](const FStandaloneCpuTile* A,const FStandaloneCpuTile* B)
|
|
{
|
|
if(A->Key.Level!=B->Key.Level)return A->Key.Level<B->Key.Level;
|
|
if(A->Key.Coord.Z!=B->Key.Coord.Z)return A->Key.Coord.Z<B->Key.Coord.Z;
|
|
if(A->Key.Coord.Y!=B->Key.Coord.Y)return A->Key.Coord.Y<B->Key.Coord.Y;
|
|
return A->Key.Coord.X<B->Key.Coord.X;
|
|
});
|
|
std::ofstream File(Path,std::ios::binary|std::ios::trunc);
|
|
if(!File){Error="could not open mesh cache for writing: "+Path;return false;}
|
|
struct FHeader
|
|
{
|
|
char Magic[8];uint32 Version;uint32 Endian;uint64 SourceDataHash;
|
|
int32 Seed,ClipRadius,FullResClipLevels,CoarseTileCells,StrateContentCutMinLevel;
|
|
int32 SkirtCells,LODOctaveDrop,bGenerateSkirts;
|
|
uint32 AlgorithmVersion,TunnelMode,VoxelSizeCm;
|
|
uint64 TileCount;
|
|
};
|
|
static_assert(sizeof(FHeader)==80);
|
|
const FHeader Header{{'V','F','M','E','S','H','1','\0'},1,0x01020304u,
|
|
Metadata.SourceDataHash,Metadata.Seed,Metadata.ClipRadius,Metadata.FullResClipLevels,
|
|
Metadata.CoarseTileCells,Metadata.StrateContentCutMinLevel,Metadata.SkirtCells,
|
|
Metadata.LODOctaveDrop,Metadata.bGenerateSkirts,Metadata.AlgorithmVersion,
|
|
Metadata.TunnelMode,Metadata.VoxelSizeCm,static_cast<uint64>(Ordered.size())};
|
|
File.write(reinterpret_cast<const char*>(&Header),sizeof(Header));
|
|
struct FRecord
|
|
{
|
|
int32 Level,X,Y,Z;uint64 Samples,DensityHash;uint32 VertexCount,IndexCount;
|
|
};
|
|
static_assert(sizeof(FRecord)==40);
|
|
for(const FStandaloneCpuTile* Tile:Ordered)
|
|
{
|
|
if(Tile->Vertices.size()>UINT32_MAX||Tile->Indices.size()>UINT32_MAX
|
|
||Tile->Indices.size()%3!=0)
|
|
{Error="mesh cache tile exceeds the 32-bit record limits";return false;}
|
|
const FRecord Record{Tile->Key.Level,Tile->Key.Coord.X,Tile->Key.Coord.Y,
|
|
Tile->Key.Coord.Z,Tile->DensitySamples,Tile->DensityHash,
|
|
static_cast<uint32>(Tile->Vertices.size()),static_cast<uint32>(Tile->Indices.size())};
|
|
File.write(reinterpret_cast<const char*>(&Record),sizeof(Record));
|
|
if(!Tile->Vertices.empty())File.write(reinterpret_cast<const char*>(Tile->Vertices.data()),
|
|
static_cast<std::streamsize>(Tile->Vertices.size()*sizeof(FStandaloneCpuVertex)));
|
|
if(!Tile->Indices.empty())File.write(reinterpret_cast<const char*>(Tile->Indices.data()),
|
|
static_cast<std::streamsize>(Tile->Indices.size()*sizeof(uint32)));
|
|
if(!File){Error="mesh cache write failed: "+Path;return false;}
|
|
}
|
|
File.flush();
|
|
if(!File){Error="mesh cache flush failed: "+Path;return false;}
|
|
return true;
|
|
}
|
|
|
|
bool Load(const std::string& Path,const FStandaloneMeshCacheMetadata& Expected,std::string& Error)
