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VoxelForge/Source/VoxelForge/Public/VoxelStrateComposer.h
T
Fr0zkaandClaude Opus 5 358bd415a9 feat(composer): the parameter roll -- infrastructure real, corpus starved
Tier 4a. The first piece of the composer that INVENTS rather than fixes.

The design, from COMPOSER-NOTES §3.3: do NOT roll 73 parameters
independently. The coherent region of a 73-dimensional space is a
vanishingly thin sheet and uniform sampling never lands on it -- and
independent rolling destroys the CORRELATIONS (room spacing <-> room
radius <-> tunnel length) that make a vector coherent. So blend known-good
vectors through the existing FStrateGenerationParams::Lerp instead:
constraint satisfaction is free, because a convex combination preserves
every relation holding in both parents. Min <= Max stays true because it
was never broken.

Built: FVoxelStrateCorpus (loads authored vectors, computes per-field
spread), VF_RollStrateParams (2-3 weighted parents, convex blend, jitter
by +-15% of each field's MEASURED corpus range -- not by the clamps, which
are "don't type nonsense" limits, not "this makes a good world" limits),
and VoxelForge.Composer.ParameterRoll. Determinism asserted by rolling
twice and comparing every field.

Exclusion list found by reflection, not assumption: StrateTopWorldZ and
StrateBottomWorldZ (manager-owned runtime bounds) plus 34 terrain-op
transport fields (TerraceStepHeight..PinchLength) that are copied in from
room operators rather than being strate tunables. Bools inherit from the
dominant parent; ints/enums use Lerp's existing snap.

⚠️ THE RESULT IS VACUOUS AND SAYS SO. 64/64 candidates "survived" -- but
the corpus loaded ONE vector (DA_Strate3), so all 64 are bit-identical.
100% survival of a single point is not evidence of anything. The box-
verdict check is vacuous too: 2,560 boxes, 0 proved, 0 voxels brute-forced,
so §6.2 is NOT closed. The test emits a warning saying exactly this rather
than reporting a clean pass, and no workaround was added to hide it.

Four strate assets exist (DA_Strate1..4); the loader found one. Fixing the
corpus is the next task -- with one parent there is nothing to blend, and
every number above is a placeholder.

Also owed: clamp metadata is editor-only, so the safety net needs a
cook-time baked table before this ships.

Nothing calls the composer from any runtime path (§3.1: offline, once per
season, on a build box).

Build clean, 23 tests / 0 failed (1 carries the deliberate vacuity
warning), verified in VoxelM.log.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VJiTcTSDNkKBtnNdiBtdaU
2026-09-04 07:19:11 +02:00