|
|
{
|
|
Clear();
|
|
std::ifstream File(Path,std::ios::binary);
|
|
if(!File){Error="cache file is missing or unreadable";return false;}
|
|
struct FHeader
|
|
{
|
|
char Magic[8];uint32 Version;uint32 Endian;uint64 SourceDataHash;
|
|
int32 Seed,ClipRadius,FullResClipLevels,CoarseTileCells,StrateContentCutMinLevel;
|
|
int32 SkirtCells,LODOctaveDrop,bGenerateSkirts;
|
|
uint32 AlgorithmVersion,TunnelMode,VoxelSizeCm;
|
|
uint64 TileCount;
|
|
};
|
|
static_assert(sizeof(FHeader)==80);
|
|
FHeader H{};File.read(reinterpret_cast<char*>(&H),sizeof(H));
|
|
const char ExpectedMagic[8]={'V','F','M','E','S','H','1','\0'};
|
|
if(!File||std::memcmp(H.Magic,ExpectedMagic,sizeof(ExpectedMagic))!=0
|
|
||H.Version!=1||H.Endian!=0x01020304u||H.TileCount>1000000)
|
|
{Error="mesh cache header is invalid";return false;}
|
|
if(H.SourceDataHash!=Expected.SourceDataHash||H.Seed!=Expected.Seed
|
|
||H.ClipRadius!=Expected.ClipRadius||H.FullResClipLevels!=Expected.FullResClipLevels
|
|
||H.CoarseTileCells!=Expected.CoarseTileCells
|
|
||H.StrateContentCutMinLevel!=Expected.StrateContentCutMinLevel
|
|
||H.SkirtCells!=Expected.SkirtCells||H.LODOctaveDrop!=Expected.LODOctaveDrop
|
|
||H.bGenerateSkirts!=Expected.bGenerateSkirts
|
|
||H.AlgorithmVersion!=Expected.AlgorithmVersion||H.TunnelMode!=Expected.TunnelMode
|
|
||H.VoxelSizeCm!=Expected.VoxelSizeCm)
|
|
{Error="mesh cache metadata does not match this world configuration";return false;}
|
|
struct FRecord
|
|
{
|
|
int32 Level,X,Y,Z;uint64 Samples,DensityHash;uint32 VertexCount,IndexCount;
|
|
};
|
|
static_assert(sizeof(FRecord)==40);
|
|
std::unordered_map<FVoxelTileKey,FStandaloneCpuTile,FStandaloneTileKeyHash> Loaded;
|
|
Loaded.reserve(static_cast<size_t>(H.TileCount)*2+1);
|
|
for(uint64 I=0;I<H.TileCount;++I)
|
|
{
|
|
FRecord Record{};File.read(reinterpret_cast<char*>(&Record),sizeof(Record));
|
|
if(!File||Record.Level<0||Record.Level>8||Record.VertexCount>10000000
|
|
||Record.IndexCount>60000000)
|
|
{Error="mesh cache contains an invalid tile record";return false;}
|
|
FStandaloneCpuTile Tile;Tile.Key=FVoxelTileKey(FIntVector(Record.X,Record.Y,Record.Z),Record.Level);
|
|
Tile.DensitySamples=Record.Samples;Tile.DensityHash=Record.DensityHash;Tile.bHasDensityHash=true;
|
|
Tile.Vertices.resize(Record.VertexCount);Tile.Indices.resize(Record.IndexCount);
|
|
if(!Tile.Vertices.empty())File.read(reinterpret_cast<char*>(Tile.Vertices.data()),
|
|
static_cast<std::streamsize>(Tile.Vertices.size()*sizeof(FStandaloneCpuVertex)));
|
|
if(!Tile.Indices.empty())File.read(reinterpret_cast<char*>(Tile.Indices.data()),
|
|
static_cast<std::streamsize>(Tile.Indices.size()*sizeof(uint32)));
|
|
if(!File){Error="mesh cache ended inside tile geometry";return false;}
|
|
for(const uint32 Index:Tile.Indices)
|
|
if(Index>=Tile.Vertices.size())
|
|
{Error="mesh cache contains an out-of-range mesh index";return false;}
|
|
for(const FStandaloneCpuVertex& Vertex:Tile.Vertices)
|
|
for(const float Value:Vertex.Position)
|
|
if(!std::isfinite(Value))
|
|
{Error="mesh cache contains a non-finite vertex";return false;}
|
|
for(const FStandaloneCpuVertex& Vertex:Tile.Vertices)
|
|
for(const float Value:Vertex.Normal)
|
|
if(!std::isfinite(Value))
|
|
{Error="mesh cache contains a non-finite normal";return false;}
|
|
if(!Loaded.emplace(Tile.Key,std::move(Tile)).second)
|
|
{Error="mesh cache contains duplicate tile keys";return false;}
|
|
}
|
|
const std::streamoff End=File.tellg();
|
|
if(End<0){Error="could not determine mesh cache size";return false;}
|
|
BytesLoaded=static_cast<uint64>(End);Tiles.swap(Loaded);bLoaded=true;
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
std::unordered_map<FVoxelTileKey,FStandaloneCpuTile,FStandaloneTileKeyHash> Tiles;
|
|
bool bLoaded=false;
|
|
uint64 BytesLoaded=0;
|
|
};
|
|
|
|
struct FStandaloneStreamingUpdate
|
|
{
|
|
FIntVector CenterChunk=FIntVector::ZeroValue;
|
|
int32 DesiredTiles=0;
|
|
int32 RetainedResidentTiles=0;
|
|
int32 NewJobs=0;
|
|
int32 CancelledQueuedJobs=0;
|
|
int32 FullResTiles=0;
|
|
std::vector<std::pair<uint64,uint64>> CancelledByCrossing;
|
|
};
|
|
|
|
struct FStandaloneTileJob
|
|
{
|
|
FVoxelTileKey Key;
|
|
int32 BandZMin=MIN_int32;
|
|
int32 BandZMax=MAX_int32;
|
|
uint64 RequestedCrossing=0;
|
|
double PriorityDistanceSquared=0.0;
|
|
};
|
|
|
|
struct FStandaloneTileJobHeapOrder
|
|
{
|
|
bool operator()(const FStandaloneTileJob& A,const FStandaloneTileJob& B)const
|
|
{
|
|
if(A.PriorityDistanceSquared!=B.PriorityDistanceSquared)
|
|
return A.PriorityDistanceSquared>B.PriorityDistanceSquared;
|
|
if(A.Key.Level!=B.Key.Level)return A.Key.Level>B.Key.Level;
|
|
if(A.Key.Coord.Z!=B.Key.Coord.Z)return A.Key.Coord.Z>B.Key.Coord.Z;
|
|
if(A.Key.Coord.Y!=B.Key.Coord.Y)return A.Key.Coord.Y>B.Key.Coord.Y;
|
|
return A.Key.Coord.X>B.Key.Coord.X;
|
|
}
|
|
};
|
|
|
|
namespace StandaloneWorldMesher
|
|
{
|
|
inline double TileDistanceSquaredChunks(const FVoxelTileKey& Tile,const FIntVector& Center)
|
|
{
|
|
const double Scale=static_cast<double>(1<<Tile.Level);
|
|
const double DX=(static_cast<double>(Tile.Coord.X)+0.5)*Scale-Center.X;
|
|
const double DY=(static_cast<double>(Tile.Coord.Y)+0.5)*Scale-Center.Y;