152 lines
5.6 KiB
C++

// Offline strate corpus and parameter composer.
//
// This is deliberately not part of the runtime generation path. The composer is a build-box
// tool/test API: it loads authored vectors, measures their spread, and makes deterministic
// candidates by blending those vectors before applying a small spread-relative jitter.
#pragma once
#include "CoreMinimal.h"
#include "VoxelStrateTypes.h"
class UVoxelSettings;
class UVoxelStrateDefinition;
/** The kind of value represented by one entry of VF_STRATE_PARAM_FIELDS. */
enum class EVoxelStrateFieldKind : uint8
{
Continuous,
Integer,
Boolean,
Enum,
};
/** A field deliberately kept out of the parameter roll. */
struct VOXELFORGE_API FVoxelStrateFieldExclusion
{
FString FieldName;
FString Reason;
};
/** Measured statistics for one field across the currently loaded corpus. */
struct VOXELFORGE_API FVoxelStrateFieldSpread
{
FString FieldName;
EVoxelStrateFieldKind Kind = EVoxelStrateFieldKind::Continuous;
bool bExcluded = false;
bool bReflected = false;
int32 SampleCount = 0;
double Min = 0.0;
double Max = 0.0;
double Mean = 0.0;
double StdDev = 0.0;
// These are copied from UPROPERTY ClampMin/ClampMax when reflection metadata is available in
// the current build. They are safety limits, never the source of a roll range.
bool bHasClampMin = false;
bool bHasClampMax = false;
double ClampMin = 0.0;
double ClampMax = 0.0;
};
/** One known-good authored vector and the archetype that gives it meaning. */
struct VOXELFORGE_API FVoxelStrateCorpusEntry
{
FString SourcePath;
FString SourceName;
ECaveGeneratorType Archetype = ECaveGeneratorType::TunnelNetwork;
FStrateGenerationParams Params;
// The current asset format has no corpus weight field. Loaded hand-authored entries therefore
// use 1.0. The field remains explicit so a future offline corpus can assign weights without
// changing the roll algorithm.
float Weight = 1.0f;
};
/** Result of one deterministic roll, including provenance for the offline report. */
struct VOXELFORGE_API FVoxelStrateRollInfo
{
bool bValid = false;
FString FailureReason;
ECaveGeneratorType Archetype = ECaveGeneratorType::TunnelNetwork;
FStrateGenerationParams Params;
TArray<int32> ParentEntryIndices;
TArray<float> ParentWeights;
int32 DominantParentPosition = INDEX_NONE;
};
/**
* Known-good strate vectors plus their measured field spread.
*
* `LoadFromSettings` walks both the pool and fixed-strate references, resolves each definition,
* de-duplicates it by asset path, and admits only TunnelNetwork/Underwater definitions because
* those are the two archetypes whose authored vector is `GenerationParams`. Other archetypes have
* different parameter structs; treating their default `GenerationParams` as authored data would
* manufacture a false corpus.
*/
class VOXELFORGE_API FVoxelStrateCorpus
{
public:
void Reset();
bool LoadFromSettings(const UVoxelSettings* Settings, FString& OutReport);
bool LoadFromDefinitions(const TArray<UVoxelStrateDefinition*>& Definitions, FString& OutReport);
/** Add an already-resolved vector, primarily for offline tools and focused tests. */
bool AddEntry(const FString& SourcePath, const FString& SourceName,
ECaveGeneratorType Archetype, const FStrateGenerationParams& Params,
float Weight = 1.0f);
bool IsValid() const { return bSchemaValid && Entries.Num() > 0; }
bool IsSchemaValid() const { return bSchemaValid; }
const FString& GetSchemaError() const { return SchemaError; }
int32 Num() const { return Entries.Num(); }
const TArray<FVoxelStrateCorpusEntry>& GetEntries() const { return Entries; }
const TArray<FVoxelStrateFieldSpread>& GetFieldSpreads() const { return FieldSpreads; }
const TArray<FString>& GetSkippedDefinitions() const { return SkippedDefinitions; }
const FVoxelStrateFieldSpread* FindSpread(const FString& FieldName) const;
/** Stable hash of source paths, archetypes, weights, and every listed scalar field. */
uint32 GetContentsHash() const;
/** Explicit exclusion list discovered from the struct reflection/use audit. */
static const TArray<FVoxelStrateFieldExclusion>& GetNonTunableFields();
/** True in an editor build where UPROPERTY metadata was available while spreads were built. */
bool AreClampMetadataAvailableAtBuild() const { return bClampMetadataAvailableAtBuild; }
/** False by policy: metadata is not promised to survive into a cooked runtime. */
bool AreClampMetadataAvailableAtRuntime() const { return false; }
private:
void RebuildSpreads();
TArray<FVoxelStrateCorpusEntry> Entries;
TArray<FVoxelStrateFieldSpread> FieldSpreads;
TArray<FString> SkippedDefinitions;
FString SchemaError;
bool bSchemaValid = true;
bool bClampMetadataAvailableAtBuild = false;
};
/** Human-readable name used by the offline report. */
VOXELFORGE_API const TCHAR* VF_GetStrateArchetypeName(ECaveGeneratorType Archetype);
/** Full provenance result. Pure with respect to the corpus: no global or retained RNG state. */
VOXELFORGE_API FVoxelStrateRollInfo VF_RollStrateParamsDetailed(
const FVoxelStrateCorpus& Corpus, int32 Seed, int32 Index);
/** The compact API requested by the composer design. */
VOXELFORGE_API FStrateGenerationParams VF_RollStrateParams(
const FVoxelStrateCorpus& Corpus, int32 Seed, int32 Index);
/** Bitwise comparison over exactly the fields in FStrateGenerationParams::Lerp. */
VOXELFORGE_API bool VF_AreStrateParamsBitIdentical(
const FStrateGenerationParams& A, const FStrateGenerationParams& B);