|
|
const double DZ=(static_cast<double>(Tile.Coord.Z)+0.5)*Scale-Center.Z;
|
|
return DX*DX+DY*DY+DZ*DZ;
|
|
}
|
|
|
|
inline FStandaloneDesiredTileSet BuildDesiredSet(
|
|
const FStandaloneOwnerWorld& World,const FVector& CameraPositionVoxels)
|
|
{
|
|
FStandaloneDesiredTileSet Desired;
|
|
Desired.CenterChunk=CameraChunk(CameraPositionVoxels);
|
|
if(World.Settings->bClampViewToStrate)
|
|
Desired.bHasStrate=World.Manager->GetStrateChunkZBounds(
|
|
Desired.CenterChunk.Z,Desired.StrateTopChunkZ,Desired.StrateBottomChunkZ);
|
|
VoxelClipmapDesiredTiles::ResolveVerticalBounds(
|
|
Desired.CenterChunk.Z,World.Settings->ViewDistanceUp,World.Settings->ViewDistanceDown,
|
|
World.Settings->StrateViewMarginChunks,World.Settings->bClampViewToStrate,
|
|
Desired.bHasStrate,Desired.StrateTopChunkZ,Desired.StrateBottomChunkZ,
|
|
Desired.MinimumChunkZ,Desired.MaximumChunkZ);
|
|
VoxelClipmapDesiredTiles::FParameters Parameters;
|
|
Parameters.ClipRadius=World.ClipRadius;
|
|
Parameters.MaxClipLevel=FMath::Clamp(World.MaxClipLevel,0,8);
|
|
Parameters.RenderDistanceChunks=World.RenderDistanceChunks;
|
|
TArray<FVoxelTileKey> Tiles;
|
|
VoxelClipmapDesiredTiles::Build(Desired.CenterChunk,Desired.MinimumChunkZ,
|
|
Desired.MaximumChunkZ,Parameters,Tiles);
|
|
Desired.Tiles.reserve(static_cast<size_t>(Tiles.Num()));
|
|
for(const FVoxelTileKey& Tile:Tiles)Desired.Tiles.push_back(Tile);
|
|
std::sort(Desired.Tiles.begin(),Desired.Tiles.end(),[&](const FVoxelTileKey& A,const FVoxelTileKey& B)
|
|
{
|
|
const double DA=TileDistanceSquaredChunks(A,Desired.CenterChunk);
|
|
const double DB=TileDistanceSquaredChunks(B,Desired.CenterChunk);
|
|
return DA==DB?A.Level<B.Level:DA<DB;
|
|
});
|
|
return Desired;
|
|
}
|
|
}
|
|
|
|
class FStandaloneStreamingGenerator
|
|
{
|
|
public:
|
|
explicit FStandaloneStreamingGenerator(FStandaloneOwnerWorld& InWorld,int32 InWorkerCount=8,
|
|
bool bInHashDensity=false,
|
|
const FStandaloneMeshCache* InMeshCache=nullptr,
|
|
int32 InMaxLevelFilter=-1,
|
|
bool bInSkipUvAndColors=false,
|
|
bool bInSkipMaterialGroups=false,
|
|
bool bInSkipUV=false,
|
|
bool bInSkipColors=false)
|
|
:World(&InWorld),WorkerCount(FMath::Clamp(InWorkerCount,1,16)),bHashDensity(bInHashDensity),
|
|
MeshCache(InMeshCache),MaxLevelFilter(InMaxLevelFilter),
|
|
bSkipUvAndColors(bInSkipUvAndColors),bSkipMaterialGroups(bInSkipMaterialGroups),
|
|
bSkipUV(bInSkipUV),bSkipColors(bInSkipColors)
|
|
{
|
|
VoxelGenLOD::InitializeConsoleSwitches();
|
|
UVoxelMarchingCubesMesher::InitializeConsoleSwitches();
|
|
}
|
|
FStandaloneStreamingGenerator(const FStandaloneStreamingGenerator&)=delete;
|
|
FStandaloneStreamingGenerator& operator=(const FStandaloneStreamingGenerator&)=delete;
|
|
~FStandaloneStreamingGenerator(){Stop();}
|
|
|
|
FStandaloneStreamingUpdate Start(const FVector& CameraPositionVoxels,
|
|
const std::vector<FVoxelTileKey>& ResidentKeys={},
|
|
uint64 CrossingIndex=0)
|
|
{
|
|
Stop();
|
|
{
|
|
std::lock_guard<std::mutex> Lock(Mutex);
|
|
bStop=false;
|
|
}
|
|
for(int32 I=0;I<WorkerCount;++I)Workers.emplace_back([this](){WorkerLoop();});
|
|
return UpdateDesired(CameraPositionVoxels,ResidentKeys,CrossingIndex);
|
|
}
|
|
|
|
void SetDesiredTileFilter(const std::vector<FVoxelTileKey>& Keys)
|
|
{
|
|
TileFilter.clear();TileFilter.reserve(Keys.size()*2+1);
|
|
for(const FVoxelTileKey& Key:Keys)TileFilter.insert(Key);
|
|
bUseTileFilter=true;
|
|
}
|
|
|
|
void Stop()
|
|
{
|
|
{
|
|
std::lock_guard<std::mutex> Lock(Mutex);
|
|
bStop=true;
|
|
Queue.clear();
|
|
}
|
|
Wake.notify_all();
|
|
for(std::thread& Worker:Workers)if(Worker.joinable())Worker.join();
|
|
Workers.clear();
|
|
std::lock_guard<std::mutex> Lock(Mutex);
|
|
Ready.clear();Outstanding.clear();Desired.clear();
|
|
}
|
|
|
|
FStandaloneStreamingUpdate UpdateDesired(
|
|
const FVector& CameraPositionVoxels,const std::vector<FVoxelTileKey>& ResidentKeys,
|
|
uint64 CrossingIndex=0)
|
|
{
|
|
FStandaloneDesiredTileSet NewDesired=StandaloneWorldMesher::BuildDesiredSet(*World,CameraPositionVoxels);
|
|
if(MaxLevelFilter>=0)
|
|
NewDesired.Tiles.erase(std::remove_if(NewDesired.Tiles.begin(),NewDesired.Tiles.end(),
|
|
[&](const FVoxelTileKey& Key){return Key.Level>MaxLevelFilter;}),NewDesired.Tiles.end());
|
|
if(bUseTileFilter)
|
|
NewDesired.Tiles.erase(std::remove_if(NewDesired.Tiles.begin(),NewDesired.Tiles.end(),
|
|
[&](const FVoxelTileKey& Key){return !TileFilter.contains(Key);}),NewDesired.Tiles.end());
|
|
FStandaloneStreamingUpdate Stats;
|
|
Stats.CenterChunk=NewDesired.CenterChunk;
|
|
Stats.DesiredTiles=static_cast<int32>(NewDesired.Tiles.size());
|
|
std::unordered_set<FVoxelTileKey,FStandaloneTileKeyHash> Resident;
|
|
Resident.reserve(ResidentKeys.size()*2+1);
|
|
for(const FVoxelTileKey& Key:ResidentKeys)Resident.insert(Key);
|
|
for(const FVoxelTileKey& Key:NewDesired.Tiles)
|
|
{
|
|
if(Key.Level<World->FullResClipLevels)++Stats.FullResTiles;
|
|
if(Resident.contains(Key))++Stats.RetainedResidentTiles;
|
|
}
|
|
|
|
std::lock_guard<std::mutex> Lock(Mutex);
|
|
Desired.clear();Desired.reserve(NewDesired.Tiles.size()*2+1);
|
|
for(const FVoxelTileKey& Key:NewDesired.Tiles)Desired.insert(Key);
|
|
FullResTileCount=Stats.FullResTiles;
|
|
std::unordered_map<uint64,uint64> CancelledByCrossing;
|
|
auto QueueEnd=std::remove_if(Queue.begin(),Queue.end(),[&](const FStandaloneTileJob& Job)
|
|
{
|
|
if(Desired.contains(Job.Key))return false;
|
|
Outstanding.erase(Job.Key);++Stats.CancelledQueuedJobs;
|
|
++CancelledByCrossing[Job.RequestedCrossing];return true;
|
|
});
|
|
Queue.erase(QueueEnd,Queue.end());
|
|
Stats.CancelledByCrossing.reserve(CancelledByCrossing.size());
|
|
for(const auto& Pair:CancelledByCrossing)Stats.CancelledByCrossing.push_back(Pair);
|
|
|
|
for(FStandaloneTileJob& Job:Queue)
|
|
Job.PriorityDistanceSquared=StandaloneWorldMesher::TileDistanceSquaredChunks(
|
|
Job.Key,NewDesired.CenterChunk);
|
|
|
|
const int32 BandMin=World->StrateContentCutMinLevel<9&&NewDesired.bHasStrate
|
|
? NewDesired.StrateBottomChunkZ*CHUNK_SIZE:MIN_int32;
|
|
const int32 BandMax=World->StrateContentCutMinLevel<9&&NewDesired.bHasStrate
|
|
? (NewDesired.StrateTopChunkZ+1)*CHUNK_SIZE:MAX_int32;
|
|
for(const FVoxelTileKey& Key:NewDesired.Tiles)
|
|
{
|
|
if(Resident.contains(Key)||Outstanding.contains(Key))continue;
|
|
Queue.push_back({Key,BandMin,BandMax,CrossingIndex,
|
|
StandaloneWorldMesher::TileDistanceSquaredChunks(Key,NewDesired.CenterChunk)});
|
|
Outstanding.insert(Key);++Stats.NewJobs;
|
|
}
|
|
CurrentDesired=std::move(NewDesired);
|
|
std::make_heap(Queue.begin(),Queue.end(),FStandaloneTileJobHeapOrder{});
|
|
Wake.notify_all();
|
|
return Stats;
|
|
}
|
|
|
|
std::vector<FStandaloneCpuTile> TakeReady()
|
|
{
|
|
std::vector<FStandaloneCpuTile> Out;
|
|
std::lock_guard<std::mutex> Lock(Mutex);
|
|
Out.swap(Ready);
|
|
for(const FStandaloneCpuTile& Tile:Out)Outstanding.erase(Tile.Key);
|
|
return Out;
|
|
}
|
|
|
|
bool IsDesired(const FVoxelTileKey& Key)const
|
|
{std::lock_guard<std::mutex> Lock(Mutex);return Desired.contains(Key);}
|
|
int32 DesiredCount()const
|
|
{std::lock_guard<std::mutex> Lock(Mutex);return static_cast<int32>(Desired.size());}
|
|
int32 FullResDesiredCount()const
|
|
{std::lock_guard<std::mutex> Lock(Mutex);return FullResTileCount;}
|
|
FIntVector CenterChunk()const
|
|
{std::lock_guard<std::mutex> Lock(Mutex);return CurrentDesired.CenterChunk;}
|
|
int32 GetWorkerCount()const{return WorkerCount;}
|
|
uint64 GetCacheHits()const{return CacheHitCount.load(std::memory_order_relaxed);}
|
|
|
|
private:
|
|
FStandaloneCpuTile Generate(const FStandaloneTileJob& Job)
|
|
{
|
|
const auto StartTime=FClock::now();
|
|
FStandaloneCpuTile Out;Out.Key=Job.Key;Out.RequestedCrossing=Job.RequestedCrossing;
|
|
if(MeshCache)
|
|
{
|
|
if(const FStandaloneCpuTile* Cached=MeshCache->Find(Job.Key))
|
|
{
|
|
Out=*Cached;Out.RequestedCrossing=Job.RequestedCrossing;
|
|
Out.WorkerSeconds=std::chrono::duration<double>(FClock::now()-StartTime).count();
|
|
Out.CompletedAt=FClock::now();
|
|
if(bHashDensity)
|
|
{Out.MeshHash=HashStandaloneCpuTileMesh(Out);Out.bHasMeshHash=true;}
|
|
CacheHitCount.fetch_add(1,std::memory_order_relaxed);
|
|
return Out;
|
|
}
|
|
}
|
|
UVoxelMarchingCubesMesher Mesher;
|
|
Mesher.SetGenerator(World->Generator.get());
|
|
Mesher.bStandaloneSkipUvAndColors=bSkipUvAndColors;
|
|
Mesher.bStandaloneSkipUV=bSkipUV;
|
|
Mesher.bStandaloneSkipColors=bSkipColors;
|
|
Mesher.bStandaloneSkipMaterialGroups=bSkipMaterialGroups;
|
|
Mesher.bGenerateSkirts=World->bGenerateSkirts;
|
|
Mesher.SkirtCells=static_cast<float>(World->SkirtCells);
|
|
Mesher.LODOctaveDrop=World->LODOctaveDrop;
|
|
const int32 Level=Job.Key.Level;
|
|
const int32 Extent=Job.Key.ExtentVoxels();
|
|
const int32 Cells=Level<World->FullResClipLevels?CHUNK_SIZE:FMath::Max(1,World->CoarseTileCells);
|
|
const int32 Step=FMath::Max(1,Extent/Cells);
|
|
const FStandaloneShapeWorld* Shape=FStandaloneShapeWorldAccess::GetActive();
|
|
int64 SampleCount=0;
|
|
const bool bProfile=VoxelDensityProfile::GetMode()!=VoxelDensityProfile::EMode::Disabled;
|
|
const VoxelDensityProfile::FSnapshot Before=bProfile
|
|
? VoxelDensityProfile::SnapshotCurrentThread():VoxelDensityProfile::FSnapshot{};
|
|
std::vector<float> DensityValues;
|
|
FVoxelMeshData Mesh=Mesher.GenerateMesh(Job.Key.OriginVoxels(),Step,Cells,nullptr,
|
|
Job.BandZMin,Job.BandZMax,&SampleCount,nullptr,nullptr,
|
|
bHashDensity?&DensityValues:nullptr);
|
|
if(Shape&&Shape->HasFarWorld())
|
|
{
|
|
AppendFarStratumShells(*World,*Shape,Job.Key,Step,Mesh);
|
|
AppendFarConnectorShells(*Shape,Job.Key,Step,World->CoarseTileCells,Mesh);
|
|
}
|
|
if(bHashDensity)
|
|
{
|
|
Out.bHasDensityHash=true;
|
|
for(const float Density:DensityValues)
|
|
{
|
|
Out.DensityHash^=std::bit_cast<uint32>(Density);
|
|
Out.DensityHash*=1099511628211ull;
|
|
}
|
|
}
|
|
if(bProfile)
|
|
{
|
|
const VoxelDensityProfile::FSnapshot After=VoxelDensityProfile::SnapshotCurrentThread();
|
|
for(size_t I=0;I<Out.ProfileCycles.size();++I)
|
|
{
|
|
const size_t Bucket=I;
|
|
Out.ProfileCycles[I]=After.Cycles[Bucket]>=Before.Cycles[Bucket]
|
|
?After.Cycles[Bucket]-Before.Cycles[Bucket]:0;
|
|
}
|
|
}
|
|
Out.DensitySamples=static_cast<uint64>(FMath::Max<int64>(0,SampleCount));
|
|
Out.MeshPayloadAllocatedBytes=static_cast<uint64>(Mesh.Vertices.GetAllocatedSize())
|
|
+static_cast<uint64>(Mesh.Normals.GetAllocatedSize())
|
|
+static_cast<uint64>(Mesh.UVs.GetAllocatedSize())
|
|
+static_cast<uint64>(Mesh.Colors.GetAllocatedSize())
|
|
+static_cast<uint64>(Mesh.Triangles.GetAllocatedSize());
|
|
if(bHashDensity)
|
|
{
|
|
Out.PayloadHash=HashStandaloneMeshPayload(Mesh);Out.bHasPayloadHash=true;
|
|
Out.TopologyHash=HashStandaloneMeshTopology(Mesh);Out.bHasTopologyHash=true;
|
|
}
|
|
Out.Vertices.reserve(static_cast<size_t>(Mesh.Vertices.Num()));
|
|
for(int32 I=0;I<Mesh.Vertices.Num();++I)
|
|
{
|
|
const FVector& P=Mesh.Vertices[I];const FVector& N=Mesh.Normals[I];
|
|
Out.Vertices.push_back({
|
|
{static_cast<float>(P.X*0.01),static_cast<float>(P.Y*0.01),static_cast<float>(P.Z*0.01)},
|
|
{static_cast<float>(N.X),static_cast<float>(N.Y),static_cast<float>(N.Z)}});
|
|
}
|
|
Out.Indices.reserve(static_cast<size_t>(Mesh.Triangles.Num()));
|
|
for(const int32 Index:Mesh.Triangles)Out.Indices.push_back(static_cast<uint32>(Index));
|
|
if(bHashDensity)
|
|
{Out.MeshHash=HashStandaloneCpuTileMesh(Out);Out.bHasMeshHash=true;}
|
|
Out.WorkerSeconds=std::chrono::duration<double>(FClock::now()-StartTime).count();
|
|
Out.CompletedAt=FClock::now();
|
|
return Out;
|
|
}
|
|
|
|
void WorkerLoop()
|
|
{
|
|
for(;;)
|
|
{
|
|
FStandaloneTileJob Job;
|
|
{
|
|
std::unique_lock<std::mutex> Lock(Mutex);
|
|
Wake.wait(Lock,[&](){return bStop||!Queue.empty();});
|
|
if(bStop)return;
|
|
std::pop_heap(Queue.begin(),Queue.end(),FStandaloneTileJobHeapOrder{});
|
|
Job=Queue.back();Queue.pop_back();
|
|
}
|
|
FStandaloneCpuTile Tile=Generate(Job);
|
|
{
|
|
std::lock_guard<std::mutex> Lock(Mutex);
|
|
if(bStop)return;
|
|
Ready.push_back(std::move(Tile));
|
|
}
|
|
}
|
|
}
|
|
|
|
using FClock=std::chrono::steady_clock;
|
|
FStandaloneOwnerWorld* World=nullptr;
|
|
int32 WorkerCount=8;
|
|
bool bHashDensity=false;
|
|
const FStandaloneMeshCache* MeshCache=nullptr;
|
|
int32 MaxLevelFilter=-1;
|
|
bool bSkipUvAndColors=false;
|
|
bool bSkipMaterialGroups=false;
|
|
bool bSkipUV=false;
|
|
bool bSkipColors=false;
|
|
std::atomic<uint64> CacheHitCount{0};
|
|
mutable std::mutex Mutex;
|
|
std::condition_variable Wake;
|
|
bool bStop=true;
|
|
std::vector<std::thread> Workers;
|
|
std::vector<FStandaloneTileJob> Queue;
|
|
std::vector<FStandaloneCpuTile> Ready;
|
|
std::unordered_set<FVoxelTileKey,FStandaloneTileKeyHash> Desired;
|
|
std::unordered_set<FVoxelTileKey,FStandaloneTileKeyHash> Outstanding;
|
|
std::unordered_set<FVoxelTileKey,FStandaloneTileKeyHash> TileFilter;
|
|
bool bUseTileFilter=false;
|
|
FStandaloneDesiredTileSet CurrentDesired;
|
|
int32 FullResTileCount=0;
|
|
};
|